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According to SOE thanks to Storybricks the AI will make NPC's smarter in turn making the trinity not effective. Shouldn't this same logic be applied to players? It's smart to have a tank who has more HP take direct damage. If the game is truely free then players should have various tools at their disposal to manipulate trinity gameplay because it's the smart choice.
Let's take the tank out of the equation you are still left with a healer. In fights players take damage which means a healer should always be a good choice. Even if you heal a player and the NPC attacks you then your option is to heal yourself until the NPC get's the attention of someone else, which it should do since it's a smart NPC.
Let's skip to control. Stuns are always good since a NPC doing nothing and taking damage is effective. If there are more NPC's then taking some out of play seems to be a smart choice... the logical choice.
If the skills are available then the trinity might not be REQUIRED but it should still prove to be more effective. This is pure speculation as so far we have not seen this great new AI. The main point here is just because NPC's are smart and act on logic does not mean that players need to be considered stupid and not follow the same rules.
Comments
Why should it do that? Why would a smart NPC not continue to eliminate the healer first?
I'd say that a smart NPC would ignore the attempts to gain it's attention from someone else until the healer is down.
In such a system, the healer is the tank.
I wish the trinity was optional, but so far it's not.. EQN devs have tried to use a dumb straw man argument to justify their direction of removing the trinity role play, but oh well.. It's like some politician giving you a lame excuse of "because you don't have healthcare, we are going to tax you more".... HUHHHHHHHHH????????.. LOL Smart AI's and trinity combat are NOT related and for a company to ask me to drink the Kool Aid and like it...... NOT!!..
Twitch action combat with no trinity.. This is nothing more then 90% smash and grab fighting.. But who knows, the game is years away from release, still in early planning and any changes are possible.. They have already rebooted the game twice...lol third time might be a charm..
Because after a few seconds of trying and noticing the healers health keeps coming back while his is going down the smart choice is to move on? That's besides the point it's just an example we can have a full debate on what the right choice is depending on tons of different factors. The point is no matter how smart NPC's are healing is always important and so is control which only leaves tanking behind.
Moving on to pound on someone else will have the same effect, the healer will then heal that one instead.
Healing is only important in the trinity system. If they want the trinity system to be optional, they will have to make healing (and perhaps also controlling) less important. If not, then characters with healing or controlling abilities will be required (by the other team members) for team play.
I am curious what they are planning for EQN.
You could almost make the argument that the trinity became useless to most players when they decided they prefer to level solo and skip the raids. Since that point in time an evolution in game play has been needed. It reads like there will be some method of manipulating the trinity with multiclassing and other mechanics but really at this point we don’t know enough about the play mechanics to really judge. Will we need dedicated healers or will classes come equipped to handle the role themselves? Tanks? I will say that one point of beauty to the game play debut trailer was that it showed a pair of friends adventuring together just fine. Somehow, I actually expect that to be the way most people play.
I am also very curious on their solution for EQN because I recall reading somewhere from SOE that if you like healing you can still heal and then followed by that the trinity is not required.
BUT.. how does a wolf, a bear or some other DUMB animal / mob even know what a freaking healer is.. Certain mobs will never have an intelligence above ignorant so therefore the trinity system of a meat shield warrior doing " shield bash " WORKS.. Now when mobs gain a level of intelligence to make weapons, armor and have communal relations, then YES, they might act smarter.. BUT.. That opens up a whole new topic of combat.. Such as:
Or...
they are telling the truth.
They do not want to reveal stuff too early (various reasons like marketting, tech demo...could be many reasons).
They have an amazing system that they want to refine.
You are jumping to conclusions.
You have already made up your mind you don't like the game and now try finding 'problems' where there are none.
Seriously, there is negative and there is willful deception and you qualify on both counts in every post I have read from you.
I will retract that statement if you can prove you work for SOE, participated in the Black Box, have had hands on game time or if you are personally related to a lead dev or happen to have got drunk one night in a bar with one...otherwise shut up with you contstand negativity and perversion of what has or has not been revealed.
There is no such thing as trinity optional. TESO tried to sell us that load of BS, and I never bought it! Either you go trinity or you don't! There is no middle ground!