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A couple of things I would like to see for EQN.
An Acrobat Class - Rouge/Scout, does flips and handstands, doges, ect, attacking quickly but deadly - High DPS.
Able to meet and join a Gypsy faction - learn Tarot Cards as a skill, craft your own, and find rare Tarot cards in loot chests!!
What do you think?
Also, ability to becoma a werewolf!
Comments
1)There will be a rouge class, doubt you'll be do flips and stuff. might be interesting to see some, not insane anime ninja stuff, thats not EQ.
2) Gypsy faction could be fun, not sure about tarot cards and how that would play out, what would be the point of it? Maybe fun if they made it into a mobile mini game to play or gamble with in game currency.
3) Absolutely no thanks. No werewolves or vampires (at least as a class/race to play, as mobs to kills then yes lol)
Not rouge Jesus wept.
You want a class that has rosy red cheeks?
Wierd o's
:-D
over 20 years of mmorpg's and counting...
Maybe Rouge class is something new. Dont knock a new idea bro.
Philosophy of MMO Game Design
Suggestions for EQN?
be as much as possible similar to EQ1
"Brute force not work? It because you not use enought of it"
-Karg, Ogryn Bone'ead.
I agree. I really liked how eq1 worked and it'd be nice to get an updated version with some cool new changes. I'm tired of the 6 skill bar wow clones.
suggestions for EQN should be made after Aug 2nd
Says who exactly?
You mean a Monk?
It's already in EQ2 so I guess will be in EQNext
For the Tarot Card bit.......................it's nuts
But everything weird will make a good Sandbox game, so why not?
........................... and it's ROGUE!!!! not ROUGE!!!
says me, why make suggestions, when we dont even know whats already in game?