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I quit SWG about 3 months before the CU was supposed to come out. At the time with me and my friends playing, the CU was actually sounding really good, with promises to make gear matter and flesh out the combat and make it more exciting. But even before we got to try out the CU we all quit for our own seperate reasons.
One friend left because of buggy proffesions like Droid Engineer and Chef, he didnt like the idea of fighting, and although he got far in both, the bugs and constant changes made it hard for him to keep up (Mind you this was high school so he was like 15).
Another couldnt run the game without lagging terribly, he didnt have the worst comp, but his 56k internet connection made itnear impossible to run without constant shuttering (I was lucky enough to have DSL by this point).
And my last friend rage-quit over JTL saying it was poor expansion and that it deviated from the core elements that made SWG great, like crafting and exploration. A valid reason, but also kind of a poor excuse since you didnt have to play the expansion and could ignore it entirely.
Me...well I left simply because I had played the game long enough, and it was so easy to quit. In fact really, that game was begging you to find a reason to quit. From the lag, to the buggy professions, and even the implimntation of overly powerful jedi class, things were just never right in the world of SWG.
Playing the game was like living in the one of the most fucked up apartment complexs on the city block, it was crazy and hard to deal with most of the time, but at least it was interesting and there was always something new going on.
The fact is I quit SWG long before the game got ruined even further by money deprived devs, in fact their actions were a direst result of that. Now if they had left the game alone would it still be around? Maybe, whose to say, or maybe the times we had in SWG were enough, and even if we had the game now wed have forgotten its name like it was City of Heroes or Shronicles of Spellborn, or any other MMO that had a small niche community and then never got bigger?
Ill still always have the epic stories to tell, but I think its time to admit when the game is lost, like it always was. Even in beta and up till they scrapped 80% of the game 9 months before launch it just never really had a chance to become more than it was. It was a tool, a unique manifestation of human beings living in a virtual world, and it should be rememberd for that, not for the social over-reaction to its proposed mediocrity.
J-Hun Lookin to Creep Yall!