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This has to be my biggest pet peeve that has developed in recent MMOs such as : SWTOR, Rift, and WoW (modern wow). I mean its BUTTON MANIA. Half your screen is dedicated to buttons that really don't do anything. SWTOR's Sentinel class for example: I only reached 48 but already my sentinel had a 9-11 button priority list w/ an auto attack proc that could proc an ability that if crit procced another ability. Don't even get me started on RIfts button fascination.
I don't care about a few cooldowns here or there or some utility spells; but the leave the combat simple, 4-5 buttons max. Make one class that is just button mania because some people like that, NOT ALL OF THEM.
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I don't want to be watching for procs that lead to procs while some DoT ticks down and needs to be refreshed, but none of my abilities automatically do that; no I need to hit another pointless button to refresh the stacks inbetween ONLY IF my other DoT ,which is better, is on cooldown. And what the hell lets add combo points in there too.
Make abilities mean something. Reread that. There shouldn't be abilities that have prereqs such as dot's or procs that only do 10% more damage than some standard ability. If you are going to have procs and requirements then make it hit HARD, like how WoW's Warrior Overpower used to hit, or that big Eviscerate crit on a Rogue that melted health.
Why were WoW and EQ and DAoC such popular games that we all still dream about? They were really fundamentally simple. You didn't need 100 different damage buttons to do max damage, you needed: other players, common sense, and timing.
I'm not talking 11121112111211312 simple, but for the love of god people THESE GAMES AREN'T FUN TO PLAY FOR A REASON THAT'S WHY WERE ARE HERE.