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City of Heroes/Villians is the big one for me.
Spellborn was a really fun game I miss as well, tanking as a blood warrior was a lot of fun, very similar to a blood mage in Vanguard. The people running the game just couldn't get it together...I wish it had been sold to someone who actually planned/could've done something with the game. Disney just took it and completely abandoned it iirc.
MxO was also fun, played it a good bit with some people from school back in the day.
Seems like it's always the games that try to genuinely do something different end up getting canned.
Originally posted by KazaraSWG Pre-CU. I even adjusted to the CU and would take that version back as a second most missed, but the NGE version - -that was my BIGGEST MMO disappointment ever. SWG is able to cover the best and worst MMO in one title.
Tabula Rasa and Spellborn
Oldschool EQ is available for free a la project1999, as is swg a la swgemu that being the case they dont make it onto my list.
Originally found in ste2000's signature Zenimax.......players want Skyrim Online. They do NOT want WOWTES
No, we don't. We want Fallout Online. There are far too many fantasy-genre MMOs anyway.
In a world of sharp knives, you would be a spoon.
I was going to say the usual, Pre Trammel UO, Dark Age of Camelot, early EQ, ect, but I realized its not true.
I miss Middle Earth Online.
For many MMOs they're dead and gone and can't be brought back. With MEO, I watch as its bastardized and renamed remains continue to swindle money out of WoW burnouts.
Middle Earth Online had the best pre-release MMO community of any game I've ever seen. No fans were more devoted to that game and that universe. There were so many posts from veteran MMO developers who were hell bent on making an accurate Middle Earth that characters could LIVE in, and spend their time interacting with the races and exploring. They got to a playable alpha state (which in today's terminology would be called an early closed beta) and then...
Then Turbine won exclusive rights to it (before they were developing with Tolkien Enterprises or something) and what do they do? They shuffle most of the veteran devs off to other projects and bring in a bunch of young ones, and proceed to remove almost every interesting feature. They replaced these features with invisible walls, instances, linear quest hubs, basically, they made it a WoW clone.
They split the EU and US community, something they promised they wouldn't do. Kinships fell apart, most of the veteran supporters left. The community got a hell of a lot worse. The game's tag line went from "Live in Middle Earth" to "Fight through Middle Earth!". And the name changed from MEO to Lord of the Rings Online.
Such was my devotion that I tried to play the game. I was in early alpha and I played and bought the game at release. But I lasted maybe a few weeks. It was just too horrible to keep going.
Originally posted by Krematory Dungeon Runners, as silly as it sounds :P I loved to log from time to time and slaughter hordes of minions in the search for rare weapons with extremely weird and funny names.
Me too. It was the perfect game for when you just wanted to go farm drops. I'm surprised to see someone mention it.
I sort of miss Lineage and wish both of those games were still around in the west. I would love to play them from time to time.
I miss Neocron. It was my first MMO and was a sandbox with open world PVP, with about 5 separate factions all wrapped up in a cyberpunk setting to include implants, network hacking, housing and with vehicles capable of carrying multiple characters to act as drivers or gunners depending on the vehicle.
I will always fondly remember my first day playing and being chased up a sewer ladder by another player trying to shove the equivalent of a lightsaber up me bunghole.
"If I offended you, you needed it" -Corey Taylor
An open world 3.5 edition D&D Forgotten Realms MMO.... with fps targetting and factional (and yes there are many many many Factions in the forgotten realms, so it would be 10s of factions that could all have treaties or not with eachother) PvP.
So actually it was never made... and those that got a chance at it, hurt the IP even more.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
I miss any MMO before 2003.... especially DAoC pre-ToA....
after that year MMOs became cool and the People I had very much enjoyed gaming with in MMOs got run over by 50 million screaming kids and yuppies. Nothing in MMOs has been the same since.
I still say the People that played MMOs before 2003 were infact a very different group of People than play MMOs since then, call me evil or a jerk if you want, but I won't mix words about it. The genre changed when the customers groups targeted with MMO advertizing changed. Even today what kind of Community a MMO has or has not is mostly decided by to WHOM you target the MMO's advertizing. MMO Communities are what they are NOW because of that.
Originally posted by Lord.Bachus AD&D
My poor dice, they are so lonely.
Originally posted by Antiquated Originally posted by Lord.Bachus AD&D
Yes, I had hopes for this years ago, Yes please.
Originally posted by rush1984 i miss vanila wow before the noob flood gates opened up
WoW from the start was targetted at noobs. That is the entire demographic that made WoW successful. Veteran MMO players barely touched the game.
SWG - Pre-CU
Playing: 3D chess while while others play checkers.
Censorship is intended to create an illusion that one side of the debate is correct and unopposed. Silence is not consent.