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PVP only games are guaranteed to fail

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  • TheMaahesTheMaahes Member Posts: 185
    Originally posted by Romanjisan

    Here's another company that will make yet another failed MMO because they wanted to make it a PVP-oriented game.  Warhammer Online did the same thing and we all know what happened there. It's astounding that the developers out there don't get it yet.  PVP is not popular.  I know the forum trolls here will flame me and shout me down, but the numbers don't lie.  The only MMO's out there that are even remotely popular after WoW are all PVE-oriented games.  The only exception might be EVE, but that game can be played without engaging in PVP, and its success is due to it being a niche game.

    When it comes to PVP, most people are not going to pay money into a  game in which they lose most of the time.  People like to win, and the only way that's going to happen in a game is if they have lots of PVE content.  In PVP-oriented games, there are few winners and many losers, and that's why they never really make much money.

    Ergo, this is just another sad example of why Games-Workshop just still doesn't get it.  While tabletop games might be fun on a PVP basis, and even then most of their popularity is in the massive volume of their lore.  I read a lot of their stuff and it's very entertaining.  But the gaming side - very expensive, very intense, and unrelaxing entertainment.  While there are lots of hobbyists out there that enjoy it, it's still a niche hobby.

    If any video game MMO really wants to break out and be successful, they need to be PVE-oriented.  Even League of Legends is PVE-oriented via their co-op play.  If they had PVP-only type scenarios, I guarantee you that their popularity would sink to spectacularly low levels at astounding speed.

     

    "You think to challenge me, pitiful human? I, the bane of empires. the father of pain? Let me educate you; I need a new pet..."

  • DihoruDihoru Member Posts: 2,731
    Originally posted by TheMaahes
    Originally posted by Romanjisan

    Here's another company that will make yet another failed MMO because they wanted to make it a PVP-oriented game.  Warhammer Online did the same thing and we all know what happened there. It's astounding that the developers out there don't get it yet.  PVP is not popular.  I know the forum trolls here will flame me and shout me down, but the numbers don't lie.  The only MMO's out there that are even remotely popular after WoW are all PVE-oriented games.  The only exception might be EVE, but that game can be played without engaging in PVP, and its success is due to it being a niche game.

    When it comes to PVP, most people are not going to pay money into a  game in which they lose most of the time.  People like to win, and the only way that's going to happen in a game is if they have lots of PVE content.  In PVP-oriented games, there are few winners and many losers, and that's why they never really make much money.

    Ergo, this is just another sad example of why Games-Workshop just still doesn't get it.  While tabletop games might be fun on a PVP basis, and even then most of their popularity is in the massive volume of their lore.  I read a lot of their stuff and it's very entertaining.  But the gaming side - very expensive, very intense, and unrelaxing entertainment.  While there are lots of hobbyists out there that enjoy it, it's still a niche hobby.

    If any video game MMO really wants to break out and be successful, they need to be PVE-oriented.  Even League of Legends is PVE-oriented via their co-op play.  If they had PVP-only type scenarios, I guarantee you that their popularity would sink to spectacularly low levels at astounding speed.

     

    "You think to challenge me, pitiful human? I, the bane of empires. the father of pain? Let me educate you; I need a new pet..."

    "Step aside heretic, this one has already been placed under inquisitorial custody pending an arco-flagelation ceremony. If you still need a pet he will be suitably formed for such next you meet him."

    image
  • KyleranKyleran Member LegendaryPosts: 43,498
    I think LOL and other games prove PVP is popular, but I also think it's fair to say a large portion of the audience does not enjoy being attacked and killed while unprepared and having no chance to win.

    To succeed a title needs to provide some control in the environment and allow the player some control over the terms of engagement and loss that they will suffer.

    "True friends stab you in the front." | Oscar Wilde 

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  • RamanadjinnRamanadjinn Member UncommonPosts: 1,365

    My explanation to OP would be something like, if for example you were on a bus where all the other passengers were licking the windows, this wouldn't necessarily imply that all buses without windows would fail.  Instead, you have to consider that maybe you're just on a bus full of window lickers.

    I mean no disrespect, I am simply trying to use an analogy that seems relatable.

  • tommygunzIItommygunzII Member Posts: 321

    People love PVP, just not the way MMO's do it.

    Just look at every game out there from shooters to racing. People love playing against people, it's not as popular in MMO's simply because it's not that fun. Take BF3, if there was a choice to play PVP or PVE I would be willing to bet PVP wins 4:1. Saying people don't like PVP in MMO's is like saying people don't like PC's because of Windows 8.

     

  • Riposte.ThisRiposte.This Member Posts: 192
    you need both.

    Killing dragons is my shit

  • jdlamson75jdlamson75 Member UncommonPosts: 1,010
    Fourth page, no reappearance of the OP.  Let's let it go.
  • XasapisXasapis Member RarePosts: 6,337
    I don't really understand how you can even make a warhammer game that is not PvP oriented.
  • Teh_AxiTeh_Axi Member UncommonPosts: 380

    WAR died because of all the PvEer garbage they put into the game and its RvR.

    PvP is about winning and losing, not collecting points and patting each other on the back.

  • DihoruDihoru Member Posts: 2,731
    Originally posted by Teh_Axi

    WAR died because of all the PvEer garbage they put into the game and its RvR.

    PvP is about winning and losing, not collecting points and patting each other on the back.

    Well in Warhammer 40.000 you could...with either chainfists or power gloves...

    image
  • ste2000ste2000 Member EpicPosts: 6,194
    Originally posted by Darkcrystal
    Originally posted by ste2000

    I agree with the OP.

    I beleve PvP is popular in a Multiplayer environment, that's its natural habitat.

    I am not saying that people hate playing PvP in MMORPGs, that's not true, but I believe most of us can live without as long as there is an engaging PVE content.

    Personally I don't mind playing a game with PvP after all I played Darkfall for 2 years, but I prefer PvE content in MMOs.

    I miss Everquest, it didn't have any PvP and it did quite well.................

    Speak for your self, just because some players are scared of ;losing pixels and get attached to them doesn't  mean we all do, PVE, AI , is lame  in 99% of most games.. No challenge...

    You missed the part where I said I played Darkfall for 2 years?

    Should read all the post not only the first sentence maybe.

     

    PvP has more sense in Multiplayer games where characters are pretty much balanced, so only the player skill make a difference.

    In MMOs character are hardly balanced for a couple of reasons

    1) The different classes are often unbalanced with some classes that have huge advantages on others.

    2) The leveling system gives advantage to people who have more time to play and have an higher level character, which obviously gives an unfair advantage on players who have a lower level character.

     

    So it is not about fear of losing stuff, but more a lack of balance which in MMOs doesn't give the chance of a "fair" fight.

    That's why I think that PvP is more suited for Multiplayer gaming (Like Battlefield and COD)

  • BizkitNLBizkitNL Member RarePosts: 2,546

    "for in the grim darkness of the far future there is only PVP"

     

    Edited for truthfullness.

     

    10
  • DihoruDihoru Member Posts: 2,731
    Originally posted by ste2000
    Originally posted by Darkcrystal
    Originally posted by ste2000

    I agree with the OP.

    I beleve PvP is popular in a Multiplayer environment, that's its natural habitat.

    I am not saying that people hate playing PvP in MMORPGs, that's not true, but I believe most of us can live without as long as there is an engaging PVE content.

    Personally I don't mind playing a game with PvP after all I played Darkfall for 2 years, but I prefer PvE content in MMOs.

    I miss Everquest, it didn't have any PvP and it did quite well.................

    Speak for your self, just because some players are scared of ;losing pixels and get attached to them doesn't  mean we all do, PVE, AI , is lame  in 99% of most games.. No challenge...

    You missed the part where I said I played Darkfall for 2 years?

    Should read all the post not only the first sentence maybe.

     

    PvP has more sense in Multiplayer games where characters are pretty much balanced, so only the player skill make a difference.

    In MMOs character are hardly balanced for a couple of reasons

    1) The different classes are often unbalanced with some classes that have huge advantages on others.

    2) The leveling system gives advantage to people who have more time to play and have an higher level character, which obviously gives an unfair advantage on players who have a lower level character.

     

    So it is not about fear of losing stuff, but more a lack of balance which in MMOs doesn't give the chance of a "fair" fight.

    That's why I think that PvP is more suited for Multiplayer gaming (Like Battlefield and COD)

    Different classes can never be balanced what they can be is equally powerful, fairness is never an issue especially in PVP games (if you think multiplayer games are balanced you need to start playing more games, especially the ones considered E-sports).

     

    Unless Behaviour's plans change leveling in a game such as Eternal Crusade will be horizontal with different classes having different power levels which you can then choose to specialize (for example an ork shoota has ass all accuracy at range but at closer ranges puts out enough ammunition that he could actually fuck with a power suited opponent quite well and a ork slugga sacrifices almost all ranged capabilities for deadly close combat abilities, including the ability to cleave into power armor quite readily with a choppa). This specialization will in turn mean that even if say a nob is more powerful than a boyz if a close range specialized boyz gets a drop on a range specialized nob he could inflict serious damage or even kill the nob. This in effect means that a lower rung class can take on a higher class if used right. This is a skill based game where application of power and finesse trumps the brute minded power of vertical progression systems.

    image
  • elvenwolfelvenwolf Member UncommonPosts: 146

    I am mainly a PvE player, in fact I am waiting FFXIV ARR , but I honestly don't see why a PvP based game should fail. 

    Seeing I don't like PvP in MMO I don't go into it, quite simple, but I like to dip my nose in Planestside 2, or World of Tanks, War Thunder.

    And this game seem quite an hit to me if they can make it well. I kinda imagine it as a planteside like with at a warhammer 40k enviroment... 

    Also I cannot imagine a warhammer 40k game without PvP... the entire universe is around the war among the races... there isn't much else to do in that world... basically a giant Battle Royale on an universal scale.

  • RusqueRusque Member RarePosts: 2,785
    Some games need to be pvp. WH40K is one of them. In other threads about EQN with polls about PvE vs PvP, I voted for PvE over PvP every time. But I want this game to be pvp and not pve.
  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690
    The original Guild Wars was primarily marketed for the pvp crowd and look what happened there.
    30
  • RamanadjinnRamanadjinn Member UncommonPosts: 1,365
    Originally posted by ThomasN7
    The original Guild Wars was primarily marketed for the pvp crowd and look what happened there.

     

    That it was "marketed for the pvp crowd" is confounded with many other factors such that "what happened" cannot be directly tied to any individual factor.  

    On a personal note - I logged in, pressed the spacebar, googled "how to jump in guild wars" and found there was no such thing in the game, and then uninstalled.  That is "what happened" on my first adventure in Guild Wars.  Kind of irrelevant maybe but I like sharing stories.

  • IcewhiteIcewhite Member Posts: 6,403
    Originally posted by zonjimasen

    I was taking you seriously right until this part. I smell trollbait.

    You bothered to read it?

    "Look at me" font usage generally results in a reply of "No."

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • LesrachLesrach Member UncommonPosts: 112
    I like pvp.
  • xalvixalvi Member Posts: 329
    Originally posted by spoonone
    Originally posted by xalvi

    LOL sad man.

    Warhammer did not die because is was a pvp oriented game, get your facts straight plz. Can someone remind the OP how many servers warhammer had when it first launched. What killed warhammer were many reasons, including WoW, but saying it died because it was pvp oriented is simply wrong and troll-like behavior. QQ

    Warhammer Online is not the same game as Warhammer 40k.

     

    Never said it was. The OP said look at games such as Warhammer online and see how it "failed because it was only pvp". 

     

    I said he is simply wrong.

  • RoguewizRoguewiz Member UncommonPosts: 711

    Every time I see a thread about how PVP games fail, I facepalm.  My forehead can't take it anymore.

    Failed promises killed Warhammer, not PVP, not their horrible PVE.  Heck, even their attempt to mimic WOW and DAOC at the same time didn't kill them.  Certain classes weren't in, cities weren't in, and races weren't in.  PVP imbalance, not enough PVP scenarios.  THAT'S what killed the game for a lot of people.

    There are many games with a heavy focus on PVP that are still alive.

    DAOC still kicking

    Planetside 2 has a HUGE following

    League of Legends is a worldwide monster

    Lineage II is still thriving (even though I personally hated the game)

    Raquelis in various games
    Played: Everything
    Playing: Nioh 2, Civ6
    Wants: The World
    Anticipating: Everquest Next Crowfall, Pantheon, Elden Ring

    Tank - Healer - Support: The REAL Trinity
  • VarthanderVarthander Member UncommonPosts: 466
    Originally posted by Teh_Axi

    WAR died because of all the PvEer garbage they put into the game and its RvR.

    PvP is about winning and losing, not collecting points and patting each other on the back.

    WAR died because everytime the mythic team tried to fix a class, another one resulted to be OP, in result a large % of people just switched sides to be on the winner team, in the end there was too many Order veterans to even win a scenario with the best of Destruction. So it was the fault of the dev team and the community.

    image

  • TheMaahesTheMaahes Member Posts: 185
    Originally posted by Gorwe
    As I said, 40k without WAR is meaningless. Other stuff that could take place in 40k are ME type games and various conspiracies. But that's as far as that one goes. Now if war should be PvP represented...is in the eyes of beholder.

    For more of RP/typical world feeling, I'd strongly advise you to go to Fantasy. That one does not have to be about war. I can say that because I know Fantasy inside out so...yeah.

     

    Fantasy should be all about warfare and it is when it comes to the tabletop. The feelings gets lost in the other outlets though, namely the RPGs (online and pen/paper). Still wish there was a FF aspect in WAR so I could grief RPers that played Druchii wrong. Get the fuckin' Drizzt knockoffs out of my Naggaroth!  I was glad in many ways that they shut down the RP servers early in that game.

     

    I'll be waiting for my Dark Eldar in Eternal Crusade. Would love to play a Haemonculi and create all kinds of twisted creations.

     

    Gorwe: "We own this night, just as we own the fear that runs in your veins. You may think your numbers protect you, but we shall feast on your souls before dawn."

  • MukeMuke Member RarePosts: 2,614
    Originally posted by Romanjisan

    Here's another company that will make yet another failed MMO because they wanted to make it a PVP-oriented game.  Warhammer Online did the same thing and we all know what happened there. It's astounding that the developers out there don't get it yet.  PVP is not popular.  I know the forum trolls here will flame me and shout me down, but the numbers don't lie.  The only MMO's out there that are even remotely popular after WoW are all PVE-oriented games.  The only exception might be EVE, but that game can be played without engaging in PVP, and its success is due to it being a niche game.

    When it comes to PVP, most people are not going to pay money into a  game in which they lose most of the time.  People like to win, and the only way that's going to happen in a game is if they have lots of PVE content.  In PVP-oriented games, there are few winners and many losers, and that's why they never really make much money.

    Ergo, this is just another sad example of why Games-Workshop just still doesn't get it.  While tabletop games might be fun on a PVP basis, and even then most of their popularity is in the massive volume of their lore.  I read a lot of their stuff and it's very entertaining.  But the gaming side - very expensive, very intense, and unrelaxing entertainment.  While there are lots of hobbyists out there that enjoy it, it's still a niche hobby.

    If any video game MMO really wants to break out and be successful, they need to be PVE-oriented.  Even League of Legends is PVE-oriented via their co-op play.  If they had PVP-only type scenarios, I guarantee you that their popularity would sink to spectacularly low levels at astounding speed.

    I give you 2/10 for typing this troll.

    "going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  • IncomparableIncomparable Member UncommonPosts: 1,138

    Focusing on pvp is better in my opinion.

     

    Firstly because at end game I want to pvp not raid. So while raiding might be more successful in WoW as a statistics it does not mean it translates well for no name wow-clones. They will fail trying to copy WoW as no name IPs. Case in point, is swtor, which had a huge budget, but is a renowned IP and is doing fairly well with its cash store and f2p.

     

    So can pvp be successful? It depends on the devs plans. For example MOBAs are successful. They hold tournaments and is an esport. Mmos are a different beast, with lacking variety of heroes and fixed characters in different pvp brackets compared to MOBAs all starting from the same point in time to progress from lvl 1 to lvl 25 (dota). If they make mmo combat into an e-sport it will be moderately successful, potentially. It needs much more than a MOBA. 

     

    It will need territories to fight over. Different mechanics that act as mini games.

     

    And really a focus on pvp for an mmo can't leave out Pve. There is going to be some method of progressing and rewarding players to have unique armour and weapons.

     

    A real breathing world with roaming npc's. Even smart AI would be very important since questing and exp is less important but the journey is more important, since pvp begins early then it has to be interesting throughout. Therefore dynamic events need to be in a pvp world. However, all quests, or most of them, are pvp related.  Npc's alignment and contributing to effects in the world to shape pvp events.

     

    For pvp focus to be fun, the pvp has to be short term reward and long term reward. Short term reward is winning duels, bounties etc. The long term is in a world that is persistent with all aspects geared towards pvp to include housing, castles and territory, shaping npc's locations, changing borders, and even shaping the politics of the game.

     

    If they make these features fun and accessible, and not too time consuming to reach end game and long term rewards, then I think this would be successful.

     

    And trying to incorporate a system that becomes a legacy to reward alting. Since in mmos, the downtime to lvl one character is a cost to one style of combat and end game of 100s of hours. So the the end game rewards are available to alts like player housing and wealth. This makes the game more accessible and rewarding.

     

    “Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble”

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