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Why Do I Find Rift Bland?

13

Comments

  • TheLizardbonesTheLizardbones Arkham, VAPosts: 10,910Member

    Rifts zones looked good, but they weren't epic. I mean, they were built very well. The woods felt a lot like woods, the areas were pretty dense with things to do, but it didn't feel very epic.

    The factions had philosophical differences, but they all looked the same. This is something that WoW got right. You could look at someone and know from looking at them if they were Horde or Alliance, whether they were mounted or not and whether they had high level gear or not.

    The eponymous Rifts were dynamic, but they weren't organic. There was also only one way to deal with them. If you happened to be by yourself, you were just stuck waiting for them to go away. It would have been cool if soldiers headed out from the faction cities or something to fight the rifts that got out of hand or that stuck around too long rather than having them just fade away.

    I remember reading a lot about how OW PvP was going to have some sort of meaning, but it never really seemed to get off the ground. I think this is because it would have been disruptive to leveling players. So maybe if they had taken that kind of cool territory control scenario and moved it to a max level area with a max level city, it would have worked. Also, I might have kept playing.

    The souls were a good idea. It still felt a lot like WoW though. Not nearly as much as SWToR, but still, way too similar for me.

    Combat was OK, standard MMORPG stuff. I didn't really expect anything different though, so no biggie.

    Crafting, same thing. Standard MMORPG stuff. I didn't really expect anything different, so no biggie. Would be nice to see a theme park game with decent crafting.

    I think having epic zones, OW PvP or the crafting could have made the biggest difference in making the game feel a lot "more".

    I can not remember winning or losing a single debate on the internet.

  • GorweGorwe ZagrebPosts: 2,472Member Uncommon
    There is a Themepark with very good crafting indeed:

    Vanguard.

    It's certainly nothing like Rift or WoW!
  • MargulisMargulis Glendale, AZPosts: 1,614Member

    Yes I've only been playing a week and am already having a hard time logging in.  I knew it would just be a time waster till other stuff comes out but I'm having a hard time even playing till then.  It's just so incredibly generic.  I'll give it that it's done with quality for the most part, but everything is just so themepark clone generic.  Rifts and invasions are pretty much the only thing of interest and that gets fairly old quick too.  After that it's the same old quests, same old shallow crafting, same old monotonous click fishing, same old dungeons and raids, same old achievement system, boring and bland cities / world. 

     

    And having said that, I don't fault RIFT too much, they released still in the themepark crazed era and tried to implement something new with the rifts.  But man, makes it scary to think that a game like Wildstar is still trying to release another generic themepark clone with it's twist like all of them have (paths and a bit more interesting housing) in this day and age when the trend is going more and more to sandbox and new things than this themepark model.  But that's kind of off topic so....... ultimately, yes rift is a bit bland, because it is

  • SpottyGekkoSpottyGekko RotterdamPosts: 3,845Member Uncommon

    Until about a month ago, I had never played Rift or any of the Final Fantasy MMO's.

     

    Since then I have had a taste of both Rift and FFXIV:ARR. Both are undeniable themeparks, that much is clear, and superficially there seem to be quite a few other similarities between the game designs. Both feel technically solid and well-made.

     

    But whereas I'm eagerly looking forward to the (re)launch of FFXIV, I tend to forget that I have Rift installed. Perhaps Rift only "comes into it's own" at much higher levels ? I've heard the same said about FFXIV, but that doesn't bother me in that game, because I'm really enjoying the lower levels already.

     

    Technically, my play experience in both games was the same. I noticed no bugs and my low-level character had no difficulty progressing.

     

    But the world and the "starting experience" in Rift comprehensively failed to excite me or draw me in. If I never logged-in to Rift again, it would not be missed at all.

    FFXIV drew me in in completely. It felt like a world (a beautiful one at that) and I was at home almost immediately. I cannot imagine NOT logging-in to that world again.

     

    It's all just personal taste really...

     

  • ste2000ste2000 londonPosts: 4,699Member Uncommon

    Yeah, Rift is a bit shallow, but it is free and it's revenue model is reasonable (AKA you are no forced to buy anything)

    I am playing it until something better (EQNext) comes out.

  • DraemosDraemos Antartica, AKPosts: 1,469Member
    Originally posted by furbans

    Most likely you are just tired of WoW themeparhook somet for me was just too much a rehash of WoW which I played for years, game might be great but for me it's too much of the same ol' same ol'.  For me I suppose I am just to tired of WoW or WoW clones.  GW2 I have fun with because the combat and mechanics are completely different.Sounds like you simpely tired of the typical WoW based themeparl MMOs.

     

    Nah, Rift is just super generic.Technically its a good solid game, but its just so bland that it doesnt hook some people.
  • XilentStormXilentStorm Melbourne, FLPosts: 224Member
    Originally posted by furbans

    Most likely you are just tired of WoW themepark MMOs.  Rift for me was just too much a rehash of WoW which I played for years, game might be great but for me it's too much of the same ol' same ol'.  For me I suppose I am just to tired of WoW or WoW clones.  GW2 I have fun with because the combat and mechanics are completely different.

    Sounds like you simpely tired of the typical WoW based themeparl MMOs.

    WoW has ancient combat, meant to have been evolved long ago but no one did that so everyone copied off WoW and this happened, try GW2 maybe or so on. :)

    Veteran MMORPG Player -

    ROM
    EVE
    RS (pre-EOC)- Habbo
    Combat Arms - Crossfire -AVA
    Maplestory, and more.

  • GorweGorwe ZagrebPosts: 2,472Member Uncommon
    It's interesting how everyone and his grandma copyied WoW and its mechanics yet nobody bothers that much about other smash hits(Starcraft/Warcraft, Diablo, CoD, BF{the whole Tank spam in PS 2 can be avoided by copying BF's mechanics-for example}, etc...). What was it about WoW that gave birth to such copyitis?

    Meanwhile, about the question I stand by my previous statements and I'll add the following:

    It. Just. Is.

    Simple.
  • NagelRitterNagelRitter fewefw, CTPosts: 607Member
    As much as I like Rift, or used to, at least (the combination of F2P and what they did in SL drove me away), Rift is the definition of bland...

    Favorite MMO: Vanilla WoW
    Currently playing: GW2, EVE
    Excited for: Wildstar, maybe?

  • SinakuSinaku Austin, TXPosts: 481Member Uncommon


    Originally posted by Vigg
    I'm trying Rift again, haven't really played since launch.  On paper, Rift has everything that I find interesting in an MMO, including housing.  But for some reason, I'm finding the gameplay, especially combat, to be very bland and uninspiring.  I can't put my finger on what it is.  Possibly the washed-out graphics, the armor models and the combat animations?  Anyone else have the same issue?

    Unfortunately I am in the same boat as you. I really wanted to enjoy Rift so I went back and tried it after F2P but idk something about it just can't hook me. I agree the game seems a little lifeless and dull.

    Not to say Rift is overall a bad game, I just can't find it in me to keep playing to higher levels :/

  • simulacrasimulacra Ocean, NJPosts: 93Member Common
    Originally posted by Drithe
    Originally posted by Vigg
    I'm trying Rift again, haven't really played since launch.  On paper, Rift has everything that I find interesting in an MMO, including housing.  But for some reason, I'm finding the gameplay, especially combat, to be very bland and uninspiring.  I can't put my finger on what it is.  Possibly the washed-out graphics, the armor models and the combat animations?  Anyone else have the same issue?

     I actually like Final Fantasy 14 better than I do Rift. I just cant put my finger on it exactly.  But it just does not interest me at all. This game has better graphics than FF 14. It has a better battle system. To me, Rift feels like one of those everyday same ole Asian type mmorpgs.

     Maybe it is the story line. I think it is cheesy as hell. YoU aRe Reborn and come back from the dead blah blah blah ooooOOOOOoooHH. Infact, this game reminds me of that other Asian mmo where you can fly and have wings and that was boring to me too.

     

    Maybe I am just getting jaded in me old age.

     This game is well built and certainly a great mmorpg to play. It's just not for me.

     

    End of line.         

     

    Are you talking about FFXIV 1.0 or 2.0? Not sure if you've played the beta for the new FFXIV but there's no way Rift has better graphics. FFXIV ARR is very visually pleasing

  • GorweGorwe ZagrebPosts: 2,472Member Uncommon
    Tbh, I'd rather be playing WoW than Rift. Especially WoTLK era WoW.

    Hey! At least it's got a soul and an actual setting instead of...yeah Rift's got.

    It's not that I find any pleasing that is. One is a blatant ripoff of a setting I love(Warhammer Fantasy) done wrong and the other is a soulless, subpar copy. And they both belong to the MMO generation 2008 imho.
  • GrailerGrailer HamiltonPosts: 876Member Uncommon

     

    The game gets really boring at lvl 60 .

     

    Not at first because everything is fresh and raining gifts of gear upon you . But eventually the well drys up and obtaining items is almost impossible unless you are raiding .

     

    All Im really doing is logging in doing dailies for reputation and running one dungeon , once that is maxed the game will become pretty much log in once a week raid log out . 

     

    Basically 2 hours a day playing game  and once I start raiding it will become 2-4 hours a week .

     

    Very casual game . I prefer games with more to do ,  the pvp in this game is exploited to hell so I stay away from that .

     

     

  • AtrocitusAtrocitus Oa, CAPosts: 77Member Uncommon
    Originally posted by Grailer

     

    The game gets really boring at lvl 60 .

     

    Not at first because everything is fresh and raining gifts of gear upon you . But eventually the well drys up and obtaining items is almost impossible unless you are raiding .

     

    All Im really doing is logging in doing dailies for reputation and running one dungeon , once that is maxed the game will become pretty much log in once a week raid log out . 

     

    Basically 2 hours a day playing game  and once I start raiding it will become 2-4 hours a week .

     

    Very casual game . I prefer games with more to do ,  the pvp in this game is exploited to hell so I stay away from that .

     

     

     

     

     

    The pvp is 'EXPLOITED TO HELL'............?

     

     

     

    Huh?

     

     

    You want to clarify that a bit, or are you just parroting others opinions.?

     

     

    There is no out and out exploitation of Rift. Period. And don't say multiboxing, ive never even seen one in over 200 warfronts.

     

    Stop with the bullspit generalizations.

  • MardukkMardukk Posts: 1,556Member Uncommon
    Op you don't like it because you have played this game for 9 years and you are tired of linear quest hubs and dull combat.
  • GrailerGrailer HamiltonPosts: 876Member Uncommon
    Originally posted by Atrocitus
    Originally posted by Grailer

     

    The game gets really boring at lvl 60 .

     

    Not at first because everything is fresh and raining gifts of gear upon you . But eventually the well drys up and obtaining items is almost impossible unless you are raiding .

     

    All Im really doing is logging in doing dailies for reputation and running one dungeon , once that is maxed the game will become pretty much log in once a week raid log out . 

     

    Basically 2 hours a day playing game  and once I start raiding it will become 2-4 hours a week .

     

    Very casual game . I prefer games with more to do ,  the pvp in this game is exploited to hell so I stay away from that .

     

     

     

     

     

    The pvp is 'EXPLOITED TO HELL'............?

     

     

     

    Huh?

     

     

    You want to clarify that a bit, or are you just parroting others opinions.?

     

     

    There is no out and out exploitation of Rift. Period. And don't say multiboxing, ive never even seen one in over 200 warfronts.

     

    Stop with the bullspit generalizations.

    http://www.youtube.com/watch?feature=player_embedded&v=gwj1shs5AZs#at=770

     

    happens a lot , I guess you have been super lucky not to see a multiboxer , The game is free so people they are more common now than when you played back in the day son .

  • GrummusGrummus Nantucket, RIPosts: 125Member
    Originally posted by Chrisbox
    RIFT is like swtor in the sense that, could've been great, I wish it was. But it isn't.  

     

    I was almost impressed with SWTOR, but the second zone ruined any desire to play that I had, though I did like the quests, story, and could tolerate the combat. Rift's lack of world depth (just feels like cheap-prop scenery from any generic Korean itam mall MMO) and the disconnect between combat, animation and general immersion hurt in ways that even SWTOR did OK with.

  • BraindomeBraindome Posts: 769Member Uncommon

    I agree with the comments in this thread that point out that Rift has dull combat and lackluster animations, Rift has some really good ideas, really good, but overall it has a very generic feel imo. Almost all combat skills lack a real "punch" and the animations are very canned and stiff, overall this is what I would attribute it to as Rift's themselves are a great concept and one of the main reasons I really want to play FFXIV as it takes that system and utilizes it yet FFXIV has gorgeous animations and combat is engaging and solid.

  • strellokstrellok ASdff, ALPosts: 48Member

    I tried beta back then and could not keep playing it for more than 2 hours.

    Then tried trial, quit after 30 mins.

    Then tried f2p and again, uninstalled after like 20 mins of playtime.

     

    It feels like incredibly dull experience to me. The graphics, environment, combat, feel... Even LOTRO feels superbly exceptional in comparison. Such a shame, really.

  • NobleNerdNobleNerd Wolcott, NYPosts: 671Member Uncommon
    Originally posted by Carnegie

    I honestly don't think it's because people are bored of the WoW-Clone themepark MMOs. For me, I'm in the same boat but I know why I can't enjoy Rift. Because it's bland, pure and simply. There's very little challenge to a rotation and all the abilities look the same. The skills aren't flashy and they certainly don't look powerful.

     

    When I play an MMORPG, I expect to be able to use abilities that make me feel like I'm powerful, not a little white ball that taps an enemy on the head and apparently does a lot of damage. The aesthetics matter a lot too and it fails miserably in that area.

    I believe your close here. Much of my detachment from Rift is because of the animations and impact of the combat. No matter what class you play it all feels the same. The combat animations are bland and many are just rehashes of other ones you get in a different soul, there are very few that feel "powerful" when used or unique.

     

    Another of the major things that keeps ruining it for me staying with Rift is the destruction of a purpose for factions. Factions is this game have very little to no meaning anymore. It doesn't matter if you choose Defiant or Guardian they both play "nice nice" with each other now, hell you can change factions now! Nothing worse than seeing a Dwarf running around Meridian. For me the lore is all messed up and has become a mimic of WoW.... They have gone the same path as WoW is soo many ways when it comes to this and a few other things.

    image

  • RoscRosc Cleveland, OHPosts: 42Member
    Originally posted by strellok

    I tried beta back then and could not keep playing it for more than 2 hours.

    Then tried trial, quit after 30 mins.

    Then tried f2p and again, uninstalled after like 20 mins of playtime.

     

    It feels like incredibly dull experience to me. The graphics, environment, combat, feel... Even LOTRO feels superbly exceptional in comparison. Such a shame, really.

    You had me until the last paragraph.

    Rift feels generic and boring because it is generic and boring. The classes are essentially watered down copies from other games with really crappy talent systems. With the four souls per class, you can be anything and everything. There is no distinct functions or individuality. The world is pure vanilla. It's pretty, but there are no hooks. The one draw, the dynamic 'rifts' in a word, aren't. They are just random popups that play out exactly the same.

    Warcraft actually has decent lore and the zones are gorgeous and varied. It likewise bores me to tears these days, but there is a lot more variety. The big draw for Rift right now is it's a good polished grouping game that is FREE.

  • Crazy_StickCrazy_Stick Privacy Preferred, NCPosts: 1,059Member

    Like you OP this was the thing that killed RIFT for me. I thought about it for a long time. You know what I think it comes down to? I think the game is soulless. You are basically playing a toolkit in a very bland, generic, setting that lacks that spark of character and life of its own to generate real interest. How ironic with that character system. As a comparison look at GW2 with its dynamic events and offbeat quests like in Char lands where you put on a bull costume and teach the little cows how to fight off monsters. lol. Nothing in RIFT takes on life. They tried so hard to one up WOW they never carved their own niche to sell us on.

  • GorweGorwe ZagrebPosts: 2,472Member Uncommon
    They were too serious yeh. For a MMO to be serious and not over the top(what's ok by itself-it's just that I don't like it) it has to have a serious IP. You know...Warhammer, LoTR, Conan? All of those MMOs are pretty serious(well not the Orcs in WAR, but they shouldn't be anyhow :))) ). Just spend some time on the PvE side of Ulthuan(either side will do, but especially High Elves) to see a tragic and sad, but VERY magnificient story.

    That spark is missing from Rift. And they should've been more whacky from the get-go, instead of dead serious world ending nonsense. They don't have an IP that meets the reqs needed for a serious atmosphere.

    And no, I don't like that cow quest. It's one of those things that basically confirmed it for me that GW has been a subject of childification. But that's only me. I love dead serious stuff over "L0lZorz! Wtf is THIS???" stuff anyhow. You know: "the beauty is in the eye of the Beholder". Now my question is this: which one? So many Eyestalks lol! >.<
  • Crazy_StickCrazy_Stick Privacy Preferred, NCPosts: 1,059Member

    A quest doesn’t have to be humorous to meet my criteria it was simply an off the top of my head example of a quest outside the box with enough unique character to bring something extra into the world. Love it or hate it, the action involved was far more unique to GW2 than kill X number of goblins and that spark is something RIFT sorely lacks. If I were to rate a game overall on quest quality and uniqueness that fleshed out a game world and was fun to do then The Secret World would win hands down. The things you do in game kind of make you want to stay and see all the secrets spun out. They just bland and vanilla in RIFT bro.

  • marcustmarcust AdelaidePosts: 467Member Uncommon

    Just started playing Rift and have a level 23 rogue. Was standing in Gloamwood Pines and the town was invaded by werewolves.

    A portal opened next to where I was standing and myself and a few others started defending against a horde of them.

    The first one went down and we started focussing our fire more effectively.

    More went down and then the portal itself.

    We started to gain the ascendancy and cleared more portals. The town was cleansed.

     

    That was the most fun I've had in a game for ages.

     

    I cant agree with bland.

     

    This is the first time in a long time where I'm happily surprised whenever I level, I never look at my xp bar, it just doesn't seem relevant.

     

    Yes the novelty will wear off I'm sure, there will be a time when I recognise all the patterns and all the spawns, but for now I am loving it.

    I'm unguilded, have region chat (or whatever global is called) turned off, I do quests but focus more on exploring and doing them as I go rather than  go A->B in quests. Discovering artifacts on my exploring is satisfying.

    Sorry, I don't see bland yet.

    Then again, I'm trying to play the game as immersively as possible and so far I think this game is one where you really can immerse yourself into it if you choose to.

     

     

     

    Playing: ESO, Submerged
    Favourite games have been: UO, Lineage2, WoW, Darkfall, Lotro, GW2

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