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One of my biggest disappointment was Pirates of the Burning Sea. I was so looking forward to a good pirate themed game, and this just didn't do it for me.
Also SWTOR was a bummer.
Originally posted by Chawk One of my biggest disappointment was Pirates of the Burning Sea. I was so looking forward to a good pirate themed game, and this just didn't do it for me.
I think I'd go with PotBS as well...
Mostly because it really could have been a great game that came out of no where.
You know when you play too much MMO's when your partners pants have become a rare drop.
I've been disappointed by many MMO's for a variety of reasons. Running out of stuff to do, too grindy, game just "stops," whatever.
But one MMO truly stands apart when considering worst:
Final Fantasy XIV.
That game was so utterly awful that they obviously had to rebuild it. I've been playing MMOs since 1999, and RPGs for years prior to that. It wasn't even really broken or buggy. It was just so conceptually wrong in every way as to be mind-blowing.
My 2nd would be SW:ToR - Amazing single-player (but only once) experience, that just hurled you into a brick wall when it finished. Sadly, Neverwinter is close on its heels.
Honestly, Every MMO since the first one I played, and then the first one I played when I went back to it.
Really, "all MMOs were disappointing" is getting a bit old. I liked many, but none kept me around for any length of time. Not like the CoH/SWG/Vanilla WOW games did. I think the publishers are just pandering to statistics rather than actually crafting a good game, and feel the need to develop thousands of features which, frankly speaking, don't need to exist (despite the cries of the unwashed masses) when it's released.
That being said, I do believe there was a turning point in the industry that embodied that mindset coming to the fore. Every one has one; SWTOR for some, NGE for others, NWO for yet others.
Mine, I'm afraid to say, was Age of Conan. I was a closed beta tester, and I must say, the initial offering was by far better than what went to release. The spellcasting combos. the adventure, the real sense of being in Hyboria, all wrecked by last-minute changes. This differs from other games (like SWTOR) in that it wasn't hyped. It WAS good. Then, come release day, instead of finishing off the rough parts and fleshing out the later part of the game, it was just pushed to gold and the existing mechanics dumbed down.
I remember the initial storyline, before the release version, where you had to figure stuff out. Combat wasn't hard, but it was challenging in the starting areas. Once the changes occurred there for lack of development time, and dumbing the game down or even trying to get it to a "teen" rating (for a Conan game?), all publisher decisions, things went south. Even dismemberment and gore was pretty much gone from the game.
And, I hate to say it, but what is Hyboria without half-naked wenches, non-consensual romantic interaction and random acts of bloody violence? Conan was the work of a very disturbed, dark person (Howard), and while they captured the landscape well, past that it was watered down into practically a cartoon version.
Saddest thing about it was that the points I note above were in the game before release and open beta. Developers sold out to publishers who wanted it in Wal-Mart.
I truly believe that publishers being involved in development are the root of all evil in the gaming industry.
"As you read these words, a release is seven days or less away or has just happened within the last seven days those are now the only two states youll find the world of Tyria."...Guild Wars 2
Originally posted by Lanessar Really, "all MMOs were disappointing" is getting a bit old.
It might be old, but at least in my case it's a true statement. I thought about what my biggest disappointment and realized it was every game I tried in succession after I left my original mmo. And then, going back, I was disappointed with the original one. I suspect there's a psychology to that.
I also suspect that no MMO will every satisfy me, and that maybe my MMO days should be at an end.
Originally posted by NagelRitter Originally posted by Jean-Luc_Picard WoW: Cataclysm ruined WoW, dumbed down everything from character development to exploration and questing which became completely linear.
Thank you _ very _ much.
Cata started the downward spiral. MoP pull the rug out from under it.
IMO of course.
Raquelis in various gamesPlayed: EverythingPlaying: League of Legends, EQ1 (Ragefire Lockjaw), Dark Souls III, HearthstoneWants: The WorldAnticipating: Everquest Next Crowfall, Pantheon
Maybe FF14 but hope they remedy with "reborn". But for sure on top of list Aion.
But more then being disappointed with game itself have been many times with bugs. Terrible start with War, Aoc, ... but still enjoyed them for long. I do not plan anymore to return as it looks for now ... but from this perspective they were not at all disappointment.
Mine was FFXIV because i have so much respect for Square Enix.I do not have much respect for most of the other developers so i could never be disappointed when i expect a weak game.
Earlier on i was a bit disappointed by Wow.I was not a Blizzard fan,i never found anything they did to be that good but there was a lot of marketing and hype behind Wow so like everyone else i went out and bought it.I did not expect a grandeur game but i expected a LOT better,i lasted all of one week before deciding on EQ2 as a much better product.At that time,i really did not understand just how big the marketing hype was behind Wow,i actually predicted it would be a complete fail "lol" yes really the only time i have ever been wrong about games.However being a success money wise still does not change what i think of the game because i know how much money Blizzard/Vivendi had ,i expected a really good game.
Never forget 3 mile Island and never trust a government official or company spokesman.
Star Trek Online
I want SWG (Despite the NGE crap.. the game was amazing. I didnt care if they added Jedi in because it was part of their lore and people were/are idiots for being upset about that and all that NGE crap. Every game has flaws and you still cant shut your mouths. Because of you whining bitching moaning about not getting what you want.. the game is gone. YOUR FAULT!)
Tabula Rasa (I miss this game so much more than any other mmos thus far and it is the only MMO that I could stand the fps genre and I couldnt even bother trying other fps games ugh.)
Warhammer is still alive and kicking. RvR is what is saving the game because it's definitely one of the best pvp aspects of the mmos out there, seriously. They do need a complete overhaul and revamping on the game, for sure.. especially on some classes, questing and crafting. They need to make this to f2p in order to save the game if they want to. I honestly haven't really enjoyed much pvp in any mmos other than Warhammer and WoW. /fact
Not really a MMO, but close ... Guild Wars
I had studied it for years and yet when I decided to play it, I was completely bored to death in just a couple of days.
Originally posted by Grrl Warhammer is still alive and kicking. RvR is what is saving the game because it's definitely one of the best pvp aspects of the mmos out there, seriously. They do need a complete overhaul and revamping on the game, for sure.. especially on some classes, questing and crafting. They need to make this to f2p in order to save the game if they want to. I honestly haven't really enjoyed much pvp in any mmos other than Warhammer and WoW. /fact
It is a vegetable and still taking a 15$ subscription from its players. Mythic is just letting it sit there until it goes below the profit margin. They, as a studio, moved to the development of mobile games and I would bet that there is only 9 people left on their MMORPGs, 3 completely on UO and the other 6 moving between the latter, DAoC, and WAR. Sad thing too, you have to find out their new direction as a company by going to their main webpage; they don't even bother telling their loyal MMORPG fan-base about it.
In the bigger picture, Mythic simply can't do anything with it either, EA calls the shots because they hold the license and resources. It needs a hell of a lot more than a simple F2P transition and even if it got that plus extra, it would still be playing the same game of catch up that is has since it launched (now more than ever because it's been stagnant for so long).
Oh, I still play it but it wasn't really the game that they initially talked about, different servers being affected by players' decisions, The Balaur were supposed to even out the conflict, not really much of a "world".