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Poll: Would you play an mmo where your character is ordinary?

1246

Comments

  • AlBQuirkyAlBQuirky Sioux City, IAPosts: 3,828Member


    Originally posted by Drakynn

    Originally posted by SoulStain
    Topics like this always remind me of "Bard's Tale" when your character ,who early on has  been called "The Chosen One", walks around and at least once in every chapter there's a body on the ground that ,when you highlight or put your mouse over it , says " Chosen One"...really hilarious at the time it was made.
    "Oh, it's bad luck to be you.A chosen one of many isn't newWhen you think you're full of luckin the bullock's you'll get struckOh, it's bad luck to be you."
    The game where my cheeks hurt from laughing so much!

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR

  • TwoThreeFourTwoThreeFour Virginia, VAPosts: 2,131Member
    Originally posted by AlBQuirky

     


    Originally posted by Drakynn

    Originally posted by SoulStain
    Topics like this always remind me of "Bard's Tale" when your character ,who early on has  been called "The Chosen One", walks around and at least once in every chapter there's a body on the ground that ,when you highlight or put your mouse over it , says " Chosen One"...really hilarious at the time it was made.

    "Oh, it's bad luck to be you.A chosen one of many isn't newWhen you think you're full of luckin the bullock's you'll get struckOh, it's bad luck to be you."
    The game where my cheeks hurt from laughing so much!

     

     

    I have never played that game, but that video certainly made me interested. Thanks! :D

  • tank017tank017 Glendale, CAPosts: 2,192Member

    I'd actually prefer your scenario, OP..

    its much more realistic than 1000 "main heroes" running around.

     

    It can be pictured perfectly in a game like Lotro,where the true characters,the main heroes are npc's - Frodo,Gandalf,Aragorn,Gimli etc..and your character is helping fight off the evil while those main characters are on their journey with the ring.Though the game does plug you as a hero,at least you get the sense that youre a 'lesser' hero.

  • DrakynnDrakynn The Pas, MBPosts: 2,030Member
    Originally posted by TwoThreeFour
    Originally posted by AlBQuirky

     


    Originally posted by Drakynn

    Originally posted by SoulStain
    Topics like this always remind me of "Bard's Tale" when your character ,who early on has  been called "The Chosen One", walks around and at least once in every chapter there's a body on the ground that ,when you highlight or put your mouse over it , says " Chosen One"...really hilarious at the time it was made.

    "Oh, it's bad luck to be you.A chosen one of many isn't newWhen you think you're full of luckin the bullock's you'll get struckOh, it's bad luck to be you."
    The game where my cheeks hurt from laughing so much!

     

     

    I have never played that game, but that video certainly made me interested. Thanks! :D

    you should be able to find it cheap on steam or GOG or even cheaper on iOS or android it was brilliantly ported to those devices with good touch controls.

  • DistopiaDistopia Baltimore, MDPosts: 16,908Member Uncommon
    Originally posted by Burntvet
    Original SWG - "The greatest story ever told - yours."

    ^^

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson

    It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  • TheocritusTheocritus Gary, INPosts: 3,745Member Uncommon
    Being ordinary would not be a problem at all.
  • ropeniceropenice Lake Worth, FLPosts: 587Member Uncommon

    I wouldn't mind starting out that way, but need to have the chance to grow and become a main character through my deeds. If not whats the point of playing in a fantasy world. I can be an anonymous cog in the real world.

    And some of those claiming they would like being ordinary in the game might just be fooling themselves.

  • Shadowguy64Shadowguy64 Rohnert Park, CAPosts: 848Member

    After a long day of work, I can come home to my MMO and play as a:

     

    A) Desk clerk

    B) Janitor

    or

    C) Gas station attendant

     

    Sounds like a lot of fun (If my REAL job was fighting dragons and saving the world from certain extinction...)

     

     

  • jigo86jigo86 adsfesPosts: 53Member Uncommon

    to be honest i feel like im just a ordinary soldir/archer in mmos even if there are alot npcs all the time prising me but those are just npcs and im on of 5k other player charater around that try to kill whatever and mey fail or not

  • TazlorTazlor NYC, NYPosts: 864Member
    Pretty sure Runescape did that. You were just a normal guy. I think that's why i loved the game so much.
  • STYNKFYSTSTYNKFYST Sacramento, CAPosts: 290Member

    To me, this seems the most like a sandbox than any other definition. It makes more sense that in a vast world, you wouldn't be "the hero". You could help shape the world, but still be just a person. You could get well known and popular by doing heroic things and eventually become a local hero maybe.

    I think I'd much rather play a game where I'm not the hero. Reminds me of the original MMOs like UO and EQ. Nobody gave a fark who you were until you helped them out of a bind.

  • tank017tank017 Glendale, CAPosts: 2,192Member
    Originally posted by Shadowguy64

    After a long day of work, I can come home to my MMO and play as a:

     

    A) Desk clerk

    B) Janitor

    or

    C) Gas station attendant

     

    Sounds like a lot of fun (If my REAL job was fighting dragons and saving the world from certain extinction...)

     

     

    I dont think the OP is suggesting your character be THAT ordinary..

  • nariusseldonnariusseldon santa clara, CAPosts: 22,441Member

    It depends on the story. It has to be interesting and make the game fun.

    In that regard, MMOs can learn a lot from SP games. Look at Bioshock .. you don't exactly play a "hero". It is more a personal story.

  • DrakynnDrakynn The Pas, MBPosts: 2,030Member
    Originally posted by tank017
    Originally posted by Shadowguy64

    After a long day of work, I can come home to my MMO and play as a:

     

    A) Desk clerk

    B) Janitor

    or

    C) Gas station attendant

     

    Sounds like a lot of fun (If my REAL job was fighting dragons and saving the world from certain extinction...)

     

     

    I dont think the OP is suggesting your character be THAT ordinary..

    seems to be a common misconception brought on by poor wording in the OP specifically the title which is all many read.

    I would of phrased it "Would you play an MMO where your character isn't portrayed as the center of the universe?" heh.

  • AticusWellesAticusWelles Beverly hills, CAPosts: 152Member

    When I first got on the internet back in the late 90s my whole reason was to play a tavern keeper in UO after reading about it in Next Gen magazine. While I never did get around to playing UO, there has always been a part of me that wanted to play an ordinary shopkeeper in an MMO, so yeah, given the right MMO I wouldn't mind being an ordinary character.

  • nariusseldonnariusseldon santa clara, CAPosts: 22,441Member
    Originally posted by Drakynn

    I would of phrased it "Would you play an MMO where your character isn't portrayed as the center of the universe?" heh.

    In that case, the question is moot .. there is very few MMO which cast you as the center of the universe.

    In WOW, there are tons of heroes.

    In STO, there are many captains.

    In Marvel Heroes, there are many heroes.

     

  • madazzmadazz A town, ONPosts: 1,564Member Uncommon
    In UO you were normal. Everyone had the same capabilities and no one was the Avatar or hero.
  • SuperDonkSuperDonk Vancouver, WAPosts: 781Member Common
    I miss having ordinary as an option.
  • RydesonRydeson Canton, OHPosts: 3,858Member Uncommon
    I just wish we could get away from MMO's that have preset stories.. I just want to be whatever character I play, (good or bad) and I I don't want to see a slew of NPC's with ? over their heads..  The only thing I would happy with are turn in rewards for faction, xp and coin only, and then maybe epic type questlines similar to what EQ1 did.. 
  • killahhkillahh calgary, ABPosts: 437Member

    every game is structured nowdays i think so everyone, no matter how geared is ordinary, because its only a matter of time / cash to get what you want, asal

     

     

    Gonada Dahung,over 20 years of mmorpg's and counting....Please Lord, let someone make a game that had all the awesomeness of UO, EQ and EVE...

  • AntiquatedAntiquated Oak Brook, MIPosts: 673Member Uncommon
    Originally posted by WhiteLantern

    Nope. I can do that for realz, but I'm too fragile (not to mention cute and fuzzy) to be a hero.

    Years of sedentary lifestyles; how active is the average gamer in middle age going to be, really?

    /ib4 "I jog sixty miles every day and bench 700!"

  • nariusseldonnariusseldon santa clara, CAPosts: 22,441Member
    Originally posted by madazz
    In UO you were normal. Everyone had the same capabilities and no one was the Avatar or hero.

    That is why U6 is a much better game than UO. Instead of doing the mundane (mostly being griefed by PKers), in U6, you actually get to deal with one of the best story lines in RPG history.

     

  • vesuviasvesuvias No Where, WAPosts: 147Member

    The laws of relativity apply even to MMOs. No one wants to "play" ordinary. Even the ones that respond that way I think really just want everyone else to be ordinary so they, relatively speaking, have the opportunity to be extra-ordinary. The ideal situation that would serve all players is one where everyone "believed" they were extraordinary while also "believing" all other non NPCs were ordinary. To turn this conversation a little more philosophical, Achievement seems to be huge part of the genre for most here. Also Achievement seems to only be measurable as a ratio to the success and achievement of other "real" players in the game. Meaning that a given accomplishment is only meaningful if other people haven't achieved the same.

     

    This of course creates a huge almost paradoxical design issue. As a game designer you want to create achievements that only a small number of  people can accomplish but doing so leaves a large number (the players that didn't accomplish it) without a feeling of accomplishment. One solution (if we could design it) would be to have people accomplish different things in parallel. However without specific mechanics to prevent cross accomplishment, players will simply "try" to accomplish everything. Those players that accomplish nothing won't get any of the achievement out of the game that we would want them to. It would leave them with very little reason to stay and play. They would feel largely the same way hardcores feel today where everyone is hero so no one is special. 

     

    The argument for opportunity being enough misses the point. Opportunity encompasses actual ability. If a player doesn't have the ability to accomplish something they for all practical purposes they haven't the opportunity to do so either. Players that can't "keep up" (be it for any reason: time ,raw ability, to far behind, etc) find the game just as devoid of achievement in a practical sense. The result is essentially the same no matter how offensive you find  this concept. Players won't play. 

     

    What we are left with is this. We need to somehow make all players "feel" they are accomplishing something, or abandon MMOs that are based solely on accomplishment. Modern MMOs seems to be focusing less on meaningful accomplishment and more on active "fun", giving credence to this concept that we have lost "something". The third option where we simply ignore the "feelings" of the bottom 90% doesn't work for the long term.

     

    *Note* most of my points are made from the perspective of game design,  where I am trying to maximize the enjoyment of a player base. These may and will seemingly be counter intuitive to those players who are trying to maximize their own personal sense of enjoyment.

  • TigsKCTigsKC Kansas City, MOPosts: 145Member Uncommon
    WTB Call of Cthulhu MMO!
  • AxehiltAxehilt San Francisco, CAPosts: 8,731Member Uncommon

    All depends on the gameplay.

    Although if gameplay quality is equal, I slightly prefer heroism.

    With equal gameplay, it's slightly more fun to defeat villains and save people than do menial labor as a dirty peasant.

    "Joe stated his case logically and passionately, but his perceived effeminate voice only drew big gales of stupid laughter..." -Idiocracy
    "There is only one good, knowledge, and one evil, ignorance." -Socrates

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