It looks like you're new here. If you want to get involved, click one of these buttons!
We've had the pleasure to host Armin Paperfuss, former Game Designer at Gameforge and Infernum, at Worlds Factory.
He chose the topic of his article: F2P and its inherent controversy. Let's just say he's not a fan, especially after having worked on them.
Here's a quote:
Now, however, a game is designed to lure and to trick players, picking their pockets while they’re distracted by some cheap spectacle.
What do you think? Do you agree with him?
Executive Editor (Games) http://www.wccftech.com