Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Your one worry about EQN?

24

Comments

  • TheocritusTheocritus Member LegendaryPosts: 9,751
    The cash shop is the least of my worries...i never even look at that in any game.....My worry is that its a WoW clone...A heavily quest driven game (like EQ2 turned out to be) that goes away from its EQ roots.
  • RamanadjinnRamanadjinn Member UncommonPosts: 1,365
    Originally posted by DavisFlight
    Originally posted by azzamasin

    I have only 2 worries:

    1. It will be a FFA PvP game that allows griefers and gankers to guide the interaction.  I detest PvP greatly and I am looking for the ultimate virtual world dedicated to PvE and community.  FFA PvP is divisive and ruins immersion.

    Wait, how does PvP ruin immersion? Lack of PvP would seem to ruin immersion. "Why can't I just stab that guy and suffer the consequences?" It can ruin your day, but not your immersion.

     

    Because irrational arguments are irrational.  PvP doesn't kill a game, or immersion, any more than the ground killed humanity's early attempts at flight.

     

     

    In any case, to address the topic:

    My worry is the developers or management of EQN are, like so many people, full of ideas and lacking in good systems design capabilities and creativity.  I worry that like within this community, the voices crying out for the features we have seen in nearly every game to date and exclaiming things like "the vast majority of us want X so you MUST have X" nearly drown out those who realize the popularity of an idea is not proof that the idea is wise, optimal, or even sane.

    In short, I worry the developers will cave to popular demand and we'll see yet another rehash of everything we already have available to us.  

  • AntiquatedAntiquated Member RarePosts: 1,415

    A built-in contentious-right-out-of-the-box player base.

    You've got the Oldskool Hardcore fans. They really can be pretty obnoxious, and aren't at all interested in sharing their world with anyone not wearing the Classic Team jacket. Add some Smed, a few /FFAPVP Kill! guys, the usual members of the First Reformed Sandbox Church, maybe even some lost-and-confused PVE guys from EQ2, heathen infidels from WoW--and stir.

    Explosive. From day one.

    Maybe Aug2 announcements will cause one or more of the contending combatants to drop out.

    But would you say the odds of that are good, from watching pre-release of other games?

    Scary place to raise a kid. Or a newb.

  • SquatchinSquatchin Member Posts: 93

    My one worry right off the bat is if there is no PVP, that to me would suck but they have said there will be, so not a real worry.

    Biggest worry that it is all hype and a pay2win cash shop, would uninstall right away.

    image


    image
  • TribeofOneTribeofOne Member UncommonPosts: 1,006
    i worry that it will be ffa pvp with no separate PVE servers.
  • arctarusarctarus Member UncommonPosts: 2,581
    Dailies , attunements

    RIP Orc Choppa

  • KruulKruul Member UncommonPosts: 482
    my limited playtime
  • ariestearieste Member UncommonPosts: 3,309
    Originally posted by coretex666

    So no, I still do not agree that FFA PvP ruins immersion. On the other hand, I do agree with you that a system which leads to constant FFA PvP may be ruining immersion as it would make the virtual world look like fantasy Quake III Arena. Those 2 statements are not the same though.

    No, they're not the same, i agree.  However, the reason i speak of them as the same is because there hasn't been a single MMORPG that has succussfully encouraged a "realistic" set of behaviours within its populace.

     

    The only thing to come even remotely close is the "high-sec" area of EVE in which anyone can attack anyone, but will get destroyed seconds later by the police. This has resulted in people thinking very long and hard about whether they REALLY want to kill someone.    That's as close as we've come.

     

    I also think that it's rather pointless to try to set up such an environment.  People who want FFA PvP for the sake of immersion - so that they can "settle arguments" and "feel more immersed" are very few and far between.   The majority of people that want FFA PvP want it so that they go kill people for fun - the very concept of which is what breaks immersion.  When's the last time on "our earth" that your friends called youp and said "hey, this weekend, let's go murder some people just because we can"?  What breaks immersion is that the world ends up filled with psycho characters that would kill anyone, anywhere, for no reason at all, just because they can.  This is not realistic in most virtual worlds.  

     

    So no, it's not FFA PvP that ruins immersion.  But FFA PvP - in every game where it has been implemented - has led to player behaviour that ruins immersion, so it inevitably leads to immersion being ruined. 

    "I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

    - Raph Koster

    Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
    Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
    Currently Playing: ESO

  • Laughing-manLaughing-man Member RarePosts: 3,654

    One?

    I have 3

    1 SoE kills games, I was a huge SWG fan, they NGE'd it 2 days after my birthday.

    2 Realistic graphics, I really enjoy them. Final Fantasy does a great job with it, WoW not so much, I play WoW as a competitive gamer, I don't think every MMO should be that way, I'd like some virtual world feeling.

    3 Free to play, sorry communities... you are horrible. I've been here a long time, free to play games are all trolls and shite talking kids. At least when it comes to the casual interactions I've had on those games.  Never had a lasting guild or friendship, had to have a Pay to play for that.  You know so people have a vested interest in their community.

     

  • RaunuRaunu Member UncommonPosts: 480

    My biggest concern would be too much solo content.  I play MMOs for group content, not to run through the game and reach max level solo.

    I'm not talking about having the mindless group content like WoW either. Running through a "heroic" dungeon in a matter of 5-10 minutes and not having to worry about if other group members can keep up.

    Difficult group content is what I'm looking for.

    - - "What if the hokey pokey really is what it's all about?" - -

  • MendelMendel Member LegendaryPosts: 5,609
    Originally posted by arieste
    Originally posted by coretex666

    So no, I still do not agree that FFA PvP ruins immersion. On the other hand, I do agree with you that a system which leads to constant FFA PvP may be ruining immersion as it would make the virtual world look like fantasy Quake III Arena. Those 2 statements are not the same though.

    No, they're not the same, i agree.  However, the reason i speak of them as the same is because there hasn't been a single MMORPG that has succussfully encouraged a "realistic" set of behaviours within its populace.

     

    The only thing to come even remotely close is the "high-sec" area of EVE in which anyone can attack anyone, but will get destroyed seconds later by the police. This has resulted in people thinking very long and hard about whether they REALLY want to kill someone.    That's as close as we've come.

     

    I also think that it's rather pointless to try to set up such an environment.  People who want FFA PvP for the sake of immersion - so that they can "settle arguments" and "feel more immersed" are very few and far between.   The majority of people that want FFA PvP want it so that they go kill people for fun - the very concept of which is what breaks immersion.  When's the last time on "our earth" that your friends called youp and said "hey, this weekend, let's go murder some people just because we can"?  What breaks immersion is that the world ends up filled with psycho characters that would kill anyone, anywhere, for no reason at all, just because they can.  This is not realistic in most virtual worlds.  

     

    So no, it's not FFA PvP that ruins immersion.  But FFA PvP - in every game where it has been implemented - has led to player behaviour that ruins immersion, so it inevitably leads to immersion being ruined. 

    You are absolutely correct.   There is no effective deterrent to bad behavior in a game, and uncontrolled PvP only fosters those undesirable behaviors.   Immersion broken.

    Logic, my dear, merely enables one to be wrong with great authority.

  • PanzerbasePanzerbase Member Posts: 423
    Carebear money grab. 
  • FangrimFangrim Member UncommonPosts: 616

    My worry is it will be 'action' combat 1 hotbar for people that can't handle more than 1 and use the excuse that having to pick 10 skills out of all the ones you know is in some way more tactical,like..

    'Fangrim! you are the wizard of this group!!! why didn't you blast those orcs with your fireball?' 'ummm seems I forgot how to use it and I picked single target zap instead' so lame,there are plenty of 1 hotbar games for kids to play for these people.

    Also a worry is it will be made to solo from 1- max level to suit people who play online games 100% solo........ I mean WTF?

    Lets at least at launch make it so grouping is needed maybe not to progress but at least progress at a reasonable rate.Say it takes 30 times longer to get to max level solo than grouped would be good.After a few expansions and stuff maybe the older content can be made a little easier for new players so they don't need to rely on group play to catch up.

    I generally hate fast leveling.

    I have  no worries with the F2P because I play EQ2 and there is nothing at all in their shop that bugs me in any way and if it is a game worth playing i won't be F2P anyway as i will take their subscription option which ofc will be there.

    The way EQ2 has gone is what makes me have these worries because solo play fast leveling is the way that once good fun group content game has sadly gone.


    image

  • GwapoJoshGwapoJosh Member UncommonPosts: 1,030
    I have two worries..  It will look like a Saturday morning cartoon and the cash shop will destroy the game..

    "You are all going to poop yourselves." BillMurphy

    "Laugh and the world laughs with you. Weep and you weep alone."

  • kyssarikyssari Member Posts: 142
    Definitely the Cash Shop for me as well. If its anything like EQ1 and 2 where you have to pay to unlock classes/races and upper levels or content at all then I have no interest in the game whatsoever. I have no problem dishing out the cash for F2P games but only for games that I want to. No matter how fun a game is if they try to force or pressure me into using the cash shop like EQ1 and 2 and SWToR and the like do then I am not even gonna bother to play it at all regardless of how much I may enjoy the game itself.
  • ste2000ste2000 Member EpicPosts: 6,194

    Cash Shop is a problem, but since SoE confirmed it already I am trying to get over it.

    Apart for that my biggest worry is that EQNEXT will be too casual/solo friendly.

    I am fed up with casual games, being themeparks or sandboxes.

  • Scarecrow83Scarecrow83 Member Posts: 2

    I'm curious how many of you people have actually played an SOE game and used the cash shop. I've played several SOE games (Planetside 2, EQ, EQ2, DCUO) and rarely felt the cash shop was in the way. All I've ever seen in SOE's cash shop is cosmetic items and xp boosts and stuff like that. Planetside 2 allows you to unlock weapons using SC but most of those weapons can be unlocked in-game via earning certs for kills, base caps, etc. There are a few weapons that can ONLY be bought using SC but they're not game-breaking by any means.

    My biggest concern is the current model for EQ and EQ2 being used as the basis for the EQN, i.e.- having to unlock higher tier spells and fabled/legendary weapons using the cash shop or be forced to pay a subscription. If I have access to all the same spells and stuff as everyone else, then no harm, no foul.

    A smaller concern is that they don't have at least most of the races as they do in EQ2. Iksar or bust.

  • StrayfeStrayfe Member UncommonPosts: 199

    Captain Cash Shop and the Crediteers

    Cosmetics!
    Pets!
    Mounts!
    Materials!
    Raid Gear!

    GO CASH SHOP!

    By your powers combined I am Captain Cash Shop!

    Captain Cash Shop, he's our hero,
    Gonna take subscriptions down to zero,
    He is dev greed magnified,
    And he's fighting on the publisher's side.

    Captain Cash Shop, he's our hero,
    Gonna take subscriptions down to zero,
    Gonna drain the wallets of the--,
    Players who want fair loot and plunder.

    "You'll $PAY$ for this Captain Cash Shop!"

    (chanting)
    We're the crediteers,
    You can be one too!
    'Cause spending those thousands is the thing to do,
    Subbing to a fair game is not the way,
    Hear what Captain Cash Shop has to say:

    "THE (BOUGHT) POWER IS YOURS!!"

  • ElderRatElderRat Member CommonPosts: 899
    Originally posted by arieste

    i find EQ2's SC shop completely harmless. I would absolutely HATE having to buy chest keys from SC shop like in Neverwinter and games that have that setup.  EQ2 just has appearance items and you can get plenty of good appearance items in-game.  Plus you can easily buy SC with in-game earned plat.

     

    I have a couple of main worries:

    1.  It will be almost entirely a solo game - the latest EQ2 expacs have all been going in this direction, they don't even make group shared dungeons or group quests anymore, all solo except for the group & raid instances.  The group content is still good, but i don't want ALL quests i nthe game to be solo.

     

    2.  it will have Global Cooldown combat.  This is probably as close to a game-breaker as it gets for me.  I can get behind all kinds of different combat systems, but GCD just kills any fluidity of combat for me and makes combat not fun.

     

    3.  It won't have Ratonga.  It may be shallow, but i would really miss my favourite EQ race if it ends up not included :(

    No Ratonga = no play for me. That is the only race I played in EQ2, and I love being a Necro-Rat.  Other worries are: Pay to win cash shop. No PvP at all.  No reason to group, no trinity. These would all be game killers for me. I like solo but I also like quests where you have to have a team to complete it.  Mostly if this game is only pve I won't play. That is the absolute. I know a lot of pve'rs don't like the mention of pvp, but to truly be successful there has to be some, and no i don't mean pve/pvp servers. It should be 1 server. EVE can do it so can EQnext.  Remember this is my opinion, yours may vary.  I'm just talking about what would kill the game for me. Notice I didn't say that it has to be full loot open world pvp, but that some form should be present.

    Currently bored with MMO's.

  • ariestearieste Member UncommonPosts: 3,309
    Originally posted by Scarecrow83

    I'm curious how many of you people have actually played an SOE game and used the cash shop. I've played several SOE games (Planetside 2, EQ, EQ2, DCUO) and rarely felt the cash shop was in the way. All I've ever seen in SOE's cash shop is cosmetic items and xp boosts and stuff like that. 

    +1.  As much as i'd like to have the game be entirely sub based and P2P, we know that's not happening.  In the world of lesser evils, I'll gladly take EQ2's cash shop with its cosmetic items, mounts and other things that have virtually no gameplay impact. 

    "I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

    - Raph Koster

    Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
    Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
    Currently Playing: ESO

  • ste2000ste2000 Member EpicPosts: 6,194
    Originally posted by Scarecrow83

    I'm curious how many of you people have actually played an SOE game and used the cash shop. I've played several SOE games (Planetside 2, EQ, EQ2, DCUO) and rarely felt the cash shop was in the way. 

    Stop please...........

    I had to subscribe to play the game as intended, could not use Master Spells, Legendary/Epic equipment, tight Gold restriction, and AH restrictions, you can't really play the game as intended with those restrictions.

    I unsubscribed after 2 months after I discovered that in order to play the end game I had to buy the last expansion (an an optional one to use the mercenaries)

    F2P my arse...............

    SoE revenue model is the worst out there.

     

    But I spent money on Rift cash shop, because I didn't feel like I was forced to use it................

    They didn't have any of that silly EQ2 restriction and I spent money on cosmetic items.

    There you go.

  • KrimzinKrimzin Member UncommonPosts: 687


    Originally posted by TribeofOne
    i worry that it will be ffa pvp with no separate PVE servers.

    This will Never happen.
    SOE isn't stupid enough to force PvP on anyone.
    There will be both PvP and PvE servers as well as some type of PvP Flag system and probably even dueling of some kind.

    Just because I'm a gamer doesn't mean I drive a Honda.
    Best Duo Ever

    Lets see your Battle Stations /r/battlestations
    Battle Station 
  • ariestearieste Member UncommonPosts: 3,309
    Originally posted by coretex666
    Originally posted by arieste
    Originally posted by Scarecrow83

    I'm curious how many of you people have actually played an SOE game and used the cash shop. I've played several SOE games (Planetside 2, EQ, EQ2, DCUO) and rarely felt the cash shop was in the way. All I've ever seen in SOE's cash shop is cosmetic items and xp boosts and stuff like that. 

    +1.  As much as i'd like to have the game be entirely sub based and P2P, we know that's not happening.  In the world of lesser evils, I'll gladly take EQ2's cash shop with its cosmetic items, mounts and other things that have virtually no gameplay impact. 

    I think these may have significant impact on gameplay depending on the game design.

    Well, i look at it this way - if me riding an SC-purchased Sabretoothed Squirrel Mount with no stats is going to be "significant to gameplay", then I'm not going to play the type of game anyway.  Therefore it's a non-issue for me :)

    "I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

    - Raph Koster

    Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
    Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
    Currently Playing: ESO

  • LokeroLokero Member RarePosts: 1,514

    Wow, there's so many things that could go wrong. But, I'll just list a couple.

    1. They are trying to please everyone.  I worry that means the game will have lots of different pools, but they will be shallow end only.

    2. Crafting/housing/shops, etc.  This is pretty much an issue with all MMOs outside of UO/SWG.  MMOs always neglect the tradeskill/merchant side of things.  I think SoE can do housing well enough, but the instanced housing is a sloppy, underwhelming, quick-fix system that needs to be replaced.

  • XthosXthos Member UncommonPosts: 2,739

    1. Their super special new sauce will be one I don't care for. 

    2. f2p model, I do not care to pay a sub, but I am not very tolerant of a cash shop that I view as being p2w.  I dislike xp potions, gold/gear/loot boosts...I prefer a cash shop to be cosmetic only, but when you make a mmo f2p, I think that has conflicts.  I will have to wait and see.

     

    3. Over instanced (hope housing is not instanced).

     

     

     

     

Sign In or Register to comment.