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A post on the EQN Reddit page states that Darrin (lead game designer) has said that the crafting will be Similar and better then SWG system.
http://www.reddit.com/r/EQNext/comments/1jm875/talked_to_darrin_lead_game_design_at_the_pool/
This sounds awesome, can't wait to learn more about it.
Comments
Do you want us all to start laughing now, or give you a few moments to prepare?
This ^^.
Not only should no one believe it until they see it, I won't believe it until I see the rest of the game mechanics either, because "good crafting" can not exist in a vacuum.
U clearly haven't played SWG.
Not even gonna.....
The word used was "compared to SWG" not "similar." SWG had a great crafting community. On each server, well-known crafters rose and gained popularity. They were very successful and stood out.
So let's not start freaking out. That write up on Reddit should calm a LOT of people down. The talk of gear, etc.
Personally, I'm not even remotely concerned about the crafting elements of this game.
SOE brought Domino back to manage this part, and she is by far, one of the best and most responsive dev's EQ2 ever had.
Crafting will be just fine
Well, until yesterday I would just have had a condescending chuckle if any EQN dev dared to claim that their crafting could be "equal to SWG" let alone "better".
But after seeing the initial reveal of the game, I'm really not so sure of my "facts" anymore.
Could it actually be possible ? I dare not hope...
Maybe they have and are laughing because they don't think it is true until they see it for themselves.
My YouTube MMO PvP Channel
Forced to agree with Loopback1199^ on this one, don't believe a word of it until you are actually using it and then expect it to change when the forum whiners start crying that it is too hard for them. True story.
If it comes to fruition then great! I hope it does, but I am in no way expecting anything said today about this game to hold water in 2 YEARS when it releases.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
I don't see how it wouldn't be possible.
They said the crafting advancement has some similarities to class advancement, i.e. you will potentially be mixing stuff up and you may need extensive concentration in various areas to advance further in other areas.
They mentioned the resources people can find and that the resource used affects what the weapon does. It's not a long stretch to differentiate the qualities of various components from here.
World building is part of the crafting process; guild cities were already mentioned. You can bet there will be tables to make.
Favorite MMO: Vanilla WoW
Currently playing: GW2, EVE
Excited for: Wildstar, maybe?
What I wouldn't give for this I would pay $100 collectors edition np, $30 monthly sub np
Without getting my hopes up, me too. But I have to see some proof before I start throwing that cash out there.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
Q F E
I am not worried about the crafting, because I know (we all know) that Domino won't let us down.
yeah,they also said EQ fans wouldnt be disappointed..
I'd take what they say with not even a grain of salt at this point.
Heavy focus on player crafting in a game that sells currency? They'd better overcome the same issue GW2 has with crafting. It's just easier, cheaper and quicker to get gold and buy what you want than to craft it. I don't care how well done or extensive the crafting is, if it's undermined by the cash shop driven economy, it's all pointless.
Lol I always loved the '...just fine' meme.
'Stop complaining. The Titanic is fine'.
Me Too also
Brilliant. Very, very funny. Let me do one:
'I am not worried about the game because I know (we all know) that Smedley is a titanic genius of integrity who...." Ha ha haha ah. Sorry, I corpsed. Let me do over.
I'm stoked to try this game, but as an SWG vet....
You can't have SWG crafting, or better, without SWG's complex stat-based resource system. And by "system", I mean the whole thing, including the dynamic resource spawns with varying quality stats.
SWG's crafting wasn't just about the act of putting things together in a crafting interface. It was an entire line of gameplay that many people did FULL TIME. I was one of those people who had a dedicated crafter toon in addition to my dedicated combat toon. One of the things you had to manage as a crafter, included not only your own mining gear, but also relationships with other resource gathers and resellers.
I'll be glad to see that the EQN crafting system may be much more interesting than the crappy tacked-on crafting in today's mainstream themeparks, but to claim it will be "better than SWG" has all the makings of pure hyperbole. If you never played SWG, I'll just put it this way: SWG's crafting and resource system touched all aspects of gameplay, and it was much bigger and more complex than most entire MMOs that exist today.
The best crafters on SWG servers were known by name and sought after for having the best stuff in their category of crafting. They did this by having the best resources and crafting machines, and maintaining the right relationships.
You see, kids, this is why people like me have a hard time with today's theme park games. Games like SWG and some others were deep and rich and full of systems that encouraged cooperation and relationships with other players. I could write about this one aspect of SWG for a week.
Side Note: my combat toon, for about a year, spent half his time tracking, hunting and gathering high-quality (if available) crafting resources. I made a fortune selling things like good quality hides, meats, bones, milk, eggs, and enhancement drops to other crafters, and I had a blast hunting down the creatures while doing other things. I loved going out and using my Ranger skills to track and hunt rare elite mobs for their drops. I would get on the forums for my server, and take contracts from various crafters. I had a blast making relationships with other players, as well as keeping detailed notes about where the good resources were at any given time. Even jusy *gathering* resources was a gameplay path.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
By better he means you can buy the items and materials you needed in the cash shop!
Running out of "____" ? Come buy it from the cash shop!