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Will SWTOR ever recover?

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  • simpliussimplius Member UncommonPosts: 1,134

    so,,youre saying swtor is as good as CoX was?

    lets see how much Money swtor is making in 6-7 years

    and they did it without  a big IP, they simply made a fun and versatile game

  • DocBrodyDocBrody Member UncommonPosts: 1,926
    Originally posted by Incomparable
    Originally posted by DocBrody

    No, not before an EXPANSION of epic proportions.

    Space Sim project.

    And it better be good. By good I mean Star Citizen/Elite/EvE.. or at least JTL good.

    Add ship boarding and guild ships and atmospheric flight

    plus get the day night change on planets going, trash the simplistic mount mechanics, those wheel chairs are outright embarrassing

    And make the Space Casino work, Pazaak, Swoop Raging, Animal mounts, double size of the planets, smarter mobs, mobs on speeders, mobs doing stuff instead of standing around.

    Add vehicle combat.

    Or let SOE do SWG2

    Qft. If only they listened. They should have had all what you are saying at this point in their game development. They are lagging behind, and I hope they get to put pazaak and swoop racing, and make pvp a big part of the game. Other than that, more class stories and smarter mobs.

    You know BW is smarter than us and the gazillion people posting the same suggestions like us since early beta and are long gone now.

    "Better add new flashpoints and raids and more of the same for the people who like WoW", this is Biowares point of view I guess.

    Wildstar will do the same stuff probably better, plus housing and nicer graphics, others will check out EQ Next. 

    ok so they don't add Star Wars type elements, right out inspired by the movies,  then they shouldn't complain if their playerbase is dwindling

  • LizardKing89LizardKing89 Member UncommonPosts: 61

    I don't think it's possible at this point.  You get one or two chances max with gamers. I played when beta opened in October 2011 till August of 2012.  I got to max level with a couple of characters, tried my hand at raiding and pvp.  Did dailies till I was bored to tears and quit.  The amount of end game content was so little people were quitting in droves. EA's solution was to reroll and level another character again.  Even though the class story is unique about 95% of the other content is the same and it gets old real fast.

    I'm happy I quit and never looked back.  I went back to wow as did most of my friends that went to SWTOR with me.  It's really a shame that this game didn't take off because I really liked it for the first few months I played it.  There just wasn't enough content at launch and despite numerous suggestions by the people who were playing the beta they were ignored.  Former players might go back to see what has changed but I don't see a large amount of people paying to play that game.

  • orionblackorionblack Member UncommonPosts: 493
    With their continued emphasis on the Cartel Market.....as an mmo , no this game will not recover. 
  • DashiDMVDashiDMV Member Posts: 362

    I have to say SWTOR might be at a critical point now. I just read a 21 page negative thread and not once did Sevenstar61 post her usual brand of blind optimism anywhere in it.

     

    Even Amazing Avery continued to post after his Battle of Falkirk moment with AoC until he went off the wagon.

     

    Not looking good.

  • NagelRitterNagelRitter Member Posts: 607

    This MMO needs to never recover and die a fiery death and be an example to other studios - what happens when you put no work in your product whatsoever, a good IP won't save you. And then we can forget it ever existed, it's embarrassing.

    Favorite MMO: Vanilla WoW
    Currently playing: GW2, EVE
    Excited for: Wildstar, maybe?

  • simpliussimplius Member UncommonPosts: 1,134

    problem is: there IS lots of Work and effort in swtor

    but only in some very specific areas,,like the stories, and the maps

    other parts , they have just copied directly from wow

    copying the champ isnt a bad idea, but only if you copy the Things , that MAKES him the champ

    their biggest mistake is the engine,,the very core of the game

    they have tons of Money, and the biggest IP in the industry, and still they go for a cheap, untested Alpha engine

    thats the equivalent of Building a fancy Castle in a swamp

  • jerlot65jerlot65 Member UncommonPosts: 788
    Originally posted by NagelRitter

    This MMO needs to never recover and die a fiery death and be an example to other studios - what happens when you put no work in your product whatsoever, a good IP won't save you. And then we can forget it ever existed, it's embarrassing.

    Wow,  no work eh?  I really feel bad for the hard working men and women of MMO's.  They work crappy hours, usually under much stress do to short time tables and the sheer magnitude of the project which causes many changes out of the developers' hands.
     

    Only to see some idiotic people come onto the forums and claim they did nothing.  I'm sorry you don't like the game.  I'm sorry the game wasn't as popular as you want it to be.  I for one kind of like it and there are still a lot of other people out there  that like it too.  


    They made some mistakes along the way.  They tried some stuff that did not work out so well.  Many studios have tried to mimic the success of WoW and none have done it yet.  I'm sure there are a few really smart people out of the thousands that have developed MMO's over the years.  I'm sure they worked harder and are a lot smarter then the people on these forums that fly off the handle in bashing them.

    image
  • simpliussimplius Member UncommonPosts: 1,134
    Originally posted by jerlot65
    Originally posted by NagelRitter

    This MMO needs to never recover and die a fiery death and be an example to other studios - what happens when you put no work in your product whatsoever, a good IP won't save you. And then we can forget it ever existed, it's embarrassing.

    Wow,  no work eh?  I really feel bad for the hard working men and women of MMO's.  They work crappy hours, usually under much stress do to short time tables and the sheer magnitude of the project which causes many changes out of the developers' hands.
     

    Only to see some idiotic people come onto the forums and claim they did nothing.  I'm sorry you don't like the game.  I'm sorry the game wasn't as popular as you want it to be.  I for one kind of like it and there are still a lot of other people out there  that like it too.  


    They made some mistakes along the way.  They tried some stuff that did not work out so well.  Many studios have tried to mimic the success of WoW and none have done it yet.  I'm sure there are a few really smart people out of the thousands that have developed MMO's over the years.  I'm sure they worked harder and are a lot smarter then the people on these forums that fly off the handle in bashing them.

    calling other people names doesnt help,,its actually hurting the game more

    while i agree with you on most parts of your post, Theres still some issues:

    you are part of the minority,,when 3 out of 4 say a painting is bad, then its bad painting

    the customer is king,,the number of unhappy swtor players represent a HUGE pile of Cash

    how long , before the free market decides, that its better business to skip your sub, to gain 3 others?

    i would be more than happy with several star wars mmos,,one for each player type

    but i doubt it willl happen

  • BadOrbBadOrb Member UncommonPosts: 791

    Well it' recovered from this time last year's no updates and F2P conversion. Not just recovered but gained 10% profit. Okay so with EQNext coming out then it might lose a few more subbs even though it's not a sci-fi MMO. At least it is making some money so it should at least be here for a while.

    http://www.swtor.com/community/showthread.php?t=664635

    Cheers,

    BadOrb.

    PSO 4 years , EQOA 4 months , PSU 7 years , SWTOR launch ongoing , PSO2 SEA launch ongoing , Destiny 360 launch ongoing.
    "SWG was not fun. Let it go buddy." quote from iiNoSkillzii 10/18/13
    The original propoganda pixie dust villain :[]

  • SovrathSovrath Member LegendaryPosts: 32,002
    Originally posted by Fruxy

    I guess there is no answer.  Fans want to say a dying game is thriving, and people who want the game to be better will continue being honest.

     

    And those who want to hate on the game will always point out or make "larger" the faults without taking into account the good things?

    What you are really saying is if you say that if you say there are good things then you aren't being honest (?)

    How about everyone just has their own likes, dislikes and agenda and SWToR is good, bad or ok based on where you stand?

     

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • ktanner3ktanner3 Member UncommonPosts: 4,063
    Originally posted by BadOrb

    Well it' recovered from this time last year's no updates and F2P conversion. Not just recovered but gained 10% profit. Okay so with EQNext coming out then it might lose a few more subbs even though it's not a sci-fi MMO. At least it is making some money so it should at least be here for a while.

    http://www.swtor.com/community/showthread.php?t=664635

    Cheers,

    BadOrb.

    Isn't EQNext and TESO supposed to be this year's "bad boys" that will once and for all destroy TOR? I remember when last year it was suppose to be TERA, TSW and GW2 and well, didn't quite happen. I also seem to recall many claiming that EA wouldn't even mention TOR in their quarterly's by this point. Wrong again. Of course WOW is still here after years of doom so we should come to expect bad predictions from  MMO Haters R US";)

    Currently Playing: World of Warcraft

  • ignore_meignore_me Member, Newbie CommonPosts: 1,987
    Originally posted by ktanner3
    Originally posted by BadOrb

    Well it' recovered from this time last year's no updates and F2P conversion. Not just recovered but gained 10% profit. Okay so with EQNext coming out then it might lose a few more subbs even though it's not a sci-fi MMO. At least it is making some money so it should at least be here for a while.

    http://www.swtor.com/community/showthread.php?t=664635

    Cheers,

    BadOrb.

    Isn't EQNext and TESO supposed to be this year's "bad boys" that will once and for all destroy TOR? I remember when last year it was suppose to be TERA, TSW and GW2 and well, didn't quite happen. I also seem to recall many claiming that EA wouldn't even mention TOR in their quarterly's by this point. Wrong again. Of course WOW is still here after years of doom so we should come to expect bad predictions from  MMO Haters R US";)

    At this point TOR doesn't need destroying, Bioware did that already. At this point it's obvious that TOR has gone into relative obscurity replete with a reputation for being an unsatisfying experience. Sure there was a lot of hyperbole before, but SWTOR has lived up to that and has become a low-notch title.

    Survivor of the great MMORPG Famine of 2011

  • XthosXthos Member UncommonPosts: 2,739
    Originally posted by ktanner3
    Originally posted by BadOrb

    Well it' recovered from this time last year's no updates and F2P conversion. Not just recovered but gained 10% profit. Okay so with EQNext coming out then it might lose a few more subbs even though it's not a sci-fi MMO. At least it is making some money so it should at least be here for a while.

    http://www.swtor.com/community/showthread.php?t=664635

    Cheers,

    BadOrb.

    Isn't EQNext and TESO supposed to be this year's "bad boys" that will once and for all destroy TOR? I remember when last year it was suppose to be TERA, TSW and GW2 and well, didn't quite happen. I also seem to recall many claiming that EA wouldn't even mention TOR in their quarterly's by this point. Wrong again. Of course WOW is still here after years of doom so we should come to expect bad predictions from  MMO Haters R US";)

    Nah, TOR has a popular IP, and it is Sci-fi, only thing in common is the word mmorpg, which is loosely used anymore. I do got my money out of TOR with my free month, didn't want to play after that though, as it didn't offer the depth to keep me, but as a f2p mmo, it is fine, then add in the IP, it should keep going at or around current levels.

     

    No game ever destroys another game, hell UO is still around and p2p, so is WoW a failure for not killing it?

     

    Now to make TOR better, it seems like they have a bottleneck, and it is their game engine, I am not a expert, but I wonder how hard/expensive it would be to port the game to a different engine, if a lot of the art/system assets could be kept?  If they could get a more optimal engine, they could then expand what they do, and maybe instead of staying around what they are doing now, to making it really take off, even maybe open things up some?

     

    If it would cost say $5-10 million, I think it could be worth doing, if it is a lot more, then probably not.  I am sure the designers/producers would like to not have the engine be the bottleneck it is now, and be able to be more creative.

     

  • ignore_meignore_me Member, Newbie CommonPosts: 1,987
    Originally posted by Xthos
    Originally posted by ktanner3
    Originally posted by BadOrb

    Well it' recovered from this time last year's no updates and F2P conversion. Not just recovered but gained 10% profit. Okay so with EQNext coming out then it might lose a few more subbs even though it's not a sci-fi MMO. At least it is making some money so it should at least be here for a while.

    http://www.swtor.com/community/showthread.php?t=664635

    Cheers,

    BadOrb.

    Isn't EQNext and TESO supposed to be this year's "bad boys" that will once and for all destroy TOR? I remember when last year it was suppose to be TERA, TSW and GW2 and well, didn't quite happen. I also seem to recall many claiming that EA wouldn't even mention TOR in their quarterly's by this point. Wrong again. Of course WOW is still here after years of doom so we should come to expect bad predictions from  MMO Haters R US";)

    Nah, TOR has a popular IP, and it is Sci-fi, only thing in common is the word mmorpg, which is loosely used anymore. I do got my money out of TOR with my free month, didn't want to play after that though, as it didn't offer the depth to keep me, but as a f2p mmo, it is fine, then add in the IP, it should keep going at or around current levels.

     

    No game ever destroys another game, hell UO is still around and p2p, so is WoW a failure for not killing it?

     

    Now to make TOR better, it seems like they have a bottleneck, and it is their game engine, I am not a expert, but I wonder how hard/expensive it would be to port the game to a different engine, if a lot of the art/system assets could be kept?  If they could get a more optimal engine, they could then expand what they do, and maybe instead of staying around what they are doing now, to making it really take off, even maybe open things up some?

     

    If it would cost say $5-10 million, I think it could be worth doing, if it is a lot more, then probably not.  I am sure the designers/producers would like to not have the engine be the bottleneck it is now, and be able to be more creative.

     

    Re-engine TOR?! lmao 5-10 million!  oh man thanks for that.

    Survivor of the great MMORPG Famine of 2011

  • XthosXthos Member UncommonPosts: 2,739
    Originally posted by ignore_me
    Originally posted by Xthos
    Originally posted by ktanner3
    Originally posted by BadOrb

    Well it' recovered from this time last year's no updates and F2P conversion. Not just recovered but gained 10% profit. Okay so with EQNext coming out then it might lose a few more subbs even though it's not a sci-fi MMO. At least it is making some money so it should at least be here for a while.

    http://www.swtor.com/community/showthread.php?t=664635

    Cheers,

    BadOrb.

    Isn't EQNext and TESO supposed to be this year's "bad boys" that will once and for all destroy TOR? I remember when last year it was suppose to be TERA, TSW and GW2 and well, didn't quite happen. I also seem to recall many claiming that EA wouldn't even mention TOR in their quarterly's by this point. Wrong again. Of course WOW is still here after years of doom so we should come to expect bad predictions from  MMO Haters R US";)

    Nah, TOR has a popular IP, and it is Sci-fi, only thing in common is the word mmorpg, which is loosely used anymore. I do got my money out of TOR with my free month, didn't want to play after that though, as it didn't offer the depth to keep me, but as a f2p mmo, it is fine, then add in the IP, it should keep going at or around current levels.

     

    No game ever destroys another game, hell UO is still around and p2p, so is WoW a failure for not killing it?

     

    Now to make TOR better, it seems like they have a bottleneck, and it is their game engine, I am not a expert, but I wonder how hard/expensive it would be to port the game to a different engine, if a lot of the art/system assets could be kept?  If they could get a more optimal engine, they could then expand what they do, and maybe instead of staying around what they are doing now, to making it really take off, even maybe open things up some?

     

    If it would cost say $5-10 million, I think it could be worth doing, if it is a lot more, then probably not.  I am sure the designers/producers would like to not have the engine be the bottleneck it is now, and be able to be more creative.

     

    Re-engine TOR?! lmao 5-10 million!  oh man thanks for that.

    People make brand new, from scratch mmos for 30-50, so figured 10 may do it, I am not a expert, but figured a lot could be kepts, like art, voice work, and such...Not like they would have to take it down to do it, and if they did it and could add content that was outside the old engines capabilities, they probably could make their money back easily.

    So any experts on here, how much would it cost them? 

  • MidBossMidBoss Member Posts: 93
    Originally posted by Xthos

    People make brand new, from scratch mmos for 30-50, so figured 10 may do it, I am not a expert, but figured a lot could be kepts, like art, voice work, and such...Not like they would have to take it down to do it, and if they did it and could add content that was outside the old engines capabilities, they probably could make their money back easily.

    So any experts on here, how much would it cost them? 

    It's really hard to find good information on that, since development costs are one of the game industries' closest guarded secrets.

    The best information random googling has given me on building your own engine is it's "not cheap" and a "significant chunk of development"

  • simpliussimplius Member UncommonPosts: 1,134

    ...and thats why they didnt do it

    despite , having so much experience, and EAs moneytank

     

  • FrostveinFrostvein Member UncommonPosts: 157
    Originally posted by ktanner3
    Originally posted by BadOrb

    Well it' recovered from this time last year's no updates and F2P conversion. Not just recovered but gained 10% profit. Okay so with EQNext coming out then it might lose a few more subbs even though it's not a sci-fi MMO. At least it is making some money so it should at least be here for a while.

    http://www.swtor.com/community/showthread.php?t=664635

    Cheers,

    BadOrb.

    Isn't EQNext and TESO supposed to be this year's "bad boys" that will once and for all destroy TOR? I remember when last year it was suppose to be TERA, TSW and GW2 and well, didn't quite happen. I also seem to recall many claiming that EA wouldn't even mention TOR in their quarterly's by this point. Wrong again. Of course WOW is still here after years of doom so we should come to expect bad predictions from  MMO Haters R US";)

     

    People over use the word destroy.

     

    Tera was full of ex SWTOR players at launch, so was GW2 (and I'd bet TSW, although I didn't play it)  Any time a new MMO comes out, its bad news for SWTOR.

     

    SWTOR will probably never go away, as there is a fairly large population of people that play anything with Star Wars on the box, regardless of how good/bad the game itself is. That still doesn't protect it from new releases.

  • DocBrodyDocBrody Member UncommonPosts: 1,926
    Originally posted by Frostvein
    Originally posted by ktanner3
    Originally posted by BadOrb

    Well it' recovered from this time last year's no updates and F2P conversion. Not just recovered but gained 10% profit. Okay so with EQNext coming out then it might lose a few more subbs even though it's not a sci-fi MMO. At least it is making some money so it should at least be here for a while.

    http://www.swtor.com/community/showthread.php?t=664635

    Cheers,

    BadOrb.

    Isn't EQNext and TESO supposed to be this year's "bad boys" that will once and for all destroy TOR? I remember when last year it was suppose to be TERA, TSW and GW2 and well, didn't quite happen. I also seem to recall many claiming that EA wouldn't even mention TOR in their quarterly's by this point. Wrong again. Of course WOW is still here after years of doom so we should come to expect bad predictions from  MMO Haters R US";)

     SWTOR will probably never go away, as there is a fairly large population of people that play anything with Star Wars on the box, regardless of how good/bad the game itself is. That still doesn't protect it from new releases.

     I´m quite a Star Wars fan but SWTOR would need a lot more starwarsy stuff to do and overall feeling more like the movies to keep me.

    I can´t fly my ship, the speeders don´t feel like speeders, the look is not very similiar to the movies, the music is almost non existant which was a major driving force in the movies... I dunno, not as much Star Wars in SWTOR as one would expect

     I wish SWTOR would be a crossover of Defiance, SWG and Jump to Lightspeed -> pure epicness

  • XthosXthos Member UncommonPosts: 2,739
    Originally posted by MidBoss
    Originally posted by Xthos

    People make brand new, from scratch mmos for 30-50, so figured 10 may do it, I am not a expert, but figured a lot could be kepts, like art, voice work, and such...Not like they would have to take it down to do it, and if they did it and could add content that was outside the old engines capabilities, they probably could make their money back easily.

    So any experts on here, how much would it cost them? 

    It's really hard to find good information on that, since development costs are one of the game industries' closest guarded secrets.

    The best information random googling has given me on building your own engine is it's "not cheap" and a "significant chunk of development"

    Well, I wasn't saying they had to develop one from scratch, but maybe lease/buy the usage of one that is proven to be able to do the type of things they want to do....Although if they did develop one from scratch, say like SoE has done with their engine, you could then recoup costs, when you use it on other games, so that could be taken into account.

     

    I was just saying port costs to a established engine, that would not hold back what they want to do, since this seems to be a roadblock for them.

     

    I am not trolling or anything, just something I threw out there, as a response from reading stuff.  I also to be honest am not sure that it isn't just bad coding, but I imagine that with as much that is on the line, if that was it, they would of hired the people to fix that....That is why I assumed it had to be the engine at this point.

     

  • ignore_meignore_me Member, Newbie CommonPosts: 1,987
    Originally posted by Xthos
    Originally posted by MidBoss
    Originally posted by Xthos

    People make brand new, from scratch mmos for 30-50, so figured 10 may do it, I am not a expert, but figured a lot could be kepts, like art, voice work, and such...Not like they would have to take it down to do it, and if they did it and could add content that was outside the old engines capabilities, they probably could make their money back easily.

    So any experts on here, how much would it cost them? 

    It's really hard to find good information on that, since development costs are one of the game industries' closest guarded secrets.

    The best information random googling has given me on building your own engine is it's "not cheap" and a "significant chunk of development"

    Well, I wasn't saying they had to develop one from scratch, but maybe lease/buy the usage of one that is proven to be able to do the type of things they want to do....Although if they did develop one from scratch, say like SoE has done with their engine, you could then recoup costs, when you use it on other games, so that could be taken into account.

     

    I was just saying port costs to a established engine, that would not hold back what they want to do, since this seems to be a roadblock for them.

     

    I am not trolling or anything, just something I threw out there, as a response from reading stuff.  I also to be honest am not sure that it isn't just bad coding, but I imagine that with as much that is on the line, if that was it, they would of hired the people to fix that....That is why I assumed it had to be the engine at this point.

     

    The idea of them doing this would be like waiting for an Amish man to start mass producing super-computers. The history of this game is one that defines a completely incapable development team. Even if they could do this, they wont. There have been cries for adding more game to SWTOR from early beta, and the Bioware fops have proven themselves exceedingly deaf to the very suggestions that could have saved their game.

    The joke here is how far away your reasonable suggestion is from reality due to Bioware's willful neglect of this title.

    Survivor of the great MMORPG Famine of 2011

  • simpliussimplius Member UncommonPosts: 1,134

    BioWare did try

    and at least they didnt launch at the same stage, as sto did,,half finished, and full of bugs

    but just because a man is a good pianist, doesnt mean that he is good at the drums too

    in fact , a specialist , is usually only good at ONE thing

    BW have failed to understand one basic rule of mmos:

    the developer has to seduce the player,,every day

    when they fail at that, the players go for greener pastures

  • TeknoBugTeknoBug Member UncommonPosts: 2,156


    Originally posted by Frostvein


    Tera was full of ex SWTOR players at launch, so was GW2 (and I'd bet TSW, although I didn't play it)  Any time a new MMO comes out, its bad news for SWTOR.


    Yes I know LOTS of SWTOR players including myself that migrated to GW2 when it released, between June (when SWTOR had some major changes) and August 2012 (when GW2 released), most of us were playing the emu*cough*.

    image
    image

  • LizardKing89LizardKing89 Member UncommonPosts: 61
    Originally posted by simplius

    BioWare did try

    and at least they didnt launch at the same stage, as sto did,,half finished, and full of bugs

    but just because a man is a good pianist, doesnt mean that he is good at the drums too

    in fact , a specialist , is usually only good at ONE thing

    BW have failed to understand one basic rule of mmos:

    the developer has to seduce the player,,every day

    when they fail at that, the players go for greener pastures

    Well said.  I Don't blame Bioware so much as I do EA.  Bioware had a great track record (DA2 aside) before SWTOR.  If they would have been allowed the time I think we would have seen a much better game.  Once EA got their hooks into the game is was rushed and was a buggy mess from the start.

This discussion has been closed.