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About the whole MMO genre has become to a point where you can 'fail' your way until you have the best gear. Ridiculous. And this is even without any consuequences whatsoever.
When in the world will the genre add these options where you HAVE to make a choice which have some dire consuequnce for your character? The option of slaying 20 bears for a hungry family is't actually like there can be anything wrong done. I cant' remember the last time I bothered to read the quests info; cause they have no meaning anyway:
-Go to pt B, kill X amounts of the mobs Y, return to point A to get your reward. Oh, how refreshingly challenging.
I had a long time break from one of the biggest MMO's while I tried to play some other MMO's. I went back to the "Behemoth" of MMO's purely for having some world PvP experience. Me and a group of friends started out, doing instances to get us some levels until we felt we had enough tools to be competetive in (world) PvP. Well, I was able to hang in the instances for a few rounds and the I smacked into the wall of boringless becasue it all was just the same all over again and agan, like a nightmare on a repeat.
Today it seems that most of them MMO gamers I know is in the same boat; they play their old (mostly the first MMO they got into) mostly out of good old memories.
Now, will the genre EVER be able to get us any option ingame where we have to take any hard decision which affects the characters standing, against factions or even with a decision that could have us kicked out of a main capital because we are not wanted there anymore?
Now that would be the biggest leap in the MMO world today if you ask me. I find it totally meaningless to not even have to read the quest info cause you just know there is no consuquence involded completing it. What a shame.