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Lookin' good. Can't wait to see the feed from tomorrow's live demo at QuakeCom.
Looking good. The detail of the environments, lighting, shadows, etc improves with each build I see. What I like is that the environments seem quite varied..at least on the surface for the little we get to see. The artwork is right up my alley, as well as the variety and detail of the NPCs. The questing scenes are also what I like, better than the way it was handled for the personal story in GW2, but not as cut scene like as SWTOR. I loved the environments in GW2, especially the cities, but I remember half way through the game thinking if I see one more replica snowy areas Im gonna barf lol.
It was great to see the progress on the first person with the hands and I think the animations have improved as well. I do hope they make the combat feel more 'connected' for first person as they seemed to imply in the interview
There Is Always Hope!
Now Playing: DARKFALL Unholy Wars "Return to Open World, Full Loot PvP, Conquest in a Sandbox MMO with player driven economy! Just like classic MMOs!"
Holy crap, the developers actually listened to us and did a complete 180 here. That looks like a Co-Op Morrowind.
Damn.... keep in mind that's only a video with short bits of combat, but it LOOKs from those few bits like I was playing Morrowind, or a cheaper version of Skyrim....not entirely a bad thing.
<childish, provocative and highly speculative banner about your favorite game goes here>
Originally posted by Kaerigan I'm looking forward to trying this game but I'm not digging the whole no-recoil-at-all-when-hitting-on-things (they mention this in the video and I understand it's a compromise, but after playing so much Skyrim it just feels off) and the fact that magic spells seem to home in on you, like in WoW.
I feel the same.
I'm trying to reserve judgement until I get to play the game, and get to see how blocking with a shield works.
Shield + 1H (mostly sword) was/is my absolute favorite Skyrim combo. Never was a fan of how they did magic.
Bow was 2nd.
Once I see how those combat styles play, I'll decide if ESO is going to be worth my dollars or not.
Originally posted by BadSpock Originally posted by Kaerigan I'm looking forward to trying this game but I'm not digging the whole no-recoil-at-all-when-hitting-on-things (they mention this in the video and I understand it's a compromise, but after playing so much Skyrim it just feels off) and the fact that magic spells seem to home in on you, like in WoW.
Yea, I also wish it was a little more Skyrim like, but I guess that would give a huge advantage to the melee classes since aiming against human players would be a lot harder than aiming against a Skyrim NPC with spells like Incenerate (or arrows) that are a straight path. They would have to introduce more cone spells or more AOEs to even the battlefield. What I'm hoping is that block with shields plays a major role, or spells like ward in Skyrim where a mage can block incoming spells. I forgot if this game has dodge, I wish it did, and Im hopeful by release they will ensure you can hide being things to get away from homing missles. Finally, I really wish you could accidentally hit friendly team mates by accident , but I realize what a mess that would become with people purposely killing their friends and then it becomes PVP lol.