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[General Article] Firefall: Review in Progress #1

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Comments

  • r3dl4ncer3dl4nce ...Posts: 114Member Common
    Originally posted by blohm86
    This game makes me cry, nothing of interest. Stop hyping this game please, it hurts to see all the easy-lured players lurking about.

    Everyone should be free to give his own opinion (yes, IMHO Firefall and Defiance are the actual 2 most fun MMO for me, all the rest are a lot of boredom)

  • AkumawraithAkumawraith Fort wayne, INPosts: 335Member Common

    I one of those so called old guys that played the early MMO games... I have been in and out fo Firefall since about July of 2012. It was amazing fun having access to big ass weapons, jump jets and could go almost anywhere. Sure the early crafting system was pretty basic, and there were alot of materials to thump for.

     

    Ok ill just say this.. if you want to get anywhere in Firefall get it into your head youll be thumping so much youd make the mole jealous. If you want to craft anything youll need thumped materials, if you want to increase your armor abilities.. you guessed it you need to thump materials. Now I will say this.. they did add a sort of Auction hall to the game where players can post mats for sale that other players can buy.

     

    But as far as the crafting system being deep? i dunno.. i find it more complicated than it needs to be with a damn near useless UI no tool tip information.. hell some of the items have names that are no indication of what the hell they are for.

     

    Simply put its an over complicated currency/crafting system that takes the fun game play and gives a player another job. Farmer. Personally I got tired of that in wow and was one of the reasons i left the game.

     

     

    Played: UO, LotR, WoW, SWG, DDO, AoC, EVE, Warhammer, TF2, EQ2, SWTOR, TSW, CSS, KF, L4D, AoW, WoT

    Playing: The Secret World until Citadel of Sorcery goes into Alpha testing.

    Tired of: Linear quest games, dailies, and dumbed down games

    Anticipating:Citadel of Sorcery

  • Tactician01Tactician01 stirlingPosts: 3Member
    Hi all

    After playing game for a short while my thoughts
    Game is very similar to Golbal Agenda.
    Infact i found my self having to grind to get skills that you should start with like turrets for engineers.
    Pvp is broken
    U can be up against premades and wiped.
    Although you can simply camp in your spawn safe behind your shield.
    No penalty to simply stay in spawn and let timer run down.
    Tutorial was not clear and buggy had to relog to solve some issues.


    Also when you review a game with commanders pak that is not the same experience as those of us playing game as a simple free to play. I would prefer a view from a free fo play point of view. Having uber kit, better skills and transport is going to give you a different review of the game.

    Would i log in to still play, is it fun to keep me comming back? Not for me. Its similar to other games but not addictive and different enough to keep me coming back
    Back to ps2 for me.

    Good luck to all who enjoy thegame and i look forward to the next review
  • r3dl4ncer3dl4nce ...Posts: 114Member Common
    Originally posted by Tactician01
    Game is very similar to Golbal Agenda.
    Infact i found my self having to grind to get skills that you should start with like turrets for engineers.
    Pvp is broken
    If I'm not wrong, Global Agenda is mailny PvP, while Firefall is mainly PvE. Global Agenda, stil if I'm not wrong, is not open world, while Firefall it is.
  • RazeeksterRazeekster Solon, MEPosts: 2,201Member Uncommon
    Originally posted by Dakirn
    Originally posted by Razeekster
    Originally posted by scarybooster
    Exactly what Kaiser said! A Stock Thumper is a joke to get you to learn what to do. Even 3 people doing a Personal Thumper 1 is crazy. Try a 2 or 3 it's insane. This game is a sandbox game, you have to find the gems.

    The problem is the game is still in development and Red 5 has even said this Open Beta is not a PR stunt, it is a BETA. They are working hard to streamline stuff, but right now their main goal Is to stabilize servers and work on bugs. The initial game seems small, but there is a huge world out there that player that only play it for a day, week, or month miss. Have any of the people that claim the game is boring actually been to the other 3 zones you cannot see on you New Eden map? Have they been to Blackwater Anomaly? Have they crafted a motorcycle? If yes then that's the guy to actually listen to.


     

    All there is, is crafting and barely any PvE gameplay. The other option is PvP but you need to spam the thumpers to get good gear for PvP... It gets boring fast to do the same thing over and over.

     

    First, PvP uses stock set gear. Your "grinding and crafting" of gear in PvE has no bearing on the current PvP in the game (OWPvP will use crafted gear).  PvP games give XP, resources and components for crafting and some people don't PvE at ALL and are able to advance and open frames for PvP.

     

    Thumpers are the content? I haven't thumped for months. ARES/Chosen keep me busy. I get all the resources/rewards I need and no need to thump, ever.

    ARES are just as boring after a while... You just basically proved my point. All you're doing is spamming the same thing over and over. I guess some people enjoy that sort of mindlessness though.

    Smile

  • lathaanlathaan viennaPosts: 475Member Uncommon
    its a  raw gem. if they keep working hard it will be great - atm its only very good :)
  • r3dl4ncer3dl4nce ...Posts: 114Member Common
    Originally posted by Razeekster

    ARES are just as boring after a while... You just basically proved my point. All you're doing is spamming the same thing over and over. I guess some people enjoy that sort of mindlessness though.

    Uhm, just one question. Classic "kill 10 rats and take me 10 rat tails" quest of various MMORPGs are better than AREs missions? Killing 10 rats, then 10 wolves, then 10 tigers, then 10 .. and so on is so better than killing one squad of chosen, aranhas, hissers, raiders ?

    Meh... I can understand you miss a general storyline (for a storyline and lore intense MMOTPS I play Defiance in fact) but in the end why are discussiong about a shooter, a game to shoot things...

  • RazeeksterRazeekster Solon, MEPosts: 2,201Member Uncommon
    Originally posted by r3dl4nce
    Originally posted by Razeekster

    ARES are just as boring after a while... You just basically proved my point. All you're doing is spamming the same thing over and over. I guess some people enjoy that sort of mindlessness though.

    Uhm, just one question. Classic "kill 10 rats and take me 10 rat tails" quest of various MMORPGs are better than AREs missions? Killing 10 rats, then 10 wolves, then 10 tigers, then 10 .. and so on is so better than killing one squad of chosen, aranhas, hissers, raiders ?

    Meh... I can understand you miss a general storyline (for a storyline and lore intense MMOTPS I play Defiance in fact) but in the end why are discussiong about a shooter, a game to shoot things...

     

    Because they promised good PvE gameplay... I found none to be had.

    Smile

  • kadepsysonkadepsyson sun prairie, WIPosts: 1,937Member

    I tried playing today, but almost every aspect of the game had severe issues that eventually lead to my friend being unable to log in.  Character would just not load anymore.  We had tried relogging to fix a tutorial mission not functioning, after an earlier mission had glitched and not given us a secondary weapon.

    The game loaded once, so I guess there is that, but overall it is unplayable and "beta" is a generous state for the game to be in.

    I'm surprised it got this much worse since months ago when it was a ghost town in closed beta.

    For all the WoW bashing the team does (unprofessionalism), at least Blizzard's game has functional parts to it.

    El Psy Congroo

  • ScotScot UKPosts: 5,758Member Uncommon
    Originally posted by Rhoklaw
    So because the Cash Shop is up and running, the game is no longer viable for BETA? Then with that mentality, any preorders for MMO's automatically pushes them into released too right? Kickstarter is another released version apparently. Seriously though, however you want to throw your punches, Firefall in a beta state or not has one of the best resource / crafting systems in MMO's to date, aside from Eve Online.
     

    I have always advised against pre-order and think we should be cautious with kickstarter. But a MMO must be declared launched after you have stated there will be no level resets and the cash shop is open. If this does not happen you could get a situation where a MMO was taking money for a year, thousands had reached top level and then the company says "we are launching!". That would be absurd.

  • ComanComan Hattem, AKPosts: 2,032Member Uncommon
    Originally posted by Rhoklaw
    So because the Cash Shop is up and running, the game is no longer viable for BETA? Then with that mentality, any preorders for MMO's automatically pushes them into released too right? Kickstarter is another released version apparently. Seriously though, however you want to throw your punches, Firefall in a beta state or not has one of the best resource / crafting systems in MMO's to date, aside from Eve Online.
     

    The game is released. The software is still in beta. 

    Two different things here. Actually considering all features are not even in it yet you could call it Alpha, but let's not get into the details. 

    However you (can) pay for the game and there won't be any resets. They have release the game to the public. Yes no one can deny the software itself is still beta, but that does not mean it is not released. 

    MMORPG.com has decide to write about it as it is released and held it to the same standard and I can accept that. It's for yourself to decide whatever you accept the flaws they might point out and file it under "It's just beta".

    Red5 needed money and released the game while still in beta. That is just how it is. It's fine. They release a limited, but fun product with you can easily play for free if you choose to. This however is what it is and you can not really debate that. 

  • ExpiryExpiry san fran, CAPosts: 74Member
    Amazing game, cant stop playing. I cant explain why but it feels fresh, exciting, like skill matters.... This is a must try
  • kaiser3282kaiser3282 Phoenix, AZPosts: 2,690Member Uncommon
    Originally posted by Rhoklaw
    So because the Cash Shop is up and running, the game is no longer viable for BETA? Then with that mentality, any preorders for MMO's automatically pushes them into released too right? Kickstarter is another released version apparently. Seriously though, however you want to throw your punches, Firefall in a beta state or not has one of the best resource / crafting systems in MMO's to date, aside from Eve Online.
     

    Its not just because of the cash shop. Theyre also not doing anymore wipes and it is open for anyone to play. Whats the difference between that and a new fully launched game? Nothing.

    No wipes, cash shop is open, still patching for fixes & adding things.

    There is literally no difference between the 2 other than that the devs are calling it a beta.

    Originally posted by kadepsyson

    I tried playing today, but almost every aspect of the game had severe issues that eventually lead to my friend being unable to log in.  Character would just not load anymore.  We had tried relogging to fix a tutorial mission not functioning, after an earlier mission had glitched and not given us a secondary weapon.

    The game loaded once, so I guess there is that, but overall it is unplayable and "beta" is a generous state for the game to be in.

    I'm surprised it got this much worse since months ago when it was a ghost town in closed beta.

    For all the WoW bashing the team does (unprofessionalism), at least Blizzard's game has functional parts to it.

    Meanwhile plenty of other people are playing with no issue. But you're right. The game is completely unplayable....

  • ZMZKZMZK Phoenix, AZPosts: 1Member

    Take 2K Games Borderlands and Hi-Rez studios Global Agenda and you have Firefall.  The game does have an addicting flavor that is reminiscent of World of Warcraft.  However, the game is a cash cow, how much real money do you want to spend for virtual goods?  Spend 5 Read Beans ( in-game currency purchased with real life money ) to get that crafted item fabricated now or wait 15 minutes for each item to be slowly made by the molecular printer. $100 or $20 for a starter pack, for a game that is in "beta". 

    If you are into PvP, I think Firefall is fun and the urge to log into the game for the purpose of collecting XP and materials for unlocking better battle-frame components is addictive. 

    PvE content seems ad hoc and poorly fabricated as an attempt to gain the support and loyalty of the PvE type game players.

    Sadly, I had high hopes for this game, but it appears to be yet another game designed around the philosophy of getting the player to spend real life money as much as possible, rather than a game that has substance and depth.  All MMORPG's need to pay rent, bills, and employees. As a stakeholder who is supporting the game financially by purchasing starter packs and Red Beans, you have to ask yourself, is my real world money spent towards this game giving me the fun and entertainment in return?

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