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FFXIV: ARR is the MMORPG of this year

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  • lucyluffy101lucyluffy101 Member UncommonPosts: 152

    Why do you like to pay monthly subscription? There is a lot of  free 2 play mmo games and  more greater. In free 2 play mmo you can make a lot of friends. All games is not perfect and boring because no one is perfect. Just enjoy the game and make friends. No matter how many great games is coming, if you have a lot of friends on that game, its hard to quit :)

    If you are rich person just subscribe 12.00 dollar a month. After 1 month or 2 months you getting board of killing mobs  back to back daily .

  • SinakuSinaku Member UncommonPosts: 552

    I agree mostly because, like you said, it is the only big name MMO coming out this year. Everything else that came out was more directed towards a certain audience.

    I probably wont play it initially because I am having fun with the games I have right now, but I was impressed enough with beta and their attempts to change a broken game that I will without a doubt end up at least trying it out.

  • NetSageNetSage Member UncommonPosts: 1,059
    Originally posted by swizards01

    Why do you like to pay monthly subscription? There is a lot of  free 2 play mmo games and  more greater. In free 2 play mmo you can make a lot of friends. All games is not perfect and boring because no one is perfect. Just enjoy the game and make friends. No matter how many great games is coming, if you have a lot of friends on that game, its hard to quit :)

    If you are rich person just subscribe 12.00 dollar a month. After 1 month or 2 months you getting board of killing mobs  back to back daily .

    Because if I don't get bored of the game it's well worth the $15 a month and will probably be cheaper than f2p game because of this.  Because, I actually like to support games I like.

  • ArskaaaArskaaa Member RarePosts: 1,265

    Played beta. No pvp leveling:/ forced do main quests follow ups to get in instances or move another town. 

    dunno what level u can pvp.

    game should be F2P becouse its dont add nothing new to market and been out years.

  • NagelRitterNagelRitter Member Posts: 607
    Originally posted by spankybus

    If it was slower to give you time to coordinated chained attacked between you and your group mates, hell no, that'd be awesome. But it isn't slower to give you time to work the complex combat system...it isn't all that complex in its current form...it's just plain slower.

    Gladiator fight: skill 1......ok, skill 2......waiting, ok skill 1 again.......need a heal, I'll use my conjurer skill for a change of pace.....ok skill 2. (20 minutes later) ok limit break is ready...who will use it? Once...and that's it, for another 20 minutes...

    *shrugs* I mean, I don't know how to reply to this. This just doesn't mirror my perception of dungeons to any degree, nor does it seem reflective of the game's skillset. I presume you are indicating some sort of balance issues?

    I haven't gotten the game yet, and I don't know about Gladiator, but Lancer/Dragoon has 3 separate combos, 2 of them have 3 skills in them, apply various DoT's and debuffs, and some of them need to be activated at the flank or behind. + a bunch of other stuff that amplifies the damage. I mean, it's fairly standard stuff, but it's definitely not represented by "1212121212". From what I've seen, the Dragoon benefits from completing those combos compared to if he didn't try to complete them. In addition to that, there are a bunch of enhancer spells, some interrupts, the jumps, and there are also some offtank skills although I don't know yet if Dragoon will be used that way.

    But a Dragoon rotation is closer to 1-2-3-X-Y-4-5-T-Y-Z-6, where X, Y, T, Y, Z depend on the situation.

    I mean, it's not exactly terribly difficult to walk up to a training dummy and do a combo set correctly, but it's a different issue if you have to actively react to changing dungeon conditions, interrupt targets, god forbid offtank for a little, all while keeping up with the combos which involve positioning. I can't imagine how easy FFXIV have to be for slowed down combat speed to not make the process smoother and not one of frantically pressing buttons.

    Favorite MMO: Vanilla WoW
    Currently playing: GW2, EVE
    Excited for: Wildstar, maybe?

  • MagikrorriMMagikrorriM Member UncommonPosts: 223

    What the FtP ad BtP supporters seem to forget is when you add everything up in the game it will be a solid mmo.

    Fact 1 it will be cross platform, PC, PS3 and Ps4, so people will go out a buy all those 1.0 versions left in circulation (yes any 1.0 account will work, including the ones that haven't been bought) . The ARR purchases, PC and Ps3 at release, then for those who decided to wait for Ps4, will be purchasing that as well. SE is going to make a bundle on game purchases alone.

    No MMO has been released to support both crossfirex and sli, after Ps4 it will support directx11, the nice graphics now, will be tweaked even better.

    Fact 2 The dungeons will have normal and hard mode at 50 but unlike the normal harde mode versions you see in a game like rift, the hard modes will be in different parts of the dungeon with different mobs. There are also the primals, normal, hard and extreme modes, then there will be 2 raids, all this will be at release. "Hardcore" raiders will not be able to faceroll this endgame content in a month. Yoshi-P intends hardcore to be very hard. 

    Fact 3 Crafting is the most in depth crafting minigame ever released for a mmo, the closest second was Vanguards, even though dungeon and raid drops will exceed what can be crafted, Yoshi has more plans for crafters, Housing, the furniture, rugs, decore, will give bonues to your character in some manner, small buffs, but buffs none the less. But it doesn't stop there for crafters and gatherers, The large scale PvP is a WvWvW style PvP and the crafters and gatherers will be needed for the upkeep of the seiges.

    Fact 4 PvP at release there will be a casual PvP zone and the collusiem, which will be 4v4 and 8v8, Frontline is due to release 6 months after release. PvE and PvP will have different abilities, meaning in order to obtain PvP ability progression, you have to PvP, just like PvE, an interesting little twist, abilities are also effected by what GC you're on, so the abilities are different not only from class to class, but GC to GC as well. Finally seperate ability balance, one set abilities for PvE the other for PvP, PvP will have it's own set of gear as well. Currently we have only seen PvE combat, we have not experienced PvP combat at all, keep that in mind.

    Fact 5 Other than killing things, you will have housing, which will come at the first patch, except for FC housing which will be available at release. You buy a plot of land, build your house, the bigger the house the more expensive it is, hence why the hold off on housing at the start no one will be able to afford it anyways. There is gardening and chocobo raising in the housing instances as well. The golden saucer is another choice for non combat game play too. 

    Fact 6 Fates there are different varieties, some are just kill mobs, some are gathering things, some escorts, and big boss fates, this is the dynamic event aspect which doesn't over take a zone, like rifts do, you can also level sync if your level is too high, same with dungeons. Guildhests group play in open world, sort of you are teleported to a small instance, and this is where group play mechanics are learned, not too mention lots of gil and xp to be had.

    Fact 7 Holiday events will be present, as usual, which are community fun stuffs. 

     

    There alot of stuff I probably missed on, but those are just a few facts of the game, which to me states a very solid mmo. With the curret state of Blizzard and their parent company, it looks like WoW will be headed for the big cash grab too. 

    It won't be everyone's favorite, but I think there are a lot of people who tend to think it will be at best mediorce, I think it'll be a bit better than that, purely from what I have seen so far.

  • NagelRitterNagelRitter Member Posts: 607
    Dammit, MagikrorriM, I am excited enough already.

    Favorite MMO: Vanilla WoW
    Currently playing: GW2, EVE
    Excited for: Wildstar, maybe?

  • KyleranKyleran Member LegendaryPosts: 43,498

    Well, with little else in the room, it's hard to argue with the logic, it will win game of the year by default, but it appears to be a solidly built theme park so should please a fairly large audience.

    Just not me.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

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  • simulacrasimulacra Member CommonPosts: 93
    Originally posted by NagelRitter
    Dammit, MagikrorriM, I am excited enough already.

     

    LOL my thoughts exactly after reading that! :D

  • DraemosDraemos Member UncommonPosts: 1,521
    Originally posted by NagelRitter
    Originally posted by spankybus

    Lets face it, combat is slow. Its not action-oriented, so one would expect it to be more collaborative and tactical like FFXI....but its not that either.

    Is this that bad of a thing? I kinda like slower games because it gives me time to think. I don't know that by the time we get to raids we won't find the combat mercifully paced.

     

    Yes, it's bad,  it's a video game; not chess. There is a reason that even in Final Fantasy single player games they've been speeding up the combat for the last decade.
  • NetSageNetSage Member UncommonPosts: 1,059
    Originally posted by Draemos
    Originally posted by NagelRitter
    Originally posted by spankybus

    Lets face it, combat is slow. Its not action-oriented, so one would expect it to be more collaborative and tactical like FFXI....but its not that either.

    Is this that bad of a thing? I kinda like slower games because it gives me time to think. I don't know that by the time we get to raids we won't find the combat mercifully paced.

     

    Yes, it's bad,  it's a video game; not chess. There is a reason that even in Final Fantasy single player games they've been speeding up the combat for the last decade.

    There is also a reason final fantasy tactics and older JRPGs are considered some of the best of all time.  Some people actually prefer tactical over action (it's amazing I know but we exist :P).

    You can't please everyone.  If you can't get past the combat speed move on to another game.

  • KingAlkaiserKingAlkaiser Member UncommonPosts: 57

    the fanboy'ism on this thread is over 9000

     

    jokes asides this game will definatly do better than 1.0 did but it definably won't be breaking records i think people are getting hype get the better of them.

  • WKMitchellWKMitchell Member UncommonPosts: 86

       I do think this will be GOTY because as people have said unless something amazing comes along it is the only real triple A MMORPG coming out this year.

     

       My only issue with this thread is all the people saying it is going to flop because they don't like it (IE it needs to be sand box, action combat, or F2P/B2P), or they didn't get past the tutorial of 1-15 on your first class.  I played on my 1.0 char and once you unlock all the content up to lvl 30 there is a heck of a lot of interesting things to do that will please most people who don't need something brand new and unique, or ultra fast paced.  Just a nice refined and well polished version of things we have seen before with a twist of FF.

     

       It feels like what Rift was to WoW a more polished game with a few new ideas added to make it different.  I am pretty sure I will stick with this game just do to the wow factor of the graphics and the music combining.  I had an amazing experience exploring in a place called the Burning Wall in Thanalan standing in stream surrounded by giant crystal shards, waterfalls, and the sun rise.  I had to just stop and watch it unfold,  which is never a feeling I got from Rift.

  • DraemosDraemos Member UncommonPosts: 1,521
    Originally posted by NetSage
    Originally posted by Draemos
    Originally posted by NagelRitter
    Originally posted by spankybus

    Lets face it, combat is slow. Its not action-oriented, so one would expect it to be more collaborative and tactical like FFXI....but its not that either.

    Is this that bad of a thing? I kinda like slower games because it gives me time to think. I don't know that by the time we get to raids we won't find the combat mercifully paced.

     

    Yes, it's bad,  it's a video game; not chess. There is a reason that even in Final Fantasy single player games they've been speeding up the combat for the last decade.

    There is also a reason final fantasy tactics and older JRPGs are considered some of the best of all time.  Some people actually prefer tactical over action (it's amazing I know but we exist :P).

    You can't please everyone.  If you can't get past the combat speed move on to another game.

     

    They're praised because they were classics of their time, not because their combat was superior to modern day games. 

    If there was a large market for that gameplay, developers would be utilizing it.

     

    if you want to localize your market to r/gaming hipsters, drudging along combat mechanics from a decade ago is a good way to do it.  Probably not a good way of reeling in non-FF fanboys though.

     

    ultimately though, the pacing wouldn't be bad if their was more to do... More complexity, more class interactions via spell combinations that maybe required communication or awareness that a 2sec GCD was necessary for,  but the combat isn't  anymore complicated than any other MMO.  Your basically twiddling your thumbs and waiting for the GCD to pass so you can cast the same skill/spell rotation for the bazillionth time

  • jskeets916jskeets916 Member Posts: 154
    Originally posted by Draemos
    Originally posted by NetSage
    Originally posted by Draemos
    Originally posted by NagelRitter
    Originally posted by spankybus

    Lets face it, combat is slow. Its not action-oriented, so one would expect it to be more collaborative and tactical like FFXI....but its not that either.

    Is this that bad of a thing? I kinda like slower games because it gives me time to think. I don't know that by the time we get to raids we won't find the combat mercifully paced.

     

    Yes, it's bad,  it's a video game; not chess. There is a reason that even in Final Fantasy single player games they've been speeding up the combat for the last decade.

    There is also a reason final fantasy tactics and older JRPGs are considered some of the best of all time.  Some people actually prefer tactical over action (it's amazing I know but we exist :P).

    You can't please everyone.  If you can't get past the combat speed move on to another game.

     

    They're praised because they were classics of their time, not because their combat was superior to modern day games. 

    If there was a large market for that gameplay, developers would be utilizing it.

     

    if you want to localize your market to r/gaming hipsters, drudging along combat mechanics from a decade ago is a good way to do it.  Probably not a good way of reeling in non-FF fanboys though.

    You first statement is 100% speculation.  Like the previous poster their DYNAMICS regardless of time era were highly enjoyed/praised.

    I don't understand the hipster bash assumption that this particular group enjoys drudging combat in video games, nor the assertion that non-FF fanboys are turned away from the game?

     

    Simply because it's currently been praised by multiple outlets (not saying that means anything about quality) and 1million + beta invites (larger than previous ff titles so no) = You mad?

  • ChocobroChocobro Member Posts: 64
    Originally posted by WKMitchell

       I do think this will be GOTY because as people have said unless something amazing comes along it is the only real triple A MMORPG coming out this year.

     

       My only issue with this thread is all the people saying it is going to flop because they don't like it (IE it needs to be sand box, action combat, or F2P/B2P), or they didn't get past the tutorial of 1-15 on your first class.  I played on my 1.0 char and once you unlock all the content up to lvl 30 there is a heck of a lot of interesting things to do that will please most people who don't need something brand new and unique, or ultra fast paced.  Just a nice refined and well polished version of things we have seen before with a twist of FF.

     

       It feels like what Rift was to WoW a more polished game with a few new ideas added to make it different.  I am pretty sure I will stick with this game just do to the wow factor of the graphics and the music combining.  I had an amazing experience exploring in a place called the Burning Wall in Thanalan standing in stream surrounded by giant crystal shards, waterfalls, and the sun rise.  I had to just stop and watch it unfold,  which is never a feeling I got from Rift.

     My only issue is with some people claiming that if star wars couldn't do P2P no other game can and that FF14 will fail because it's P2P. I mean surely, it's star wars so it must be good, the name alone guarantees that right? I mean it couldn't possible be a bad game it's star wars! image

     

  • DraemosDraemos Member UncommonPosts: 1,521
    Originally posted by jskeets916
    Originally posted by Draemos
    Originally posted by NetSage
    Originally posted by Draemos
    Originally posted by NagelRitter
    Originally posted by spankybus

    Lets face it, combat is slow. Its not action-oriented, so one would expect it to be more collaborative and tactical like FFXI....but its not that either.

    Is this that bad of a thing? I kinda like slower games because it gives me time to think. I don't know that by the time we get to raids we won't find the combat mercifully paced.

     

    Yes, it's bad,  it's a video game; not chess. There is a reason that even in Final Fantasy single player games they've been speeding up the combat for the last decade.

    There is also a reason final fantasy tactics and older JRPGs are considered some of the best of all time.  Some people actually prefer tactical over action (it's amazing I know but we exist :P).

    You can't please everyone.  If you can't get past the combat speed move on to another game.

     

    They're praised because they were classics of their time, not because their combat was superior to modern day games. 

    If there was a large market for that gameplay, developers would be utilizing it.

     

    if you want to localize your market to r/gaming hipsters, drudging along combat mechanics from a decade ago is a good way to do it.  Probably not a good way of reeling in non-FF fanboys though.

    You first statement is 100% speculation.  Like the previous poster their DYNAMICS regardless of time era were highly enjoyed/praised.

    I don't understand the hipster bash assumption that this particular group enjoys drudging combat in video games, nor the assertion that non-FF fanboys are turned away from the game?

     

    Simply because it's currently been praised by multiple outlets (not saying that means anything about quality) and 1million + beta invites (larger than previous ff titles so no) = You mad?

     

    Not speculation, it's observable,  Oldschool game mechanics don't sell, otherwise developers would be utilizing those mechanics, the only market for them is the $2-10 Indy developer market on mobiles.

    Im pointing out the combat sucks, which has been echoed by MANY different people.  The rest of the game is fine and worthy of praise. Don't get all personal about i cause your a fanboy.  It's a game, not an attack on your manhood.

  • LegendtriggerLegendtrigger Member Posts: 39

     

    Not speculation, it's observable,  Oldschool game mechanics don't sell, otherwise developers would be utilizing those mechanics, the only market for them is the $2-10 Indy developer market on mobiles.

    Im pointing out the combat sucks, which has been echoed by MANY different people.  The rest of the game is fine and worthy of praise. Don't get all personal about i cause your a fanboy.  It's a game, not an attack on your manhood.

    Lol,

     

    1, The combat is good

    2. Your the one who acts like he gets attacked all the time, u have nothing better to do then post bad things about this game all day long. U rly must have been butthurt by a final fantasy player havent you?

  • XarusXarus Member Posts: 40
    Originally posted by Draemos
    Originally posted by jskeets916
    Originally posted by Draemos
    Originally posted by NetSage
    Originally posted by Draemos
    Originally posted by NagelRitter
    Originally posted by spankybus

    Lets face it, combat is slow. Its not action-oriented, so one would expect it to be more collaborative and tactical like FFXI....but its not that either.

    Is this that bad of a thing? I kinda like slower games because it gives me time to think. I don't know that by the time we get to raids we won't find the combat mercifully paced.

     

    Yes, it's bad,  it's a video game; not chess. There is a reason that even in Final Fantasy single player games they've been speeding up the combat for the last decade.

    There is also a reason final fantasy tactics and older JRPGs are considered some of the best of all time.  Some people actually prefer tactical over action (it's amazing I know but we exist :P).

    You can't please everyone.  If you can't get past the combat speed move on to another game.

     

    They're praised because they were classics of their time, not because their combat was superior to modern day games. 

    If there was a large market for that gameplay, developers would be utilizing it.

     

    if you want to localize your market to r/gaming hipsters, drudging along combat mechanics from a decade ago is a good way to do it.  Probably not a good way of reeling in non-FF fanboys though.

    You first statement is 100% speculation.  Like the previous poster their DYNAMICS regardless of time era were highly enjoyed/praised.

    I don't understand the hipster bash assumption that this particular group enjoys drudging combat in video games, nor the assertion that non-FF fanboys are turned away from the game?

     

    Simply because it's currently been praised by multiple outlets (not saying that means anything about quality) and 1million + beta invites (larger than previous ff titles so no) = You mad?

     

    Not speculation, it's observable,  Oldschool game mechanics don't sell, otherwise developers would be utilizing those mechanics, the only market for them is the $2-10 Indy developer market on mobiles.

    Im pointing out the combat sucks, which has been echoed by MANY different people.  The rest of the game is fine and worthy of praise. Don't get all personal about i cause your a fanboy.  It's a game, not an attack on your manhood.

    So this means that you think the Combat in WoW and Rift also suck seeing as they are similar? The combat is supposed to get much more involved later on in the game ... no one knows if this is true or not yet because no one outside of the DEV team has done any of the true end game content. Your post is completely conjecture at this point and is also unfounded. Unless of course you hit level fifty and had a chance to do Ifrit Extreme or you cleared the Crystal tower.... If you have then I will digress and accept your speculation as fact. If not..... Meh.

  • DraemosDraemos Member UncommonPosts: 1,521
    Originally posted by Xarus
    Originally posted by Draemos
    Originally posted by jskeets916
    Originally posted by Draemos
    Originally posted by NetSage
    Originally posted by Draemos
    Originally posted by NagelRitter
    Originally posted by spankybus

    Lets face it, combat is slow. Its not action-oriented, so one would expect it to be more collaborative and tactical like FFXI....but its not that either.

    Is this that bad of a thing? I kinda like slower games because it gives me time to think. I don't know that by the time we get to raids we won't find the combat mercifully paced.

     

    Yes, it's bad,  it's a video game; not chess. There is a reason that even in Final Fantasy single player games they've been speeding up the combat for the last decade.

    There is also a reason final fantasy tactics and older JRPGs are considered some of the best of all time.  Some people actually prefer tactical over action (it's amazing I know but we exist :P).

    You can't please everyone.  If you can't get past the combat speed move on to another game.

     

    They're praised because they were classics of their time, not because their combat was superior to modern day games. 

    If there was a large market for that gameplay, developers would be utilizing it.

     

    if you want to localize your market to r/gaming hipsters, drudging along combat mechanics from a decade ago is a good way to do it.  Probably not a good way of reeling in non-FF fanboys though.

    You first statement is 100% speculation.  Like the previous poster their DYNAMICS regardless of time era were highly enjoyed/praised.

    I don't understand the hipster bash assumption that this particular group enjoys drudging combat in video games, nor the assertion that non-FF fanboys are turned away from the game?

     

    Simply because it's currently been praised by multiple outlets (not saying that means anything about quality) and 1million + beta invites (larger than previous ff titles so no) = You mad?

     

    Not speculation, it's observable,  Oldschool game mechanics don't sell, otherwise developers would be utilizing those mechanics, the only market for them is the $2-10 Indy developer market on mobiles.

    Im pointing out the combat sucks, which has been echoed by MANY different people.  The rest of the game is fine and worthy of praise. Don't get all personal about i cause your a fanboy.  It's a game, not an attack on your manhood.

    So this means that you think the Combat in WoW and Rift also suck seeing as they are similar? The combat is supposed to get much more involved later on in the game ... no one knows if this is true or not yet because no one outside of the DEV team has done any of the true end game content. Your post is completely conjecture at this point and is also unfounded. Unless of course you hit level fifty and had a chance to do Ifrit Extreme or you cleared the Crystal tower.... If you have then I will digress and accept your speculation as fact. If not..... Meh.

    No.  WoW and Rift has a combat pacing of anywhere between 50-150% faster than FFXIV.  What sort of intricacies does FFXIV combat have that requires that extra 1-1.5 secs of downtime between skills?  None.  

    In otherwords, WoW and Rift combat models fit their pacing (or  vise-versa).  FFXIV combat pacing seems to be based around nothing more than it's a FF game and so combat has to be unnaturally slow.  In other FF games (including XI), the combat is more intricate and involved, there is atleast a reason for it.  There is no reason here.

    I'm sure the old timers who like to browse porn or watch TV while raiding will appreciate it.  But for someone who wants an interesting gameplay experience, it's crap.

  • jskeets916jskeets916 Member Posts: 154
    Originally posted by Draemos
    Originally posted by jskeets916
    Originally posted by Draemos
    Originally posted by NetSage
    Originally posted by Draemos
    Originally posted by NagelRitter
    Originally posted by spankybus

    Lets face it, combat is slow. Its not action-oriented, so one would expect it to be more collaborative and tactical like FFXI....but its not that either.

    Is this that bad of a thing? I kinda like slower games because it gives me time to think. I don't know that by the time we get to raids we won't find the combat mercifully paced.

     

    Yes, it's bad,  it's a video game; not chess. There is a reason that even in Final Fantasy single player games they've been speeding up the combat for the last decade.

    There is also a reason final fantasy tactics and older JRPGs are considered some of the best of all time.  Some people actually prefer tactical over action (it's amazing I know but we exist :P).

    You can't please everyone.  If you can't get past the combat speed move on to another game.

     

    They're praised because they were classics of their time, not because their combat was superior to modern day games. 

    If there was a large market for that gameplay, developers would be utilizing it.

     

    if you want to localize your market to r/gaming hipsters, drudging along combat mechanics from a decade ago is a good way to do it.  Probably not a good way of reeling in non-FF fanboys though.

    You first statement is 100% speculation.  Like the previous poster their DYNAMICS regardless of time era were highly enjoyed/praised.

    I don't understand the hipster bash assumption that this particular group enjoys drudging combat in video games, nor the assertion that non-FF fanboys are turned away from the game?

     

    Simply because it's currently been praised by multiple outlets (not saying that means anything about quality) and 1million + beta invites (larger than previous ff titles so no) = You mad?

     

    Not speculation, it's observable,  Oldschool game mechanics don't sell, otherwise developers would be utilizing those mechanics, the only market for them is the $2-10 Indy developer market on mobiles.

    Im pointing out the combat sucks, which has been echoed by MANY different people.  The rest of the game is fine and worthy of praise. Don't get all personal about i cause your a fanboy.  It's a game, not an attack on your manhood.

    Observable by whom? By yourself which makes it a fact now as opposed to your subjective opinion on preferred combat mechanics? Because for several posts, not including mine, you fail to accept the notion that people out their exist that enjoy a tactical combat system that is less reliant on speed and twitch reflexes?

    Sorry but i have multiple 50's and i enjoy the combat mechanics on all of them, what are you basing your observations off of im curious?

    Its not my mainhood insulted its the lack of truth being tossed about.

  • KajidourdenKajidourden Member EpicPosts: 3,030

    All in favor of rolling back to 1.23 combat??

    Seriously though...Draemos is right.  At least ffxi's combat fit its pace much better.  Sure, %90 of your attacks were auto-attacks, and not very fast ones at that....but then you weren't encouraged to spam skills/abilities either, so it worked.

     Thing is....if you get rid of the GCD or reduce then it becomes even more of a spamfest and you wont be doing anything but looking at your hotbar.  Not to mention you have to turn around and double mobs hp, because otherwise they're going to drop twice as fast.

    That's not to say there aren't some very good mechanics they should keep.  Monk and Lancer have some very cool mechanics working throughout their skill rotations.  You CAN have that without the awkward pacing that we currently have now though.

    All that said.  I actually did enjoy my combat experience....but I recognized some things about it that I wish were different.  I don't think people realize you can actually LIKE something and still be critical of it.

     

     

  • DraemosDraemos Member UncommonPosts: 1,521
    Originally posted by jskeets916
    Originally posted by Draemos
    Originally posted by jskeets916
    Originally posted by Draemos
    Originally posted by NetSage
    Originally posted by Draemos
    Originally posted by NagelRitter
    Originally posted by spankybus

    Lets face it, combat is slow. Its not action-oriented, so one would expect it to be more collaborative and tactical like FFXI....but its not that either.

    Is this that bad of a thing? I kinda like slower games because it gives me time to think. I don't know that by the time we get to raids we won't find the combat mercifully paced.

     

    Yes, it's bad,  it's a video game; not chess. There is a reason that even in Final Fantasy single player games they've been speeding up the combat for the last decade.

    There is also a reason final fantasy tactics and older JRPGs are considered some of the best of all time.  Some people actually prefer tactical over action (it's amazing I know but we exist :P).

    You can't please everyone.  If you can't get past the combat speed move on to another game.

     

    They're praised because they were classics of their time, not because their combat was superior to modern day games. 

    If there was a large market for that gameplay, developers would be utilizing it.

     

    if you want to localize your market to r/gaming hipsters, drudging along combat mechanics from a decade ago is a good way to do it.  Probably not a good way of reeling in non-FF fanboys though.

    You first statement is 100% speculation.  Like the previous poster their DYNAMICS regardless of time era were highly enjoyed/praised.

    I don't understand the hipster bash assumption that this particular group enjoys drudging combat in video games, nor the assertion that non-FF fanboys are turned away from the game?

     

    Simply because it's currently been praised by multiple outlets (not saying that means anything about quality) and 1million + beta invites (larger than previous ff titles so no) = You mad?

     

    Not speculation, it's observable,  Oldschool game mechanics don't sell, otherwise developers would be utilizing those mechanics, the only market for them is the $2-10 Indy developer market on mobiles.

    Im pointing out the combat sucks, which has been echoed by MANY different people.  The rest of the game is fine and worthy of praise. Don't get all personal about i cause your a fanboy.  It's a game, not an attack on your manhood.

    Observable by whom? By yourself which makes it a fact now as opposed to your subjective opinion on preferred combat mechanics? Because for several posts, not including mine, you fail to accept the notion that people out their exist that enjoy a tactical combat system that is less reliant on speed and twitch reflexes?

    Sorry but i have multiple 50's and i enjoy the combat mechanics on all of them, what are you basing your observations off of im curious?

    Its not my mainhood insulted its the lack of truth being tossed about.

    Um, observable by anyone capable of looking at games released in the last several years?  Are you joking with me or has your fandom really wrapped up your perception of reality that much.

    Looking at a FF fanboy board for public opinion on the combat in this game is like looking at a runescape board for public opinion on graphics.  And for someone to have multiple 50s at this point, you've definitely IDed yourself as a fanboy,

    Regardless, the early adopters always rave about stuff, and then the general populace get ahold of it and tear it apart for being terrible.  This happens in almost every beta.

    As to the "tactical combat". Lets pretend that's actually true for a second, that this game has tactical, involved, and intricate combat.  That might be interesting, and I could fathom why a game might need to slow the pacing down.  The reality is this game doesn't have any more "tactical" combat than any other MMO.  Lets get something very clear... SLOW /=Tactical.

    I'm glad you enjoy the combat.  Consider yourself lucky I guess.  It's still terrible though.

  • DraemosDraemos Member UncommonPosts: 1,521
    Originally posted by Kajidourden

    All in favor of rolling back to 1.23 combat??

    Seriously though...Draemos is right.  At least ffxi's combat fit its pace much better.  Sure, %90 of your attacks were auto-attacks, and not very fast ones at that....but then you weren't encouraged to spam skills/abilities either, so it worked.

     Thing is....if you get rid of the GCD or reduce then it becomes even more of a spamfest and you wont be doing anything but looking at your hotbar.  Not to mention you have to turn around and double mobs hp, because otherwise they're going to drop twice as fast.

    That's not to say there aren't some very good mechanics they should keep.  Monk and Lancer have some very cool mechanics working throughout their skill rotations.  You CAN have that without the awkward pacing that we currently have now though.

    All that said.  I actually did enjoy my combat experience....but I recognized some things about it that I wish were different.  I don't think people realize you can actually LIKE something and still be critical of it.

     

     

    I think they just need to add more intricacy and complexity to justify the pacing,  maybe in a year or two the games combat system will be worth something, right now it's a slog.  Others have brought up the idea of individual limit breaks, cross skill/spell synergy, timing windows, etc.

    Artificially increasing the pacing by reducing the GDC wouldn't work unless you rebalanced every class and every encounter,  even then, your putting out a subpar Rift or Wow clone of combat...much better to add and diversify than subtract if your putting in that much work.

  • jskeets916jskeets916 Member Posts: 154
    Originally posted by Draemos
    Originally posted by jskeets916
    Originally posted by Draemos
    Originally posted by jskeets916
    Originally posted by Draemos
    Originally posted by NetSage
    Originally posted by Draemos
    Originally posted by NagelRitter
    Originally posted by spankybus

    Lets face it, combat is slow. Its not action-oriented, so one would expect it to be more collaborative and tactical like FFXI....but its not that either.

    Is this that bad of a thing? I kinda like slower games because it gives me time to think. I don't know that by the time we get to raids we won't find the combat mercifully paced.

     

    Yes, it's bad,  it's a video game; not chess. There is a reason that even in Final Fantasy single player games they've been speeding up the combat for the last decade.

    There is also a reason final fantasy tactics and older JRPGs are considered some of the best of all time.  Some people actually prefer tactical over action (it's amazing I know but we exist :P).

    You can't please everyone.  If you can't get past the combat speed move on to another game.

     

    They're praised because they were classics of their time, not because their combat was superior to modern day games. 

    If there was a large market for that gameplay, developers would be utilizing it.

     

    if you want to localize your market to r/gaming hipsters, drudging along combat mechanics from a decade ago is a good way to do it.  Probably not a good way of reeling in non-FF fanboys though.

    You first statement is 100% speculation.  Like the previous poster their DYNAMICS regardless of time era were highly enjoyed/praised.

    I don't understand the hipster bash assumption that this particular group enjoys drudging combat in video games, nor the assertion that non-FF fanboys are turned away from the game?

     

    Simply because it's currently been praised by multiple outlets (not saying that means anything about quality) and 1million + beta invites (larger than previous ff titles so no) = You mad?

     

    Not speculation, it's observable,  Oldschool game mechanics don't sell, otherwise developers would be utilizing those mechanics, the only market for them is the $2-10 Indy developer market on mobiles.

    Im pointing out the combat sucks, which has been echoed by MANY different people.  The rest of the game is fine and worthy of praise. Don't get all personal about i cause your a fanboy.  It's a game, not an attack on your manhood.

    Observable by whom? By yourself which makes it a fact now as opposed to your subjective opinion on preferred combat mechanics? Because for several posts, not including mine, you fail to accept the notion that people out their exist that enjoy a tactical combat system that is less reliant on speed and twitch reflexes?

    Sorry but i have multiple 50's and i enjoy the combat mechanics on all of them, what are you basing your observations off of im curious?

    Its not my mainhood insulted its the lack of truth being tossed about.

    Um, observable by anyone capable of looking at games released in the last several years?  Are you joking with me or has your fandom really wrapped up your perception of reality that much.

    Looking at a FF fanboy board for public opinion on the combat in this game is like looking at a runescape board for public opinion on graphics.  And for someone to have multiple 50s at this point, you've definitely IDed yourself as a fanboy,

    Regardless, the early adopters always rave about stuff, and then the general populace get ahold of it and tear it apart for being terrible.  This happens in almost every beta.

    As to the "tactical combat". Lets pretend that's actually true for a second, that this game has tactical, involved, and intricate combat.  That might be interesting, and I could fathom why a game might need to slow the pacing down.  The reality is this game doesn't have any more "tactical" combat than any other MMO.  Lets get something very clear... SLOW /=Tactical.

    I'm glad you enjoy the combat.  Consider yourself lucky I guess.  It's still terrible though.

    More assertions as to how we have to pretend my opinion is invalid while you opinion dominates, fun times.

     

    Never said slow = tactical, but a cd more than every 1.5 seconds of input allows for less dependency on latency/network and more dependency on decision making because the greater time sink creates more weight on your decisions.

     

    And your ignorance is showing, its called legacy, some of us played FFXIV 1.0 believe it or not and i quit after 4 months, however i played pretty heavily so i guess im a fanboi, also achieved max level in SWTOR and GW2 does that make me a fanboi of these games by your logic than?

     

    Because i detested many aspects of them.

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