Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Fuzzy Avatars Solved! Please re-upload your avatar if it was fuzzy!

Poll: Would you play an mmo where your character is ordinary?

1356

Comments

  • IridescentOrkIridescentOrk Ellicott City, MDPosts: 157Member
    I had one character in WoW that never went into a dungeon, just played it in open world, had cooking profession and I rolled it in a PvP server. No need to be a hero. Good times.

    gameplay > graphics

  • ReallyNow10ReallyNow10 Pile It High Town, LAPosts: 2,010Member Common
    The original idea is you start ordinary, or a good specimen of ordinary (with potential) and work your way to becoming something better.
  • TwoThreeFourTwoThreeFour Virginia, VAPosts: 2,131Member
    Originally posted by dinams

    I would love it

    For ages I want an rpg where I play as a foot soldier

     

    I don't know if you are serious, but I hope you are XD.

     

    I liked in RF Online to roleplay a soldier doing his duty. Was probably the best MMORPG experience I had to date. 

  • BrucyBonusBrucyBonus londonPosts: 220Member
    Originally posted by TwoThreeFour
    Originally posted by dinams

    I would love it

    For ages I want an rpg where I play as a foot soldier

     

    I don't know if you are serious, but I hope you are XD.

     

    I liked in RF Online to roleplay a soldier doing his duty. Was probably the best MMORPG experience I had to date. 

    I would much rather be a foot soldier.  Ignoring how ridiculous it is to be THE hero in an mmo, I think it would be a better POV from which to tell a story.  

    You would watch huge events unfold before you and they would appear more monumental as you have no control over them.  You would be part of an ensemble in a huge production rather than the protagonist in an amateur dramatics society.    

    It would allow for all sorts of mystery, intrigue and twists by virtue of your comparative removal from the action and the main characters.  You would be able to withhold some information from the player and foster a sense of unease fed via the grapevine rather than having everything spelled out to you in a war meeting like you are some sort of idiot.  

    I have always hated how twists work in games, for example the cliche where the good guy turns out to be bad.  Because you usually have so much face time with all the main characters and are right there at every single plot development you usually see the twist coming three weeks ahead of time.  Day one 'that nice mentor-type guy is gonna turn out to be the villain' and day 30, low and behold he is the villain.  

    Removing the player from all the politics and intrigue would allow you to pull plot developments out of left field without spelling them out beforehand.   

  • rojoArcueidrojoArcueid hell, NJPosts: 6,783Member Uncommon
    Originally posted by Mtibbs1989
     yeah, I'll pass on playing the average character. However there's a game for that. It's called Second Life and no thanks.

    holy cow... WHen the OP said ordinary character The Ark Hunters came to mind and i would like that in a more traditional mmorpg, but Second life-esque? ew.....

     

    i see SL as a IRC chat with graphics.

    image
  • BrucyBonusBrucyBonus londonPosts: 220Member
    Originally posted by rojo6934
    Originally posted by Mtibbs1989
     yeah, I'll pass on playing the average character. However there's a game for that. It's called Second Life and no thanks.

    holy cow... WHen the OP said ordinary character The Ark Hunters came to mind and i would like that in a more traditional mmorpg, but Second life-esque? ew.....

     

    i see SL as a IRC chat with graphics.

    I certainly was not thinking Second Life; its not even a game, just a forum with avatars.  

  • rojoArcueidrojoArcueid hell, NJPosts: 6,783Member Uncommon
    I think in TSW your faction leader tells you you are not some kind of hero, you are part of an army or something like that. I sooo wish that game had stylized visuals....

    image
  • curacura WarsawPosts: 950Member Uncommon
    Definitely. Im already fed up with cheesy world saviour BS.
  • PurutzilPurutzil East Stroudsburg, PAPosts: 2,925Member Uncommon

    Well not every game does this, but a lot do give you that feel of a hero, and honestly I don't think its wrong. When done right it can feel like, you know, you are actually a hero considering the tasks you do. Rift often kind of does this as a good example often speaking to you as an ascendant, which is in ways just a glorified soldier really in the world. A lot of other games do give this approach as well giving you that feeling of being important without being the 'you are the one' type of response.

     

    In the end, being ordinary would be... well boring. The acts you are doing SHOULD be extroidinary in some games, though a sandbox would likely represent you in a different fashion. In the end though, a game that makes you a hero ONLY after you do accomplish something I feel has nothing wrong with it and in ways is a lot more realistic. 

  • rojoArcueidrojoArcueid hell, NJPosts: 6,783Member Uncommon
    Originally posted by Purutzil

    In the end though, a game that makes you a hero ONLY after you do accomplish something I feel has nothing wrong with it and in ways is a lot more realistic. 

    i think that makes perfect sense on instanced personal stories. But out in the open world it actually looks funny and not very realistic when you accomplish greatness and the NPC is rewarding you and regarding you as a hero while the same NPC is doing the same thing to 100 other players right next to you lol

    image
  • NobleNerdNobleNerd Wolcott, NYPosts: 671Member Uncommon
    Originally posted by Purutzil

    Well not every game does this, but a lot do give you that feel of a hero, and honestly I don't think its wrong. When done right it can feel like, you know, you are actually a hero considering the tasks you do. Rift often kind of does this as a good example often speaking to you as an ascendant, which is in ways just a glorified soldier really in the world. A lot of other games do give this approach as well giving you that feeling of being important without being the 'you are the one' type of response.

     

    In the end, being ordinary would be... well boring. The acts you are doing SHOULD be extroidinary in some games, though a sandbox would likely represent you in a different fashion. In the end though, a game that makes you a hero ONLY after you do accomplish something I feel has nothing wrong with it and in ways is a lot more realistic. 

    Ascendants are NOT ordinary!!!! They are resurrected gods basically. If you were ordinary you would not have special powers, abilities, etc..... what type of game play would you have? You would use maybe special weapons, but that already exists... it's called war games, military games. If you want that there is already games out there for that. In a fantasy mmorpg you have hero type characters, to take that away you would lose most of what makes them fantasy.

    image

  • BrucyBonusBrucyBonus londonPosts: 220Member
    Originally posted by NobleNerd
    Originally posted by Purutzil

    Well not every game does this, but a lot do give you that feel of a hero, and honestly I don't think its wrong. When done right it can feel like, you know, you are actually a hero considering the tasks you do. Rift often kind of does this as a good example often speaking to you as an ascendant, which is in ways just a glorified soldier really in the world. A lot of other games do give this approach as well giving you that feeling of being important without being the 'you are the one' type of response.

     

    In the end, being ordinary would be... well boring. The acts you are doing SHOULD be extroidinary in some games, though a sandbox would likely represent you in a different fashion. In the end though, a game that makes you a hero ONLY after you do accomplish something I feel has nothing wrong with it and in ways is a lot more realistic. 

    Ascendants are NOT ordinary!!!! They are resurrected gods basically. If you were ordinary you would not have special powers, abilities, etc..... what type of game play would you have? You would use maybe special weapons, but that already exists... it's called war games, military games. If you want that there is already games out there for that. In a fantasy mmorpg you have hero type characters, to take that away you would lose most of what makes them fantasy.

    Fantasy isn't the only genre out there even if it has been done to death, then revived and done to death all over again.  

     

  • DavisFlightDavisFlight Talahasee, FLPosts: 2,556Member

    Kind of a stupid poll.

    You can tell a great MMO story without being a larger than life hero. In fact, most of the best stories are just so.

  • whisperwyndwhisperwynd montreal, QCPosts: 1,479Member

    Sure. I'd play in a Kung Fu ancient China game (and NOT AoW :P) and be a simple pottery maker. I'd make a fortune.

    All those martial artists practicing their 'Gung Fu' smashing pots left and right. I wouldn't be able to keep up the demand.

     

    image

  • ghorgosghorgos NirgendwoPosts: 190Member Uncommon

    I doubt i would play such a game.

    There is no need to be THE hero. Actualy i don't like games where you are the ultimate hero but i like to play games where you start out as an ordinary person with potential and become something more, together with a group(like your guild but not in the sense of all other players of the game). Its best described as you become a hero among a few equals.

  • SoulStainSoulStain Tampa, FLPosts: 202Member

    Or at least start off that way. Then have the ability to gain reknown outside of a scripted story..the same way PvP players are known on their servers or multi-servers or even over the forums of various sites. If they could do this in PvE as well...like you single-handedly conquer a bandit leader or monarch or monster that would be very diffcult to kill or depose...you gain reknown. Town criers announce it , its posted on a board or you hear gossip about another npc that spread from another city far away. Eventually you're known every where for that..etc. If you were part of a team then all would share a lesser reknown equally.

    Some system where maybe wandering or randomly travelrouted NPC's would overlap and If you killed someone in (using WOW as example) Tirisal falls...a traveller through Bree might bring the news to the undercity where it might transfer to a few people who bring it to Orgrimmar and/or Sepulcher etc. It could work like a contagion buff with a predeternined time limit based on the magnitude of the feat accomplished... which tranfers only through wandering pathed NPC's to other pathed or stationary NPCs with which they come in contact . Stationary NPCs would only hold the info (for a time) in case another travelling NPC passed by to collect it. The buff would likely diminish by degrees with each transfer to stationary npcs but gain a bit if transferred to another travelling NPC. There may be a tick down to where it becomes "old news" ..generating less reknown until it finally dies to zero or another Players greater achievement may eclipse yours and end its spread altogether..sometimes before it even got very far. A carrier or staionary NPC could carry multiple players reknown but the buff duration would vary depending on the different grades of feats accomplished with some capable of being eclipsed by others of higher grades as stated previously.

    There could be negative and positive reknown as well I imagine depending on the nature of your feat. Committing a good action or a evil offense would carry different reknown..good and bad reknown. The balance of which could even dictate a characters alignment..so to speak.

    I think this could generate a different form of competition and even produce your own personal nemesis without actually having to defeat him/her in battle.  You could even start this reknown system by killing a higher reknown and level player than yourself. Reknown varying on the disparity between you and them. The spread working the same way of course.

     Players can't transport their own or other players  info of great feats to other places. I think this would prevent abuse.Maybe there could be a bulletin board that ..if updated by a reknown carrying npc could then be refreshed one time only by the player. This would at least make the player travel around to see if his reknown has carried that far and reset it for re-trabsfer once per city board affected but only once. The inital point of origin would be the intial quest giver after the quest is "completed" or the closest travelling NPC when you complete the quest  (in the case of dynamic events or hard world bosses..etc)

    I know this is a bit of a ramble and I'm no programmer/coder that's for sure but I hope you get the picture. You can become the hero if you choose without it being completely arbitrary and scripted. In theory.

  • Dreamo84Dreamo84 Niagara Falls, NYPosts: 3,437Member Uncommon
    If everyone is the hero, doesn't that by definition make us all ordinary anyways?

    image
  • LoktofeitLoktofeit Stone Mountain, GAPosts: 13,675Member Uncommon

    You just described UO and severeal other MMOs.

    It is in the versatile, ordinary role the player is handed that players are able to carve their niche and excel in an area. ATITD, UO, EVE... all the MMOs that allow a player to be ordinary are the ones that have actual heroes and notable people. I'd play them, and have played them.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • CthulhuPuffsCthulhuPuffs Henderson, NVPosts: 363Member Common

    I was one of the few that was fine with being an Uncle Owen.

     

     

    Bringer of Eternal Darkness and Despair, but also a Nutritious way to start your Morning.

    Games Played: Too Many

  • BrueskieBrueskie London, KYPosts: 42Member Uncommon
    I always roll my eyes at quest text—either in a MMO or single-player RPG—which blows smoke up my ass about how I'm the chosen one or some such shit. I'd happily play an ordinary schmuck if the gameplay is there.
  • DavisFlightDavisFlight Talahasee, FLPosts: 2,556Member
    Originally posted by Fendel84M
    If everyone is the hero, doesn't that by definition make us all ordinary anyways?

    Not if the game treats you like you're the only one.

  • SoulStainSoulStain Tampa, FLPosts: 202Member

    Topics like this always remind me of "Bard's Tale" when your character ,who early on has  been called "The Chosen One", walks around and at least once in every chapter there's a body on the ground that ,when you highlight or put your mouse over it , says " Chosen One"...really hilarious at the time it was made.

     

  • DrakynnDrakynn The Pas, MBPosts: 2,030Member
    Originally posted by SoulStain

    Topics like this always remind me of "Bard's Tale" when your character ,who early on has  been called "The Chosen One", walks around and at least once in every chapter there's a body on the ground that ,when you highlight or put your mouse over it , says " Chosen One"...really hilarious at the time it was made.

     

    "Oh, it's bad luck to be you.
    A chosen one of many isn't new
    When you think you're full of luck
    in the bullock's you'll get struck
    Oh, it's bad luck to be you."

  • SoulStainSoulStain Tampa, FLPosts: 202Member
    Originally posted by Drakynn
    Originally posted by SoulStain

    Topics like this always remind me of "Bard's Tale" when your character ,who early on has  been called "The Chosen One", walks around and at least once in every chapter there's a body on the ground that ,when you highlight or put your mouse over it , says " Chosen One"...really hilarious at the time it was made.

     

    "Oh, it's bad luck to be you.
    A chosen one of many isn't new
    When you think you're full of luck
    in the bullock's you'll get struck
    Oh, it's bad luck to be you."

    lol

  • DihoruDihoru ConstantaPosts: 2,731Member
    Main reason I liked Dragon Age 2 more than Dragon Age 1 was... it felt more real, more understandable to me, Hawk was the champion of a city, granted but he wasn't some doomed chosen one that sacrificed any hope of dying of old age to beat ultimate evil.

    image
Sign In or Register to comment.