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Originally posted by Loktofeit Originally posted by tkreep Most of the people that are hating dont even care about the new kinds of features the game is offering because their too stuck on the fact that they just hate the graphics style and they cant get past that regardless of how cool the other features are.
This whole EQN thing is really interesting to watch. The number of people that are actively looking for reasons to reject or play down the game is incredible. Meanwhile, you get a do-nothing heap of crap by a guy that has proven he has no clue what all is even entailed in what he's talking about creating, and no only does he get a barrage of praise but people throw money at him each time he posts another grub campaign.
Who would that be?
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Originally posted by Jean-Luc_Picard Originally posted by tkreep What was the last sandbox open world mmo where you could break the ground and go into a subterranean world and even make your way more deeper. This worries me a little.. Does this mean that anywhere in the world if I dig a 2 foot ditch I can go play in the subterranean world? I hope not.. Last thing I want is a game world that looks like player made swiss cheese.. Personally I think entrances into dungeons and caves should be traditional.. However, I'm all for destructible walls that might reveal secret rooms or hallways.. Or npc mobs that go anywhere they want in the given world based on their nature.
UO attempted the later (wandering NPCs with an "ecosystem") but it failed back then because they did it wrong. The EQ Next devs already said they won't have those problems UO had.
And about the first point... it's simple, there's no MMO allowing to do that, and their "smooth voxel" engine is also nothing short of amazing.
I like the idea of roaming intelligent AI mobs.. I still have a soft spot for static locations on a limited bases, or at least static regions.. But this will be interesting to see how this new AI works out.. I am excited about voxel building as the "server" world grows.. I hope the Landmark thing continues past EQN game release..
Originally posted by CalmOceans What's so innovative about this title that was going to revolutionalise MMO?
Um.. pretty much all of it.
Originally posted by Silverbarr Originally posted by PAL-18 Originally posted by Silverbarr Originally posted by PAL-18 Originally posted by Silverbarr Originally posted by PAL-18 Theres plenty of voxel based mmo´s out there which are allready in playable state and they dont call themselves "revolutionary" but for some reason you want to call eqn for that ?
Can we get a few examples? Only one I can think of would be CubeWorld an it is only planned to go the MMO route eventually, and only if the designers/coders can do it.
So your definition of "plenty" are two indie games in alpha? :P
BTW, Starforge will only have a multiplayer of 16 people... MMO?
And the devs for Planet Explorers don't recommend going over 8 players! My god man.
Im sure you can use google.
And atm eqn can go co-op ?
Anyways,its nothing "revolutionary " atleast yet.
I can use google, maybe you can't mate?
The dev's stating how many players are possible with those two indie titles, compared to EQN which we know is classed as an MMO.... You can fight it all you want mate, but I'm afraid you are just arguing to argue now.
Well if you wan to google how many players EQN can have simultaneously,then do it.
And if you want to google voxel MMO,its not that hard to do either.write voxel mmo and press enter and start searching.
So, did ESO have a successful launch? Yes, yes it did.By Ryan Getchell on April 02, 2014.**On the radar:http://cyberpunk.net/**
Originally posted by ace80k Originally posted by mbrodie Originally posted by Tokken Originally posted by CalmOceans SoE, MMORPG.COM and TenTonhammer said people were going to be blown away and see something they had never seen before. I'm watching the videos just now, what are they talking about. Vindictus has destructible terrain, the landscaper is just like Minecraft, the combat didn't seem special at all, looked like WoW. What's so innovative about this title that was going to revolutionalise MMO? Seems like pretty run of the mill to me.
Umm. didn't you watch the video? The 4 holy grails.... that's innovative.
you realise they have all basically been done before right?
Minecraft isn't an MMO.
Wurm Online is though.
You can't dig tunnels in Wurm. It's not a voxel engine, it's a heightmap.
Unless they drastically changed their engine recently of course.
SOE has bit off A LOT, I hope its not more than they can chew.
But I am excited as all can be you know why? because its not another G*D D&MN chessy themepark reskinned MMO. I cant wait to try it. If your one of those people who like your MMORPG's to lead you along and hold your hand from A-Z then you get bored and move on, just do everyone who has grown sick of those games a favor and stay away, you dont have to buy the game. just wait for TESO, then you will get yet another reskinned themepark that we all have played far to many times.
Waiting for:EQ-Next, ArcheAge (not so much anymore) Now Playing: N/A Worst MMO: FFXIVFavorite MMO: FFXI
Originally posted by Jean-Luc_Picard You can't dig tunnels in Wurm. It's not a voxel engine, it's a heightmap. Unless they drastically changed their engine recently of course.
Yes you can, you can make access tunnels from scratch, EQN is no where near as complete terraforming as Wurm Online
Oh and i'm a EQ vet and looking forward to playing EQN but don't let the hype take you away because it's not the first mmo that allows terraforming .
It's not more than they can chew. They have just hired thousands of unpaid game content developers who will make things because they love it and do it for free. Plus a lot of serious people there will probably use an opportunity like this to create a virtual resume. "See what I can do." A guy did it with a Skyrim add-on and I'm sure with the right tools it will be done here.
Just reading through all the whiners here makes me wonder, what the hell were they watching? Sure the graphics might be cartoony and Disney-ish, but does that mean it's not a good game? Mortal Online had realish graphics and it didn't feel immersive at all. It's a fantasy world using magic and doing things that you as a person could never do and you want it to look real? It's fun, leave it that way. Plus if it's left the way it is, it is probably a ton easier to run on machines. Having a game that looks super realistic that has very high graphics requirements basically cuts probably 75%+ of the population from enjoying the game on a similar level as others...not a brilliant move.
Anyways, great presentation. Only thing I was slightly let down on was the fact that they didn't touch on spell-weaving which they mentioned previously. I was hoping for a vanguard bard song creation system for all spells to create your own spell book.
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Originally posted by Wakygreek If you have to ask what is so innovative about this reveal then you missed the entire reveal. When i finished watching it I shipped my pants.
Where'd you ship them too? did you use Fed Ex or UPS?
No matter how cynical you become, its never enough to keep up - Lily Tomlin
Originally posted by cheyane I am flabbergasted that anyone watching that presentation could come away with the OP's impression. No point explaining to these stubborn lots.
I am going to be honest, there will always be people that wont like an MMO no matter how good everyone thinks it is, I hate to have to bring it here but look at WoW, even tho I think it has gone downhill recently ( last 2 years or so ) and thats my opinion its undeniable that a lot of people enjoyed/enjoy playing the game, yet there will always be a lot of people who dont and that is fine.
I think people in this thread have already given more than enough reasoning as to why they think EQN features are an innovation on the genre, but someone like the OP is never gonna be swayed no matter what because he has already made his mind up, its not like this is a genuine "I want to know what innovations are in this game" this is instead a sarcastic thread from someone that thinks they have gotten the answer, so no point getting upset about it
Originally posted by Foomerang The entire game is made out of voxels and they layed like 4 zones on top of each other that you can dig/blast through.
I think they'll severaly restrict the ability to blastdig through the layers, get a felling it will only be allowed in certain spots and will cost you real money in the cash shop. If they did not restricted it people would just destroy the world n a matter of weeks. So though it's a nice feature it's going to be heavy managed you wont be free to do what you like.
Originally posted by expresso Originally posted by Foomerang The entire game is made out of voxels and they layed like 4 zones on top of each other that you can dig/blast through.
I hope so.. And it will only be a matter of time before we see spoiler sites having a maps of "dig" locations.. I assume it will take "picks" to dig those areas, and it wouldn't surprise me that those picks can only be bought from the Sony cash shop.. LOL
Originally posted by Rydeson Originally posted by expresso Originally posted by Foomerang The entire game is made out of voxels and they layed like 4 zones on top of each other that you can dig/blast through.
In the presentation they have said that the world "heals" over time, so if you blow up a bridge or some ruins, it will heal back over time, they have also hinted to the fact that digging will have a "time limit" an example that was given was that after a while an earthquake may happen and the cave gets destroyed and a new layer/layers are generated, I imagine this could simply be solid ground or a new dungeon, smedley also hinted that if a layer or layers go undiscovered for long world events may start hitting or "guide" the players to them.
My hope is that not everywhere will have multiple layers and multiple dungeons as to keep the discovery of them interesting but that they will be able to be spawned anywhere so you can just dig anywhere and may or may not find a place.
If you have to ask what is innovative about this game you are trying way too hard to bash a game because it has high hype.
Is it what it was hyped up to be? We really have no idea yet, not enough info has been given and its far from finished.
But a game with migrating NPCs based off their likes/dislikes and player actions is definitely innovative.
To each their own, no rational person on the planet would have assumed for one second that it would please everyone.
Vindictus had destructable terrain? I thought it was just barrels and props, not terrain. I didn't think you could just start tunneling anywhere down to different tiers of content, but I've never played it so I guess it could. Seems like I would have heard about that though.
I've personally never played a game like the one they've shown, looks like a new combination to me - and for an MMO to have that frame work is pretty cool.
I'm pretty impressed personally, I see a lot of potential for fun. Looks better than I expected so far and unfortunately made a lot of the other games I've been anticipating seem a bit dated..
Originally posted by mbrodie Originally posted by Tokken Originally posted by CalmOceans SoE, MMORPG.COM and TenTonhammer said people were going to be blown away and see something they had never seen before. I'm watching the videos just now, what are they talking about. Vindictus has destructible terrain, the landscaper is just like Minecraft, the combat didn't seem special at all, looked like WoW. What's so innovative about this title that was going to revolutionalise MMO? Seems like pretty run of the mill to me.
Umm. didn't you watch the video? The 4 holy grails.... that's innovative.
Yeah. With minecraft graphics. With minecraft servers( just 200, and only persistent for a few weeks). With minecraft mobs and AI(do they have even AI).
Truth is... they have a set of tools, which up to now never were presented together to build a sandbox game.
- Voxelbased Engine for full Destructable Terrrain. This including building up Minecraft style++
- Emergent AI behaivor. Like wandering mobs. Reacting environment so to say. Where did we have that one?
- Emote Expression .. ok that one is somewhat old. But not a lot of games have really utilized it. You look into your Webcam, and your avater mimics your Expression. Kinect basic stuff.
- Multiclass system. Basicly somewhat similar like a open skill system. Just with recognizeable Classes. Do whaterver you want. Be whatever you want.
And really. They have just presented Tools. But truth is, with those Tools you can build any imaginable sandbox. It is the core. And everything required for a great sandbox game is available.
I seriously was somewhat sceptical about the "largest sandbox ever" comment. Especially for a game like Everyquest, which was everything but a sandbox. But i am reformed. They have all tools available for a sandbox. Now they have to utilize it, and make a good game out of it.
And there is a lot of work ahead. Like balancing all that stuff.
All the pvp discussion. And now we could discuss again from a different viewpoint. How much do you allow to build and let destroy everything. That is pvp. I am really interested to hear more about EQN.
But now i am thrilled. Before i was just mildly curious and very sceptical.
What?! Is Dr. Derek Smart on the loose again? Then again, I have never seen him get a barrage of praise before so I might have guessed wrong.
Originally posted by mbrodie Originally posted by VirgoThree Originally posted by mbrodie Originally posted by Tokken Originally posted by CalmOceans SoE, MMORPG.COM and TenTonhammer said people were going to be blown away and see something they had never seen before. I'm watching the videos just now, what are they talking about. Vindictus has destructible terrain, the landscaper is just like Minecraft, the combat didn't seem special at all, looked like WoW. What's so innovative about this title that was going to revolutionalise MMO? Seems like pretty run of the mill to me.
Umm. didn't you watch the video? The 4 holy grails.... that's innovative.
As far as I'm aware no MMO has pulled that off. Very little of what they showed can rightfully be called a rehash. Whether it is actually fun or good is another question, but it's definitely not a refash of any MMO I'm aware of.
multiclass - FXIV maybe not on as grand of scale, but still multiclass
we dont know exactly how this is going to work, but having to search the world to discover trainers is something new
destruction - vindictus... again not on as big of scale but same thing
destroying stuff in an instance that resets over and over isnt the same thing
AI - this has been promised time and time again and never delivered not to mention the slew of issues that can arise from trying to structure your AI in this way, simple quests bug out for no good reason and now you're throwing hundreds of variables into the equation.
when the game knows the world, it sets the quests based on whats in the area at the time, you arent going to wonder down that road and have a quest to kill an orc, if the orc has migrated
rallies - rehash of DE / rifts
gimme a break, its like you didnt even watch the preview. DE/Rifts take 20 mins to and HR max. Rallies, are something that will last 2-3 months, much like the fun that was had during the AQ gates opening in WOW, that was never repeated, now we have an epic server event that will make my server different from your server fOREVER, not resetting continually, but yah thats not new either
still just another single player online game, not an MMORPG... have i forgot anything?
I saw a game that looks more fun than anything I have played in the last 15 years, and It looks like something that would be greatly enjoyed with my friends and clansmates
It's so funny seeing some of you praise EQN's innovation, yet some of you were hating on GW2 for trying to be different and innovative. Their hypocrisy has no limits. lol.
GW2 tries to be different, then some of these haters bash it endlessly.
EQN tries to be different, even copying some of GW2's concepts, and it gets praised.
EQN doesn't have anything innovative, almost all the features that the fans are proclaiming as "innovation" has already been in some form or fashion. EQN might be the next WoW in the sense that it takes a lot of ideals and molds it into a great MMO.
But EQN has so much to prove it's ridiculous. How many times have we heard these exact same promises? How many times have the companies that made these promises fail to deliver or what they deemed as being delivered was underwhelming at best?
The high you put EQN on the pedestal the farther it's gonna fall. This reeks of GW2 marketing all over again.
I hope for the best for EQN as I am finding all current MMOs blah at best but I'm still waiting to see how they will deliver their said promises. Arrogance is the downfall of great ideals.
Originally posted by PAL-18 Originally posted by Amylion [mod edit] If you can't see that this voxel engine is an outstanding revolutionary achievement in the game technology department then you must be blind beyond hope to a cure! I am a very experienced when it comes to creating 3D worlds, and even to me there were only a few hints in the Feerrott scene (the "pixelated" structure of the floor at some spots) pointing to the well hidden fact that this isn't a regular hand-crafted scene, but a world fully made out of voxels. So you can imagine that I am really impressed by the outcome, the destructibility, the flexibility, the dynamic... the potential is huge and we've only cast a little glance! This tech is a quantum leap in game technology. Before we had either: 1. Beautiful, hand-crafted scenes, but total lack of interactivity, dynamic, flexibility. It was static, boring and dead. or: 2. Editable, flexible, player-influenced scenes, but with a great lack of visual appeal, because the tech could only render big blocks (sold to the audience by labeling it "retro-style"). Now we have both in one and the same game. That's a revolution and will change games even beyond the MMORPG genre. Yours, Amylion.
Theres plenty of voxel based mmo´s out there which are allready in playable state and they dont call themselves "revolutionary" but for some reason you want to call eqn for that ?
Amylion hit it right on the head.
Not only does it lead to a physically-based, destructible world, it's a much easier format for ordinary folks to sculpt with than traditional modeling tools. Yet it looks fantastic.
Compare to this RPG for a good laugh. http://www.pixel-issue.net/2011/12/cube-world-voxel-based-rpg/
The smoothing effect on EQ:N voxels was fantastic.