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In today's Independency column, we take a look at the notion of "finite MMOs", games with a life expectancy and no more. See what we've got on our collective mind before leaving your own thoughts in the comments.
To me, this one is pretty self-explanatory. A finite MMO should have a specific beginning and a specific end, with the middle being as much of a sandbox or theme park as it pleases the developers to make it. This isn’t so much about a level cap, as it is a specific end game. Players would go in knowing that this wasn’t going to be a WoW, or an Eve, or an EQ, but an enclosed experience that they can budget both time and money for. (Call me crazy, but I think there’s a market for entertainment that takes its audiences needs into consideration.)
Read more of Lisa Jonte's Independency: Less is More.
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