It looks like you're new here. If you want to get involved, click one of these buttons!
Ok, so the major problem people have with action combat is that it tends to result in zerg combat, it doesn't help grouping.
Ok, I have another problem with it....surprise....anyway
The problem is........that is destroys viable raiding.........trinity systems created dependency.
The EQNext designer himself said you can keep going if you lose all your healers, it doesn't matter.
Well, in EQ you need those people to be online. All guilds revolve around RA (raid attendance), the whole game is a well oiled raid machine of non-stop unadulterated no-life raid madness, awesomecake!
With action combat, people don't care, they log on whenever they want, it's a zergfest anyway, so who cares if class A or B is missing, who even cares who we recruit, they're all multiclass anyway....ZEEERG FACEROLL
My argument is, action combat creates a failcakes game for raiders!