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The MMO world has taken a terrible turn from the days of EQ1. Developers have had to balance the wants and needs of a younger generation that needs instant gratification, and an older generation with less time on their hands. The days of camping 28 hours for JBoots are a thing in the past, the day of grinding in a dungeon from level 22 to 23 is all but over. Today, if you die, you simply respawn and go something else, you could even die as a mode of transportation. Yesteryear, if you died, you just signed up for 2 hours of getting your body back or paying someone to do it.
The landscape has changed, and while I, like most people, don't have time to burn into a game, I miss the sense of achievement when I finally get my epic after a month long journey. It will take a titan, one like SOE to right the ship in EQN. World of Warcraft capitalized on the instant gratification model, the easy model, but I am ready, and the world is ready for SOE to deliver the best of both worlds. To innovate and amaze. To Immerse and wonder us all over again.
I look forward to growing old friendships and forging new ones once again in the world of Norrath.