Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Fuzzy Avatars Solved! Please re-upload your avatar if it was fuzzy!

Elder Scrolls Online: All About Dungeons

SBFordSBFord Associate Editor - News ManagerThe Land of AZPosts: 16,649MMORPG.COM Staff Uncommon

The Elder Scrolls Online team has posted the latest in their 'Ask Me Anything' series. This time, the topic is dungeons and players submitted their burning questions to the team for answering.

Q: In the previous Elder Scrolls games, we always had the ability to wander into a cave, old fort, or sunken boat to explore, plunder, and pillage. With ESO being an MMO, will we still have the ability to do this in a solo-encounter type situation where we don't run into any other players, or will we be seeing other players and having to wait for enemies/loot to spawn, or will these all only be group encounters? – by Brett S.

A: The Elder Scrolls Online is set up to be a fluid experience. As you wander the landscape you’ll encounter caves, forts, tombs, dungeons, and etc. Certain rare locales will just be for solo players, and some dungeons are meant for groups made only of people you choose to go in with. Most locales, however, will be accessible by everyone. Some might be too dangerous for you because of your current level, but you can always come back when you are more powerful if you want to complete them solo. We recommend grabbing a friend or grouping up with a stranger if it seems too tough, though, because that’s all part of the fun.

Read the rest on the Elder Scrolls Online site.


image


Associate Editor: MMORPG.com
Follow me on Twitter: @MMORPGMom

image
«1

Comments

  • TimothyTierlessTimothyTierless Columnist M, ORPosts: 2,163Member Uncommon
    Sounds fun for the instance crowd. 
  • IridescentOrkIridescentOrk Ellicott City, MDPosts: 157Member
    Nightblade ftw

    gameplay > graphics

  • stragen001stragen001 ReadingPosts: 1,720Member
    Awwww no cookies :( guess that means no epic battle with the cookie monster
    ....

    Cluck Cluck, Gibber Gibber, My Old Mans A Mushroom

  • spawn12345spawn12345 MalmöPosts: 140Member Uncommon
    so functions exactly like dungeons in every other mmo
  • bbbb42bbbb42 none, FLPosts: 297Member Uncommon
    man im really curious if this game will succeed or fail

    image
  • MothanosMothanos ArnhemPosts: 1,860Member Uncommon

    So basicly evrthing in ESO in instanced like GW2 ?
    Open world is for questing only and heavely zoned so you cannot see your (enemy factions)
    World PvP is also in a instanced zone like GW2 ?

    In a time and age where people love to play games like Skyrim with vast masses of open terrain and events, they choose the path of WoW / GW2......
    meh seems i wont be touching it, unless its something realy realy special, might stick to skyrim and download a few mods :P

  • SavageHorizonSavageHorizon ParisPosts: 2,086Member Uncommon
    Nope they have open world dungeons as well and no dungeon scaling, meaning you can go back to a dungeon when you are higher level and blitz the place, great for multi boxing a lower leveling character.

    Coolermaster Cosmos II Case
    Corsair AX1200W Modular PSU
    Intel Core i7 3970X OC 4.50GHz
    Asus P9X79 PRO Intel X7
    16GB (4x4GB) DDR3 PC3-1866MHz
    840 Series 250GB SSDs
    Seagate Barracuda 2TB HDDs
    EVGA SuperClocked GTX TITAN 6GB GDDR5 SLi

  • sayuusayuu glendale, AZPosts: 199Member Uncommon
    Originally posted by Mothanos

    So basicly evrthing in ESO in instanced like GW2 ?
    Open world is for questing only and heavely zoned so you cannot see your (enemy factions)
    World PvP is also in a instanced zone like GW2 ?

    In a time and age where people love to play games like Skyrim with vast masses of open terrain and events, they choose the path of WoW / GW2......
    meh seems i wont be touching it, unless its something realy realy special, might stick to skyrim and download a few mods :P

    Because Skyrim had absolutely 0 instance dungeons. . . .

  • SavageHorizonSavageHorizon ParisPosts: 2,086Member Uncommon
    Originally posted by sayuu
    Originally posted by Mothanos

    So basicly evrthing in ESO in instanced like GW2 ?
    Open world is for questing only and heavely zoned so you cannot see your (enemy factions)
    World PvP is also in a instanced zone like GW2 ?

    In a time and age where people love to play games like Skyrim with vast masses of open terrain and events, they choose the path of WoW / GW2......
    meh seems i wont be touching it, unless its something realy realy special, might stick to skyrim and download a few mods :P

    Because Skyrim had absolutely 0 instance dungeons. . . .

    What instance dungeons dose Skyrim have?

     

    Coolermaster Cosmos II Case
    Corsair AX1200W Modular PSU
    Intel Core i7 3970X OC 4.50GHz
    Asus P9X79 PRO Intel X7
    16GB (4x4GB) DDR3 PC3-1866MHz
    840 Series 250GB SSDs
    Seagate Barracuda 2TB HDDs
    EVGA SuperClocked GTX TITAN 6GB GDDR5 SLi

  • Brabbit1987Brabbit1987 Ontario, CanadaPosts: 729Member Uncommon
    I feel like people do not know how to read or something. I don't see how anyone gets "Everything is instanced" from what it says here. Someone will need to point this out for me, because what i read is "Most locales, however, will be accessible by everyone."
     
    Also, even if most where instanced, it's not really a big deal, not all of them will be as it's been stated 100s of times. But apparently peoples memories are not very good these days.
  • SethiusXSethiusX Toronto, ONPosts: 171Member
    Originally posted by SavageHorizon
    Originally posted by sayuu
    Originally posted by Mothanos

    So basicly evrthing in ESO in instanced like GW2 ?
    Open world is for questing only and heavely zoned so you cannot see your (enemy factions)
    World PvP is also in a instanced zone like GW2 ?

    In a time and age where people love to play games like Skyrim with vast masses of open terrain and events, they choose the path of WoW / GW2......
    meh seems i wont be touching it, unless its something realy realy special, might stick to skyrim and download a few mods :P

    Because Skyrim had absolutely 0 instance dungeons. . . .

    What instance dungeons dose Skyrim have?

     

    The entire game of skyrim is a solo instance. 

  • IAmMMOIAmMMO LondonPosts: 1,333Member Uncommon

    "in a solo-encounter type situation"

     How exciting, instancing in a MMO that tries to create a single player experience!  Based on a single player IP  which bares no resemblance  to the things its fan base has come to love about the IP.  All that was needed to be done to make an Elders Scroll MMO is leave the open sandbox world and replace the NPC's and their roles with real people to fill them. Darkfall 1 came within the ball park that it can be done.

  • immodiumimmodium ManchesterPosts: 1,579Member Uncommon
    Originally posted by SavageHorizon
    Originally posted by sayuu
    Originally posted by Mothanos

    So basicly evrthing in ESO in instanced like GW2 ?
    Open world is for questing only and heavely zoned so you cannot see your (enemy factions)
    World PvP is also in a instanced zone like GW2 ?

    In a time and age where people love to play games like Skyrim with vast masses of open terrain and events, they choose the path of WoW / GW2......
    meh seems i wont be touching it, unless its something realy realy special, might stick to skyrim and download a few mods :P

    Because Skyrim had absolutely 0 instance dungeons. . . .

    What instance dungeons dose Skyrim have?

     

    Most had a loading screen when you enter or leave a dungeon. Is that not an instance? If not they sure felt like instances.

    I remember a fair few times If I got overwhelmed by bandits I could just run and leave the dungeon and they wouldn't follow me out. If it wasn't instanced wouldn't they follow me out of the dungeon?

     

    Also in regards to the red in Mothanos post, why can't instances in ESO be the size of Skyrim/Cyrodil? I don't see why you can't have a huge instanced area the size of past ES games to explore in.

    image
  • XarkoXarko Hradec KralovePosts: 394Member Uncommon
    some of these comments ..
  • Brabbit1987Brabbit1987 Ontario, CanadaPosts: 729Member Uncommon
    All the people here who are complaining would be complaining no matter what was said. That is what I honestly think. Just a bunch of trolls who can't be happy about anything.
  • SethiusXSethiusX Toronto, ONPosts: 171Member

    "Most locales, however, will be accessible by everyone. Some might be too dangerous for you because of your current level, but you can always come back when you are more powerful if you want to complete them solo. We recommend grabbing a friend or grouping up with a stranger if it seems too tough, though, because that’s all part of the fun."

     

    If these open world "locales", including forts and dungeons that are not used as instances, are really large (full explorable dungeon size), dangerous (need a group), and play an important role in leveling (ie: it is difficult to level fast without utilizing them), then I can see this game being fun.

    If these "locales" are small, generally easy, and hardly needed to level or offer little reward, then people will mostly skip them. If people can level faster with quests to kill wolves, then people will generally choose that. Not you and I, but the general population seems to always pick the fastest and easiest method through MMO's.

    The big problem I see is based on what it says there, you can just skip them and come back when you are a higher level, meaning you don't need to do the open world dungeons when leveling, so people will just power-level past on whatever is the fastest method to level and then come back and clear them when they are easy to solo.

  • Brabbit1987Brabbit1987 Ontario, CanadaPosts: 729Member Uncommon
    Originally posted by SethiusX

    "Most locales, however, will be accessible by everyone. Some might be too dangerous for you because of your current level, but you can always come back when you are more powerful if you want to complete them solo. We recommend grabbing a friend or grouping up with a stranger if it seems too tough, though, because that’s all part of the fun."

     

    If these open world "locales", including forts and dungeons that are not used as instances, are really large (full explorable dungeon size), dangerous (need a group), and play an important role in leveling (ie: it is difficult to level fast without utilizing them), then I can see this game being fun.

    If these "locales" are small, generally easy, and hardly needed to level or offer little reward, then people will mostly skip them. If people can level faster with quests to kill wolves, then people will generally choose that. Not you and I, but the general population seems to always pick the fastest and easiest method through MMO's.

    The big problem I see is based on what it says there, you can just skip them and come back when you are a higher level, meaning you don't need to do the open world dungeons when leveling, so people will just power-level past on whatever is the fastest method to level and then come back and clear them when they are easy to solo.

     

    I really do not see that as an issue really. With how the reward system works in ESO, I don't think the rewards for these locales will be set, meaning each player will get different rewards. This pretty much means you will not know till you go there and do the dungeon. Course I very well could be wrong about this. *shrugs*

    We are also talking about an Elder scrolls game here. It's going to have a very large Elder Scrolls player base, which are used to the non easy route.

  • BetaguyBetaguy Halifax, NSPosts: 2,590Member
    Thanks for the post, great read. Can't wait to give this title a shot

    image

  • LordSneergLordSneerg Lorton, VAPosts: 119Member
    Oh happy day
  • SethiusXSethiusX Toronto, ONPosts: 171Member
    Originally posted by Brabbit1987
    Originally posted by SethiusX

    "Most locales, however, will be accessible by everyone. Some might be too dangerous for you because of your current level, but you can always come back when you are more powerful if you want to complete them solo. We recommend grabbing a friend or grouping up with a stranger if it seems too tough, though, because that’s all part of the fun."

     

    If these open world "locales", including forts and dungeons that are not used as instances, are really large (full explorable dungeon size), dangerous (need a group), and play an important role in leveling (ie: it is difficult to level fast without utilizing them), then I can see this game being fun.

    If these "locales" are small, generally easy, and hardly needed to level or offer little reward, then people will mostly skip them. If people can level faster with quests to kill wolves, then people will generally choose that. Not you and I, but the general population seems to always pick the fastest and easiest method through MMO's.

    The big problem I see is based on what it says there, you can just skip them and come back when you are a higher level, meaning you don't need to do the open world dungeons when leveling, so people will just power-level past on whatever is the fastest method to level and then come back and clear them when they are easy to solo.

     

    I really do not see that as an issue really. With how the reward system works in ESO, I don't think the rewards for these locales will be set, meaning each player will get different rewards. This pretty much means you will not know till you go there and do the dungeon. Course I very well could be wrong about this. *shrugs*

    We are also talking about an Elder scrolls game here. It's going to have a very large Elder Scrolls player base, which are used to the non easy route.

    I do hope that you're right, and that the default MMO issues do not plague this game. 

  • SovrathSovrath Boston Area, MAPosts: 18,462Member Uncommon
    Originally posted by immodium
     

    Most had a loading screen when you enter or leave a dungeon. Is that not an instance? If not they sure felt like instances.

    I remember a fair few times If I got overwhelmed by bandits I could just run and leave the dungeon and they wouldn't follow me out. If it wasn't instanced wouldn't they follow me out of the dungeon?

     

    Actually it's not an instance. At all. An instance means one of multiple possible copies of an area.

    They way it worked in skyrim is that it's a "cell" or zone. Just because you have a loading screen doesn't mean it's an instance.

    If you look at it in the toolset it's just a separate cell but never are there multiple copies. If you could figure out a way to bring antoher player into the game they would enter the same "zone" or cell as you.

    Also, in oblivion the monsters would follow you out Not sure why they didn't include this in skyrim.

    Also for the people who are complaining about instances, once again:

    Certain rare locales will just be for solo players, and some dungeons are meant for groups made only of people you choose to go in with. Most locales, however, will be accessible by everyone.

     

  • immodiumimmodium ManchesterPosts: 1,579Member Uncommon
    Originally posted by Sovrath
    Originally posted by immodium
     

    Most had a loading screen when you enter or leave a dungeon. Is that not an instance? If not they sure felt like instances.

    I remember a fair few times If I got overwhelmed by bandits I could just run and leave the dungeon and they wouldn't follow me out. If it wasn't instanced wouldn't they follow me out of the dungeon?

     

    Actually it's not an instance. At all. An instance means one of multiple possible copies of an area.

    They way it worked in skyrim is that it's a "cell" or zone. Just because you have a loading screen doesn't mean it's an instance.

    If you look at it in the toolset it's just a separate cell but never are there multiple copies. If you could figure out a way to bring antoher player into the game they would enter the same "zone" or cell as you.

    Also, in oblivion the monsters would follow you out Not sure why they didn't include this in skyrim.

    Also for the people who are complaining about instances, once again:

    Certain rare locales will just be for solo players, and some dungeons are meant for groups made only of people you choose to go in with. Most locales, however, will be accessible by everyone.

     

    Gotcha.

    image
  • Brabbit1987Brabbit1987 Ontario, CanadaPosts: 729Member Uncommon
    Originally posted by Sovrath
    Originally posted by immodium
     

    Most had a loading screen when you enter or leave a dungeon. Is that not an instance? If not they sure felt like instances.

    I remember a fair few times If I got overwhelmed by bandits I could just run and leave the dungeon and they wouldn't follow me out. If it wasn't instanced wouldn't they follow me out of the dungeon?

     

    Actually it's not an instance. At all. An instance means one of multiple possible copies of an area.

    They way it worked in skyrim is that it's a "cell" or zone. Just because you have a loading screen doesn't mean it's an instance.

    If you look at it in the toolset it's just a separate cell but never are there multiple copies. If you could figure out a way to bring antoher player into the game they would enter the same "zone" or cell as you.

    Also, in oblivion the monsters would follow you out Not sure why they didn't include this in skyrim.

    Also for the people who are complaining about instances, once again:

    Certain rare locales will just be for solo players, and some dungeons are meant for groups made only of people you choose to go in with. Most locales, however, will be accessible by everyone.

     

    lol it's alright, I have pointed that out already. As I said though, no matter how much you point out what is said in the article they are going to complain either way.

  • SethiusXSethiusX Toronto, ONPosts: 171Member
    Originally posted by Sovrath
    Originally posted by immodium
     

    Most had a loading screen when you enter or leave a dungeon. Is that not an instance? If not they sure felt like instances.

    I remember a fair few times If I got overwhelmed by bandits I could just run and leave the dungeon and they wouldn't follow me out. If it wasn't instanced wouldn't they follow me out of the dungeon?

     

    Actually it's not an instance. At all. An instance means one of multiple possible copies of an area.

    They way it worked in skyrim is that it's a "cell" or zone. Just because you have a loading screen doesn't mean it's an instance.

    If you look at it in the toolset it's just a separate cell but never are there multiple copies. If you could figure out a way to bring antoher player into the game they would enter the same "zone" or cell as you.

    Also, in oblivion the monsters would follow you out Not sure why they didn't include this in skyrim.

    Also for the people who are complaining about instances, once again:

    Certain rare locales will just be for solo players, and some dungeons are meant for groups made only of people you choose to go in with. Most locales, however, will be accessible by everyone.

     

    I believe in practical application in modern MMO's, players (at least in games like WoW) use instance to describe a dungeon for just them or for just their group. I'd say all of the dungeons in skyrim fit this criteria, but only because it is a single player game and the comparison is academic and little more. All single player games could be considered an instance in that manner, because you have a copy of the game for just you out of all the copies out there. It's a loose argument to be certain, although perhaps about as strong as most of the discussions on these forums ;)

    I think comparing Skyrim to ESO is valid in some ways, but certainly not when comparing MMO features, since Skyrim has none.

  • BjelarBjelar RullumpPosts: 384Member
    Originally posted by SethiusX

    If these "locales" are small, generally easy, and hardly needed to level or offer little reward, then people will mostly skip them. 

    What does that tell us about how fun the group content is in most games?

    Give me an option to skip it and I will, therefore games must FORCE people to group up.

«1
Sign In or Register to comment.