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The new trend in MMO´s is giving players less skills to play with, and thats something i worry about. Sure i do, like all sane players prefer the uncluttered look of those intefaces. But it takes away one major and to me very important part of the game. It disallows me to react to the different situations a game throws at me. In generally having less then 10 actuall skills will end up with players having a single rotation and/or having a single role in a group.
I prefer play where you need to adapt your role depending on the situation, i.e. where a healer needs to help prevent damage at a certain moment instead of healing, or where the backup healer should do DPS untill his healing skills are neeeded. Or for example a DPS class that switches to offtanking or crowd controlling when needed. Actually having people fullfill different roles during a single fight. This cant be done with few skills and so that takes away from the tactical part of the game.
It would be so easy as to give players different stances either tight to weapons or not, that allow them to quickly change their role during combat. And it would even turn up the fun in PvP to, as it would allow you not to spec to counter a single build but you could have like 3 different counters and more.
Anyway, to few skills in my opinion simplifies combat to much and takes away a huge part of the tactical gameplay (gameplay consistest of 3 major parts : tactical taking the right decisions at the right moments : strategical planning a fight ahead of combat : reflexes : reacting to the environment on time and in real time) These new games like Neverwinter, TSW, wildstar and such neglect one of those 3 parts. and thats a shame.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)