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When I talk about Crafting focused or Crafting Centric I am not talking about building like Minecraft But having little to no loot drops and instead all Armor and Weapons being crafted.
My biggest reason is I fail to see the incentive to actually hunting and exploring, let alone tackling tough boss mob types. I come from an Asheron's Call MMO background where Loot played a major role in the longevity of the game and to this day I fail to see how Crafting can be as rewarding as finding that 1 in a million rare drop. Now I am not talking about doing instance raids, as I hate that style of loot acquisition but instead I prefer a more Diablo/ARPG style approach to acquiring gear, through random drops and luck of the draw.
I've never played a Crafting Centric sandbox where gear is predominantly attained via crafting but I fail to see the appeal in it, and it is a prime concern for me when discussing EQN. Why would I go out hunting, exploring and grinding mobs when I know theres little value in doing so......This is also a primary reason for me quitting games like GW2 and now Neverwinter. Both Crafting Centric and Raid/Party Specific styles of MMO are on opposite ends of the spectrum, where both styles either remove the option or require a group. If this makes any sense let me just explain it like this. We are not grouped 24/7 in an MMO in fact my time spent in a group is on the order of 5%. What this means is that 95% of my time is spent by myself solo, when this happens I want to do what I enjoy....things like explore and hunting but when I know my time is spent wasted because I will never acquire anything useful I get bored rather quick. Does this make sense? Its hard to describe but I decided to quit Neverwinter because my enjoyment has waned even though I enjoyed the combat and the Foundry but there was something missing and it took me a few days to figure it out. It all boils down to not being properly rewarded for doing what I enjoy and to me the best way to reward me is through random loot drops. It's what I enjoyed so much about Asheron's Call, it kept me playing for longer then any MMO because I never knew what I would get.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!