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Contrary to popular belief, this is not a PvP only game, I would actually suggest that this is mostly an economic game with PvP as the primary money sink. Some things to know:
1. There is no NPC armor/weapons. There are no gear drops that are better than player-created gear. When a player dies, they potentially lose all their gear and need to replace it. Consistent demand and stable prices!
2. There are no gear repairs. When a weapon or piece of armor goes to zero durability, it's done. Again, consistent demand and stable prices
3. There is crafting of both weapons/armor/potions/etc., but also mounts, boats, and building materials.
4. You can obtain most of the raw materials in the safe zones, and the rest from the markets. You actually do not have to take one step out of the safe zones (which are surprisingly large) to have a full crafting/gathering experience.
This is really an ideal game for people preferring crafting/gathering as their primary activity in-game, and you will have a pretty important effect on the outcomes of the game (a guild with great, dedicated crafters has a big advantage over guilds that don't).
Everything goes better with beef.