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I thought about the mechanics of spawn camping vs dungeoning on my feet for the past oh, about 10 years now, I'm kinda ready to just chill at a camp again.
Think about it: you go to an area, group up, pick a campsite and just chill there pulling mobs to your spot.
Maybe change things up a little from the early days of EQ such as:
1) Kill X mobs in X amount of time quests or "scalp" style turn-in quests
2)Random boss/named spawns
3)Random multi-mob spawns...think you've got the spawn broken? Put in a random chance for 4 mobs to spawn where 1 normally does.
4)Remember the cool places you used to camp in EQ? It could be a kitchen, a throne room, a campfire, etc. Developers could really liven it up with some visually interesting camp spots.
5)"Hold the line" camps where you rain fire on a sea of orcs trying to cross the moat
Honestly none of this would require a massive re-coding of any current MMO. Pump up the spawns in a given area and let people have at it. Unlike the days of EQ you could still have the normal quest-quest-quest for exp path of current MMOs; this would just give players another alternate way of gaining levels.
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