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General: Revival - New Sandbox MMO Announced

SBFordSBFord Associate Editor - News ManagerThe Land of AZPosts: 16,658MMORPG.COM Staff Uncommon

Revival is a new sandbox MMO just announced by IllFonic. According to a new report over at ShogunGamer.com, the team is creating Revival out of a sheer love of the sandbox genre. The team is looking to create an immersive world where every single person has a hand in the way the world plays out.

“The game is non-linear, start where you want, do what you want, when you want.  Don’t like PVP? Don’t do it, you aren’t punished for it. Hate people? Don’t play with them, do what you want.  Love PVP? This is an open ended sandbox world, kill who you want, when you want,” said Kedhrin of the general approach Revival is currently striving for. It may seem like the game is mildly reminiscent of titles on the market already, but IllFonic is going several steps further to provide a gameplay experience that doesn’t simply provide a modicum of improvement upon a standard series of design tropes.

Read more about Revival at the link above.

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Associate Editor: MMORPG.com
Follow me on Twitter: @MMORPGMom

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Comments

  • thegreatestagainthegreatestagain gump city, ALPosts: 35Member
    i like the screenshots and they have some great ideas there, but the b2p/f2p discussion at the end concerns me
  • SBFordSBFord Associate Editor - News Manager The Land of AZPosts: 16,658MMORPG.COM Staff Uncommon
    Originally posted by thegreatestagain
    i like the screenshots and they have some great ideas there, but the b2p/f2p discussion at the end concerns me

    As always, huh? :|

    Associate Editor: MMORPG.com
    Follow me on Twitter: @MMORPGMom

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  • azarhalazarhal Somewhere, BCPosts: 763Member Uncommon

    hmm, isn't the bold parts contradicting each others. How can you ignore PvP when PvP players can kill who ever they want, want they want?

    “The game is non-linear, start where you want, do what you want, when you want.  Don’t like PVP? Don’t do it, you aren’t punished for it. Hate people? Don’t play with them, do what you want.  Love PVP? This is an open ended sandbox world, kill who you want, when you want,”

    They have cool ideas and nice looking game, but some features seems like a goldmine for griefers (you can rob stores at night, aka expect all the stores to be empty every morning).

  • SpottyGekkoSpottyGekko RotterdamPosts: 3,845Member Uncommon

    From the producers of the well-known "Nexuiz" and the acclaimed "Ghetto Golf", we have the next sandbox FFA-PVP MMORPG: "Revival" !

    Uhuh...

     

    Yet ANOTHER "sandbox" MMO ? What is the world coming to ? image

     

    Is this a groundbreaking title, or is it the first "EQNext clone" ? image

  • ElRenmazuoElRenmazuo Alexandria, VAPosts: 4,561Member Uncommon
    Originally posted by SpottyGekko

    From the producers of the well-known "Nexuiz" and the acclaimed "Ghetto Golf", we have the next sandbox FFA-PVP MMORPG: "Revival" !

    Uhuh...

     

    Yet ANOTHER "sandbox" MMO ? What is the world coming to ? image

     

    Is this a groundbreaking title, or is it the first "EQNext clone" ? image

    sounds more like a Ultima Online clone

  • VannorVannor YorkshirePosts: 2,970Member Uncommon

    "Don’t like PVP? Don’t do it"

    "Love PVP? ... kill who you want, when you want"

     

    ....riiiiiiiight.
     

  • DakirnDakirn Kansas City, MOPosts: 374Member Uncommon
    Originally posted by Vannor

    "Don’t like PVP? Don’t do it"

    "Love PVP? ... kill who you want, when you want"

     

    ....riiiiiiiight.
     

    LOL.. I thought the same thing.

     

    What he really meant was "Don't like to PVP? Don't do it, as long as it doesn't contradict someone else's love of PVP and slaughtering you over and over again."

    You can't say you don't have to PvP and then tell others they can kill whoever they want whenever they want. It's not logical.

     
  • TheLizardbonesTheLizardbones Arkham, VAPosts: 10,910Member

    Killing who you want, when you want combined with not doing PvP when you don't want to? How does that make any sense?

    I can not remember winning or losing a single debate on the internet.

  • FoomerangFoomerang Portland, ORPosts: 5,565Member Uncommon

    haha wat?!

  • Muerte_XMuerte_X ventura, CAPosts: 104Member
    Hm... a bit of PR before a kickstarter campaign? Either way interesting ideas.

    Often lurking, rarely posting

  • mcrippinsmcrippins Dallas, TXPosts: 1,071Member Uncommon

    So depressing to read all of the posts crying about pvp. For whatever reason - everyone seems to think that the second they run out of a safe zone they are going to get ganked by 100 people salivating over their trash gear. That's not really how it works, and the opposite is often true. These PKers and PvP'ers that some of you are sooo scared of - are hunted more times than not. There is the occasional reject who decides to kill as many newbies as he can to make himself feel better about life. That guy also most likely sucks at PvP which is why he hunts new players. So as long as you're not terrible and have a sense of direction - you're most likely ok. 

     

    I have to ask though.. aren't you guys tired of NO Risk and FULL reward? I'm not even talking about PvP at this point. Even PvE has become this way. *Oh noes I died! Now I have to spend a few gold!* -Really? How about.. "Oh %@#! I just got killed by 2 people.." *calls friends and mobilizes group  to find these 2 people.* Now all of the sudden you have a mission. A mission that is dynamic. Unscripted. Your personal challenge, and you came up with it all by yourself! Why do we need developers to hold our hands with quest systems? You ask for something new and refreshing, but there are only so many ways you can design something that is by nature.. linear. 

  • bubbabillbubbabill beloit, WIPosts: 80Member
    Originally posted by mcrippins

    So depressing to read all of the posts crying about pvp. For whatever reason - everyone seems to think that the second they run out of a safe zone they are going to get ganked by 100 people salivating over their trash gear. That's not really how it works, and the opposite is often true. These PKers and PvP'ers that some of you are sooo scared of - are hunted more times than not. There is the occasional reject who decides to kill as many newbies as he can to make himself feel better about life. That guy also most likely sucks at PvP which is why he hunts new players. So as long as you're not terrible and have a sense of direction - you're most likely ok. 

     

    I have to ask though.. aren't you guys tired of NO Risk and FULL reward? I'm not even talking about PvP at this point. Even PvE has become this way. *Oh noes I died! Now I have to spend a few gold!* -Really? How about.. "Oh %@#! I just got killed by 2 people.." *calls friends and mobilizes group  to find these 2 people.* Now all of the sudden you have a mission. A mission that is dynamic. Unscripted. Your personal challenge, and you came up with it all by yourself! Why do we need developers to hold our hands with quest systems? You ask for something new and refreshing, but there are only so many ways you can design something that is by nature.. linear. 

    nope not tired of the no risk full reward,  if game is forced pvp i just dont play it.  simple.    but you enjoy your pvp im not here to stop you or any pvpers  to play my way. 

  • FoomerangFoomerang Portland, ORPosts: 5,565Member Uncommon


    Originally posted by mcrippins
    So depressing to read all of the posts crying about pvp. For whatever reason - everyone seems to think that the second they run out of a safe zone they are going to get ganked by 100 people salivating over their trash gear. That's not really how it works, and the opposite is often true. These PKers and PvP'ers that some of you are sooo scared of - are hunted more times than not. There is the occasional reject who decides to kill as many newbies as he can to make himself feel better about life. That guy also most likely sucks at PvP which is why he hunts new players. So as long as you're not terrible and have a sense of direction - you're most likely ok.  I have to ask though.. aren't you guys tired of NO Risk and FULL reward? I'm not even talking about PvP at this point. Even PvE has become this way. *Oh noes I died! Now I have to spend a few gold!* -Really? How about.. "Oh %@#! I just got killed by 2 people.." *calls friends and mobilizes group  to find these 2 people.* Now all of the sudden you have a mission. A mission that is dynamic. Unscripted. Your personal challenge, and you came up with it all by yourself! Why do we need developers to hold our hands with quest systems? You ask for something new and refreshing, but there are only so many ways you can design something that is by nature.. linear. 
    Why do mmos always rely on risk of death and losing your stuff as a primary motivator? There are so many other ways people can log on and play together in a fun and rewarding manner. Its discouraging sometimes that we as a gamers can't seem to evolve past our obsession with death. We have to constantly be faced with the threat of death, conquer it, deal it out, bend it to our will. Its exhaustingly played out.
  • BadaboomBadaboom Moose Jaw, SKPosts: 2,380Member
    Open world FFA games are the most fun because of the randomness and anything can (and does) happen.  As for this game...wake me up when its released because I'm not going to waste another moment thinking about it.
  • DrakynnDrakynn The Pas, MBPosts: 2,030Member
    Originally posted by mcrippins

    So depressing to read all of the posts crying about pvp. For whatever reason - everyone seems to think that the second they run out of a safe zone they are going to get ganked by 100 people salivating over their trash gear. That's not really how it works, and the opposite is often true. These PKers and PvP'ers that some of you are sooo scared of - are hunted more times than not. There is the occasional reject who decides to kill as many newbies as he can to make himself feel better about life. That guy also most likely sucks at PvP which is why he hunts new players. So as long as you're not terrible and have a sense of direction - you're most likely ok. 

     

    I have to ask though.. aren't you guys tired of NO Risk and FULL reward? I'm not even talking about PvP at this point. Even PvE has become this way. *Oh noes I died! Now I have to spend a few gold!* -Really? How about.. "Oh %@#! I just got killed by 2 people.." *calls friends and mobilizes group  to find these 2 people.* Now all of the sudden you have a mission. A mission that is dynamic. Unscripted. Your personal challenge, and you came up with it all by yourself! Why do we need developers to hold our hands with quest systems? You ask for something new and refreshing, but there are only so many ways you can design something that is by nature.. linear. 

    No one before you was crying you were the first to start the whine train.

    Before that people were only pointing out the incongruity  of two of the statements made

  • AyulinAyulin Mt marion, NYPosts: 334Member
    Originally posted by Dakirn
    Originally posted by Vannor

    "Don’t like PVP? Don’t do it"

    "Love PVP? ... kill who you want, when you want"

     

    ....riiiiiiiight.
     

    LOL.. I thought the same thing.

     

    What he really meant was "Don't like to PVP? Don't do it, as long as it doesn't contradict someone else's love of PVP and slaughtering you over and over again."

    You can't say you don't have to PvP and then tell others they can kill whoever they want whenever they want. It's not logical.

     

  • PsychoticHamsterPsychoticHamster Brooklyn, NYPosts: 97Member Common
    Just one question: does IllFonic posses the millions it will take to make this game? I cant imagine that they have a lot of funds from Nexuiz which was a badly optimized, buggy game that garnered very little attention/players. 

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  • StonesDKStonesDK SomewherePosts: 1,805Member
    Originally posted by mcrippins

    So depressing to read all of the posts crying about pvp. For whatever reason - everyone seems to think that the second they run out of a safe zone they are going to get ganked by 100 people salivating over their trash gear. That's not really how it works, and the opposite is often true. These PKers and PvP'ers that some of you are sooo scared of - are hunted more times than not. There is the occasional reject who decides to kill as many newbies as he can to make himself feel better about life. That guy also most likely sucks at PvP which is why he hunts new players. So as long as you're not terrible and have a sense of direction - you're most likely ok. 

     

    I have to ask though.. aren't you guys tired of NO Risk and FULL reward? I'm not even talking about PvP at this point. Even PvE has become this way. *Oh noes I died! Now I have to spend a few gold!* -Really? How about.. "Oh %@#! I just got killed by 2 people.." *calls friends and mobilizes group  to find these 2 people.* Now all of the sudden you have a mission. A mission that is dynamic. Unscripted. Your personal challenge, and you came up with it all by yourself! Why do we need developers to hold our hands with quest systems? You ask for something new and refreshing, but there are only so many ways you can design something that is by nature.. linear. 

    I've always felt that PvP was a cheap way for developers to avoid creating continuous entertaining PvE content. "Hey lets throw PvP into the mix, so when people get  tired of playing through our crappy boring PvE content, they can always just fight each other for a change. It's a win win!

    Or better yet. Lets not create any content at all (sandbox) except a few tools some trees and some bushes, and some clickity click crafting then let the players just hit each other and call it content.

  • DihoruDihoru ConstantaPosts: 2,731Member
    Originally posted by lizardbones

    Killing who you want, when you want combined with not doing PvP when you don't want to? How does that make any sense?

    Flagging system or safe zones, one or the other would explain that pretty well though I am curios to see how FFA PVP fits into a system like that... perhaps something akin to what MO uses but with a more severe punishment for PKing someone who isn't flagged for PVP/not in a safe zone?

    image
  • RobokappRobokapp Dublin, OHPosts: 5,206Member Uncommon
    Originally posted by lizardbones

    Killing who you want, when you want combined with not doing PvP when you don't want to? How does that make any sense?

    safe zones ?

    image

  • mcrippinsmcrippins Dallas, TXPosts: 1,071Member Uncommon
    Not whining at all. Honestly just trying to understand the train of thought going behind so many open world PvP posts that I've read in the past. To answer some questions - a sandbox open world pvp game does not always mean full loot. It CAN! Doesn't always. There are games out there where you don't always drop an item, but there is a % chance that you could drop pieces of gear. So you had to pick your battles carefully. It also generates and stimulates in-game economies. Makes crafters worth something. More than that actually. Makes them invaluable. I guess i'm just confused because so many people say they want a dynamic and refreshing experience. Yet they are cowardice at the idea of engaging in battle with someone when it might not fit their regularly scheduled programming. 
  • BrynnBrynn Albuquerque, NMPosts: 345Member
    I used to love Sandbox. Why assume it has to be PvP? The game I miss the most is Star Wars Galaxies.  With some imagination in that game, you could create your own fun.
  • BurntvetBurntvet Baltimore, MDPosts: 2,951Member Uncommon
    When you try to pander to everyone, you end up pleasing almost no one.
  • DrakynnDrakynn The Pas, MBPosts: 2,030Member
    Originally posted by mcrippins
    Not whining at all. Honestly just trying to understand the train of thought going behind so many open world PvP posts that I've read in the past. To answer some questions - a sandbox open world pvp game does not always mean full loot. It CAN! Doesn't always. There are games out there where you don't always drop an item, but there is a % chance that you could drop pieces of gear. So you had to pick your battles carefully. It also generates and stimulates in-game economies. Makes crafters worth something. More than that actually. Makes them invaluable. I guess i'm just confused because so many people say they want a dynamic and refreshing experience. Yet they are cowardice at the idea of engaging in battle with someone when it might not fit their regularly scheduled programming. 

    Then you should of discussed that in more appropriate threads there has been thousands of threads arguing over all that....this was not one of them.

  • NadiaNadia Canonsburg, PAPosts: 11,866Member Uncommon

    it will feature full voice acting for all NPCs

     

    wonder what kind of budget they have

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