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Just an fyi, this game has a daily crafting cap. You can craft a certain skill for like 5 minutes then you are done for the day. It's not time based, its exp based, but the time it takes to rack up the limit is like 5-10 minutes.
Yes I realize there are tons of craft professions, but if I want to just fish or cook, I don't want to be done in 10 minutes and just run around collecting crafting exp for stuff I don't like.
Yes I realize that if there was no daily craft exp cap, ppl could potentially ding their crafters quick to the level cap, but, to those guys I would say that's just the easy way out argument. This game could make it harder to hit its upper limit ceiling for crafters.
This game is supposedly sandbox. Well if its sandbox, then I wanna be a roaming beggar that fishes and makes his own wine. But wait, I can only fish and make wine for like 5 minutes. So it takes the fun out of the sandbox element. Yes you can do whatever you want, but only for so long in terms of crafting.
Yes I know there are pills that can increase the daily exp limits, but those can only be given from events that come up, and are bound to players and can't be traded right? Well sucks for those of us who want to farm, cook, fish, chop wood all day, and wander around with the remainder of our time.