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Nov 2004 = WOW best MMO choice | August 2013 = WOW best MMO choice

24

Comments

  • WizardryWizardry Member LegendaryPosts: 19,332

    When Wow came in there were more brand new gamer's than all the years since then.It was only a couple years prior that everyone was still waiting for DSl and to see it come down in price to where everyone could afford it.

    Blizzard was a rinky dink entry into the genre.Ancient feeble game engine,no console support just a weak entry into the genre.

    A very easy example is to look at right now.We might see 1-2 million new mmorpg gamer's each year...IF THAT.If Wow was released right now,it would only have 1-2 million tops unless it could pull gamer's from other games.Since there are so many games doing what Wow is doing, it would have been a very tough sell,definitely not a big success.

    It is because you cannot compare drawing from 10-15 million new gamer's to  present day 1-2 million that you have to look at numbers by %..If Wow went from 16>7-8 million,that means they have lost 50% of it's player base.Yes other games are even worse,but looking at it from realistic terms Wow no longer seems like such a success.

    We all know for FACT that players tend to not want to let go of all their years of hard work,so retaining your player base is a common trend across all games,that is why it is a better number to judge a game by.You cannot compare how many you got right away when you had a HUGE advantage over EVERY game since the DSL boom era.

    The market was not saturated back then either like it is now,that is why everyone has to go f2p.

     

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • aesperusaesperus Member UncommonPosts: 5,135

    It's funny, cause on this site WoW isn't even on the top 5.

    If you're talking about subs, then yes, but it's long been proven that popular doesn't = best, unless you only are interested in playing games that earn the most money.

    Heck, we've had McDonalds as one of the most dominant 'restaurant' in America for how long now? Even though most Americans don't really like it anymore.

  • WhiteLanternWhiteLantern Member RarePosts: 3,306
    Originally posted by aesperus

    It's funny, cause on this site WoW isn't even on the top 5.

    If you're talking about subs, then yes, but it's long been proven that popular doesn't = best, unless you only are interested in playing games that earn the most money.

    Heck, we've had McDonalds as one of the most dominant 'restaurant' in America for how long now? Even though most Americans don't really like it anymore.

    I really wish you guys would stop using the tired Mcdonalds analogies. Now I feel the urge to pick up a happy meal on the way home. image

    I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil

  • KBishopKBishop Member Posts: 205
    Originally posted by aesperus

    It's funny, cause on this site WoW isn't even on the top 5.

    If you're talking about subs, then yes, but it's long been proven that popular doesn't = best, unless you only are interested in playing games that earn the most money.

    Heck, we've had McDonalds as one of the most dominant 'restaurant' in America for how long now? Even though most Americans don't really like it anymore.

    I JUST responded to the same argument at the top of the page lol

    That's a bad argument.

    People go to mcdonalds because it's cheaper and quicker than most options. Not because of the quality. WoW is offering you their product of the SAME price (and in some cases a higher price), and no real change in customer service. When the price is the same, then people aren't flocking to something because it's more popular, they are flocking to it because they personally find it better.

  • QuorinaQuorina Member Posts: 41
    Originally posted by KBishop
    Originally posted by Wighty

    I think you are confusing "BEST" with "MOST POPULAR"... I mean McDonalds has been around forever and certainly the formula has changed over the years and it's popularity has grown...

     

    To me that stuff tastes like dog shit... not that I have tried it but it is what I would imagine it would taste like.

    That's a bad argument.

    People go to mcdonalds because it's cheaper and quicker than most options. Not because of the quality. WoW is offering you their product of the SAME price (and in some cases a higher price), and no real change in customer service. When the price is the same, then people aren't flocking to something because it's more popular, they are flocking to it because they personally find it better.

    Actually, your whole "it's good because it's popular" argument is the bad argument (http://www.logicalfallacies.info/relevance/appeals/appeal-to-popularity/), because it is a logical fallacy to appeal to popularity, so let's not be illogical like you have been, all right?

    Anyway. on topic, WoW was a good MMO...back in the day. Now it is a shell of its former glory. Too dumbed down, too casual, too boring, too appealing to the lowest common denominator, it is not for me any longer. But...it is definitely a LOT better than other MMOs out there, even if it is like a 6/10 now. Back in the TBC days? Easily a 9.5/10. I don't want to play an MMO simply because it is the lesser of the two evils, or three evils, or 20 evils, I want to play a game because it is GOOD, and a game lacking immersion and heavily relying on daily quests at end-game just doesn't do it for me any longer.

    Let's look at the other MMOs, most of which are WoW "clones", that I've played:

    RIFT: Vanilla RIFT was decent, the zones were beautiful, the dungeons were challenging, there was a lot of choice in the talent trees, but the immersion was not there. World PvP was lacking a bit, and it had a clear "raid or die" mentality, with almost all end game leading to raiding, which may appeal to some, but not to me. LOVED the dynamic events, hated the times it cloned WoW. For example, when the Ranger was developed, hunters in WoW couldn't shoot bows from close quarters and RIFT clearly copied this as well. They also tried to do the fixed mana thing as well as soon as WoW did it, but failed (I think?) because of the backlash. Now...Storm Legion is very lacking, imo. The zones are huge, but the mobs are so spread out that it becomes tedious. Carnage quests sucked. The roads were not intuitive or logical in any way and had mobs crawling on them, forcing you to fight your way through this mob or that mob on the way from point A to point B. PvP was horribly imbalanced.

    SWTOR: Good story, but if I wanted story I'd read a book or watch a movie. This game was lacking in gameplay, lacked decent end-game, the graphics were ugly, the armour sets were ugly, and a lot of the skills and talent trees were a complete rip off from WoW. No thanks.

    GW2: If I wanted a single-player MMO I'd play SWTOR. Also, if I wanted socialism, where everyone is rewarded equally regardless of time, skill or investment, I'd move to Cuba. 'Nuff said. The WORST MMO I've ever played, and yes, that is my opinion.

    TERA: Graphics were good, combat was great, quests were horrid with 90% of them being "kill x". No thanks.

    Other MMOs I've played? TSW, LotRO (combat is HORRIBLE), EQ1 (good for its time), EvE (not new player friendly at all), STO (lol) and RO, just to name a few.

    If I wanted to play WoW, I'd play WoW! That simple! But I don't! I want something new to the table, idgaf if it is themepark or sandbox, just something...fresh. Good immersion, good RPG elements, challenging but not impossible, makes you think; something that will revolutionize the MMO genre.

    Even though I am looking forward to Wildstar, Divergence Online and FFXIV, I doubt they will do anything for me. I am not buying the hype surrounding these games!

     

  • cydoneqcydoneq Member UncommonPosts: 66
    Originally posted by CrazKanuk

    WoW still has some of the cleanest gameplay out there, for sure. I'm less convinced that they have the best game out there now, though. 

    this, i would even say it has still the best!

    image
  • BetaguyBetaguy Member UncommonPosts: 2,627
    Originally posted by KBishop
    Originally posted by Wighty

    I think you are confusing "BEST" with "MOST POPULAR"... I mean McDonalds has been around forever and certainly the formula has changed over the years and it's popularity has grown...

     

    To me that stuff tastes like dog shit... not that I have tried it but it is what I would imagine it would taste like.

    That's a bad argument.

    People go to mcdonalds because it's cheaper and quicker than most options. Not because of the quality. WoW is offering you their product of the SAME price (and in some cases a higher price), and no real change in customer service. When the price is the same, then people aren't flocking to something because it's more popular, they are flocking to it because they personally find it better.

    My pet peeve is people who go to McDonald's and order a salad and a water... Just saying.

    "The King and the Pawn return to the same box at the end of the game"

  • NizurNizur Member CommonPosts: 1,417
    Originally posted by Briansho
    WOW Nov 2004 > WOW Aug 2013

    Agreed. I lost interest during BC. Came back a little for WotLK. Totally lost interest during Cata and still have zero interest to try MoP.

    Current: None
    Played: WoW, CoX, SWG, LotRO, EVE, AoC, VG, CO, Ryzom, DF, WAR
    Tried: Lineage2, Dofus, EQ2, CoS, FE, UO, Wurm, Wakfu
    Future: The Repopulation, ArcheAge, Black Desert, EQN

  • KBishopKBishop Member Posts: 205
    Originally posted by Quorina
    Originally posted by KBishop
    Originally posted by Wighty

    I think you are confusing "BEST" with "MOST POPULAR"... I mean McDonalds has been around forever and certainly the formula has changed over the years and it's popularity has grown...

     

    To me that stuff tastes like dog shit... not that I have tried it but it is what I would imagine it would taste like.

    That's a bad argument.

    People go to mcdonalds because it's cheaper and quicker than most options. Not because of the quality. WoW is offering you their product of the SAME price (and in some cases a higher price), and no real change in customer service. When the price is the same, then people aren't flocking to something because it's more popular, they are flocking to it because they personally find it better.

    Actually, your whole "it's good because it's popular" argument is the bad argument (http://www.logicalfallacies.info/relevance/appeals/appeal-to-popularity/), because it is a logical fallacy to appeal to popularity, so let's not be illogical like you have been, all right?

    Except I never once said it was good because it was popular. So I don't know what your response was supposed to prove.

  • RamanadjinnRamanadjinn Member UncommonPosts: 1,365
    Originally posted by KBishop
     

    That's a bad argument.

    People go to mcdonalds because it's cheaper and quicker than most options. Not because of the quality. WoW is offering you their product of the SAME price (and in some cases a higher price), and no real change in customer service. When the price is the same, then people aren't flocking to something because it's more popular, they are flocking to it because they personally find it better.

     

    One commonly accepted definition of quality in many circles - Quality is inversely proportional to variability.

    I can go to Mcdonald's in Canada, Florida, and Texas and get the same burger every time.  That is a quality product.  McDonald's is pretty much a leading authority on what a quality food product is.  It might not be the best burger in the world by everyone's standard, but I know for a fact when I roll into mcdonalds what my one dollar is going to get me.

    Wow I wouldn't consider to be quite the paragon of quality McDonalds is, but still.. it is reliable and since 2005 every other year or two when I go to play WOW I get exactly what I expected to get.  

  • killahhkillahh Member UncommonPosts: 445
    Of course wow is popular, face it, it has been designed ever since vanilla wow so that you don't need brains to be the best.
    And there's alot of people out there that are not that, um mentally motivated, if you get my drift.

    over 20 years of mmorpg's and counting...

  • MasterfuzzfuzzMasterfuzzfuzz Member Posts: 169
    Originally posted by killahh
    Of course wow is popular, face it, it has been designed ever since vanilla wow so that you don't need brains to be the best. And there's alot of people out there that are not that, um mentally motivated, if you get my drift.

    Yup. It's target demo is the mass of 12-16 year olds that have nothing but time but dont want to put in any real work after school.

  • WhiskeydustWhiskeydust Member UncommonPosts: 79
    Originally posted by Kopogero

    Although soon it might be #1 or #2 choice cuz of FFXIV:ARR, but still that has to be determined and of course this is just my opinion, but I would love to be wrong...

    The irony is how 9 years has passed, which is 10% of our lives...and some things we can learn.

    Great MMORPG ran by a great company can last for almost a decade and be still superior. So if anyone has to blame anything else, but themself for not managing to achieve HALF of WOW's success will continue to deliver what we've mostly seen delivered over the years and I would really prefer if I played more than 5-6 great MMORPG's in my lifetime...

     

     

     And this you said awhile back hmmmmmThe reason why I believe WoW is still on top is Performance

    General Discussion « World of Warcraft 9/10/12 1:11:56 AM

    Only problem with WOW is the fact that there is no point playing it. Why? Cuz there is no character development so it doesn't even qualify as a MMORPG.

    At the end of every expansion the only way you will progress your chr is with different mount model added to your 120+ mount collection. Everything else is pointless and meaningless cuz it's unimportant to the game itself like ranks, ratings etc. They do not matter cuz they are not directly impacting the WOW universe.

    So why would someone even pay a monthly fee for a game that doesn't even qualify as a MMORPG?

    DCUO, which I currently play at least rewards my chr with bonus stats like crit% chance, crit dmg inc%, hp bonus, def/toughness etc for gaining feats(achivements). So at the end at least there is a purpose playing the game.

    And paying $200 yearly for WOW is called being milked to the max. I will raid, PvP, do solo content and dungeons, enjoy far better graphics and be part of awesome superhero IP, fully voiced all for just $30 a year or less.

     

  • KBishopKBishop Member Posts: 205
    Originally posted by Ramanadjinn
    Originally posted by KBishop
     

    That's a bad argument.

    People go to mcdonalds because it's cheaper and quicker than most options. Not because of the quality. WoW is offering you their product of the SAME price (and in some cases a higher price), and no real change in customer service. When the price is the same, then people aren't flocking to something because it's more popular, they are flocking to it because they personally find it better.

     

    One commonly accepted definition of quality in many circles - Quality is inversely proportional to variability.

    I can go to Mcdonald's in Canada, Florida, and Texas and get the same burger every time.  That is a quality product.  McDonald's is pretty much a leading authority on what a quality food product is.  It might not be the best burger in the world by everyone's standard, but I know for a fact when I roll into mcdonalds what my one dollar is going to get me.

    Wow I wouldn't consider to be quite the paragon of quality McDonalds is, but still.. it is reliable and since 2005 every other year or two when I go to play WOW I get exactly what I expected to get.  

    Thats... actually an interesting look on the term of quality. I honestly never really thought of it that way. While their burgers aren't the best, you are right. Whether I go to one in California or Chicago, I know that I'm going to get the same product. I may not like it but I'm not testing the waters.

    This doesn't really hold much baring against WoW though, the point is the McDonalds analogy, while often used, is not quite apt :p

  • KBishopKBishop Member Posts: 205
    Originally posted by Masterfuzzfuzz
    Originally posted by killahh
    Of course wow is popular, face it, it has been designed ever since vanilla wow so that you don't need brains to be the best. And there's alot of people out there that are not that, um mentally motivated, if you get my drift.

    Yup. It's target demo is the mass of 12-16 year olds that have nothing but time but dont want to put in any real work after school.

    http://www.nickyee.com/pubs/FDG - Social Landscape (2011).pdf

    Average age is 22-32

  • KopogeroKopogero Member UncommonPosts: 1,685
    Originally posted by Whiskeydust
    Originally posted by Kopogero

    Although soon it might be #1 or #2 choice cuz of FFXIV:ARR, but still that has to be determined and of course this is just my opinion, but I would love to be wrong...

    The irony is how 9 years has passed, which is 10% of our lives...and some things we can learn.

    Great MMORPG ran by a great company can last for almost a decade and be still superior. So if anyone has to blame anything else, but themself for not managing to achieve HALF of WOW's success will continue to deliver what we've mostly seen delivered over the years and I would really prefer if I played more than 5-6 great MMORPG's in my lifetime...

     

     

     And this you said awhile back hmmmmmThe reason why I believe WoW is still on top is Performance

    General Discussion « World of Warcraft 9/10/12 1:11:56 AM

    Only problem with WOW is the fact that there is no point playing it. Why? Cuz there is no character development so it doesn't even qualify as a MMORPG.

    At the end of every expansion the only way you will progress your chr is with different mount model added to your 120+ mount collection. Everything else is pointless and meaningless cuz it's unimportant to the game itself like ranks, ratings etc. They do not matter cuz they are not directly impacting the WOW universe.

    So why would someone even pay a monthly fee for a game that doesn't even qualify as a MMORPG?

    DCUO, which I currently play at least rewards my chr with bonus stats like crit% chance, crit dmg inc%, hp bonus, def/toughness etc for gaining feats(achivements). So at the end at least there is a purpose playing the game.

    And paying $200 yearly for WOW is called being milked to the max. I will raid, PvP, do solo content and dungeons, enjoy far better graphics and be part of awesome superhero IP, fully voiced all for just $30 a year or less.

     

    Yes, and that still stands as a valid reason why I dislike what WOW has turned into and its gotten worse with bleeding servers (low pop), abuse to the PvP through MMR win trading and Blizzard has not been doing anything about it like banning players or fixing the hole until now hopefully and 5.4 might solve the population issues with virtual realms and the fact area teams won't be required for 2v2/3v3 etc might fix the PvP abuse (not sure thu)

    DCUO which was a great MMORPG for the $ last year is not anymore (not for the F2P player at least). Rift another very popular F2P MMORPG lacks the content or the competitive PvP to keep a player busy through the week.

    FFXIV will be brand new and lacking a lot on release at least in terms of PvP and it has yet to be seen how well it will do with the quality of PvE and its content.

    All in all, paying $13 a month (it's not $15 anymore, FFXIV as I can recall for only 1 chr and buying 3 months of WOW sub for new content) seems to me like the best possible option soon and far superior from anything else out there.

    I would love to be wrong and hear the community if I do actually have any other choice for a great overall MMORPG experience. The only other choice I can think of right now is playing and hopping through several F2P MMORPG just for exploration, story and variety, but that's never been my thing.

    image

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Kopogero

    I would love to be wrong and hear the community if I do actually have any other choice for a great overall MMORPG experience. The only other choice I can think of right now is playing and hopping through several F2P MMORPG just for exploration, story and variety, but that's never been my thing.

    That is my thing.

    There are so much free content out there that i will never exhaust them all. I haven't "finished" Marvel Heroes, and i have not "finished" STO.

    It will probably a few more month before i am done with just those two (not that i am only playing those 2 games at any moment).

     

  • aesperusaesperus Member UncommonPosts: 5,135
    Originally posted by KBishop
    Originally posted by aesperus

    It's funny, cause on this site WoW isn't even on the top 5.

    If you're talking about subs, then yes, but it's long been proven that popular doesn't = best, unless you only are interested in playing games that earn the most money.

    Heck, we've had McDonalds as one of the most dominant 'restaurant' in America for how long now? Even though most Americans don't really like it anymore.

    I JUST responded to the same argument at the top of the page lol

    That's a bad argument.

    People go to mcdonalds because it's cheaper and quicker than most options. Not because of the quality. WoW is offering you their product of the SAME price (and in some cases a higher price), and no real change in customer service. When the price is the same, then people aren't flocking to something because it's more popular, they are flocking to it because they personally find it better.

    It's not a bad argument at all, and the reasoning has been explained in-depth by others.

    McDonald's is popular because it's easy, and accessible. Not all that different from WoW. WoW's popularity is primarily a factor of 2 things: Branding (the Blizzard name can break sales records with even the most inferior products, and D3 has proven this), and their ability to take an outside market (non-MMO gamers) and bring them into the MMO genre. In short, most people started playing WoW because it was a Blizzard product, and people love Blizzard. They then got their friends playing it, because it was the popular thing at the time.

    People remain playing it because it's easy, accessible, and they have already invested a lot of time into it. And Blizzard helps ensure this remains true by making the game easier with every update, lowering the cost of signing up (the subscription may be the same, but they are constantly having promotions, deals, free items, etc.), and copying any & all ideas they see competitors doing that might attract other subsets of gamers.

    Again, yet another example of how popularity is not a bi-product of quality. In the OP it states 'WoW is the #1 or #2 MMO', a statement of quality. It doesn't talk about popularity (and I even caveat this). If you still don't understand how this works, or why the example is related, I'd recommend reading 'The Tipping Point' by Malcolm Gladwell. It's a book that specifically explains viral success (across many examples), and how quality doesn't really have anything to do with it in most cases. It also might shed some light as to why no one has really successfully duplicated WoW's success, even when they make a nearly identical product.

  • KBishopKBishop Member Posts: 205
    Originally posted by aesperus

    It's not a bad argument at all, and the reasoning has been explained in-depth by others.

    McDonald's is popular because it's easy, and accessible. Not all that different from WoW. WoW's popularity is primarily a factor of 2 things: Branding (the Blizzard name can break sales records with even the most inferior products, and D3 has proven this), and their ability to take an outside market (non-MMO gamers) and bring them into the MMO genre. In short, most people started playing WoW because it was a Blizzard product, and people love Blizzard. They then got their friends playing it, because it was the popular thing at the time.

    People remain playing it because it's easy, accessible, and they have already invested a lot of time into it. And Blizzard helps ensure this remains true by making the game easier with every update, lowering the cost of signing up (the subscription may be the same, but they are constantly having promotions, deals, free items, etc.), and copying any & all ideas they see competitors doing that might attract other subsets of gamers.

    Again, yet another example of how popularity is not a bi-product of quality. In the OP it states 'WoW is the #1 or #2 MMO', a statement of quality. It doesn't talk about popularity (and I even caveat this). If you still don't understand how this works, or why the example is related, I'd recommend reading 'The Tipping Point' by Malcolm Gladwell. It's a book that specifically explains viral success (across many examples), and how quality doesn't really have anything to do with it in most cases. It also might shed some light as to why no one has really successfully duplicated WoW's success, even when they make a nearly identical product.

     

    Here's the reason why it doesn't work.

    Say you are trying to buy food. You have Mcdonalds that sells something for $6, Burger King that sells something for $8, a Restaurant that sells something for $15, an even better Restaurant that sells something for $45, and a 5 star Restaurant that sells something for $100

    If you have $50 a week to spend on food, guess where you're going? People don't go there because it is the staple of quality, but because it is an extremely cheap option. If money were no object, most people would be buying 5 star quality food.

    Now, lets look at WoW and other MMO's. WoW costs $15 a month, Rift is Free, SWTOR is Freemium, GW2 is Free, EVE is P2P, LOTRO is freemium, . Why is this important? Because 7-10M people were willing to PAY for a product, even when OTHER products were available at THE SAME OR FAR LESS COST. That's not about accessibility in the business sense of it being available to the public, thats about the product doing something that the majority enjoys. You might call it easy and accessible in the sense that it makes an easy MMORPG for people, but if more people are willing to pay for that model when other options are available but for free, then we call that a better model.

    Now if good restaurants and 5 star restaurants were offering food at $6 or even free and Mcdonalds was still topping sales charts, then the argument would make a hell of a lot of sense.

    As for popularity, you can make that argument for D3, but when WoW was announced, Blizzards name wasn't nearly as big as it was today. It couldn't have been, WoW (which is what really put their name on the map) didn't exist. In fact, most people were pretty leary about Blizzard stepping into the MMORPG field since their track record was ONLY RTS and an ARPG game.

    The biggest problem with the popularity and quality argument also is that they boil down to just theory or personal preference. They aren't factual or quantifiable. We could argue all day on how popular it was when it came out, or how good or bad of a game it is, but the facts are that it has the highest player base now, and its one of the few MMORPG's that still has a subscription cost. That's saying something.

  • NadiaNadia Member UncommonPosts: 11,798
    Originally posted by KBishop

    Now, lets look at WoW and other MMO's. WoW costs $15 a month, Rift is Free, SWTOR is Freemium, GW2 is Free, EVE is P2P, LOTRO is freemium, . Why is this important? Because 7-10M people were willing to PAY for a product, even when OTHER products were available at THE SAME OR FAR LESS COST. That's not about accessibility in the business sense of it being available to the public, thats about the product doing something that the majority enjoys.

    why should players quit a game they are already invested in?

     

  • KBishopKBishop Member Posts: 205
    Originally posted by Nadia
    Originally posted by KBishop

    Now, lets look at WoW and other MMO's. WoW costs $15 a month, Rift is Free, SWTOR is Freemium, GW2 is Free, EVE is P2P, LOTRO is freemium, . Why is this important? Because 7-10M people were willing to PAY for a product, even when OTHER products were available at THE SAME OR FAR LESS COST. That's not about accessibility in the business sense of it being available to the public, thats about the product doing something that the majority enjoys.

    why should players quit a game they are already invested in?

     

    You know you're allowed to play more than one MMORPG right?

  • djazzydjazzy Member Posts: 3,578
    Originally posted by KBishop
    Originally posted by Nadia
    Originally posted by KBishop

    Now, lets look at WoW and other MMO's. WoW costs $15 a month, Rift is Free, SWTOR is Freemium, GW2 is Free, EVE is P2P, LOTRO is freemium, . Why is this important? Because 7-10M people were willing to PAY for a product, even when OTHER products were available at THE SAME OR FAR LESS COST. That's not about accessibility in the business sense of it being available to the public, thats about the product doing something that the majority enjoys.

    why should players quit a game they are already invested in?

     

    You know you're allowed to play more than one MMORPG right?

    Blasphemy

    "There can be only one"

  • mCalvertmCalvert Member CommonPosts: 1,283
    My theory is that WOW is only popular because most of its players have never tried anything else.
  • djazzydjazzy Member Posts: 3,578
    Originally posted by mCalvert
    My theory is that WOW is only popular because most of its players have never tried anything else.

    it was a perfect storm condition

    and a lot of those players will likely never play another mmo either

  • KBishopKBishop Member Posts: 205
    Originally posted by mCalvert
    My theory is that WOW is only popular because most of its players have never tried anything else.

    A lot of WoW players never actually did play MMO's before. You know why they started? because they found out that WoW didn't have a huge time investment requirement. AKA WoW developed a better model that appealed to a larger audience, not just a handful of people

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