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FFXIV: ARR is the MMORPG of this year

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  • spankybusspankybus Orlando, FLPosts: 1,154Member Uncommon
    Originally posted by NagelRitter
    Originally posted by spankybus

    Lets face it, combat is slow. Its not action-oriented, so one would expect it to be more collaborative and tactical like FFXI....but its not that either.

    Is this that bad of a thing? I kinda like slower games because it gives me time to think. I don't know that by the time we get to raids we won't find the combat mercifully paced.

    If it was slower to give you time to coordinated chained attacked between you and your group mates, hell no, that'd be awesome. But it isn't slower to give you time to work the complex combat system...it isn't all that complex in its current form...it's just plain slower.

     

    Gladiator fight: skill 1......ok, skill 2......waiting, ok skill 1 again.......need a heal, I'll use my conjurer skill for a change of pace.....ok skill 2. (20 minutes later) ok limit break is ready...who will use it? Once...and that's it, for another 20 minutes...

     

    I'd rather have the following....

     

    ok, everyone has full TP and their limit break is ready...middle of a fight..."ok, at, go with skill X.".....ok, archer, follow with skill Y...,boom, bonus effect lvl 1....healer closes with skill Z...BOOM....bonus effect lvl 2.....now, does anyone else have a limit ready? Maybe one more chain will get yal the mega flare burst! 

     

    I am just pulling crap out of my butt as to what could happen with some of FFXI's combat features in FFXIV...not FASTER...just smarter.

     

     

    Frank 'Spankybus' Mignone
    www.spankybus.com
    -3d Artist & Compositor
    -Writer
    -Professional Amature

  • spankybusspankybus Orlando, FLPosts: 1,154Member Uncommon
    Originally posted by froggiestonemmo
    Take the worst game design from the last 10 years and put it into a single game = FFXIV. If the game manages just 50k subs for a month i'll be very surprised.

    It's got well over a million people trying to get into beta. Your post is obsurd lol

    Frank 'Spankybus' Mignone
    www.spankybus.com
    -3d Artist & Compositor
    -Writer
    -Professional Amature

  • lafaiellafaiel harrisburg, PAPosts: 93Member
    Originally posted by froggiestonemmo
    Take the worst game design from the last 10 years and put it into a single game = FFXIV. If the game manages just 50k subs for a month i'll be very surprised.

    Go ahead Froggie, tell how you really feel.

  • XarusXarus flint, MIPosts: 40Member

    Originally posted by froggiestonemmo
    Take the worst game design from the last 10 years and put it into a single game = FFXIV. If the game manages just 50k subs for a month i'll be very surprised.

    Originally posted by spankybus

    Originally posted by NagelRitter
    Originally posted by spankybus

    Lets face it, combat is slow. Its not action-oriented, so one would expect it to be more collaborative and tactical like FFXI....but its not that either.

    Is this that bad of a thing? I kinda like slower games because it gives me time to think. I don't know that by the time we get to raids we won't find the combat mercifully paced.

    If it was slower to give you time to coordinated chained attacked between you and your group mates, hell no, that'd be awesome. But it isn't slower to give you time to work the complex combat system...it isn't all that complex in its current form...it's just plain slower.

     

    Gladiator fight: skill 1......ok, skill 2......waiting, ok skill 1 again.......need a heal, I'll use my conjurer skill for a change of pace.....ok skill 2. (20 minutes later) ok limit break is ready...who will use it? Once...and that's it, for another 20 minutes...

     

    I'd rather have the following....

     

    ok, everyone has full TP and their limit break is ready...middle of a fight..."ok, at, go with skill X.".....ok, archer, follow with skill Y...,boom, bonus effect lvl 1....healer closes with skill Z...BOOM....bonus effect lvl 2.....now, does anyone else have a limit ready? Maybe one more chain will get yal the mega flare burst! 

     

    I am just pulling crap out of my butt as to what could happen with some of FFXI's combat features in FFXIV...not FASTER...just smarter.

     

     

    @froggie

    Final Fantasy XIV a Realm Reborn currently has a lot going for it,  Triple A production, a dedicated and caring producer, realistic expectations and an open market. Despite everything that is good there are a few aspects of ARR that have some gamers crying foul. Which aspects might I be referring to? the sub model for starters is a hot button topic seeing as most current MMOs are "F2P" or "B2P". There are several positive things about this game being sub based and very few (if any) Negatives.

    Many players feel that all games especially mmos should be free of charge but what they do not realize is that "F2P" and "B2P" games cost much more to actually play than a sub based game. This is not an opinion it is a Fact. The "F2P and B2P" model caters to casual gamers who require immediate gratification and generally make up what is know as the "MMO Hopping" group of players. These players will play a game (Rift for example) for a month maybe two spend heavily in that time and then move on to the next game and do the same.  F2P games generally try to persuade you at every turn to spend a bit of money in their cash shops by not so subtly reminding you that it would be nice to have a bit of extra bag space or an item that would give you an advantage in PvP. Some of these games even sell tokens allowing you to reset daily missions to earn tokens/marks to get better gear. (Dcuo) 

    This is not a bad business model it simply targets a select group of gamers and this is not the demographic that SE is looking to target with their game.  

     

    Subscription based games that are successful generally have very high production value and a wealth of end game content as well as several expansions or add-ons that further add massive amounts of content which is generally developed using the subscribers fees. Also for the most part they do not lure you to cash shops to get things that are essential to your playing experience. WoW has a cash shop for Mounts and Companions but they are not required to actually play the game.(I do not like the idea of a sub based game with a cash shop that sells things that cannot be earned in the game through hard work as it defeats the purpose of actually subscribing to a game.) Another benefit to a sub based game is everyone having access to everything within the game earned through hard work. 

     

    There are several people that boldy proclaim that "Sub models don't work and ARR must go F2P in order to be successful."  This could not be further from the truth. WoW the current Sub King is still sitting at a lofty (purported) 7+ million subs I just glanced at the world pop  and there are at this exact second 2.4 million people playing WoW  in some capacity.  Square enix only needs 400k subs for about a two year period to make this game a success. That is  a very modest number seeing as their 11 year old game (Final Fantasy XI) is still over 300k subs.(It was 270k before the new expansion  seekers released) The beta for Final Fantasy XIV A realm reborn is currently at 1,600,000+ applicants. Of course not all of them will buy the game and sub to it but 1/4th would be a safe assumption. 

     

    I have played every current F2P MMO that there is and have been in the ARR beta test.  From my personal experience FFXIV ARR has higher production value than any game currently on the market, this is to include games that also started off as sub based games. (TOR,DCUO,TERA,RIFT)  The attention to detail put into this game is absolutely amazing and shows a level of care that is seldom seen in this genre. From the way light peeks through forest canopies to the actual visual cue for the protect spell taking place everything in this game exudes quality. 

     

    So what is Final Fantasy XIV a Realm Reborn? 

    At its core it is a final fantasy game, more so than any other SE game in quite some time and upon closer examination I feel as if they took the best parts of Final Fantasy Tactics, (PS1) Final Fantasy XI and borrowed heavily from what other MMOS got right and ignored what does not generally work.

    Uninformed statements such as yours are the reason a lot of MMO gamers are not taken seriously at all.

     

    @spanky I do agree with you about the combat in XI and XIV, XI's combat is not better but it feels more fleshed out at the moment. I will say I enjoyed the game much more while using a control pad which is a FIRST for an MMO the game seemed more intuitive  and fun using the controller to me.  Even though the game is set to go live on the 27th of next month I am sure several things will be addressed about the combat and how it works. In its present form only certain jobs really shine within the system Pugilist/Monk are really fun at the moment while Thurm/BLM seem kind of .... dull. 

  • swizards01swizards01 chicago, ILPosts: 27Member

    Why do you like to pay monthly subscription? There is a lot of  free 2 play mmo games and  more greater. In free 2 play mmo you can make a lot of friends. All games is not perfect and boring because no one is perfect. Just enjoy the game and make friends. No matter how many great games is coming, if you have a lot of friends on that game, its hard to quit :)

    If you are rich person just subscribe 12.00 dollar a month. After 1 month or 2 months you getting board of killing mobs  back to back daily .

  • SinakuSinaku Austin, TXPosts: 481Member Uncommon

    I agree mostly because, like you said, it is the only big name MMO coming out this year. Everything else that came out was more directed towards a certain audience.

    I probably wont play it initially because I am having fun with the games I have right now, but I was impressed enough with beta and their attempts to change a broken game that I will without a doubt end up at least trying it out.

  • NetSageNetSage Lake Geneva, WIPosts: 1,040Member Uncommon
    Originally posted by swizards01

    Why do you like to pay monthly subscription? There is a lot of  free 2 play mmo games and  more greater. In free 2 play mmo you can make a lot of friends. All games is not perfect and boring because no one is perfect. Just enjoy the game and make friends. No matter how many great games is coming, if you have a lot of friends on that game, its hard to quit :)

    If you are rich person just subscribe 12.00 dollar a month. After 1 month or 2 months you getting board of killing mobs  back to back daily .

    Because if I don't get bored of the game it's well worth the $15 a month and will probably be cheaper than f2p game because of this.  Because, I actually like to support games I like.

  • ArskaaaArskaaa KauhajokiPosts: 842Member Uncommon

    Played beta. No pvp leveling:/ forced do main quests follow ups to get in instances or move another town. 

    dunno what level u can pvp.

    game should be F2P becouse its dont add nothing new to market and been out years.

  • RasereiRaserei webster, MAPosts: 1,011Member
    Originally posted by Syno23

    There's always ONE big MMORPG that comes out every year. Last year it was Guild Wars 2, before that was Star Wars: The Old Republic in 2011, in 2010 it was Final Fantasy XIV 1.0, in 2009 it was Aion, in 2008 it was Warhammer Online, and before then.....

     

    So this year we get FFXIV: ARR, and that's why it will be pretty successful at launch. Mainly it's is because there's nothing else coming out and everyone wants to gravitate to the NEXT big thing.

     

    In 2014 we have The Elder Scrolls Online coming out to Xbox One, PS4, and PC next year. That'll be the next big MMORPG after FFXIV: ARR.

    Also Wildstar

  • PsychoticHamsterPsychoticHamster Brooklyn, NYPosts: 97Member Common
    If those big name MMOs are anything to go by, ARR had better hope it isnt like them at all. All of them, barring GW2, has gone through massive sub loss eventually having to turn to f2p(Im not entirely sure about Warhammer but last I checked it wasn't doing so well population wise, may still sub).

    image
  • NagelRitterNagelRitter fewefw, CTPosts: 607Member
    Originally posted by spankybus

    If it was slower to give you time to coordinated chained attacked between you and your group mates, hell no, that'd be awesome. But it isn't slower to give you time to work the complex combat system...it isn't all that complex in its current form...it's just plain slower.

    Gladiator fight: skill 1......ok, skill 2......waiting, ok skill 1 again.......need a heal, I'll use my conjurer skill for a change of pace.....ok skill 2. (20 minutes later) ok limit break is ready...who will use it? Once...and that's it, for another 20 minutes...

    *shrugs* I mean, I don't know how to reply to this. This just doesn't mirror my perception of dungeons to any degree, nor does it seem reflective of the game's skillset. I presume you are indicating some sort of balance issues?

    I haven't gotten the game yet, and I don't know about Gladiator, but Lancer/Dragoon has 3 separate combos, 2 of them have 3 skills in them, apply various DoT's and debuffs, and some of them need to be activated at the flank or behind. + a bunch of other stuff that amplifies the damage. I mean, it's fairly standard stuff, but it's definitely not represented by "1212121212". From what I've seen, the Dragoon benefits from completing those combos compared to if he didn't try to complete them. In addition to that, there are a bunch of enhancer spells, some interrupts, the jumps, and there are also some offtank skills although I don't know yet if Dragoon will be used that way.

    But a Dragoon rotation is closer to 1-2-3-X-Y-4-5-T-Y-Z-6, where X, Y, T, Y, Z depend on the situation.

    I mean, it's not exactly terribly difficult to walk up to a training dummy and do a combo set correctly, but it's a different issue if you have to actively react to changing dungeon conditions, interrupt targets, god forbid offtank for a little, all while keeping up with the combos which involve positioning. I can't imagine how easy FFXIV have to be for slowed down combat speed to not make the process smoother and not one of frantically pressing buttons.

    Favorite MMO: Vanilla WoW
    Currently playing: GW2, EVE
    Excited for: Wildstar, maybe?

  • MagikrorriMMagikrorriM Binghamton, NYPosts: 176Member Uncommon

    What the FtP ad BtP supporters seem to forget is when you add everything up in the game it will be a solid mmo.

    Fact 1 it will be cross platform, PC, PS3 and Ps4, so people will go out a buy all those 1.0 versions left in circulation (yes any 1.0 account will work, including the ones that haven't been bought) . The ARR purchases, PC and Ps3 at release, then for those who decided to wait for Ps4, will be purchasing that as well. SE is going to make a bundle on game purchases alone.

    No MMO has been released to support both crossfirex and sli, after Ps4 it will support directx11, the nice graphics now, will be tweaked even better.

    Fact 2 The dungeons will have normal and hard mode at 50 but unlike the normal harde mode versions you see in a game like rift, the hard modes will be in different parts of the dungeon with different mobs. There are also the primals, normal, hard and extreme modes, then there will be 2 raids, all this will be at release. "Hardcore" raiders will not be able to faceroll this endgame content in a month. Yoshi-P intends hardcore to be very hard. 

    Fact 3 Crafting is the most in depth crafting minigame ever released for a mmo, the closest second was Vanguards, even though dungeon and raid drops will exceed what can be crafted, Yoshi has more plans for crafters, Housing, the furniture, rugs, decore, will give bonues to your character in some manner, small buffs, but buffs none the less. But it doesn't stop there for crafters and gatherers, The large scale PvP is a WvWvW style PvP and the crafters and gatherers will be needed for the upkeep of the seiges.

    Fact 4 PvP at release there will be a casual PvP zone and the collusiem, which will be 4v4 and 8v8, Frontline is due to release 6 months after release. PvE and PvP will have different abilities, meaning in order to obtain PvP ability progression, you have to PvP, just like PvE, an interesting little twist, abilities are also effected by what GC you're on, so the abilities are different not only from class to class, but GC to GC as well. Finally seperate ability balance, one set abilities for PvE the other for PvP, PvP will have it's own set of gear as well. Currently we have only seen PvE combat, we have not experienced PvP combat at all, keep that in mind.

    Fact 5 Other than killing things, you will have housing, which will come at the first patch, except for FC housing which will be available at release. You buy a plot of land, build your house, the bigger the house the more expensive it is, hence why the hold off on housing at the start no one will be able to afford it anyways. There is gardening and chocobo raising in the housing instances as well. The golden saucer is another choice for non combat game play too. 

    Fact 6 Fates there are different varieties, some are just kill mobs, some are gathering things, some escorts, and big boss fates, this is the dynamic event aspect which doesn't over take a zone, like rifts do, you can also level sync if your level is too high, same with dungeons. Guildhests group play in open world, sort of you are teleported to a small instance, and this is where group play mechanics are learned, not too mention lots of gil and xp to be had.

    Fact 7 Holiday events will be present, as usual, which are community fun stuffs. 

     

    There alot of stuff I probably missed on, but those are just a few facts of the game, which to me states a very solid mmo. With the curret state of Blizzard and their parent company, it looks like WoW will be headed for the big cash grab too. 

    It won't be everyone's favorite, but I think there are a lot of people who tend to think it will be at best mediorce, I think it'll be a bit better than that, purely from what I have seen so far.

  • NagelRitterNagelRitter fewefw, CTPosts: 607Member
    Dammit, MagikrorriM, I am excited enough already.

    Favorite MMO: Vanilla WoW
    Currently playing: GW2, EVE
    Excited for: Wildstar, maybe?

  • KyleranKyleran Tampa, FLPosts: 19,995Member Uncommon

    Well, with little else in the room, it's hard to argue with the logic, it will win game of the year by default, but it appears to be a solidly built theme park so should please a fairly large audience.

    Just not me.

    In my day MMORPG's were so hard we fought our way through dungeons in the snow, uphill both ways.
    "I don't have one life, I have many lives" - Grunty
    Still currently "subscribed" to EVE, and only EVE!!!
    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  • simulacrasimulacra Ocean, NJPosts: 93Member Common
    Originally posted by NagelRitter
    Dammit, MagikrorriM, I am excited enough already.

     

    LOL my thoughts exactly after reading that! :D

  • DraemosDraemos Antartica, AKPosts: 1,469Member
    Originally posted by NagelRitter
    Originally posted by spankybus

    Lets face it, combat is slow. Its not action-oriented, so one would expect it to be more collaborative and tactical like FFXI....but its not that either.

    Is this that bad of a thing? I kinda like slower games because it gives me time to think. I don't know that by the time we get to raids we won't find the combat mercifully paced.

     

    Yes, it's bad,  it's a video game; not chess. There is a reason that even in Final Fantasy single player games they've been speeding up the combat for the last decade.
  • NetSageNetSage Lake Geneva, WIPosts: 1,040Member Uncommon
    Originally posted by Draemos
    Originally posted by NagelRitter
    Originally posted by spankybus

    Lets face it, combat is slow. Its not action-oriented, so one would expect it to be more collaborative and tactical like FFXI....but its not that either.

    Is this that bad of a thing? I kinda like slower games because it gives me time to think. I don't know that by the time we get to raids we won't find the combat mercifully paced.

     

    Yes, it's bad,  it's a video game; not chess. There is a reason that even in Final Fantasy single player games they've been speeding up the combat for the last decade.

    There is also a reason final fantasy tactics and older JRPGs are considered some of the best of all time.  Some people actually prefer tactical over action (it's amazing I know but we exist :P).

    You can't please everyone.  If you can't get past the combat speed move on to another game.

  • KingAlkaiserKingAlkaiser New York, NYPosts: 50Member

    the fanboy'ism on this thread is over 9000

     

    jokes asides this game will definatly do better than 1.0 did but it definably won't be breaking records i think people are getting hype get the better of them.

  • WKMitchellWKMitchell Campbell River, BCPosts: 70Member

       I do think this will be GOTY because as people have said unless something amazing comes along it is the only real triple A MMORPG coming out this year.

     

       My only issue with this thread is all the people saying it is going to flop because they don't like it (IE it needs to be sand box, action combat, or F2P/B2P), or they didn't get past the tutorial of 1-15 on your first class.  I played on my 1.0 char and once you unlock all the content up to lvl 30 there is a heck of a lot of interesting things to do that will please most people who don't need something brand new and unique, or ultra fast paced.  Just a nice refined and well polished version of things we have seen before with a twist of FF.

     

       It feels like what Rift was to WoW a more polished game with a few new ideas added to make it different.  I am pretty sure I will stick with this game just do to the wow factor of the graphics and the music combining.  I had an amazing experience exploring in a place called the Burning Wall in Thanalan standing in stream surrounded by giant crystal shards, waterfalls, and the sun rise.  I had to just stop and watch it unfold,  which is never a feeling I got from Rift.

  • DraemosDraemos Antartica, AKPosts: 1,469Member
    Originally posted by NetSage
    Originally posted by Draemos
    Originally posted by NagelRitter
    Originally posted by spankybus

    Lets face it, combat is slow. Its not action-oriented, so one would expect it to be more collaborative and tactical like FFXI....but its not that either.

    Is this that bad of a thing? I kinda like slower games because it gives me time to think. I don't know that by the time we get to raids we won't find the combat mercifully paced.

     

    Yes, it's bad,  it's a video game; not chess. There is a reason that even in Final Fantasy single player games they've been speeding up the combat for the last decade.

    There is also a reason final fantasy tactics and older JRPGs are considered some of the best of all time.  Some people actually prefer tactical over action (it's amazing I know but we exist :P).

    You can't please everyone.  If you can't get past the combat speed move on to another game.

     

    They're praised because they were classics of their time, not because their combat was superior to modern day games. 

    If there was a large market for that gameplay, developers would be utilizing it.

     

    if you want to localize your market to r/gaming hipsters, drudging along combat mechanics from a decade ago is a good way to do it.  Probably not a good way of reeling in non-FF fanboys though.

     

    ultimately though, the pacing wouldn't be bad if their was more to do... More complexity, more class interactions via spell combinations that maybe required communication or awareness that a 2sec GCD was necessary for,  but the combat isn't  anymore complicated than any other MMO.  Your basically twiddling your thumbs and waiting for the GCD to pass so you can cast the same skill/spell rotation for the bazillionth time

  • jskeets916jskeets916 Folsom, CAPosts: 154Member
    Originally posted by Draemos
    Originally posted by NetSage
    Originally posted by Draemos
    Originally posted by NagelRitter
    Originally posted by spankybus

    Lets face it, combat is slow. Its not action-oriented, so one would expect it to be more collaborative and tactical like FFXI....but its not that either.

    Is this that bad of a thing? I kinda like slower games because it gives me time to think. I don't know that by the time we get to raids we won't find the combat mercifully paced.

     

    Yes, it's bad,  it's a video game; not chess. There is a reason that even in Final Fantasy single player games they've been speeding up the combat for the last decade.

    There is also a reason final fantasy tactics and older JRPGs are considered some of the best of all time.  Some people actually prefer tactical over action (it's amazing I know but we exist :P).

    You can't please everyone.  If you can't get past the combat speed move on to another game.

     

    They're praised because they were classics of their time, not because their combat was superior to modern day games. 

    If there was a large market for that gameplay, developers would be utilizing it.

     

    if you want to localize your market to r/gaming hipsters, drudging along combat mechanics from a decade ago is a good way to do it.  Probably not a good way of reeling in non-FF fanboys though.

    You first statement is 100% speculation.  Like the previous poster their DYNAMICS regardless of time era were highly enjoyed/praised.

    I don't understand the hipster bash assumption that this particular group enjoys drudging combat in video games, nor the assertion that non-FF fanboys are turned away from the game?

     

    Simply because it's currently been praised by multiple outlets (not saying that means anything about quality) and 1million + beta invites (larger than previous ff titles so no) = You mad?

  • ChocobroChocobro independence, MOPosts: 64Member
    Originally posted by WKMitchell

       I do think this will be GOTY because as people have said unless something amazing comes along it is the only real triple A MMORPG coming out this year.

     

       My only issue with this thread is all the people saying it is going to flop because they don't like it (IE it needs to be sand box, action combat, or F2P/B2P), or they didn't get past the tutorial of 1-15 on your first class.  I played on my 1.0 char and once you unlock all the content up to lvl 30 there is a heck of a lot of interesting things to do that will please most people who don't need something brand new and unique, or ultra fast paced.  Just a nice refined and well polished version of things we have seen before with a twist of FF.

     

       It feels like what Rift was to WoW a more polished game with a few new ideas added to make it different.  I am pretty sure I will stick with this game just do to the wow factor of the graphics and the music combining.  I had an amazing experience exploring in a place called the Burning Wall in Thanalan standing in stream surrounded by giant crystal shards, waterfalls, and the sun rise.  I had to just stop and watch it unfold,  which is never a feeling I got from Rift.

     My only issue is with some people claiming that if star wars couldn't do P2P no other game can and that FF14 will fail because it's P2P. I mean surely, it's star wars so it must be good, the name alone guarantees that right? I mean it couldn't possible be a bad game it's star wars! image

     

  • DraemosDraemos Antartica, AKPosts: 1,469Member
    Originally posted by jskeets916
    Originally posted by Draemos
    Originally posted by NetSage
    Originally posted by Draemos
    Originally posted by NagelRitter
    Originally posted by spankybus

    Lets face it, combat is slow. Its not action-oriented, so one would expect it to be more collaborative and tactical like FFXI....but its not that either.

    Is this that bad of a thing? I kinda like slower games because it gives me time to think. I don't know that by the time we get to raids we won't find the combat mercifully paced.

     

    Yes, it's bad,  it's a video game; not chess. There is a reason that even in Final Fantasy single player games they've been speeding up the combat for the last decade.

    There is also a reason final fantasy tactics and older JRPGs are considered some of the best of all time.  Some people actually prefer tactical over action (it's amazing I know but we exist :P).

    You can't please everyone.  If you can't get past the combat speed move on to another game.

     

    They're praised because they were classics of their time, not because their combat was superior to modern day games. 

    If there was a large market for that gameplay, developers would be utilizing it.

     

    if you want to localize your market to r/gaming hipsters, drudging along combat mechanics from a decade ago is a good way to do it.  Probably not a good way of reeling in non-FF fanboys though.

    You first statement is 100% speculation.  Like the previous poster their DYNAMICS regardless of time era were highly enjoyed/praised.

    I don't understand the hipster bash assumption that this particular group enjoys drudging combat in video games, nor the assertion that non-FF fanboys are turned away from the game?

     

    Simply because it's currently been praised by multiple outlets (not saying that means anything about quality) and 1million + beta invites (larger than previous ff titles so no) = You mad?

     

    Not speculation, it's observable,  Oldschool game mechanics don't sell, otherwise developers would be utilizing those mechanics, the only market for them is the $2-10 Indy developer market on mobiles.

    Im pointing out the combat sucks, which has been echoed by MANY different people.  The rest of the game is fine and worthy of praise. Don't get all personal about i cause your a fanboy.  It's a game, not an attack on your manhood.

  • LegendtriggerLegendtrigger SoestPosts: 39Member

     

    Not speculation, it's observable,  Oldschool game mechanics don't sell, otherwise developers would be utilizing those mechanics, the only market for them is the $2-10 Indy developer market on mobiles.

    Im pointing out the combat sucks, which has been echoed by MANY different people.  The rest of the game is fine and worthy of praise. Don't get all personal about i cause your a fanboy.  It's a game, not an attack on your manhood.

    Lol,

     

    1, The combat is good

    2. Your the one who acts like he gets attacked all the time, u have nothing better to do then post bad things about this game all day long. U rly must have been butthurt by a final fantasy player havent you?

  • XarusXarus flint, MIPosts: 40Member
    Originally posted by Draemos
    Originally posted by jskeets916
    Originally posted by Draemos
    Originally posted by NetSage
    Originally posted by Draemos
    Originally posted by NagelRitter
    Originally posted by spankybus

    Lets face it, combat is slow. Its not action-oriented, so one would expect it to be more collaborative and tactical like FFXI....but its not that either.

    Is this that bad of a thing? I kinda like slower games because it gives me time to think. I don't know that by the time we get to raids we won't find the combat mercifully paced.

     

    Yes, it's bad,  it's a video game; not chess. There is a reason that even in Final Fantasy single player games they've been speeding up the combat for the last decade.

    There is also a reason final fantasy tactics and older JRPGs are considered some of the best of all time.  Some people actually prefer tactical over action (it's amazing I know but we exist :P).

    You can't please everyone.  If you can't get past the combat speed move on to another game.

     

    They're praised because they were classics of their time, not because their combat was superior to modern day games. 

    If there was a large market for that gameplay, developers would be utilizing it.

     

    if you want to localize your market to r/gaming hipsters, drudging along combat mechanics from a decade ago is a good way to do it.  Probably not a good way of reeling in non-FF fanboys though.

    You first statement is 100% speculation.  Like the previous poster their DYNAMICS regardless of time era were highly enjoyed/praised.

    I don't understand the hipster bash assumption that this particular group enjoys drudging combat in video games, nor the assertion that non-FF fanboys are turned away from the game?

     

    Simply because it's currently been praised by multiple outlets (not saying that means anything about quality) and 1million + beta invites (larger than previous ff titles so no) = You mad?

     

    Not speculation, it's observable,  Oldschool game mechanics don't sell, otherwise developers would be utilizing those mechanics, the only market for them is the $2-10 Indy developer market on mobiles.

    Im pointing out the combat sucks, which has been echoed by MANY different people.  The rest of the game is fine and worthy of praise. Don't get all personal about i cause your a fanboy.  It's a game, not an attack on your manhood.

    So this means that you think the Combat in WoW and Rift also suck seeing as they are similar? The combat is supposed to get much more involved later on in the game ... no one knows if this is true or not yet because no one outside of the DEV team has done any of the true end game content. Your post is completely conjecture at this point and is also unfounded. Unless of course you hit level fifty and had a chance to do Ifrit Extreme or you cleared the Crystal tower.... If you have then I will digress and accept your speculation as fact. If not..... Meh.

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