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Do you want EQN to be a themepark MMO?

ManakarManakar toobuck, VAPosts: 103Member
Do you want EQN to play like a themepark MMORPG or do you want it to play different.. If you do want it to play different how would you want it to play? Themepark being like WoW and all the WoW clones out today.. 
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Comments

  • ariestearieste toronto, ONPosts: 3,308Member Common
    To make it simple:  I want SWG with EQ2's raiding, Rift's dynamic content and AoC's art design.

    "I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

    - Raph Koster

    Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
    Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2
    Currently Playing: EQ2, Firefall

  • ReallyNow10ReallyNow10 Pile It High Town, LAPosts: 2,010Member Common
    Originally posted by arieste
    To make it simple:  I want SWG with EQ2's raiding, Rift's dynamic content and AoC's art design.

    Rift's dynamic content wasn't all that dynamics, sort of scripted and repetitive (i.e., the rifts always triggered in the spots).

    However, I'd certainly pick Rift for graphics; Rift is beautiful.

  • klagmireklagmire fenton, MIPosts: 94Member
    Already been said it will be a sandbox with a emphasis on PVP. Thats from smedley.

    Played:SWG(pre NGE/CU sucked)Yep its true, anyone who quit SWG because of the NGE/CU missed out on a much better combat system. DCUO, Fallen Earth, STO, The Secret World. Battlefield series. Planetside 2. Still playing SWG.

  • donpopukidonpopuki Dearborn, MIPosts: 591Member
    I expect a background themepark, meaning there will be themepark content at launch to satisfy people until the sandbox elements mature with in the game.
  • ariestearieste toronto, ONPosts: 3,308Member Common
    Originally posted by klagmire
    Already been said it will be a sandbox with a emphasis on PVP. Thats from smedley.

    I'd be careful with your interpretation of Smedley's definition of "sandbox".  At last SOE Live he said "sandbox, like Planetside 2".   He basically considers the presence of any PvP to define the game as a sandbox.    Also, can you refer me to where he said EQN will focus on PvP rather than PvE?

    "I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

    - Raph Koster

    Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
    Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2
    Currently Playing: EQ2, Firefall

  • keenberkeenber galwayPosts: 438Member
    Originally posted by klagmire
    Already been said it will be a sandbox with a emphasis on PVP. Thats from smedley.

    It has never been said it will have emphasis on PVP. But it has been said it will be a sandbox which is up to smeds idea of what a sandbox is.

  • Jean-Luc_PicardJean-Luc_Picard La BarrePosts: 3,549Member Uncommon

    Answer to the question is obviously "NO".

    GW2 succeeded in going away from the "WoW clone" model, and I definitely hope EQ Next will achieve it too. Those who want to play a WoW clone have tons of choices already.

    I expect the game to be a "Sandpark", aka a sandbox with theme park elements.

    Hell, even Minecraft has some theme park elements, like the quest for that final Ender Dragon fight.

    I don't think being a sandbox at the core is incompatible with that.

    Playing now: WoW, Landmark, GW2, The Crew, SotA

    Top 3 MMORPGs played: UO, AC1 and WoW

    Honorable mentions: AO, LotRO, SW:TOR and GW2.

    ----------------

    "The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.
    So if you notice that I'm no longer answering your nonsense, stop trying... because you just joined my block list.

  • NanfoodleNanfoodle Posts: 5,487Member Uncommon
    EQN focus is sandbox but it wont be 100% sandbox. My guess is 40-60% of the game will be sandbox. 


    =-D Only on a forum can optimism be called bad and pessimism the good thing =-D Welcome to the internet and forums. 


  • PAL-18PAL-18 AnachronoxPosts: 802Member
    Originally posted by Manakar
    Do you want EQN to play like a themepark MMORPG or do you want it to play different.. If you do want it to play different how would you want it to play? Themepark being like WoW and all the WoW clones out today.. 

    Yes i hope it takes it to the next level.

    MMO without any kind of meaning or competition or gaming potential.

    theres only target dummies (instanced) and players can attack those 24/7,no dmg dealed shown.

    xserver lfg tool: spawn anonymous people to help against the  same target dummy.

    xserver raid finder : spawn more anonymous people  to attack 3 target dummies.

    also there is instanced pvp : here you can watch target dummies attacking each other 24/7. bots are so last season.

    Cash shop sells only gear ,new classes and money. none of those is needed in this game just like cash shoppers say in every game,p2w is so last season.

     

    Well its not really that different since most of them are just like this.

    Seriously,no thanks.

    So, did ESO have a successful launch? Yes, yes it did.
    By Ryan Getchell on April 02, 2014.
    **On the radar:http://cyberpunk.net/**

  • newbinatornewbinator LA, CAPosts: 780Member
    No. A billion times.... NO. This genre does not need another theme park MMO.
  • ManakarManakar toobuck, VAPosts: 103Member
    Originally posted by Jean-Luc_Picard

    Answer to the question is obviously "NO".

    GW2 succeeded in going away from the "WoW clone" model, and I definitely hope EQ Next will achieve it too. Those who want to play a WoW clone have tons of choices already.

    I expect the game to be a "Sandpark", aka a sandbox with theme park elements.

    Hell, even Minecraft has some theme park elements, like the quest for that final Ender Dragon fight.

    I don't think being a sandbox at the core is incompatible with that.

    GW2? I am pretty sure it had you move from quest hub to quest hub? Just because the NPCs didn't have a question mark over their head doesn't mean the questing wasn't set up like a themepark.. 

    Matter of fact when you looked on the map it told you where each quest hub was and what lvl you should be to do it.. GW2  very much held your hand and shuttled you around like a themepark..

  • DjuchadeDjuchade KaladimPosts: 29Member
    No, i mean really NO NO NO.

    image
  • Jean-Luc_PicardJean-Luc_Picard La BarrePosts: 3,549Member Uncommon
    Originally posted by Manakar
    Originally posted by Jean-Luc_Picard

    Answer to the question is obviously "NO".

    GW2 succeeded in going away from the "WoW clone" model, and I definitely hope EQ Next will achieve it too. Those who want to play a WoW clone have tons of choices already.

    I expect the game to be a "Sandpark", aka a sandbox with theme park elements.

    Hell, even Minecraft has some theme park elements, like the quest for that final Ender Dragon fight.

    I don't think being a sandbox at the core is incompatible with that.

    GW2? I am pretty sure it had you move from quest hub to quest hub? Just because the NPCs didn't have a question mark over their head doesn't mean the questing wasn't set up like a themepark.. 

    I doubt you even played that game if you think it's a "WoW clone". I never said it wasn't a theme park, I said it moved away from the "WoW clone" model. And no, you do not have to move from "quest hub to quest hub", you can even level to the max without ever talking to a NPC if you wish so.

    Matter of fact when you looked on the map it told you where each quest hub was and what lvl you should be to do it.. GW2  very much held your hand and shuttled you around like a themepark..

    Again, learn to read and understand what you read. "GW2 succeeded in going away from the "WoW clone" model". No where I said it wasn't a theme park. But it's definitely not a WoW clone either.

    EDIT: oh, and before someone gets me wrong again, I definitely do NOT want EQN to be a GW2 clone either. I really want this game to be as close to a sandbox as possible, and something really different from the other existing MMOs (including EQ and EQ2).

    Playing now: WoW, Landmark, GW2, The Crew, SotA

    Top 3 MMORPGs played: UO, AC1 and WoW

    Honorable mentions: AO, LotRO, SW:TOR and GW2.

    ----------------

    "The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.
    So if you notice that I'm no longer answering your nonsense, stop trying... because you just joined my block list.

  • ManakarManakar toobuck, VAPosts: 103Member
    Originally posted by Jean-Luc_Picard
    Originally posted by Manakar
    Originally posted by Jean-Luc_Picard

    Answer to the question is obviously "NO".

    GW2 succeeded in going away from the "WoW clone" model, and I definitely hope EQ Next will achieve it too. Those who want to play a WoW clone have tons of choices already.

    I expect the game to be a "Sandpark", aka a sandbox with theme park elements.

    Hell, even Minecraft has some theme park elements, like the quest for that final Ender Dragon fight.

    I don't think being a sandbox at the core is incompatible with that.

    GW2? I am pretty sure it had you move from quest hub to quest hub? Just because the NPCs didn't have a question mark over their head doesn't mean the questing wasn't set up like a themepark.. 

    I doubt you even played that game if you think it's a "WoW clone". I never said it wasn't a theme park, I said it moved away from the "WoW clone" model. And no, you do not have to move from "quest hub to quest hub", you can even level to the max without ever talking to a NPC if you wish so.

    Matter of fact when you looked on the map it told you where each quest hub was and what lvl you should be to do it.. GW2  very much held your hand and shuttled you around like a themepark..

    Again, learn to read and understand what you read. "GW2 succeeded in going away from the "WoW clone" model". No where I said it wasn't a theme park. But it's definitely not a WoW clone either.

    EDIT: oh, and before someone gets me wrong again, I definitely do NOT want EQN to be a GW2 clone either. I really want this game to be as close to a sandbox as possible.

    Did you ever play EQ? I did play Gw2 all the way to lvl cap.. The pve was pretty much like wow.. You had quest hubs where quest events happened.. They were marked on the map as hearts.. It doesn't matter if there are 4 quest NPCs in a quest hub telling you go aRound killing/collecting things or if the events unfold in the quest hub then you get rewards from 1 NPCs in the quest hub.. It's pretty much the same thing.. Themepark mmorpg ..

  • NanfoodleNanfoodle Posts: 5,487Member Uncommon
    Originally posted by klagmire
    Already been said it will be a sandbox with a emphasis on PVP. Thats from smedley.

    I think allot of people are going to wana kick Smedley come Friday lol. I have learned not to take his word as law =)


    =-D Only on a forum can optimism be called bad and pessimism the good thing =-D Welcome to the internet and forums. 


  • Jean-Luc_PicardJean-Luc_Picard La BarrePosts: 3,549Member Uncommon
    Originally posted by Manakar

    Did you ever play EQ?

    Yes. And?

    I did play Gw2 all the way to lvl cap.. The pve was pretty much like wow.. You had quest hubs where quest events happened.. They were marked on the map as hearts.. It doesn't matter if there are 4 quest NPCs in a quest hub telling you go aRound killing/collecting things or if the events unfold in the quest hub then you get rewards from 1 NPCs in the quest hub.. It's pretty much the same thing.. Themepark mmorpg ..

    If you only did heart after heart, you didn't experience half of what GW2 has to offer. Things happen all over the world without ever having to talk to a NPC, not only where you have hearts on the maps. Not to mention features like downscaling which keep the whole world your playground instead of just a couple of "end game" areas. There's no "gear grind to remain competitive" in GW2 either. And there's no "tank/healer/dps" trinity either, like in all WoW clones.

    GW2 is a theme park, yes, again, I never denied that. But it's definitely not another WoW clone like the ones we are saw over and over these last 8 years.

    I hope you read my complete answer this time before you post.

    Playing now: WoW, Landmark, GW2, The Crew, SotA

    Top 3 MMORPGs played: UO, AC1 and WoW

    Honorable mentions: AO, LotRO, SW:TOR and GW2.

    ----------------

    "The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.
    So if you notice that I'm no longer answering your nonsense, stop trying... because you just joined my block list.

  • LorgarnLorgarn SwedenPosts: 371Member Uncommon
    Originally posted by donpopuki
    I expect a background themepark, meaning there will be themepark content at launch to satisfy people until the sandbox elements mature with in the game.

    That's actually a feasible theory you have there, sounds like a realistic approach that could in fact work out. We'll see. :)

  • PurutzilPurutzil East Stroudsburg, PAPosts: 2,927Member Uncommon

    Depends how you are stating it. Are you meaning theme park as it "Go point A to B without much choice or limited choice" or are you meaning mechanics normally associated with theme park (even though wrongly) such as say dungeons/raiding or classes?

     

    If the latter, then easily I'd say yes,. those mechanics are strong and I feel games suffer without them or having to far skimped on mechanics with it. A lot of mechanics that exist in a theme park exist because they are VERY GOOD. A lot of sandboxes feel that complete freedom like individually leveling skills creates 'diversity' when it doesn't, it makes everyone feel the same and lacks that sense of 'power' that games with classes provide, and over times lack that sense of difficulty.

    Lets face it, PvE will ALWAYS have more potential for difficulty they any human player. Its like a Chess machine versing a normal player. So long as the Chess computer is designed well, it has far more potential to trip the player up, and with MMos it has plenty of additional ways to defy rules players can't handle.

    Themeparks are so large because people enjoy the mechanics they have that most sandboxes just lack. Given EQN does realize this (which I believe they do) then I can see the game coming out very strong, ignoring the false premise that sandboxes can't have things like classes and pushing on a world which is both a sandbox for players to explore and create in their own way, while also mixing in the elements that themeparks have done so well for a long time now.

  • ManakarManakar toobuck, VAPosts: 103Member
    As far as pve goes I don't see it being that big of a jump from wow.. It had random events but it still had quest hubs just like every modern day MMO.. I want a MMO where the players make up the stories like in EQ.. Not the devs setting up quests and events all around..
  • apocolusterapocoluster newport news, VAPosts: 1,321Member Uncommon
    Sure why not. Ill play it either way, but ill vote yes for shots and giggles

    No matter how cynical you become, its never enough to keep up - Lily Tomlin

  • loulakiloulaki PatrasPosts: 918Member Uncommon

    well in personal i would like to see an art style & gameplay comparable to GW2 (and not with Rift's as i read at the front page... ) a story & open world pvp like Age of Conan, and one economy like Darkfall Unholly Wars or EVE and the weekly content releases from GW2 ...

     

    anyway yesterday i get a newsletter from Storybricks team (they made a game where you create your own quest and in generall they created a flexible system of creating your own content ..) and they said that from April they work with SOE for the EQn ... so i believe it will have tons of player driven content ...

    image

  • apocolusterapocoluster newport news, VAPosts: 1,321Member Uncommon
    Originally posted by Manakar
    Originally posted by Jean-Luc_Picard

    Answer to the question is obviously "NO".

    GW2 succeeded in going away from the "WoW clone" model, and I definitely hope EQ Next will achieve it too. Those who want to play a WoW clone have tons of choices already.

    I expect the game to be a "Sandpark", aka a sandbox with theme park elements.

    Hell, even Minecraft has some theme park elements, like the quest for that final Ender Dragon fight.

    I don't think being a sandbox at the core is incompatible with that.

    GW2? I am pretty sure it had you move from quest hub to quest hub? Just because the NPCs didn't have a question mark over their head doesn't mean the questing wasn't set up like a themepark.. 

    Matter of fact when you looked on the map it told you where each quest hub was and what lvl you should be to do it.. GW2  very much held your hand and shuttled you around like a themepark..

    Lol now go and read what you quoted.  

    No matter how cynical you become, its never enough to keep up - Lily Tomlin

  • apocolusterapocoluster newport news, VAPosts: 1,321Member Uncommon
    Originally posted by Lorgarn
    Originally posted by donpopuki
    I expect a background themepark, meaning there will be themepark content at launch to satisfy people until the sandbox elements mature with in the game.

    That's actually a feasible theory you have there, sounds like a realistic approach that could in fact work out. We'll see. :)

    Still not gonna stop the sandy purists who will scream bloody murder about the theme park elements at the beginning. 

    No matter how cynical you become, its never enough to keep up - Lily Tomlin

  • Jean-Luc_PicardJean-Luc_Picard La BarrePosts: 3,549Member Uncommon
    Originally posted by Purutzil

    A lot of sandboxes feel that complete freedom like individually leveling skills creates 'diversity' when it doesn't, it makes everyone feel the same and lacks that sense of 'power' that games with classes provide, and over times lack that sense of difficulty.

    What skill based character development provides is e.g. 100% non combat characters like crafters. You don't have to be a warrior, cleric or mage to be a crafter. You can just be a crafter. At least when done properly like in UO.

    We talk about sandbox aspects, well, to me, having to kill 1000 mobs to get some XP so you can level cooking is silly. Having to select a class like "warrior, cleric, mage" but actually never fight since you want to be a blacksmith is silly.

    Granted, they could simply create a "crafter" class, but I don't think that would work.

    You guys keep hammering that sandbox = doing whatever you like. Being forced into a class isn't doing whatever you like. Aragorn in Lord of the Rings wasn't just a warrior, or a ranger, or a paladin... he was a bit of it all, and even an herbalist too.

    The "FOTM" kiddies will always find a way to the "optimal" combo, be it in skill based or class based systems. But skill based systems provide a freedom to all the others which a class based system will never be able to.

    Playing now: WoW, Landmark, GW2, The Crew, SotA

    Top 3 MMORPGs played: UO, AC1 and WoW

    Honorable mentions: AO, LotRO, SW:TOR and GW2.

    ----------------

    "The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.
    So if you notice that I'm no longer answering your nonsense, stop trying... because you just joined my block list.

  • Jean-Luc_PicardJean-Luc_Picard La BarrePosts: 3,549Member Uncommon
    Originally posted by apocoluster
    Originally posted by Lorgarn
    Originally posted by donpopuki
    I expect a background themepark, meaning there will be themepark content at launch to satisfy people until the sandbox elements mature with in the game.

    That's actually a feasible theory you have there, sounds like a realistic approach that could in fact work out. We'll see. :)

    Still not gonna stop the sandy purists who will scream bloody murder about the theme park elements at the beginning. 

    And the FFA PvP people scream bloody murder because the game is not 100% PvP "I can gank noobs" type either... ;-)

    Playing now: WoW, Landmark, GW2, The Crew, SotA

    Top 3 MMORPGs played: UO, AC1 and WoW

    Honorable mentions: AO, LotRO, SW:TOR and GW2.

    ----------------

    "The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.
    So if you notice that I'm no longer answering your nonsense, stop trying... because you just joined my block list.

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