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I will laugh

ZadawnZadawn SPosts: 651Member Common

When :

- someone just blasted your newly built house;

- there's no terrain to build on because everybody destroys it for the fun of it;

- the world is cluttered with meaningless player built structures;

- people will complain about this game being an overly exaggerated fantasy GTA.

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Comments

  • Ramonski7Ramonski7 Aurora, ILPosts: 2,656Member Uncommon
    Originally posted by Zadawn

    When :

    - someone just blasted your newly built house;

    - there's no terrain to build on because everybody destroys it for the fun of it;

    - people will complain about this game being an overly exaggerated fantasy GTA.

    From what I've heard for SOE Live:

    -No word on housing yet. For all we know upkeep could come in the form of blessing your home. Thus keeping it from being blasted.

    -Terrain regenerates over time.

    -Only people I've seen complaining so far are those that haven't played. At least those that do play will have a valid reason to.

    image
    "Small minds talk about people, average minds talk about events, great minds talk about ideas."

  • fyerwallfyerwall Posts: 3,155Member Uncommon
    Dave has already stated that you cannot do anything to another players house unless you are given permission by that player. I think it was in reference to a 'Kerran Tornado' question...

    There are 3 types of people in the world.
    1.) Those who make things happen
    2.) Those who watch things happen
    3.) And those who wonder "What the %#*& just happened?!"


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  • AdrazahnAdrazahn Lake Park, FLPosts: 26Member

    Player housing won't be destructible. They've already stated that they can make areas immune, otherwise Qeynos would be smoldering ruin within 15 minutes of launch. They also have stated very plainly that they don't want to make a game designed for griefers. 

     

     

  • kruluxkrulux Atlanta - South, GAPosts: 229Member

    It's clear some of the Trolls have not watched much of the reveal content.

     

  • ariestearieste toronto, ONPosts: 3,308Member Common
    Originally posted by Zadawn

    When :

    - someone just blasted your newly built house;

    - there's no terrain to build on because everybody destroys it for the fun of it;

    - people will complain about this game being an overly exaggerated fantasy GTA.

    It's a valid concern, but considering that stuff just respawns 5 minutes after being destroyed.   It'll probably be house owner that laughs after someone takes spends an hour destroying their house only to watch it pop right back up 5 minutes later.

    "I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

    - Raph Koster

    Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
    Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2
    Currently Playing: EQ2, Firefall

  • soulmirrorsoulmirror Jax, FLPosts: 112Member
    Originally posted by Zadawn

    When :

    - someone just blasted your newly built house;

    - there's no terrain to build on because everybody destroys it for the fun of it;

    - the world is cluttered with meaningless player built structures;

    - people will complain about this game being an overly exaggerated fantasy GTA.

    I will not have to wait until beta or release, I'm laughing right now .......   I really wish when people post negative things, because it is now the cool thing to do, would do so after reading or listening to at least half of what is being put out by reliable sources.  I do not mind the negativity or even complaining, just base it on fact and not fiction.

  • ZadawnZadawn SPosts: 651Member Common
    Originally posted by arieste
    Originally posted by Zadawn

    When :

    - someone just blasted your newly built house;

    - there's no terrain to build on because everybody destroys it for the fun of it;

    - people will complain about this game being an overly exaggerated fantasy GTA.

    It's a valid concern, but considering that stuff just respawns 5 minutes after being destroyed.   It'll probably be house owner that laughs after someone takes spends an hour destroying their house only to watch it pop right back up 5 minutes later.

    Now imagine an entire guild chew through a village.

    image
  • ZadawnZadawn SPosts: 651Member Common
    Originally posted by soulmirror
    Originally posted by Zadawn

    When :

    - someone just blasted your newly built house;

    - there's no terrain to build on because everybody destroys it for the fun of it;

    - the world is cluttered with meaningless player built structures;

    - people will complain about this game being an overly exaggerated fantasy GTA.

    I will not have to wait until beta or release, I'm laughing right now .......   I really wish when people post negative things, because it is now the cool thing to do, would do so after reading or listening to at least half of what is being put out by reliable sources.  I do not mind the negativity or even complaining, just base it on fact and not fiction.

    The fact that i will laugh its a fact and not fiction.

    image
  • ariestearieste toronto, ONPosts: 3,308Member Common
    Originally posted by Zadawn
    Originally posted by arieste
    Originally posted by Zadawn

    When :

    - someone just blasted your newly built house;

    - there's no terrain to build on because everybody destroys it for the fun of it;

    - people will complain about this game being an overly exaggerated fantasy GTA.

    It's a valid concern, but considering that stuff just respawns 5 minutes after being destroyed.   It'll probably be house owner that laughs after someone takes spends an hour destroying their house only to watch it pop right back up 5 minutes later.

    Now imagine an entire guild chew through a village.

    Yep - fun for the people doing the chewing, no difference to the villagers, since it's just back up in 5 minutes. win-win.  I think people will get tired fairly fast of spending hours destroying stuff just to watch it respawn almost instantly. 

    "I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

    - Raph Koster

    Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
    Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2
    Currently Playing: EQ2, Firefall

  • Sajman01Sajman01 Rochester, NYPosts: 204Member
    I was kind of hoping for the ability to burn the world down.
  • HairysunHairysun none, OHPosts: 1,060Member

    It would be a bad move on Sonys part to make items purchased from the cash shop destructible.  So houses will be fine.  

     

     

    I know, pure speculation but I'm expecting this exact thing.  If you think the bottom line is anything but money to Sony, you are fooling yourself.  Everything that is EQN has been built to make SOE money ..... through extensive research on maximizing profits.  Right down to the kiddies asking mommy for $20 to buy a house to set on their newly acquired plot of land.   

     

     

    ~Hairysun

  • soulmirrorsoulmirror Jax, FLPosts: 112Member

    Yes you will be laughing at things that will not happen, gg Sir, you won.

     

     

        - Unless allowed, housing is not destructable

      -  Terrain resets

      -  Comparing it to GTA after the initial announcement, thats laughable

     

  • Flaming_MMOFlaming_MMO Jefferson, GAPosts: 137Member
    Originally posted by Sajman01
    I was kind of hoping for the ability to burn the world down.

     

    Same here, I was hoping for some world destroying abilities that open up later on.

  • DMKanoDMKano Gamercentral, AKPosts: 8,567Member Uncommon
    Originally posted by Adrazahn

    Player housing won't be destructible. They've already stated that they can make areas immune, otherwise Qeynos would be smoldering ruin within 15 minutes of launch. They also have stated very plainly that they don't want to make a game designed for griefers. 

     

     

    Sums it up nicely -EQN has safe player housing.

    if you want to destroy player houses try ArcheAge (all player built structures are fully destroyable in the northern territory).

     

     

  • andrewr47andrewr47 Chicago, ILPosts: 15Member
    Originally posted by arieste
    Originally posted by Zadawn

    When :

    - someone just blasted your newly built house;

    - there's no terrain to build on because everybody destroys it for the fun of it;

    - people will complain about this game being an overly exaggerated fantasy GTA.

    It's a valid concern, but considering that stuff just respawns 5 minutes after being destroyed.   It'll probably be house owner that laughs after someone takes spends an hour destroying their house only to watch it pop right back up 5 minutes later.

    Did you consider what you just said? If stuff respawns in 5 min, then WTF is the point of making terrain/objects destructible? 

  • SuraknarSuraknar Montreal, QCPosts: 824Member

    Terrain regenerating after 5 minutes kind of defies the whole destructability concept.

    Trees and such flora regeneration is fine but if a bridge is destroyed, it should remain destroyed until someone rebuilds it in my opinion.

    While yes many may have fun destroying at one point you had enough and no one likes to play in a constantly destroyed world, and beside many do like building so it balances out at one point.

    On player Housing, I would not be against the "immunity" idea, but on the other hand if formal wars are declared between Towns/guilds/alliances (should these even exist) then it would be great that buildings do become destructible and people could potentially destroy or lose whole towns.

    Of course there is a relation to the effort that is required to rebuild such towns and that touches the economical systems a bit. If it is relativelly effort easy to build houses, then there should be not problem with them being destructible.

    in game communities will have another reason to organize local guard/militias etc together to protect their assets, such as a village a town a keep.

    Gives also reason to people to join Guilds and remain in them of all classes and professions, from Combat characters to Crafters and beyond.

    And such a mechanism would also be compatible with both casual and hardcore players alike.

    If we start going in to maintenance and the such then the game cannot sustain casual players...

    The key is player collaboration. You may have a guild with 40-50 people whee a core of 10 are hardcore then 20 are moderate and the rest casual. The hardcore maintaining the village or town and the casuals being there when they are most needed contributing to the town as they can play.

    All in synergy.

     

     

    - Duke Suraknar -
    Order of the Silver Star, OSS

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    ESKA, Playing MMORPG's since Ultima Online 1997 - Order of the Silver Serpent, Atlantic Shard

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