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Suggestions for EQN

burdock2burdock2 Member UncommonPosts: 420

A couple of things I would like to see for EQN. 

An Acrobat Class - Rouge/Scout, does flips and handstands, doges, ect, attacking quickly but deadly - High DPS. 

 

Able to meet and join a Gypsy faction - learn Tarot Cards as a skill, craft your own, and find rare Tarot cards in loot chests!!

 

What do you think?

 

Also, ability to becoma a werewolf! 

Comments

  • Thunder073Thunder073 Member UncommonPosts: 108

    1)There will be a rouge class, doubt you'll be do flips and stuff. might be interesting to see some, not insane anime ninja stuff, thats not EQ.

    2) Gypsy faction could be fun, not sure about tarot cards and how that would play out, what would be the point of it? Maybe fun if they made it into a mobile mini game to play or gamble with in game currency.

    3) Absolutely no thanks. No werewolves or vampires (at least as a class/race to play, as mobs to kills then yes lol)

  • killahhkillahh Member UncommonPosts: 445
    Rogue

    Not rouge Jesus wept.

    You want a class that has rosy red cheeks?

    Wierd o's
    :-D

    over 20 years of mmorpg's and counting...

  • MMOExposedMMOExposed Member RarePosts: 7,387
    Originally posted by killahh
    Rogue Not rouge Jesus wept. You want a class that has rosy red cheeks? Wierd o's :-D

    Maybe Rouge class is something new. Dont knock a new idea bro.

    Philosophy of MMO Game Design

  • thedood123thedood123 Member UncommonPosts: 150
    PS4, Necromancers, Stylized Graphics, Auction House
  • GholosGholos Member Posts: 209

    Suggestions for EQN?

    be as much as possible similar to EQ1

    image


    "Brute force not work? It because you not use enought of it"
    -Karg, Ogryn Bone'ead.

  • MasterfuzzfuzzMasterfuzzfuzz Member Posts: 169
    Originally posted by Gholos

    Suggestions for EQN?

    be as much as possible similar to EQ1

    I agree. I really liked how eq1 worked and it'd be nice to get an updated version with some cool new changes. I'm tired of the 6 skill bar wow clones.

  • nerovipus32nerovipus32 Member Posts: 2,735
    Non instanced player built cities/villages. pvp cities and pve cities with the ability to upgrade and improve city facilities and structures.
  • MyrdynnMyrdynn Member RarePosts: 2,479

    suggestions for EQN should be made after Aug 2nd

     

  • nerovipus32nerovipus32 Member Posts: 2,735
    Originally posted by Myrdynn

    suggestions for EQN should be made after Aug 2nd

     

    Says who exactly?

  • ste2000ste2000 Member EpicPosts: 6,194
    Originally posted by burdock2

    A couple of things I would like to see for EQN. 

    An Acrobat Class - Rouge/Scout, does flips and handstands, doges, ect, attacking quickly but deadly - High DPS. 

     

    Able to meet and join a Gypsy faction - learn Tarot Cards as a skill, craft your own, and find rare Tarot cards in loot chests!!

     

    What do you think?

     

    Also, ability to becoma a werewolf! 

    You mean a Monk?

    It's already in EQ2 so I guess will be in EQNext

    For the Tarot Card bit.......................it's nuts

    But everything weird will make a good Sandbox game, so why not?

     

     

    ........................... and it's ROGUE!!!! not ROUGE!!!

  • MyrdynnMyrdynn Member RarePosts: 2,479
    Originally posted by nerovipus32
    Originally posted by Myrdynn

    suggestions for EQN should be made after Aug 2nd

     

    Says who exactly?

    says me, why make suggestions, when we dont even know whats already in game?

     

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