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... If the game has an oldfashioned death pennalty with corps runs in the open world, if mobs are unleashed (trains) and in such a way scripted that the world is allways challenging with danger lurking around every other corner.
... If the core of the game is one big open PvP world with factional PvP
... if the game has instances for PvE, so people can PvE without getting hurt by gankers. Mind you, challenging instances, but still instances/zones that are PvE only
... If the gameworld would be truely dynamic, one step further then Dynamic events, truely Dynamic meaning players can change everything, and NPC remember players and act base on the players factions, so being good will yield you other results in the world as being evil, as well as the 50 collors of grey in between.
... If combat is more action based like GW2 with total freedom of movement, but still is based on the advanced trinnity we have come to know from SOE
... If EQnext is just an evolution in MMO design and not a revolution.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
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Bolded in red would be a deal breaker for me. The other deal breaker for me would be a slow tab target based combat system with rows and rows of abilities.
Everything else is fair game for me. Including some sort of PvP system which featured realistic anti-griefing systems like Bcbully proposes. However I wouldn't be happy with this system. I would prefer differing rule set servers.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
Game must work and live up to its EQ1 roots, it will be a different animal for sure but MUST have those as key features!
....Being Banned from MMORPG's forums since 2010, for Trolling the Trolls!!!
that would turn me off too (assuming its everywhere)
EQ2 fan sites
Most mmo's players are sociopaths hence why they play mmo's.
I lol'd... I admit it...
Basically SoE has to make EQ with modern standards, without revolutionizing too much.
f2p will ruin this game. It's going to be garbage like when eq2 went f2p.
Please tell us more, Master.
There is no evolution. For every good new feature, we lose 3 good old ones.
MMOs need to get back to the features that made them so fun, immersive and challenging.
ps. fuk instances
Smartest guy on the forum, atleast today Sign me up.
You will have a instance area for PvE, what's the problem?
I can live with everything else and the good usually outweighs the bad, at least for awhile.
... if the game has instances for PvE, so people can PvE without getting hurt by gankers. Mind you, challenging instances, but still instances/zones that are PvE only
In case some of you aren't aware, Smedley confirmed a long time ago ZERO instancing in the game.
Source:
http://www.youtube.com/watch?feature=player_detailpage&v=-Cp3j-7yz3I#t=45s
Smedley? Is that that single guy in MMO history that allways delivered us what he promissed?
Tough if there where no instances that would be in line with what i am expecting from an EQ game, and something that can be done with a more dynamic world..... As long as the game does not turn intoo oldfashioned bosscamping or bosszerging.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
"If I offended you, you needed it" -Corey Taylor
Yeah because PvEers like instances just like PvPers right? How do you like those battlegrounds?