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I am interested to know what system of spawning you prefer. We can consider (for scope of the topic) Drops (as in from enemies), Loot (as in from rewards like treasure), Items (miscellaneous things like tools, coins etc. that reappear at regular locations when taken), Materials, Mobs, Bosses, Field Bosses, and Individual creatures as part of things that spawn/re-spawn:
- What game has your preferred System of Spawning (If there is a game you have played that does); And why?
- Is there a system you absolutely could not stand; And if so, what made it intolerable in your opinion?
- If you had your way how would a spawn system look and behave?
- Should there be a high degree of consistency in the way things of different natures spawn?