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Skyrim Combat

MightyUncleanMightyUnclean st. pete, FLPosts: 706Member Uncommon

I'm thinking of finally picking up Skyrim.  I'd most likely play either a 2H weapon or sword and board fighter.  As such, what would the combat be like?  Would there be a lot of running around, or could I mostly stand still and attack/block?

 

Thanks!

Comments

  • MdpatsMdpats Peekskill, NYPosts: 176Member
    Originally posted by Vigg

    I'm thinking of finally picking up Skyrim.  I'd most likely play either a 2H weapon or sword and board fighter.  As such, what would the combat be like?  Would there be a lot of running around, or could I mostly stand still and attack/block? Thanks!

     


    You won't regret picking up that game. My suggestion to you, would be to look up some youtube videos on the combat. There are tons floating around.
  • jimdandy26jimdandy26 salem, ORPosts: 527Member
    Mods are your friend.

    I did battle with ignorance today, and ignorance won.

    To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance.

  • DavisFlightDavisFlight Talahasee, FLPosts: 2,556Member
    Originally posted by Vigg

    I'm thinking of finally picking up Skyrim.  I'd most likely play either a 2H weapon or sword and board fighter.  As such, what would the combat be like?  Would there be a lot of running around, or could I mostly stand still and attack/block?

     

    Thanks!

    There is some moving, but combat is not the game's highlight. Well, it's a very middle of the road game in the ES series. Not as bad as Oblivion, not as good as Morrowind.

  • YalexyYalexy BerlinPosts: 1,053Member Uncommon

    Combat in Skyrim get's boring pretty fast, just like the game overall.

    You basically just mash and wreck your RMB and LMB in Skyrim and you get nothing in return as the best armor and weapons are crafted from dragon bones and shells.

    If you play only the main-story - takes about 10 hours - you'll have killed enough dragons and gained enough materials for a full set of dragon-armor plus two weapons. All you need to do afterwards is to boost your smithing-, enchanting- and alchemy-skill so that you can forge your shiny items, with two enchantments of uber-awesomness.

    This game totally lacks epic loot and a driving storyline. Save your money.

  • SovrathSovrath Boston Area, MAPosts: 18,453Member Uncommon
    Originally posted by Yalexy

    Combat in Skyrim get's boring pretty fast, just like the game overall.

    You basically just mash and wreck your RMB and LMB in Skyrim and you get nothing in return as the best armor and weapons are crafted from dragon bones and shells.

    If you play only the main-story - takes about 10 hours - you'll have killed enough dragons and gained enough materials for a full set of dragon-armor plus two weapons. All you need to do afterwards is to boost your smithing-, enchanting- and alchemy-skill so that you can forge your shiny items, with two enchantments of uber-awesomness.

    This game totally lacks epic loot and a driving storyline. Save your money.

    Has any Elder Scrolls game ever been about "epic lootz"? Or storyline for that matter.

    OP, the game is great if you like exploring, adopting different play styles for different characters and immersing yourself in the world.

    I have a decent amount of mods but I disagree that you "need" mods. There are a few that might be worth it such as deadly dragons, but otherwise mods just change the flavor to your liking.

    I have 839 hours in the game, more of it on one character than my second character and I love the game. But I love it for what it is, not for what it never claimed to be.

     

  • YalexyYalexy BerlinPosts: 1,053Member Uncommon


    Originally posted by Sovrath
    Originally posted by Yalexy Combat in Skyrim get's boring pretty fast, just like the game overall. You basically just mash and wreck your RMB and LMB in Skyrim and you get nothing in return as the best armor and weapons are crafted from dragon bones and shells. If you play only the main-story - takes about 10 hours - you'll have killed enough dragons and gained enough materials for a full set of dragon-armor plus two weapons. All you need to do afterwards is to boost your smithing-, enchanting- and alchemy-skill so that you can forge your shiny items, with two enchantments of uber-awesomness. This game totally lacks epic loot and a driving storyline. Save your money.
    Has any Elder Scrolls game ever been about "epic lootz"? Or storyline for that matter.

    OP, the game is great if you like exploring, adopting different play styles for different characters and immersing yourself in the world.

    I have a decent amount of mods but I disagree that you "need" mods. There are a few that might be worth it such as deadly dragons, but otherwise mods just change the flavor to your liking.

    I have 839 hours in the game, more of it on one character than my second character and I love the game. But I love it for what it is, not for what it never claimed to be.

     


    Exploring is nice and dandy, but as there's no need to do any exploring... well... you get the point. The game gets pretty boring rather fast, as there's no point to all of the stuff you could do.

  • sevitothsevitoth San Diego, CAPosts: 367Member Uncommon
    Originally posted by Yalexy

     


    Originally posted by Sovrath

    Originally posted by Yalexy Combat in Skyrim get's boring pretty fast, just like the game overall. You basically just mash and wreck your RMB and LMB in Skyrim and you get nothing in return as the best armor and weapons are crafted from dragon bones and shells. If you play only the main-story - takes about 10 hours - you'll have killed enough dragons and gained enough materials for a full set of dragon-armor plus two weapons. All you need to do afterwards is to boost your smithing-, enchanting- and alchemy-skill so that you can forge your shiny items, with two enchantments of uber-awesomness. This game totally lacks epic loot and a driving storyline. Save your money.
    Has any Elder Scrolls game ever been about "epic lootz"? Or storyline for that matter.

     

    OP, the game is great if you like exploring, adopting different play styles for different characters and immersing yourself in the world.

    I have a decent amount of mods but I disagree that you "need" mods. There are a few that might be worth it such as deadly dragons, but otherwise mods just change the flavor to your liking.

    I have 839 hours in the game, more of it on one character than my second character and I love the game. But I love it for what it is, not for what it never claimed to be.

     


     

    Exploring is nice and dandy, but as there's no need to do any exploring... well... you get the point. The game gets pretty boring rather fast, as there's no point to all of the stuff you could do.

    People explore games because they enjoy it, not because they need to. Unfortunately most gamers  rush through games as quickly as possible to get to max level and don't bother to take their time and enjoy the game along the way.

     

     

    Currently Playing: Nothing worth playing

    Previously Played: UO, DAOC, Shadowbane, AC2, SWG, Horizons, COX, WOW, EQ2, LOTRO, AOC, WAR, Vanguard, Rift, SWTOR, ESO, GW2.

  • SawlstoneSawlstone barrie, ONPosts: 301Member
    Originally posted by Yalexy

    Combat in Skyrim get's boring pretty fast, just like the game overall.

    You basically just mash and wreck your RMB and LMB in Skyrim and you get nothing in return as the best armor and weapons are crafted from dragon bones and shells.

    If you play only the main-story - takes about 10 hours - you'll have killed enough dragons and gained enough materials for a full set of dragon-armor plus two weapons. All you need to do afterwards is to boost your smithing-, enchanting- and alchemy-skill so that you can forge your shiny items, with two enchantments of uber-awesomness.

    This game totally lacks epic loot and a driving storyline. Save your money.

    Don't listen to people like this guy OP.

    Skyrim is one of the best games ever made....period.

  • MightyUncleanMightyUnclean st. pete, FLPosts: 706Member Uncommon

    Thanks for all the replies.  Looks like a 2H axe orc would be fun.

     

    This worth the price?

     

    http://store.steampowered.com/sub/28187/

  • jimdandy26jimdandy26 salem, ORPosts: 527Member
    Originally posted by Vigg

    Thanks for all the replies.  Looks like a 2H axe orc would be fun.

     

    This worth the price?

     

    http://store.steampowered.com/sub/28187/

    Missing the summer sale should make you a sad panda.

     

    The thing you need to realize is that while you can play just a 2handed orc, you can play a number of different things all with the same character if you choose. The game is much like Dishonored or Dues Ex. Every complaint lodged so far is also very fixable because of how the game can be modded, assuming you are willing to put in a little effort to learn how. The greatest strength of the Elder Scrolls titles is how they are a great canvas to make the game you want to play.

    I did battle with ignorance today, and ignorance won.

    To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance.

  • DavisFlightDavisFlight Talahasee, FLPosts: 2,556Member
    Originally posted by Sovrath
    Originally posted by Yalexy

    Combat in Skyrim get's boring pretty fast, just like the game overall.

    You basically just mash and wreck your RMB and LMB in Skyrim and you get nothing in return as the best armor and weapons are crafted from dragon bones and shells.

    If you play only the main-story - takes about 10 hours - you'll have killed enough dragons and gained enough materials for a full set of dragon-armor plus two weapons. All you need to do afterwards is to boost your smithing-, enchanting- and alchemy-skill so that you can forge your shiny items, with two enchantments of uber-awesomness.

    This game totally lacks epic loot and a driving storyline. Save your money.

    Has any Elder Scrolls game ever been about "epic lootz"? Or storyline for that matter.

    OP, the game is great if you like exploring

     

    Yes, actually, it was about story from the start. Morrowind's story was amazing. One of the best RPG stories ever done.

    And no, Skyrim really isn't good for exploring, because all the quests are marked on a GPS auto map, and all the dungeons and points of interest show up on your compass about 10 minutes before you find them.

  • SamuraiXIVSamuraiXIV Philadelphia, PAPosts: 354Member
    Originally posted by jimdandy26
    Mods are your friend.

    I started Skyrim without mods and was having great time playing until I started using mods .... I haven't played Skyrim since the day I tried mods, you know why it felt cheap like it did back in the days of genesis and SNES when used cheatcodes it made games feel cheap and boring after the first 10 minutes of fun.

    "mmorpg.com forum admins are all TROLLS and losers in real life"
    My opinion

  • jimdandy26jimdandy26 salem, ORPosts: 527Member
    Originally posted by SamuraiXIV
    Originally posted by jimdandy26
    Mods are your friend.

    I started Skyrim without mods and was having great time playing until I started using mods .... I haven't played Skyrim since the day I tried mods, you know why it felt cheap like it did back in the days of genesis and SNES when used cheatcodes it made games feel cheap and boring after the first 10 minutes of fun.

    Then you have no one but yourself to blame. The vast majority of mods are not cheats in the slightest. If those were the ones you chose to use then take some responsibility.

    I did battle with ignorance today, and ignorance won.

    To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance.

  • SamuraiXIVSamuraiXIV Philadelphia, PAPosts: 354Member
    Originally posted by jimdandy26
    Originally posted by SamuraiXIV
    Originally posted by jimdandy26
    Mods are your friend.

    I started Skyrim without mods and was having great time playing until I started using mods .... I haven't played Skyrim since the day I tried mods, you know why it felt cheap like it did back in the days of genesis and SNES when used cheatcodes it made games feel cheap and boring after the first 10 minutes of fun.

    Then you have no one but yourself to blame. The vast majority of mods are not cheats in the slightest. If those were the ones you chose to use then take some responsibility.

    I don't remember right but I think I had everything capped at 80 and all the best weapons and armor so after killing any mob with one hit for 10-15 minutes I got so bored and never touched the game again. The mods showed me how I can be at the end so nothing to look forward.

    I would suggest that using mods should be done ONLY after you beat the game.

    "mmorpg.com forum admins are all TROLLS and losers in real life"
    My opinion

  • RateroRatero Tallassee, ALPosts: 337Member Uncommon

    Pick up the Legendary pack off of Steam and you'll be good to go.

    As far as Mods go I would recommend something to give you extra carrying capacity so you can pick up all the loot you will find laying around and sell it.  Then play the game as intended with as few mods as possible.  Once you get the hang of Skyrim and want to use more mods I would recommend you picking up Levelers Tower.  This mod has tons of cheats in it you can use but try not to use them to become to powerful.  I used it mainly because it's my favorite house and it has a button in the lab that will alter my carrying capacity to as high as I think I need. 

    In a way... I wish I never played Skyrim, I could then load it up fresh and experience it all over again with fresh eyes.  I have about 750+ hours in it and I've played it several times so far and I keep playing it.

    You may want to pick up Oblivion as well.  I would say pick up Morrowwind too but it is an older game and it may not fit your play style.  All the ES games are very well done.

    I hope you enjoy it as much as I do.

     

    Ratero.

  • jimdandy26jimdandy26 salem, ORPosts: 527Member
    Originally posted by SamuraiXIV

    I don't remember right but I think I had everything capped at 80 and all the best weapons and armor so after killing any mob with one hit for 10-15 minutes I got so bored and never touched the game again. The mods showed me how I can be at the end so nothing to look forward.

    I would suggest that using mods should be done ONLY after you beat the game.

    Yes and no. Outside of graphics mods, gameplay mods should only be added to solve problems that you find. As you say combat was too easy? Grab SkyRe, Deadly Dragons/Deadly Monsters, Monster Mod, Skyrim Immersive Creatures, Dragon Combat Overhaul, High Level Enemies and ASIS. Even completely capped you will not be one shotting much of anything. And you will die. You will die alot. :)

    Mods allow you to tailor your game experience to anything you please. If the game is too easy, there are plenty of mods to make it harder. If you do not like the look of armor and weapons, get some new ones. Done all the quests, and explored all the dungeons? Grab some new ones. If you are not having fun with mods then you are doing it wrong.

    I did battle with ignorance today, and ignorance won.

    To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance.

  • RateroRatero Tallassee, ALPosts: 337Member Uncommon

    You can always go to the preferences and change the difficulty to Legendary.  

     

    Ratero.

  • SovrathSovrath Boston Area, MAPosts: 18,453Member Uncommon
    Originally posted by Yalexy

     




     

    Exploring is nice and dandy, but as there's no need to do any exploring... well... you get the point. The game gets pretty boring rather fast, as there's no point to all of the stuff you could do.

    I appreciate your viewpoint and I understand it better than you know.

    You are motivated by set goals.

    My thought is that the elderscrolls games are about "your goals" within the framework of the world they have created.

    I explore because I enjoy the immersion, the sense of the character I've created and his motivations. So, for instance, I've adopted the idea on my main character that the dragons are dangerous and a menace and if I see one in the distance I will get on my horse and track that dragon. If I see bandits have repopulated an area I'll go and clear them out.

    I enjoy the views and vistas. I'll revisit tombs again.

    I think that's where these games shine.

  • SovrathSovrath Boston Area, MAPosts: 18,453Member Uncommon
    Originally posted by DavisFlight

     

    Yes, actually, it was about story from the start. Morrowind's story was amazing. One of the best RPG stories ever done.

    And no, Skyrim really isn't good for exploring, because all the quests are marked on a GPS auto map, and all the dungeons and points of interest show up on your compass about 10 minutes before you find them.

    well then that's subjective. In my opinion Morrowind's story wasn't any better than Oblvion or skyrim.

    What can I say about your second paragraph other than "I agree but get over it".

    It is what it is.

    You can shut off those markers and you can get a mod to remove the compass markers.

    We can have an all day discussion about the merits of Morrowind over Oblvion or Skyrim but that's already been done. You might know of a youtube video regarding the dumbing down of the elder scrolls seriies? Well, another gentleman made a rebuttal video about how morrowind isn't the pinnacle of the elder scrolls series and he had a lot of valid points. Both had a lot of very good points. One of them (which I believe both held) was that Bethesda isn't a particularly great developer. In some ways that's very true.

    You just have to take these games as they are and enjoy them for what they are.

    As far as the OP all I can say is "your mileage may vary, make up your own mind".

    dumbing down

    http://www.youtube.com/watch?v=JweTAhyR4o0&oq=elder%20scrolls%20dumbing%20d&gs_l=youtube..0.5j0.5783.10515.0.12601.23.16.0.7.7.0.174.1731.9j7.16.0.eytns%2Cpt%3D-30%2Cn%3D2%2Cui%3Dtl.1.0.0...1ac.1.11.youtube.9BY8CxsoYpU

     

    not dumbed down

    http://www.youtube.com/watch?v=LEI4yS7sFEw

  • GorweGorwe Ald'RuhnPosts: 2,473Member Uncommon
    These are opinions of a long time TES player(I started with the launch of Morrowind in what was it? May 2002?). They won't be exactly gentle on the new tes(Oblivion, Skyrim). We'll see about TES:O(it turns out that they DID include the article-I could swear that it wasn't there when they unveiled it and was called ESO). Right! Onto the topic at hand, shall we?

    I feel as though TES series as whole has taken wrong direction and that it is somewhat similar to MMOs in that regard. I'll be a bit technical and spoiler-y so brace yourselves. Eh, gone are the days of exploring and the awe inducing moments of Daggerfall and Morrowind. Gone is the mystery that permeated TES. What did we get in the return? Updated combat-in the wrong way if I may add so. Spoilers everywhere-remember Oblivion and quest markers on the compass, on the world map, on the local map and even those "I have arrived at..." pop-up windows. That was so lame. We got leveled creatures where rats were as strong as Dagoth Ur! And obligatory bandits in daedric armour. The only two-three enhancments that we DID get are the processing stuff(physics, GFX, etc), the size of the world(debatable, seeing how Daggerfall was the size of Britain? Ireland? Forgot which one) and an actual working AI. Everything else is one step forward, two steps backwards kind of deal. Now I'll analyse these point by point, starting with good points:

    The processing power, aka technology leap: This is the only logical way things could evolve. It's idiotic to expect that game in 2013 looks worse than a game in 2003. Hell, today we have games from 2003(Kotor, GTA 3, ...) on iPhones! The textures are of higher resolution(up to 4000 sth* 2000 sth from the simple 512*128 or sth like that), there are whole new technologies out there(AO, Tesselation, new types of AA, oculus rift, ...) and so forth. Even if we compare Morrowind with all the GFX mods with Skyrim without any mods, Skyrim still looks better. Also, physics are pretty self explanatory. Can you see swaying grass, falling leaves and knock foes off the bridge in Morrowind? Thought so.

    The size of the world-I'll use info from wiki/uesp now. Daggerfall had a whooping 460k Square miles! But most of that was empty wasteland populated by random encounters. Effective size was maybe of Oblivion's size. Morrowind had 40 Square miles, but was hand crafted inch by inch and there was very little filler anyhow. Oblivion had 120 Square miles and there were gaps of nothing that could be discovered only by wandering about. Skyrim has what? 500? 1000? Square miles and exploration is still gone because of the bloody compass! But it does feel like a Real world way more than the 500k Daggerfall. But then it does feel at least 10x more computer created/calculated than Morrowind ever did.

    AI-nothing too much to say here. Radiant AI/story etc in its finest right? Radiant actually has quite astonishing capabilities, but most of them are turned off by default because of NPCs that used to become Arena Champions, that closed Kvatch Oblivion Gate and rescued Martin "for you"(therefore ruining your game) etc. It's quite visible when compared to Morrowind me thinks.

    Now onto the bad trades:

    Exploration-I mentioned this under the world size and I am going to further elaborate that premise here. Few functionalities of Oblivion and Skyrim totally ruin exploration. They are two different things actually! In Oblivion it was very hard to get rid of quest markers everywhere and even if you did, that bloody pop-up window jumped you whenever you were in a general area of an objective. You couldn't disable the last part without hacking and therefore potentially breaking your game. And there wasn't much to be discovered in the first place, not to mention that the setting was pretty generic. But the NPCs did mention from the time to time where you are supposed to go, therefore you could theoretically play it without those...stuff. Ah fancy that! In Skyrim you could turn off the markers etc. But! There was an even larger issue present there. Let's take the Skyrim Civil war for example: the first quest tells you to go to "Korvanjund". You, as a player, almost assuredly have NO bloody idea where you are supposed to go. Then you are supposed to attack "Fort Kastav". Absolutely NO directions are given(zero, zilch, nada, naught, ...). Now tell me how is one supposed to find the locations in the question? By wandering about pointlessly? At least gives us some directions like in "Trouble with mudcrabs" quest in Morrowind. You know, the "go to Drulene Faren's herd" one? ;)

    Combat-although I appreciate that they moved away from the Dice rolls of yore, they took it into quite wrong direction. What they should've done is get rid of Dice rolls and implement stuff from Aeralorn's combat enhanced(ACE). It featured few things: combos which gave you special effects on the last hit, daisy chaining ability for combos, berserk{rage} mode and trance mode. I'll use long blade examples because I used that one the most. The basic two chains that also form a daisy Chain: Cut+Shockwave. Cut was done by attacking in the following pattern Chop-Slash-Chop, while Shockwave was Slash-Chop-Slash. An astute mind would notice the following thing: if we use C-S-C and the use S again and then C again we get a daisy Chain! This basically: C-(S-[C-S)-C]. Cut increased the damage of attack that caused it by 25% as well as increased all damage by 25% for 5s. Shockwave knocked down everything in front of you. Now, by activating chains you get focus(I think 5 when you successfully land a finishing blow of a Chain). When you activate trance(max 200 focus)-you lose 10 focus/s and basically go into the bullet mode. You know what I mean. Rage, otoh, flatout increased damage by 50%(I think) and sped you up a bit, but caused you to have naught armour! Those are but some things that Bethesda should've implemented with Oblivion, let alone Skyrim. Instead of these...sir spam-a-lot systems. Although I haven't seen it apart from in Age of Conan, I'd love to see Spell-weaving in TES. What ACE has done to the physical combat, SW would do to the Magic combat.

    Setting-gone are magical lands of High Rock, otherwordly Hammerfel and just indescribeable Vvardenfel. What we got are LoTR-esque Oblivion(it was so god dam generic!) and Skyrim that was...too DnD-y for my liking(Dragons here, Dragons there, Dragons everywhere! Dragons even respawn lol!) and again too generic for a northern setting. Norsca, for example, would be like more savage(well depends where in Norsca you are tbh) version of Skyrim with a Pantheon nothing alike anything seen in a Fantasy and totally otherwordly. Why couldn't we get Cyrodiil like it was described in the 2,5v of Pocket guide to the Empire instead of "when the ages collide" mixed with LoTR? You know the marshlands and overall harsh and mystical landscape. Instead we got, well, just take a stroll around the Imperial City! Or Skingrad for that matter! It shouldn't look like that! Norsca-like Skyrim would've been WAY more welcome than the current Edition as well. This only goes hand in hand with the exploration issues.

    Being able to join all the factions/no faction reqs- I, and I take many others, loved how the Fighters/Thieves Guild storyline turned out in Morrowind. It was...real instead of all these High Fantasy nonsense we've been fed in Oblivion and partly in Skyrim.

    I'll dtop here. I've been writing for an hour and a half and frankly I'm tired and will give you my advice right now:

    DO play Oblivion and Skyrim! Especially if you find them at various sales/discounts etc. Mod them out. They are worth at least one playthrough. They are better than most games anyhow. However! They are not much of TES games! Therefore, if you like or even love, TES:

    You OUGHT TO play Daggerfall just to get some sense of what TES actually is. And Morrowind-oh boy! You simply MUST play that game if you have any interest in RPGs to begin with, let alone in TES series. My ranking would go as follows:

    1. Morrowind
    2. Daggerfall
    3. Skyrim
    4. Arena
    5. Oblivion

    If you cut the references to TES from Oblivion(Akatosh, Arkay, Nirn, Tamriel, Meh. Dagon, ...) from Oblivion, how long would it take for you to figure out it was actually TES game? Most importantly, would you figure it out? It's so generic. The Shivering Isles, however, are superb and quite fun! If it weren't attached to such a generic game it could've elevated its core game to the Morrowind levels. Guess not. Shame ;(

    Cheers mate!
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