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[Poll]Are you happy with Everquest Next?

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Comments

  • vorrin5vorrin5 Greendale, WIPosts: 50Member Uncommon

    While I'm not 100% sold on the art direction or the mechanics yet, I'll give it a try.

    I'm really wondering what will make grouping worthwhile and if it will function just like GW2. I'm also wondering how travel will work and if it will require other players.

    I would have liked it more if the world was set up in a somewhat realistic fashion.

    There could be a far stronger community if there was a sense of teamwork that proliferated the world. Keep the destruction, but make it more difficult and require players/npc's to rebuild, instead of making it regenerate. Subterranean lands could be discovered by miners and through the use of spells that tear away at the earth, blow it apart, or  turn it to a liquid that could be drawn out, channeled away, or pumped out by machinery that could be built to facilitate this as well.

    Roving bandit players could build on outlying areas and raid NPC based merchant caravans, which would also be under attack by orcs. That way, even the players that choose to be evil would also face difficulties/competition from their decision. Other players could report activity and summon guards. The bandit players might have to follow behind the orc warbands or may even assist them and gain favor with them over time. Those orcs could even wage war on the goblins or others and those players could assist them and move up in stature within the group. If that group of orcs is wiped out completely, all memory of their deeds might be lost. Word can spread and be lost, depending on interactions with other warbands. Orcs might be prone to infighting and petty squabbles that lead to all out war. This kind of depth could extend to every race. Some might never be cooperative though, no matter what you do for them.

    There is so much they could have done, but there is still time for them to play with new ideas and concepts (I hope).

  • NagelRitterNagelRitter fewefw, CTPosts: 607Member

    Mixed here. I'd definitely try it, that's for sure. But there are quite a few things I am very iffy about.

    Generally, I am happy with the whole Minecraft-in-EverQuest idea, but other things around it, not happy with at all.

    I don't like how the combat looks in the slightest. Animations are rather jerky and connect badly. The animations are also really overkill and there's way too much flash and vision noise. Everything feels rather heavy...

    I like the world design, do not like the character design. Tone down the shoulderpads and the size of everything. We really do not need exaggerated features on humans. Stylized doesn't mean you oversize everything those are two separate concepts. >_< Oh well. I am playing a .

    Skills, abilities? Not too hopeful in that department so far.

    I like the parkour stuff, though. I don't like that people get multijumps. This stuff really should be limited.

    Favorite MMO: Vanilla WoW
    Currently playing: GW2, EVE
    Excited for: Wildstar, maybe?

  • NH03NH03 Hampden, MEPosts: 1Member

    Way too difficult to tell right now, but the game has a lot of interesting ideas that I am looking forward to trying out.

     

    I wonder how blizzard will handle Titan's unveiling compared to EQNext.   All I know, is that WoW will surely fall by the wayside against both of these, despite blizzard trying to keep both afloat for sure.

  • dinamsdinams Muriae, VAPosts: 1,362Member

    I went in neutral and having zero expectations/hype and I left neutral with zero expectations/hype

    Nothing that awes me 

    "It has potential"
    -Second most used phrase on existence
    "It sucks"
    -Most used phrase on existence

  • TamanousTamanous Edmonton, ABPosts: 2,126Member Uncommon

    This is EXACTLY how I imagined it. How others can be upset after reading all the information leading up to the reveal is mighty curious. Every single bit of information give previously could only lead to what this presentation revealed. One would have to be brain dead not to think EQNext would be exactly this.

     

    I'm very curious to how to game feels while playing it and how EQ lore plays out. I look forward to seeing the similarities of EQNext and CU with regards to crafting and construction. Hopefully EQNext is the more heavily pve version while CU the pvp version in play style but both fun.

     

    I for one am fine with the graphics. Low enough poly to make development faster and how people expect elite top end graphics in a game with such a proposed huge world and full environmental (de)construction leads to questioning their level of intelligence. Looks doesn't mater. Game play matters. If it releases unfinished and a buggy mess that will kill it ... not graphics. I do not believe most here understand the impact of high end graphics has on development time. You only shoot yourself in the foot for making the best in tech game.

    You stay sassy!

  • ElRenmazuoElRenmazuo Alexandria, VAPosts: 4,561Member Uncommon
    So far I like everything about it.  The Multi-classing, the depth of the world, and the AI emergent features are what really got me interested.
  • NagelRitterNagelRitter fewefw, CTPosts: 607Member
    Originally posted by Tamanous

    This is EXACTLY how I imagined it. How others can be upset after reading all the information leading up to the reveal is mighty curious. Every single bit of information give previously could only lead to what this presentation revealed. One would have to be brain dead not to think EQNext would be exactly this.

    I definitely agree. It is indeed not EQ3 and it's probably not going to compete with EQ1/2 in the slightest. It's rather different. It's sandboxy. I didn't really predict the Minecraft-in-Norrath thing since I didn't really think a company would try it, though.

    Favorite MMO: Vanilla WoW
    Currently playing: GW2, EVE
    Excited for: Wildstar, maybe?

  • LokeroLokero Posts: 376Member Uncommon

    The ideas are and innovations are great, but it's really way too early to tell what the actual game will turn out to be.

    The stylistic graphics I could live with, but I hate giant shoulderpads and 12 foot long weapons, etc.  And, like someone else mentioned, I worry that the toony graphics will attract children which will lead to very, very dumbed-down gameplay.

    Right now, it looks nothing like Everquest, so far, but it could still be a great game.

    The combat is the #1 yuck factor I've seen.  While I'm a fan of action-combat, watching that video didn't look appealing.  It seemed like a cross between GW2 and Diablo.  Don't get me wrong, I liked GW2's combat(mostly), but the video made their combat look really, really shallow.

    Watching that guy slam his hammer into the ground with the same animation 4 times in a row made me think of mouse-click combat like Diablo.

    I think the game could really go either way.  I'm interested to hear more details, and it sounds fun, but they almost entirely glossed over the actual gameplay systems.  I'm waiting to hear how the gameplay mechanics will actually be, rather than just the environment/world mechanics.

  • AbrrahamAbrraham KopenhagenPosts: 149Member
    Originally posted by krulux

    I liked what I saw... and I will play it and help them create it.  I think some of you based on your comments should just exit the building.  EQN is not being made for you.  Based off some comments I don't think your game could be made. 

    I don't understand where all the hate and cynicism comes from in today's gamer.  Some of the comments are so narrow and petty, I'm glad you won't be playing EQN.

    /good riddance

     

     

    Yes, this seems to be a real problem nowaways. Moreover, I think that many of those guys are just stupid followers without an own opinion. If someone says this is shit, many people start to repeat that in a hillarious way even though deep inside they have nothing against it. There's so much hate in this business. I really liked the director of development - he was a bit nervous but you could see that he loves his work in a passionate way. I hope he won't read all comments here. 

     

    @action combat vs traditional combat

    Well, it depends on what approach they are following. GW2 is more action oriented and not so much about tactics, however, Tera is going another way - you need to think more about your skill usuage and there are multiple creative boss events where you have to act more tactical in order to defeat. If they follow the path Tera has started going and build it even further, it could become great.

  • RictisRictis UnknownPosts: 1,231Member Uncommon
    Originally posted by Kiyoris

    It looks so WoW like.

    This will be an awesome game for WoW players and casuals, I can never see it attract hardcore players.

    You have to find your spells by exploring, same thing with dungeons and just about everything in the game revolves around this concept. What in that description yells WOW players and casuals .... please do tell me because I am about to lol out of my seat.

  • NiurNiur ManchesterPosts: 45Member Uncommon

    MMORPG.coms E3 2013 Awards

    Best of Show: Everquest Next

    "Say what? You thought this one wasn’t at E3? Well, really... it wasn’t in any official capacity. But we were treated to an early look at what SOE has planned for the game’s unveiling in August and we were quite simply blown away by every little detail we saw. This is going to sound like a cop-out, but we can't say why we are choosing EQN as our Best of Show because we've been sworn to secrecy until the big debut in August. What we can say is that we saw grand plans for the world's largest sandbox and it was more than enough to stand head and shoulders above any game we saw at E3. When Sony pulls back the curtain later this summer, you will not be disappointed. EverQuest Next is this year's E3 Best of Show, and in just a couple months you'll all understand why. We promise."

    You must have seen something different to what I just saw...to say it stands head and shoulders above ANY game you saw at E3 is ridiculous. I wouldn't even say that from what we saw it stands head and shoulders above any MMO.

     

  • jerlot65jerlot65 Lake Mary, FLPosts: 788Member
    Originally posted by vorrin5

    While I'm not 100% sold on the art direction or the mechanics yet, I'll give it a try.

    I'm really wondering what will make grouping worthwhile and if it will function just like GW2. I'm also wondering how travel will work and if it will require other players.

    I would have liked it more if the world was set up in a somewhat realistic fashion.

    There could be a far stronger community if there was a sense of teamwork that proliferated the world. Keep the destruction, but make it more difficult and require players/npc's to rebuild, instead of making it regenerate. Subterranean lands could be discovered by miners and through the use of spells that tear away at the earth, blow it apart, or  turn it to a liquid that could be drawn out, channeled away, or pumped out by machinery that could be built to facilitate this as well.

    Roving bandit players could build on outlying areas and raid NPC based merchant caravans, which would also be under attack by orcs. That way, even the players that choose to be evil would also face difficulties/competition from their decision. Other players could report activity and summon guards. The bandit players might have to follow behind the orc warbands or may even assist them and gain favor with them over time. Those orcs could even wage war on the goblins or others and those players could assist them and move up in stature within the group. If that group of orcs is wiped out completely, all memory of their deeds might be lost. Word can spread and be lost, depending on interactions with other warbands. Orcs might be prone to infighting and petty squabbles that lead to all out war. This kind of depth could extend to every race. Some might never be cooperative though, no matter what you do for them.

    There is so much they could have done, but there is still time for them to play with new ideas and concepts (I hope).

    Most of what you just described is looking like how the game will work.  Not sure what you are complaining about......

    image
  • RavenRaven LondonPosts: 1,974Member Uncommon
    Originally posted by Sovrath
    Originally posted by Shadowguy64

    Concepts sound like a lot of fun.

     

    I didn't like the giant explosions during every fight tho. I hope they tone that down.

    Yeah a guy at work brought that up as well and I agree. Couldn't see a thing.

    Its obvious there is still a lot of work to be done on that game, there was a lot of animation gliding all over the shop, my guess is the big explosions is to mask the fact that the destruction doesnt look the way they want it to be yet, if I had to guess from my experience the destruction part was scripted and its likely that the explosion was added to mask the fact that there was probably some trickery ( mind you I dont doubt they are gonna have some pretty sweet destructable environments, but you could tell it wasnt final especially as the golem went through the trees you coudl tell they went from solid to break in place into preset pieces ).

     

    My point of view on the game so far:

     

    - Love the artstyle - yep I said it I actually like I think it makes the game more future proof I am tired of brown "try to be" realistic graphics by now 

    - Love the concept of emerging AI and mobs/NPCs actually moving around the map and being aware of their surroundings and changing game conditions - this is not something new I have had plenty of talks about this many years ago im glad its coming to life 

    - Truly player created content  - absolutely love this I am hoping landmark will be the editor sandbox and that you can import stuff into the game looking forward to creating my own abode with it.

    - Procedurally generated layered content - pretty amazing idea, I can see this keeping things fresh where you can just continuously explore new areas, dungeons etc.. pretty awesome idea, good to finally see procedurally generated content being put to good use in MMORPGs

    - "Make your own quest system" - really love the fact that there wont be dictated quests and its really about exploring and really making your own story in a way.

    All in all, really looking forward to this game :D

    image

  • HolophonistHolophonist Pittsburgh, PAPosts: 2,086Member Uncommon
    Originally posted by NagelRitter
    Originally posted by Tamanous

    This is EXACTLY how I imagined it. How others can be upset after reading all the information leading up to the reveal is mighty curious. Every single bit of information give previously could only lead to what this presentation revealed. One would have to be brain dead not to think EQNext would be exactly this.

    I definitely agree. It is indeed not EQ3 and it's probably not going to compete with EQ1/2 in the slightest. It's rather different. It's sandboxy. I didn't really predict the Minecraft-in-Norrath thing since I didn't really think a company would try it, though.

    It is indeed very sandboxy. I wonder how they're going to handle the world destruction. In the combat video it looked like the world was readily destructible by anybody. Would this mean people can go around blowing up other people's castles? We still have a lot to learn about this game.

     

    That being said I like the minecraft aspect of it a LOT. At the moment I'm not at all hopeful about the combat, it doesn't seem to be anything special or out of the ordinary and I hate the current "ordinary" which is tab targetting or some kind of "action based tab targetting." Also I'm obviously disappointed that there was little (or no?) mention of pvp. I never expected this game to be ow pvp with loot (though I had hoped), but I expected the worst case scenario would be some kind of faction system with guilds going to war and fighting each other's cities/castles. Maybe that will still be the case.

  • VidirVidir GothenburgPosts: 944Member Uncommon
    I wotet yes just becouse I will try this game, but I'm not happy with what I have seen, well time will tell,maybe it is best game ever.
  • TokkenTokken Portland, ORPosts: 1,154Member Uncommon

    looks like WOW, and I like the new ideas / concepts. I'll play.

    Brad McQuaid Quote:  So, God-willing, the Pantheon: Rise of the Fallen team and I will be able to make or allow that magic to happen a third time, and it too will be not just a great game, but also that catalyst again that brings people together, sometimes out of their comfort zone, learning how to work together not just tactically in a virtual world but also socially in the real world.
  • grifjgrifj Bellevue, WAPosts: 110Member
    Originally posted by NH03

    Way too difficult to tell right now, but the game has a lot of interesting ideas that I am looking forward to trying out.

     

    I wonder how blizzard will handle Titan's unveiling compared to EQNext.   All I know, is that WoW will surely fall by the wayside against both of these, despite blizzard trying to keep both afloat for sure.

    How ironic will it be when Titan launches as a more hardcore, sandbox, realistic-looking MMO and just destroys EQN?  I couldn't stand WoW, but I will laugh and laugh if Titan is more EQ than EQ and ends up killing EQN.

  • munx4555munx4555 moiPosts: 169Member

    While I am not suprised that it wont appeal to everyone ( Lets face it, no game can ), I have to say I agree that it is far better anything I got to see at E3. ( Even though Destiny and The Division both look very promissing )

    Even if this is not your cup of tea, you would have to be a fool to argue that this isnt innovation, this is easily the most innovative steps we've seen take in a mmo the last 10 years.

    While I know from experience that SoE might very well screw this up, I would be fine with that, because its still innovative enough that it will likely inspire a whole new generation of mmorpgs regardless of eqnext's sucsess.

  • MardyMardy hollywood, CAPosts: 2,213Member
    Originally posted by lovefist

    MMORPG.coms E3 2013 Awards

    Best of Show: Everquest Next

    "Say what? You thought this one wasn’t at E3? Well, really... it wasn’t in any official capacity. But we were treated to an early look at what SOE has planned for the game’s unveiling in August and we were quite simply blown away by every little detail we saw. This is going to sound like a cop-out, but we can't say why we are choosing EQN as our Best of Show because we've been sworn to secrecy until the big debut in August. What we can say is that we saw grand plans for the world's largest sandbox and it was more than enough to stand head and shoulders above any game we saw at E3. When Sony pulls back the curtain later this summer, you will not be disappointed. EverQuest Next is this year's E3 Best of Show, and in just a couple months you'll all understand why. We promise."

    You must have seen something different to what I just saw...to say it stands head and shoulders above ANY game you saw at E3 is ridiculous. I wouldn't even say that from what we saw it stands head and shoulders above any MMO.

     

     

    Nice flashback, a look at why you don't let the press hype things up for you.  Back then nobody knew anything about EQ Next, so this forum was hyped with mostly positive things, things people had hoped EQ Next would be like.  It would be kind of funny to browse back to just a month ago to see what some people think EQ Next would have.  Now that cat's out of the bag, I can guarantee you there will be a lot more criticism, the honeymoon's over for a lot of the people.  What they've shown so far may have blown some people's minds, but it likely also disappointed many.

     

    There are some good things with EQ Next that I like, but equally as many things I don't like.   I'm still on the fence myself, will need to see more.  I will say that nothing I've seen spells "omg" just yet.  Not saying it won't come, but those of us that have played Warhammer Online, Guild Wars 2, Rift, etc.. are quite familiar with a lot of what they talked about already.  The game looks like one gigantic public quest, which I actually liked PQ's.  But I've always thought WAR over-did it with PQ's.  By the later levels I was tired of them, and that I was hoping for some good 'ol old school dungeon crawling, which there was none to be had.  You have to be careful with public quests.  Like all public quests in WAR and Guild Wars 2, it's boring and some are simply not doable if there aren't enough people around to complete them.

     

    Destructibility is nice, but it can easily be overdone. Are we going to play the game and find holes everywhere?  Are all buildings going to be torn down all the time?

     

    Lots of questions still.

     

    p.s. I'm a bit sick and tired of SOE's push to get players to create items and missions.  If I'm gonna pay to play a game, I want content fed to me by professionals.  I don't need SOE to try to use player studio as an excuse to sell items on the marketplace as all player created items are to be sold with CASH.  If you've watched the keynote address for Everquest 1, Everquest 2, and Everquest Next, there's a trend.  They are all pushing for player studios and wanting players to make items.  And all that means is more and more items will be for sale on the marketplace, rather than put into the game by default.

    EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-DDO-GW-LoTR-VG-WAR-GW2-ESO

  • catlanacatlana Houston, TXPosts: 1,677Member
    Originally posted by grifj
    Originally posted by NH03

    Way too difficult to tell right now, but the game has a lot of interesting ideas that I am looking forward to trying out.

     

    I wonder how blizzard will handle Titan's unveiling compared to EQNext.   All I know, is that WoW will surely fall by the wayside against both of these, despite blizzard trying to keep both afloat for sure.

    How ironic will it be when Titan launches as a more hardcore, sandbox, realistic-looking MMO and just destroys EQN?  I couldn't stand WoW, but I will laugh and laugh if Titan is more EQ than EQ and ends up killing EQN.

    I fall into the I like what I saw catagory. Blizzard announced they are going back to the drawing board with Titan. The new timeline is 2016 so Titan dropped off my radar.

  • RavenRaven LondonPosts: 1,974Member Uncommon
    Also another note on landmark, while I expect alot of penis shaped stuff from people, looking at minecraft and its community and the amazing stuff a lot of people produce I am really looking forward to these amazing things being translated into EQN content.

    image

  • LordSneergLordSneerg Lorton, VAPosts: 119Member

    Definitely playing this game now. TESO is slowly falling off my radar and AA may never get here. The cartoony graphics suck but the destructible environment and no leveling.  Hello eq next. I am now in love.

     

  • VutarVutar BaghdadPosts: 773Member Uncommon

    Sure I'll play it. It looks like yet another throw away MMO in a long line of them which will be fun for a month then nothing but boredom.

     

    I do not see much of everquest in this game at all. Where was the grouping? Where was the important class roles that defined your character? Where is the progression for my character if all I have to do is pick up a new weapon and have all new abilities? Why would I ever need an alt if all I have to do is pick up a new weapon and be that class?

    Where is the teamwork that requires precise tactics and the player really knowing their class in order to beat a boss? From what was shown, I see a lot of face mashing on the keyboard that will be taking place.

     

    It looks nice with special effects but frankly what made EQ and EQ2 great games was not the special effects, it was the depth. Everything shown about EQnext so far seems superficial.

  • NagelRitterNagelRitter fewefw, CTPosts: 607Member
    Originally posted by Holophonist

    It is indeed very sandboxy. I wonder how they're going to handle the world destruction. In the combat video it looked like the world was readily destructible by anybody. Would this mean people can go around blowing up other people's castles? We still have a lot to learn about this game.

    That is what I want to know, and it's an extremely important point.

    Favorite MMO: Vanilla WoW
    Currently playing: GW2, EVE
    Excited for: Wildstar, maybe?

  • killahhkillahh calgary, ABPosts: 437Member
    Originally posted by grifj

    Mostly ewwww.Started out okay.  But where is the EQ?? A couple toons blasting through 50 mobs like they were nothing?  Ridiculous graphics effects to the point you can't see anything on the screen.  No thought required at all, just blasting through everything. And is the entire game gonna be instanced???  Must be based on the destruction you can do.Multiclassing?  Ok, I suppose, but two weapons per class?  Limited abilities per class?  No buying spells? I don't know.. my hype train derailed after watching this.  And I'm the type of guy that enjoys playing Minecraft...

     

    Mine craft is the most lame game ever. Figures

    Gonada Dahung,over 20 years of mmorpg's and counting....Please Lord, let someone make a game that had all the awesomeness of UO, EQ and EVE...

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