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As the trend for free to play games grows, so does the discussion about the direction in which funding MMOs is going. In her latest column, Genese Davis offers her unique perspective on the movement to F2P and much more. Read on before heading to the comments to chat.
While discussing the future global gaming market with business analysts and developers, I listened to their thoughts about the growing popularity of the free to play, freemium, and micro-transaction models. One thing they continued to bring up was the quality of game play. Advertisements and DLC-peddling NPCs can easily ruin immersion and spread a sour taste throughout a game regardless of the rest of the content. When we’re in the game, we want to be in the game. If developers have to constantly think about what roadblocks to design in order to encourage the player to purchase something, the game’s experience could be neglected in the process, with quality and immersion being lost.
Read more of Genese Davis's Paying for the Game.
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