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Read something that instantly made me think of the long standing debate between the payment models used in MMOs. It was especially revealing to see what they said about the participants punishment levels for OVER contributing and under. It just sits on the side of Subscription games for me, all participants pay the same which this study claims that we desire by punishing those who contribute more or less than the average. What say you? See anything matching up in favor of the opposing angles?
Most interesting section to me:
"Participants weren’t reluctant to punish other players despite the fact that this action took away from their own earnings; 77 percent of the participants deducted at least one point from another group member, and the average cost the punisher incurred was nearly 7 points. Not surprisingly, most people (nearly 70 percent) chose to punish the stingy deviants that contributed much less than the average. After all, these players were benefiting from others’ donations to the group fund without making large contributions of their own.
But here’s the amazing part: 51 percent of the participants also chose to punish the overly generous deviant. In other words, a majority of the people in this study were willing to reduce their own chance to win $100 just to punish a particularly cooperative group member. Furthermore, many participants actually wanted this individual to be kicked out of the group. When asked to rate how much they would like each player to remain in the group on a scale of 1 (not at all) to 9 (very much), the average rating for the overly generous player was less than a 3."
Read that again... people willingly HURT themselves to punish other "people" being generous. If that's what F2P is about, no wonder I don't get it, maybe it's bottled up sadism - joke.