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Thought I'd bring this discussion over here
...What COULD BE, in time...
Star Citizen may have started as the most ambitions space flight sim but it's quickly becoming the most ambitious SCI-FI game, period.
We know Squadron 42 will kick off the game experience but where it goes from there has gone far beyond dogfighting.
From the first moment Chris talked about standing on the bridge of a battle ship watching your friend in a fighter fly by, I was hooked. Since then, we've found out about new systems, cities, worlds, and out of cockpit combat using your actual avatar.
More than that, we know we'll be able to land in said cities, space stations etc. which are meant to be vibrant living places. I'm picturing something along the lines of visiting the Citadel in Mass Effect for example, but on a multiplayer scale.
I imagine such places will have social hubs where you can meet your NPC contacts for all sorts of job contracts or hang out with friends.
Perhaps there will be mini-games such as betting on races, card games, etc.
Being a narrative designer, I'm extremely excited by the potential of where this game can go, given the proper support, talent and time.
I'm looking forward to the 'out of cockpit' experience just as much as the space sim features of the game and I truly hope this will be the game that finally allows me to move in, get my character a home, start a business if I want and discover what life might be like among the stars.
THINKS I WOULD LOVE TO EVENTUALLY SEE:
-DOCKS & GARAGES: Selling ships, ship parts/upgrades and possibly other world based vehicles eventually
-PLAYER HOMES: Even something as simple as a small, customizable apartment with a large window overlooking one of the major cities
-SHOPS: All sorts ranging from cosmetic items such as clothing, weapons, armor, furniture
-APPEARANCE MODIFICATION: The ability to go change your hair, basic appearance or even go as far as getting 'plastic surgery' to dodge a bounty or recover some lost looks due to battle
-WORK: Lots of NPC's, with lots of work contracts in all the many possible fields one can be hired for in such a sci-fi setting
-OUT OF COCKPIT MISSIONS: Much like the Mass Effect series, I'd love to see some missions taking advantage of the out of cockpit combat experience. Take down pirate bases, get into a hideout to capture a bounty after having flown to this hide out and taken out sentry drones, etc.
-DYNAMIC CONTENT: When executed well, dynamic content can make a virtual playground really come alive and feel like a real place with evolving situations where the player has the options to make actionable differences in their world.
-EVOLVING TIMELINE: Wars breaking out, political assassinations, corporate takeovers - all happening, some player driven, some story driven, all making the universe come to life.
-SOCIAL ACTIVITIES & GAMES: Sometimes, you just want to stop flying for a bit and relax with friends over a good conversation and a game of cards or decide you've got money to burn and place some bets on races. The more activities and games, the better!
-TACTICAL 1st/3rd Person Combat: I know this is a touchy subject for some but I believe for many reasons there is great benefit to giving the player the ability to switch between 1st and 3rd person perspective on the fly. Aside from just wanting to do this depending on whatever activity I may be enjoying at the time, for combat this can be especially useful - especially when it comes to tactical combat. The GHOST RECON / RAINBOW SIX games are great examples of this and while it's much more of an action/arcade combat system, MASS EFFECT 2/3 handled this really well too.
I could go on... All this and more can be achieved in time, but it's important not to get over ambitious and take things one step at a time or risk stretching resources far too thin. I believe the folks at RSI definitely have what it takes... which is why I will continue to support them as much as I can, when I can.
Thanks for reading and feel free to discuss some things you guys would like to see in the greater sense of Star Citizen beyond the cockpit experience.
BOYCOTTING EA / ORIGIN going forward.