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[Preview] Firefall: The Miracle Patch?

2

Comments

  • DAOWAceDAOWAce Flanders, NJPosts: 139Member Uncommon

    The fact that loot drops were removed ruined the game for my friend, as he was the type of person who liked to collect loot.

    I felt the same way, but it didn't really break the game entirely for me. What broke it for me was the complete lack of content and severe server lag.  After the wipe they changed the hairstyle I used to be a buy-only one, so I just stopped playing my main.  All the sweeping changes really put me off from the game.

    Honestly, if there was a wipe and everything started fresh now, I might want to start playing it again, but it's been almost a damn year since I got into beta, I've lost interest in the game now and don't think I'm actually going to go back.

  • FlyByKnightFlyByKnight Algo Star SystemPosts: 651Member Uncommon

    Are they going to remove the unjustified grind and time sink out of the game and patch in some actual engaging content?

     

    Open Beta might be pretty brutal.

     

    Respect to Bill Murphy for not letting Red5 "beta" excuse themselves out of Firefalls various shortcomings. Hopefully they'll take the steps necessary to make the game reasonable for public consumption at launch.

     
  • GrakulenGrakulen Staff Writer St. Charles, MOPosts: 460MMORPG.COM Staff Uncommon
    Originally posted by HakudoJoe
                                                                                                                                                                                                                                                                                                

    Once you hit the combined point of permanent progress (no wipes) and taking money, your game is released. 

     

    QFT

  • DigitallyEndowedDigitallyEndowed PortsmouthPosts: 125Member

    Just to chime in on the whole “Open Beta Vs release” issue: it’s not so black and white! Try not to have such a two dimensional perspective.

    Having a cash shop open and choosing not to wipe characters does not automatically class a game as released, finished, ready; you should make your judgements based on the games features and current state of development as opposed to these “hidden rules” that have been imagined up.

    In the case of Neverwinter for example, the game was clearly fully released with an open beta tag slapped on; it was not a real open beta at all and this was obvious, but that does not mean that every game with an open beta and a cash shop is in the same situation or is following this same “business practice.”

    Now I have not played Firefall for a number of months so I cannot comment on whether or not it will indeed be a true open beta, just saying...use logic and common sense!

    MMORPG.com are entitled to review the game is they really believe it is (or will soon be) “finished.” I am just trying to weave some words of wisdom in between the misinformation.

  • MassManMassMan newyorkPosts: 10Member

     

    "FireFall has no wipes and our Cash Shop is open for your money. But it's still BETA. Red 5 does not care what the definition of BETA is for the rest of the gaming industry."

     

    It's confusing as fuck and it's a PR nightmare, Red5 stupidly trying to explain everyone Red5's odd definition of beta.

  • lexicon1981lexicon1981 St. Paul, MEPosts: 1Member

    Neverwinter was/is a disaster. They released way too early and all the bugs/exploits destroyed the game for me. I really hope Firefall won't do the same thing - BUT I will not be playing until I see some kind of review.

    Neverwinter made sure I never, ever play or invest money into a so called F2P game until I see a review.

  • MassManMassMan newyorkPosts: 10Member

    http://www.mmorpg.com/gamelist.cfm/setView/news/gameId/566/showArticle/25278

    Firefall News - Ready to Hand Out $1M Through 2013

    “Red 5 is dedicated to supporting the future of eSports and we believe that creating a more compelling experience for participants and spectators will further the cause of competitive gaming”, said Morgan Romine, eSports Maven of Red 5 Studios. “The newly launched eSports Toolkit is just the tip of the iceburg. We will be supporting this initiative with our Mobile Gaming Unit this fall and providing a huge payout for elite competitive gamers in 2013”.

     

     

     

    Personally I'm pretty disappointed in the direction FireFall has taken. Red5 started out with  promises of 1,000,000 dollars prize money in 2013 but at PAX east Red5 didn't talk about PvP at all, the CEO said the focus was all PvE.

     

    The entire million seems to have been silently cancelled and Red5 wont give a strait answer. And if you push them for a strait answer, trying to get Red5 to keep their word or at least give SOME information, you get perm banned for continuous trolling.

    So the million dollar prize pool was just a marketing ploy. Red5 never intended to pay out a single dime.

     
    I dunno... Up to each person to judge whether to give Red5 money. I think they've lost a lot of credibility by their bombastic $1,000,000 press release that they then attempt to sweep under the rug.
  • HakudoJoeHakudoJoe Pittsburgh, PAPosts: 10Member
    Originally posted by sbarra1x

    Just to chime in on the whole “Open Beta Vs release” issue: it’s not so black and white! Try not to have such a two dimensional perspective.

    Having a cash shop open and choosing not to wipe characters does not automatically class a game as released, finished, ready; you should make your judgements based on the games features and current state of development as opposed to these “hidden rules” that have been imagined up.

    Yes. It does make your game released.  I don't think people understand the amount of word manipulation that's going on here.   Beta by it's definition (in the past) means that the product is not content complete, and is filled with bugs that need working out.    It meant that if the game was "officially" released in that state, it wouldn't be up to the standards of the game industry at large.   

    .                                                                                                                                                                           

    The problem is that PR teams have taken to the idea of applying the beta tag to a released product. Why? Because there's a large contingent of people who will be directly fooled into thinking that it's ok if a released product is incomplete if it has the mythical beta tag on it.   People aren't ok with an incomplete product if it's deemed release, but they can be fooled if you call a release product beta.  It's nothing more than hardcore deception of people who don't know any better. 

    .                                                                                                                                                                      

     

    Thankfully, there's plenty of people in the games journalism world who aren't giving companies a pass when they try to release woefully incomplete games and call them a beta.    Whatever reviews Firefall may get in the next week will be the reviews it deserves, make no mistake. 

     
  • SchnizitSchnizit Calgary, ABPosts: 25Member

    Patch would be much better if they brought back the tech tree's. Being forced to do crafting is awful, expecially for a shooter! Need crafting just to level! 

    Not sure why the awful focus on crafting...

  • HakudoJoeHakudoJoe Pittsburgh, PAPosts: 10Member
    Originally posted by Schnizit

    Patch would be much better if they brought back the tech tree's. Being forced to do crafting is awful, expecially for a shooter! Need crafting just to level! 

    Not sure why the awful focus on crafting...

     

    I would guess that the focus on crafting is more or less focusing on something that's "more done" than the things that aren't done.   Making things artificially slow in the one system they have that's somewhat fleshed out is a way of distracting people from the absolute dearth of content in the rest of the game.  Most of the things that were implemented in the last patch were user unfriendly features designed at ringing out max playtime on a miniscule amount of content.   You didn't think they added things like durability for the fun of the users did you? 

    .                                                                                                                                                                      

    In the end, the glassdoor tell-all reviews probably explain best what happened with this project. And contrary to Red 5's explanation that the first batch were mere disgruntled employees, the latest two reviews (just last month) end up confirming the first batch.

    http://www.glassdoor.com/Reviews/Red-5-Studios-Reviews-E266907.htm

    .

    It all paints the tale of a studio in where there were a lot of ideas and talented people, but no overriding force cracking down on people to get the meat of the project done.  Meaning that literally years of development time that could have went towards making 30-40 hours of unique content (before really repeating) went down the toilet.   Better management in the studio likely would have lead to a much more feature complete game. 

  • orbitxoorbitxo fort lauderdale, FLPosts: 1,408Member Uncommon

    Its pretty clear from reading all theses posts here that noone has actually recently played FF since the last patch. or if that at all.

    speculations are here left and right.

     

    my advice is play the game July 9th and then comment. because right now many of you sound like

    spectators watching a football game instead of actually playing in the football game.

    that is all.

     
  • HakudoJoeHakudoJoe Pittsburgh, PAPosts: 10Member
    Originally posted by orbitxo

    Its pretty clear from reading all theses posts here that noone has actually recently played FF since the last patch. or if that at all.

    speculations are here left and right.

     

    my advice is play the game July 9th and then comment. because right now many of you sound like

    spectators watching a football game instead of actually playing in the football game.

    that is all.

     

    It's the height of arrogance to think that the negative criticism and lack of hype for the game comes from people not playing the game. People have played the game (including the recent patch), and they're anything but impressed. Sorry?

  • FlyByKnightFlyByKnight Algo Star SystemPosts: 651Member Uncommon
    Originally posted by orbitxo

    Its pretty clear from reading all theses posts here that noone has actually recently played FF since the last patch. or if that at all.

    speculations are here left and right.

     

    my advice is play the game July 9th and then comment. because right now many of you sound like

    spectators watching a football game instead of actually playing in the football game.

    that is all.

     

    I've been in and out of Firefall since the tree progression. Any other theories on why I don't think there isn't any viable content in the game, or why I think it's an unjustified grind fest with unreasonable time sinks and gates?  Is my opinion that the PVE encounters play like Space Invaders valid now?

     

    Excuse time is over.

     
    Hail Marys are always possible, I actually hope they do have a miracle patch coming.
     
  • wowcloneswowclones Los Angeles, CAPosts: 127Member
    Originally posted by Dauzqul

    I don't understand the appeal. It's not a MMO. It's ultimately a clunky Unreal Tournament with some clunky PvE mobs.

    Technology isn't there for a good MMO FPS. They are all clunky...  including Planetside 2.

    exactly, it blows chunks imo

  • TorvalTorval Oregon CountryPosts: 7,217Member Uncommon
    Originally posted by Grakulen
    Originally posted by HakudoJoe                                                                         

    Once you hit the combined point of permanent progress (no wipes) and taking money, your game is released. 

    QFT

    I think it's a little more complicated than that.  In a closed test it is hard to attract good testers and it's hard to keep people testing especially wipe after wipe.  People want to retain permanent progress and they want access to the cash shop (I've heard this complaint in a few alpha/beta tests now).

    On the other hand, developers / publishers should be held accountable and factor in that those who are testing and spending money and time on the game should be appropriately compensated.  In short developers should be a lot more generous, forgiving, and accommodating towards those who are helping them polish their product.

    I've done testing for Cryptic, SoE, and a few others.  They could all stand to improve in this regard.

  • HakudoJoeHakudoJoe Pittsburgh, PAPosts: 10Member
    Originally posted by Torvaldr
    Originally posted by Grakulen
    Originally posted by HakudoJoe                                                                         

    Once you hit the combined point of permanent progress (no wipes) and taking money, your game is released. 

    QFT

    I think it's a little more complicated than that.  In a closed test it is hard to attract good testers and it's hard to keep people testing especially wipe after wipe. 

     

    Not really. If your game is good (see: FFXIV) people will play the crap out of it even when there's an impending wipe.   You don't need to bribe people to get them to play a good game. 

     
  • OG_ZorvanOG_Zorvan Fresno, CAPosts: 615Member
    Originally posted by orbitxo

    Its pretty clear from reading all theses posts here that noone has actually recently played FF since the last patch. or if that at all.

    speculations are here left and right.

     

    my advice is play the game July 9th and then comment. because right now many of you sound like

    spectators watching a football game instead of actually playing in the football game.

    that is all.

     

    Just because someone may be a spectator at the game instead of playing in the game doesn't somehow magically block  them from seeing the quarterback fumble. In fact, as it is many times in life, those on the outside looking in end up seeing more than those right in the thick of it.

    EA CEO John Riccitiello's on future microtransactions: "When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time...We're not gouging, but we're charging."

  • BraindomeBraindome Posts: 769Member Uncommon

    This article is essential and needed so that people that played Firefall in the past and thought it was mediocre come back and see that the quest structure "in particular" has made a vast open world dynamic jump and is very cerebral and exciting.

    It has actually been alot better since the last patch and if anyone played it in the past and thinks it's the same should definitely come back and try again as it has improved quite a bit.

    Running open world missions is hella fun.

     
  • VlackeVlacke BelgradePosts: 155Member Common
    Game is constantly improving, vastly even from when i last played it and i will definitely give it a chance, the potential is undoubtedly there.
  • RelGnRelGn halalaPosts: 494Member

    open beta means they soft release the game because there are no money.

    The game is not their final vision but they release it in order to complete their vision by earning some money from people that play.

    Although the game is not on it's full release vision it's pretty much playable but with a lot of things missing.

    For example marvel heroes has been released but the game is treated like open beta.

    image
  • SomeHumanSomeHuman Austin, TXPosts: 350Member Uncommon

    Closed Beta Key: J1H4X-AMESO-YO2OJ-XWM1Y

    Please, post when you take it.

    Have fun!

    Gaming since 1985; Online gaming since 1995; No End in Sight! My YouTube Channel:

  • BaikalBaikal Chicago, TXPosts: 1,025Member
    Originally posted by SomeHuman

    Closed Beta Key: J1H4X-AMESO-YO2OJ-XWM1Y

    Please, post when you take it.

    Have fun!

    Thanks for doing it! Longest I've seen a code offered without redemption on this site in quite awhile!

     

    For me, I've tried to keep away from the genre ever since SWTOR, don't get me wrong, I liked it, but it was not ultimately what I wanted. That said, I've kept away from a lot of titles, and only recently started paying attention to FireFall.  I'm looking forward to seeing what it is, and taking it for a spin, and forming my own impressions. 

     

    Cheers for posting the code!

  • TheCrow2kTheCrow2k Adelaide, AKPosts: 953Member
    @Dakirn - Sorry mate but the second you start allowing I game purchases (founders packs / pre-orders are different) then it is no longer any sort of BETA, instead it is a release. Sure it can be a work in progress release like almost every other MMO it will develop & change over time. Devs need to stop treating players as suckers with this "BETA but you can spend money and we won't do wipes" crap.
  • KaosLegionKaosLegion BrisPosts: 64Member
    If kickstarter can take money for development generally without a playable game what is the problem with a game in development and live offering options for financial support??
  • ScotScot UKPosts: 5,769Member Uncommon

    "Next week, Firefall officially goes into open beta.  That’s the same kind of Open Beta that we reviewed Neverwinter during, and Dragon’s Prophet.  It means they’re letting anyone and everyone in, not wiping characters, and taking money from customers."

    This is the new normal then, you say the game is becoming beta and open the doors to all. But the cash shop is open and no toons will be wiped. This is a launch and any problems will be blamed on it being a beta.

    Glad to hear MMORPG.com intends to start the weekly review process now, these companies are trying to pull the wool over players yes.

    In answer to other posters questions, I have always said do not pre-order and you take part in a Kickstarter at your own peril. It is amazing how easily punters are parted from their money before they see the actual product. To be fair you are seeing more of a MMO in beta than you are when you pre-order a game, but the same principle applies. They are taking your money before the goods are fit for sale.

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