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Best MMO world - Fallen Earth, WoW, GW2, Final Fantasy 11, Lord of the Rings Online
Best Other Games - Darksiders 2, Fallout, Elder Scrolls, Mass Effect
Worst - AoC, SWTOR
Best: Star Wars Galaxies
Worst: Aion. Screw Aion.
Never played it, but I heard Dark and Light was pretty horrible.
Best: WoW. Variety of zones, and some truly wonderful scenes to slog through.
Worst: SWTOR. I don't even know what they were thinking. I've never felt more limited in a MMO.
Best is without a doubt Vanguard. I don't think any MMO to date has managed to create a world so fit for explorers as that. Though EQ1 and DAoC did well in terms of simulating NPC life and having great dungeons to explore.
Worst: SWTOR or WAR's PvE areas. Or WoW's everything. So limited with the instancing and phasing.
Honorable mention for worst MMO world: LotRO. It looks beautiful and it could have been great, except all the NPCs are lifeless except the ones you need quests from (and they just stand around), and the zones are horribly linear, stuffed with inivisble walls, instances, phases, and best of all... I tried to explore Middle Earth, and the game auto killed me without warning for entering a zone that I wasn't supposed to be in until I had done a level 50 quest. Garbage.
Good ones - Vanguard, AoC, Rift
Bad ones - Neverwinter, SWTOR
Best - Vanguard
Worst - TOR
Originally posted by DMKano Good ones - Vanguard, AoC, Rift Bad ones - Neverwinter, SWTOR
Ugh, AoC? It looked pretty but it was all window dressing. You couldn't climb any of the mountains, you couldn't go off any of the paths. And all the quests sparkled and led you by the nose.
Worst: SWTOR & Defiance
The horror: http://www.youtube.com/watch?v=u3Rrk6lgi24
Best: GW2/WoW. Lots to do and explore, can be quite beautiful and interactive at times.
Worst: SWTOR/TERA. A lot of plastic landscapes, boring NPCs, invisible walls, goofy looking mobs.
THeres a few nice worlds really:
EQ, WoW, Entropia, Fallen Earth, Vanguard, DAoC, Anarchy Online, LotRO...basically anything that had alot to explore was good with me
Rift, Neverwinter, LoL, SWtOR, DDO, TSW, Wizardry Online.....mainly games that have heavy instancing or have very little in the way of exploration.
It had a large open world AND it had instancing to give you more places to go.
Best game world... GW2 because they made a world that feels immersive vibrant and alive..
Worst game world... GW2, because they turned this lush vibrant world intoo a childrens story
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Best, The Secret World. Every zone just has so much character and history that you want to look everywhere for cool things you may not have seen otherwise.
Worst, SWTOR. It felt like I was walking in a maze, had a few cool set pieces but the in betweens of the zones were horridly designed either straight lines or maze like structures.
Ultima Online, Asheron's Call 1, Anarchy Online, Pre-Cataclysm World of Warcraft (before they added flying mounts, phasing and linear questing everywhere, it was much better), Vanguard (the game sucked at release, but the world was and still is quite impressive), Lord of the Rings Online (before Moria), Guild Wars 2 (best cities in a MMORPG, feels alive with all the events happening, good focus on exploration).
EvE Online, which is well made despite not being a traditional MMORPG world, for those who can "roleplay" a spaceship...
Average (not too bad, but definitely not among the best):
SWG (at least the planets felt big, unlike SW:TOR), Everquest, Everquest 2 (I don't mind zones, but come on... you couldn't walk 1 minute in the cities before you hit a zone wall!), Age of Wushu (that game almost looks like it uses the Vanguard engine with some improvements, but the world itself can't compare to Vanguard), Lineage 2 (I wasn't a big fan of the graphic style, but the world was not too bad), Tera (basically the same than L2, I don't like the graphic style and some monster design completely ruin the game for me), Darkfall (both) and Mortal (the worlds could be worse, but are not every remotely close to games like UO or AC1)
Dark Ages of Camelot (completely separated leveling areas = artificial = not a world), Age of Conan and The Secret World (same design with random non-adjacent areas and artificial travel systems, don't even feel like worlds), Rift (so small and linear... and where are the real cities?), Warhammer (similar to Rift), SW:TOR (planets felt mostly small and linear, and Coruscant just plain sucked), Neverwinter (the graphics aren't bad, but that's not enough to make a world), Asheron's Call 2 (the world was the antithesis of AC1, so linear and quite small, and also felt so lifeless and empty), Guild Wars 1 (not even a world, to the devs defense they weren't calling it a MMORPG anyway).
CPU: Core I7 6700k (4.4ghz) - GPU: ASUS R9 290x-DC2 OC 4Gb
DDR5 (1150 mhz core) - RAM: 16GB Kingston HyperX Savage DDR4 3000 - Motherboard:
Gigabyte GA-Z170X-UD3 - PSU: Antec TruePower New 750W - Storage:
Kingston SV300 480gb SSD and 2x1TB WD Velociraptor HDDs (Raid 0) - Main
display: Philips 40PUK6809 4K 3D TV - Second display: Philips 273v 27" gaming monitor - Soundcard: Pioneer VSX-322 AV Receiver HDMI linked
with the GPU and the TV, with Jamo S 426 HS 3 5.0 speakers and Pioneer
S-21W subwoofer - OS: Windows 7 Ultimate 64 bits.
best: Vanguard, EVE, SWG
worst: WOW, SWTOR, GW1
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
Originally posted by KBishop best: WoW. It had a large open world AND it had instancing to give you more places to go.
How does instancing give you more places to go? If there was no instancing, EVERYONE would be able to go in all the dungeons = more places to go. Instancing at best adds no new space, at worst, locks people out.
Bringer of Eternal Darkness and Despair, but also a Nutritious way to start your Morning.
Games Played: Too Many
Best Game Worlds:
2. Guild Wars 2
Worst Game Worlds:
3. Age of Conan
My choices are ruled by open world vs overused instancing or very small zones.
Best World: WoW pre-Cataclysm
Worst World: SWTOR
gameplay > graphics
While not the biggest, the world genuinely feels alive.
World just feels uninspired and dull.
Originally posted by DavisFlight Originally posted by KBishop best: WoW. It had a large open world AND it had instancing to give you more places to go.
Actually, then you wouldn't be able to go into the dungeon since you'd have to wait until the previous group is done. Instancing makes it so 100 groups can do the same dungeon at once.
Best is probably Asheron's Call (the world didn't feel 'built') or Guild Wars 1 (yeh yeh it's not an MMO blah blah).
Worst is probably so bad I don't even remember it. Anyone saying a well known MMO for this hasn't spread their wings.