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We've had the pleasure to host Armin Paperfuss, former Game Designer at Gameforge and Infernum, at Worlds Factory.
He chose the topic of his article: F2P and its inherent controversy. Let's just say he's not a fan, especially after having worked on them.
Here's a quote:
Now, however, a game is designed to lure and to trick players, picking their pockets while they’re distracted by some cheap spectacle.
What do you think? Do you agree with him?
Founder, CEO & Editor in Chief of Worlds Factory, a brand new videogame and entertainment online publication.