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Voxel engine. Everything you see in EverQuest Next is created with tiny building blocks named ‘voxels,’ and can be destroyed and rebuilt. Some areas will be subject to permanent destruction, while others will ‘heal’ themselves over time after devastating events.
SOE is partnering with Voxel Farm.com to bring this new medium of creation
Procedural generated world. Jump to another server, and a city may be where a field is supposed to be, or it might not exist at all.
Emergent AI. Orcs will dynamically choose where the best location to set up an encampment. NPC's will figure out your tactics and react.
Pets have good AI. No more dumb pets, they will think and react real time!
Seamless world. No instances, no zones. Some quests might be phased, but not final yet.
Rallying Calls (public quests) can take up to several months and change the world permanently, like building a city.
Everquest Landmark. Seperate servers where people compete to craft the best houses etc to be transfered to EQN.
Cool crowd control. An earth wizard can raise a stone wall.
40 classes, each one is advanced individually. There are tiers. A tier three warrior, in order to advance to tier four, has to collect a full suit of tier three armor. You have to have spent enough points in that class. You have to have accomplished a certain amount of things in the game in order to have advanced.
Cannot progress both a paladin and a shadow knight at the same time. Basically you have to do bad things to get friendly with the SK people so you can up the SK skills, but you have to do good things to get in nice with the paladin folks to get trained in paladin things.
Attributes: Giving yourself a point of strength means that maybe you jump higher, or really significantly cool things…and that’s one of the things you can progress and earn in the game.
Credit to Eqnexus.com for some of the quotes