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Originally posted by Toxia Originally posted by azzamasin The open ended character skill line progression, the reticule based action combat and the limited hotbar deck building strategy metagame is the only reason I am looking forward to ESO. My hopes is the developers can instill a sense of Skyrim like open world exploration based content instead of the quest hub linear game we think the game is going for.
There will be quest hubs. Already shown. The question is will we find wandering npcs that have quests of a dynamic nature. That way the world kinda feels alive.
You will find wandering npc's much like Guild Wars 2. However, I suspect, much like Guild Wars 2, those npc's will always have the same problems whenever you run into them.
This Concept reminds me of the good ol days of Clean slate MMO's like UO * I was a little kid then watching my dad play* or even the very basic MMO Runescape * MY FIRST MMO* where you had no class or anything you made what you were. if you wanted to be a fist fighting, spell flinger that wear's heavy armor GO FOR IT! no one is stopping you!!.
For me the ability to ACTUALLY play how I want. So many other MMO's were slinging that phrase around " PLAY HOW YOU WANT TO!!!" but in the end there was really only a hand full of way to actually work your character. Take like The Secret World * loved the game By the way* It said "Play how you like" But if you wanted to heal and heal for the upper level dungeons and such you had to either go pro Blood , fisted weapons or Assualt rifles and yeah you could mix and match but why couldn't I have been a mix between Elementalism and Blood, a potent healer with a nasty damage on switch. * obviously that'd probably not work just an example* but you see where I'm getting at.
HOPEFULLY this game is done properly I'm tired of seeing good Idea go down the shitter in the MMO universe because people want another TITAN GAME like WoW to pop up that EVERYONE plays.
JUST LET THE GAME THRIVE FOR ALL THAT IS HOLY!!!!
I'm a unique and beautiful snowflake.