It looks like you're new here. If you want to get involved, click one of these buttons!
This is something I've wondered about, but not really understood the logic of. It has definitely gotten a lot more attention recently with the pending release of EQN information.
I understand that PvP is more exciting, can add something akin to a political element to a game, and can even make items in the economy more valuable, but I've never understood the insistence that if there is FFA PvP in a game everyone must participate.
For example, if there are safe areas and unsafe areas, the unsafe areas must contain more valuable items. Why? To me this seems like a mechanic that arbitrarily limits the people who would want to play a game. It seems like the people who would want to PvP would hang out in the unsafe areas and the people who don't like PvP would hang out in the safe areas.
I've also gotten the impression, possibly wrongly, that people who like FFA, Always On PvP are against the idea of having two different server types, one with the PvP rule set and one with the PvP rule set. Why? It seems like a good idea for people who like PvP to be on one server and people who don't want PvP on all the time on another server.
So, what are your thoughts on this? Why must FFA or Always On PvP be universal or all encompassing?
I can not remember winning or losing a single debate on the internet.