It looks like you're new here. If you want to get involved, click one of these buttons!
David Georgeson is really cool, he fucking loves this game so much!
I dont know what else to say other than ill see you all in Norrath.
The round table website is a nice touch as well.
Under first impression, I am impressed. The idea of delivery of a destructible environment is extremely appealing. I really hope that this becomes the new MMO to go to, truly. It looks like it molds everything that each mmo does well and puts it into one game (similar to what WoW did).
Lets just hope, even for naysayers like myself, that we will have somewhere to call "home" again soon enough.
I am somehow surprised at all the retort about the game's graphic style.
What is important is gameplay...
And the more I learn about it, now that it caught my attention the more it seems like this is the game many of us actually want to play.
Gameplay > Graphics this used to be a popular consensus around here.
I played some of the more photorealistic MMORPG's out there and the moment I joined PvP I quit them, they are just not fluid enough, not being able to see real time what the heck the other guy is doing and just getting a splash of FX on my character just drove me crasy.
The art style in this one allong with its customization level is the RIGHT choice in my opinion and it will make for some very fun game.
Geez, we used to play on 2D pixelated sprite character in UO and loved it for years because the gameplay was great and the customization was there even if we never got to see a clear face of any of our chars.
If there is one aspect I liked of WoW, it was the fluidity of movement of character in everything they did and especially in combat, PVP and even PVE.
It is its Themepark gameplay that I could not stand, and EQN really seems to go beyond even a Sandbox, by incorporating systemically many of the elements people like in Sandbox games but that were a Derivative of the then way people actually played these games.
DF showed that people really do not play like the did in UO even if offered a Clone of UO or at least a game largely inspired by it.
My only concern is whether EQN will actually have the Sandbox elements in it, I tend to think it will but there have been nasty many nasty surpises in the past years so I am approaching it with caution and waiting to see what else is coming before generating excitement for myself and friends...we do not need any more disappointments.
I just hope that all these Features and Mechanics are not there to attempt to make a better GW2 in what would be a Next generation Themepark. I just hope that the Voxel Engine will be put in to good use and permit players to have Housing, create their In game communities and interact with others allong side the Themepark elements of Quests and Public events and interaction with the Environment.
That would truly be, a next generation MMORPG which would bring the Genre to a new direction.
but for the love of the genre, unstick yourself from the superficiality that has infected you people and look beyond. Graphics are quite good as they are, use your imagination and immerse yourself in the game world a bit.
And if you want realistic, shut down the computer and go meet real people in the real world.
"The Future of the MMORPG lies in Norrath"
They are not building up expectations way too high and setting up the game for a fall at all!
You received 25 Agrees. You're posting some good content. Great!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Now Doesn't That Make You Feel All Warm And Fuzzy? :P
Originally posted by Sinaku Under first impression, I am impressed. The idea of delivery of a destructible environment is extremely appealing. I really hope that this becomes the new MMO to go to, truly. It looks like it molds everything that each mmo does well and puts it into one game (similar to what WoW did). Lets just hope, even for naysayers like myself, that we will have somewhere to call "home" again soon enough.
I just hope that there is some sand in the box in this mass destruction.
Like ,player cannot break stones with bare hands etc.
If i hit wall or something with full power and it does not break then my character takes damage.
So, did ESO have a successful launch? Yes, yes it did.By Ryan Getchell on April 02, 2014.**On the radar:http://cyberpunk.net/**
I liked several of the ideas but it doesn’t seem as genre defining as I was expecting and led to believe from the earlier stages of the presentation. I'm also not sure if I want to play a game with cartoon graphics for another 10 years although I understand the positives to having this style of graphics, but really this could be a deal breaker for me. I wish they had went somewhere in the middle and went with FXIV:ARR type of graphics because at this point I’m not impressed by them at all. I was hoping they would touch on the questing and maybe talk a little about the housing and crafting system but nothing.
Guess I’ll just need to wait and see how things develop as it’s clearly an early build, although I’m not seeing a genre defining game here and the graphics really put me off.
Originally posted by Laughing-man Honestly, a lot of ideas that have been tried and failed in other games. This is a lot like Final Fantasy 14 1.0. No classes? Awesome in theory, yet so many games have tried it, remember SWG? The game that THE SAME company took from skill based to class / level based advancement. They didn't do that because they wanted to kill their game,they thought it would benefit their game. It's honestly surprising to me how many things they are doing that other games did and failed because of them. The graphics are ok, but they look VERY Guild Wars 2 to me, and I'm sure I'm not alone with that. The Character models are more cartoony than I expected. The ground AoE's being red circles like FFXIV or Neverwinter or any other new game coming out.. Honestly the video looked much like the Ifrit Fight from FFXIV ARR... This isn't anything new or innovative, and it shouldn't have been Best of Show for E3. Disappointed.
Is there any video or picture where they show more than 4 entities (PC or NPC) together ?
Think about voxel based rendering which scales mostly with CPU, destructible world and epic spell effects.
I am afraid this game will be focused on small skirmishes unable to render mass fights with playable framerate.
While games like Black Desert show performance in castle sieges with tens of players here you can see one giant robot smashing one castle.
Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
Originally posted by Taranx Originally posted by XAleX360 Graphics is the least of the problems. The problem is that this sounds too much like GW2.5 and too little like the sandbox we were promised. This is nothing like Ultima Online or Star Wars Galaxies. It's not the game the genre needs right now.
Your quoting "genres" that currently exisit or existed. We don't need any more of those, we need something new
Lets just see how this fleshes out, I'm dying to see what their version of a "sandbox" is when fully executed
EQNext is not a sandbox. It's Guild Wars 2 evolved. And players haven't been dying for that; they have been dying to see Ultima Online/SWG/EvE in a modern, 3D fantasy setting with AAA polish.
EQNext will not deliver on this.
Executive Editor (Games) http://www.wccftech.com
want to play now!
All others mmorpgs feels outdated crap now><
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
B. Pleasantly surprised (if something good happens)
Either way, you can't lose! Try it out sometime!
do eqn also has this lion humans like gw2 lol?
An earlier poster nailed it with GW2 evolved. I think that about sums it up.
I love the player modified world idea. Howevert judging from my past experience SOE has the Midas touch in reverse, they can screw anything up they touch. Their last really successful game was EQ1 which they did not develop but bought off Verant and was the only dog in the hunt at that time. They hosed up SWG with a crap release then before they fixed the release bugs they turned the entire game upside down with CU , EQ2 was mediocre at best and they turned Vanguard into a beautiful and huge deserted sandbox.
Now with this GW2 clone lets see if they can keep up with Arenanet's every 2 week a new update plan. Methinks not but time will tell. Seems like overhype is really fitting term for this one. I did apply for beta and will probably buy and try but if I get a couple of months of play out of this before I go back to GW2 I will be pleasantly surprised
I miss DAoC
Whether it's amazing or bad at least SOE has the balls to try something different! Also, data-mining will be useless. The world changes so much, you'll actually have to go out and explore it yourself. I'm excited!
A note on the graphics: I don't mind it. They are going the "everybody can play this" route even if your computer is crap. More people = more income. Good business sense.
Originally posted by Arskaaa want to play now! All others mmorpgs feels outdated crap now><
Yep. I was excited for Wildstar, moderately interested in TESO, and now they just feel outdated compared to EQNext.
Originally posted by Laughing-man Oh and The Kerra look exactly like Char. (From GW2)
Oh yeah? where are the horns? I played both generations of guildwars and Charr had horn EVEN if they had really little horns.