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Originally posted by Electro057 Originally posted by redcapp Originally posted by Electro057 I cannot relate, what you're looking for seems more like cowardice or maybe some form of derangement or psychopathy?
Seriously? Feeling emotion = derangement or psychopathy? Get the hell over yourself, wow.
Well I was referencing more the feeling excitement cause you killed somebody. Most the time that's not healthy. Also elation at killing someone who was disadvantaged, fighting some other force, preoccupied....Seems a bit like cowardice.
And I can't relate to the sensation that he explained, generally if I cause another person suffering...even in a game...I feel remorse. I prefer co-operative play. *shrug*
I think you have a deranged view of excitement in games if you feel that killing someone in game has any basis on someones excitement to kill someone in real life. You, and people like you are why we have to argue that GTA does not equal wanting to hurt someone in real life.
To further that, the OP did not ask you to relate to his specific instance he shared. He asked a much simpler question which you obviously failed to grasp.
Originally posted by tedgar Being a thief in Ultima Online and stealing all the mobs. then hiding and watch every one kill then mobs. Then seeing them express their find was funny. then i would go about poisoning them mind blast then flame strike thats all she wrote most of the time.Unless they have tracking then i was screwed
LOL I remember theifs stealing from the mobs and me clearing them out after. However I never had a theif turn around and get me afterwards. But man that was a bummer lol.
Originally posted by craftseeker Originally posted by Tierless My first gank. Poor guy It was intense, like so much in that game. I miss that in MMOs.
Sad that you can only feel emotion when you are acting like a douche bag. Someone else made some comments about mental health, I will forgo that and just say I feel sad for your parents.
I pretty well much did the same thing in Darkfall the first time I played. It was also the only time I did it too. It was just testing the boundaries of the game. And it was actually intense. They nearly got away. They were more experienced then me but I got the jump on them. Not normally like me to do that kind of thing, but it was fun. I did have people attempt the same on me after. It actually made the game more fun. It made it intense. I would be working at getting some decent weapons, having a good time killing off enemies only to have someone try and sneak up and take it all away. The escape to safety/help was awesome. Such a bummer when I failed, but it made it all that more intense to play.
Darkfall PvP sub-topic: I loved this. Most of the rush comes from the question of whether or not you will make it through, not so much that you are ganking someone. Are his/her guildmates just around the corner? Will I survive? I remember a 1 vs. 1 fight that lasted 2-3 minutes because we kept self-healing as we fought. We started in a valley and ended on the mountain tops. Afterward we lol'd and told each other good job. Getting killed in Darkfall PvP isn't something to ragequit over. It's status quo.
More recently...I'd have to say in Guild Wars 2 WvW about a year ago, and I still get that feeling in death matches in several games I play.
Gaming since 1985; Online gaming since 1995; No End in Sight! My YouTube Channel: https://www.youtube.com/channel/UC8POVoJ8fdOseuJ4U1ZX-oA
raiding or pvp'ing in salem gives massive adrenaline rushes
(full loot permadeath open-pvp sandbox)
Originally posted by Tierless When was the last time MMO you felt any of the above in an MMO? Mine would be Darkfall original. My first gank. Poor guy was knee deep in mobs when I happened upon him. I was such a lowb I had to use my mount to kill him, which I did. Then I had to run away as the mobs were nearly 1 shotting me. I had to run to the corpse, loot a bit, run away, heal, repeat 5 or 6 times. The entire time I kept thinking "oh god he is coming back to get me". It was intense, like so much in that game. I miss that in MMOs.
When I play WAR and when I play dota 2
Originally posted by AlBQuirky Maybe not like you experienced, but mine was January 1st, 2011 playing EQ (live version). This was a PvE experience. My Bard, level 18 at the time, was soloing in Crushbone. I cleared out the Orc Slavers and decided to pull Retlon Brenclog. During the fight, my health was dropping fast. I decided to high-tail it out of there and be in a better position to zone if I needed to. Near the entrance, his pet rooted me. I decided to make a stand. His pet kept rooting me which was both bad and good. Bad that I could not run away, yet good that it was not damaging me (Video is of the last 2 minutes of the fight, rooted near the entrance.)
Nice job. That brings back fond memories. I was actually kind of nervous watching the video lol.
Ahhhh...the days when fights were down to the wire. Now you can gung-ho into a group of mobs and destroy them pretty easily. =/ Where is the fun in that?
Originally posted by craftseeker
Firstly I have never had the experience you had. I have never ganked another player and would not.
Yeah I don't really do that either. I just never got it.
Unless I have an actual reason for killing the player (we are at war, he got me before I got one of my clan members) then I just don't feel the need.
Also, I"m not really into the whole adrenaline thing at all and certainly don't want anxiety.
I think that's why there is a schism between some players as some like this and some don't and neither seems to understand the other side.
Originally posted by Tierless Isn't it a bit ironic to claim you don't get emotionally vested in an MMO while being emotional about me ganking someone in a FFA PVP MMO? That seems a bit contradictory. Have you ever PVPed, or better yet, played an FPS? I have a sneaking suspicion you have played an FPS at some point or another. Did you kill other characters in that game? By your logic that would make you a psycopath. When you decide to play a game like DF you accept you WILL be on the losing end of that situation many times. It's part of why we play those games, the constant threat is exciting. Risking everything your carrying every time you step out is exciting. Your statements and lash back about killing a character in a FFA PVP game make me believe you have trouble differentiating between real life and video games which I find far scarier thank a gank. I was emotional because I wasn't good at PVP and the only reason I found him was that I was running for my life. I saw him, saw he was near death and attempted to take advantage of the situation just like 99% of other FFA PVP players would. It was my first kill in DF and it was intense, not because I was murdering an avater, but because I knew the other players would be coming along behind me shortly. On top of that the mobs in that area were nearly 2 shotting me. On top of that (judging by his gear and him mauling 3 mobs at once) he was WAY WAY more powerful than I was. He probably would have 1 shot me had he gotten the chance. On top of that I had to snag his loot because it was all upgrade stuff for me (as a scrub it was like the lottery, I even got a 2nd mount!) before the people chasing me arrived and mauled me. They did appear on the horizon and I had to mount up and run away again, the entire time fearing I would lose my life and loot before I could get to the bank. It was literally a 20min run and I dodged arrows the entire time while they were msging me saying I would regret not letting them get me now and that they would make it worse for me later if I didn't stop (they may in fact have been psychopaths)! All that risk and I accomplished my first DF victory and got great loot in the process! There was a lot more to it than ganking. Ganking doesn't excite me. Beating a higher level player with great gear that you obtain, yeah that's pretty exciting for most MMO players with a pulse. In fact, showing no emotion in that situation might mean your a psychopath, because most psychopaths DONT FEEL OR SHOW EMOTIONs in those situations. You can pretend that you don't get excited about things like getting an epic loot drop in an MMO. Maybe it's "cooler" to pretend you are a robot that doesn't get excited about entertainment but I have a suspicion that you do get excited in games, that you do have fun, if you didn't you wouldn't play them. Emotion and entertainment are linked. If you had no emotion, if you had no care for the entertainment, it wouldn't be entertaining would it? I will agree with you that players that play MMOs just to gank, and gankers that do it compulsively probably do have some stability issues. Like I said, I love PVP despite not being good at it, and can't tell you how creepy I thought it was being corpse camped for DAYS, or going to the same road and finding the same ganker there every day for months. That is just creepy lol.
Attempting to rationalize the "hardcore" PvP mindset to a PvEer is futile, Tierless. The "hardcore" PvP mindset and the PvE mindset are two different animals all together. This much is clearly evident while reading through the different reactions from both camps in every thread involving PvE vs PvP. While I PvP quite often and understand the PvP mentality, I also understand why PvEers feel the way they do.
The differences are quite deep and complicated and can not be explained away in the simple constructs of a forum thread. Although it would be an interesting read indeed. It is simply a matter of differences in psychological perspectives of behavior. And as much as many would like to trivialize it by claiming it is just a game, to many it is something deeper that can not be easily dismissed with that excuse.
It just is.
Every time I play an MMO and have to deal with some elitist douche who thinks he's hardcore because he can spell the word.
The emotion is hate and I'd love to be able to reach though the screen and throttle the little fucker until he tuns blue.
I remembered another one. In DF my 3 friends and I were out killing NPCs for resources when a group of 15 players from one of the most feared guilds descended upon us. We mounted up and tried to run away but they managed to cut off one of us. They surrounded him and started to toy with him. Meanwhile I doubled back (despite it being a risky move) because I wanted to lead them get any chaser to follow me and save my 2 remaining friends.
In vent the friend they were toying with says "they are off their mounts and just messing with me and purposely not killing me, I think you could sneak up and take the rhino mount (that being the best mount at that time).
I used brush and trees (no stealth remember) snuck up, grabbed the rhino and took off! They quickly mounted up and started chasing me. My chat log was full of threats but I didn't care.
The chase lasted literally 30 minutes or more. They tried to route me a few times. They would dissmount and shoot at me. I had several close calls but managed to dodge well.
They finally trapped me (my back to the water) a few hundred yards from my main city and we had a stand off. Then the message came in.
"I will kill the mount before I let you take it, and if it dies you die, so you have 1 choice, take this regular mount and run away with it, or you and that mount die." I negotiated a bit to make sure it wasn't a set up. I decided it was my best option. We approached one another, it was very tense as I wondered what he was really going to do, we jumped off our mounts, I remounted, and he promptly started to swing at me as his guildies rushed forward. I rode into the water and headed straight out for the middle of the ocean while dodging all manner of projectile and another message came in "were sick of wasting time on you but your on our list"
I got away, barely. The way I am I woulda let me go out of respect, I thought I earned it, but oh well. Not everyone respects good play as much as I do I guess.
@LacedOpium nicely said sir /respect
The only time I can remember feeling any kind of emotion is playing Haven and Hearth.
Some years ago, my brother and I had joined up with a small village of people, there was maybe 10 or 12 of us in total. We had been playing together for months and built a respectable town. We never really had much reason to fear other players, we traded quite often with local hermits and were generally helpful and friendly. We assumed that we were the superpower within our area.
That all ended one morning. I logged in to frantic chat, people freaking out, cursing, yelling. I didn't even have enough time to finish my first chat message before the first one showed up, then another and another. It was a hard thing, to be knocked to the ground and made to watch as they took everything. I was repeatedly knocked out as they stole my crops, my food, leather, metals, weapons and armor. They then went about chopping my trees, destroying my well, mineshaft, mansion, storehouses and every last section of wall.
It was a truly sickening experience, to be made to watch as they raped everything that my village had worked for over the last several months. They destroyed our entire town. We never did know just how many of them there were.
They didn't kill us however, once it was over they left. I can remember, before the last one left, he threw down one of my crates and in it he placed an apple, a flax seed and 5 branches. Once he had done that he simply said "GL" and walked off.
That's probably the only story of emotion that I have from an MMO. Of course, the story doesn't end there. The better story is what we did when we finally found out who they were, and where they lived. They should have killed us, it was a mistake they came to regret.
....Being Banned from MMORPG's forums since 2010, for Trolling the Trolls!!!
"The poor guy was in deep knees" He was being empathatic for the guy, but in sandbox mmo like Darkfall, its based on the law of the jungle. It's really kill or be killed, he had the chance, and he took it. This guy was fighting against a mob that can 1 hit KO him, but he went in and win. My friend, that is not cowardice, all I see is a risk taker and that is bravery.
Whilst you seek shelter in a world where there is no such thing as "life risking", the only thing is you die and you respawn back, whilst in darkfall you die, you'll lose all your stuff. Haven't you hide behind the safety in life called "the law" enough? He obviously play games to seek out different experiences, different rushes, as a gate away from the oppression in reality, not to re-live it. That is the idea of sandbox "Do what ever you want, make your own story" in this case, it's his story.
Originally posted by Stizzled The only time I can remember feeling any kind of emotion is playing Haven and Hearth. Some years ago, my brother and I had joined up with a small village of people, there was maybe 10 or 12 of us in total. We had been playing together for months and built a respectable town. We never really had much reason to fear other players, we traded quite often with local hermits and were generally helpful and friendly. We assumed that we were the superpower within our area. That all ended one morning. I logged in to frantic chat, people freaking out, cursing, yelling. I didn't even have enough time to finish my first chat message before the first one showed up, then another and another. It was a hard thing, to be knocked to the ground and made to watch as they took everything. I was repeatedly knocked out as they stole my crops, my food, leather, metals, weapons and armor. They then went about chopping my trees, destroying my well, mineshaft, mansion, storehouses and every last section of wall. It was a truly sickening experience, to be made to watch as they raped everything that my village had worked for over the last several months. They destroyed our entire town. We never did know just how many of them there were. They didn't kill us however, once it was over they left. I can remember, before the last one left, he threw down one of my crates and in it he placed an apple, a flax seed and 5 branches. Once he had done that he simply said "GL" and walked off. That's probably the only story of emotion that I have from an MMO. Of course, the story doesn't end there. The better story is what we did when we finally found out who they were, and where they lived. They should have killed us, it was a mistake they came to regret.
Holy shit!! That is awesome, rather cool. I'm playing it now and looking for a village to join in :P Quite sickening but damn!! To witness such an event, that you don't see in most of mmos.
Never have. Have really only ever experienced satiety, pleasure or irritation from gaming.
I'll admit that I was very wrong and biased in claiming that PvP seems to be tailored towards sadists/sociopaths/psychopaths and that was more just me being unreasonably snarky.
Also I don't believe that violence in games equates or is in any way comparable to that in real life, however...I still wouldn't ever personally gank or attack another player, and haven't to this day. Despite having played MMOs since Anarchy Online's release. I've never experienced that thrill, and when presented with the option it was unappealing because I thought of how I'd feel in the other person's shoes....Which is disgruntled or at the most inconvenienced. And I thought that it'd be unkind of me to do such....Basically I wouldn't want it to happen to me, so I've not done it to others.
Anyways I shouldn't have been so extreme in my posts and I apologize to the OP and those that took it as a personal slight.
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I've only ever had two occasions where I literally felt nervous/excited/on edge in a mmo ever.
First one was in Eve Online when I purchased my first Aeon Mothership and had to move it a massive distance using only an alt for backup. And also one time when I moved a freighter through 3 lowsec gates on the edge of highsec with zero backup and containing half my assets.
Second one was in Perpetuum, when our corporation with only 20 people online had to defend our island against a 150 man mega blob at 3am in the morning. And we absolutely crushed all 150 of them after a 6 hour battle, and only lost four guys. This was also one of my thee best moments in any mmo. It was a freaking party in game chat and voice for an hour after it. Even the developers of the game got on and joined in. And the 150 man blob alliance disbanded soon after that fight.
To find an intelligent person in a PUG is not that rare, but to find a PUG made up of "all" intelligent people is one of the rarest phenomenons in the known universe.
I have felt curiosity, pleasure and announce at being ganked, but not really any of the thing you listed.
your going to have to dip into my JRPG gaming list to get emotions out of me.
F2P may be the way of the future, but ya know they dont make them like they used toProper Grammer & spelling are extra, corrections will be LOL at.
The last time? Playing DFUW at launch when we got ambushed by like 30-40 people and beat them.
First time- EVE in caldari faction warfare a long time ago, I had just gotten a rupture cruiser and a massive battle was commencing everything you could imagine was on field frigs, battleships, cruisers, logi, faction ships. I survived the entire thing with my cruiser, awesome experience.
Well I was referencing more the feeling excitement cause you killed somebody.
I don't know the OP, but I'd say - based on the scenario he presented and having been in similar ones in full loot PVP games - that it is more likely the risk and reward involved in that whole scenario.
When I PK'd in UO, I played a character that had the woods as her home. No house, no storage of items beyond what the character carried. At the time there was skill loss on death for PKs, so not only was I risking everything I had, but I was also putting 33% of my stats and skills on the line in each battle. For me, the rush wasn't "I killed someone" because *I* didn't kill anyone and no one died. The rush was the result of knowing that each battle was going to be everything or nothing. The rush was in things like overcoming a 3 on 1 ambush, escaping a battle with a single hp left, or simply hiding in the forest while the search team (almost always unsuccessfully) scoured the area for me.
"Risking everything your carrying every time you step out is exciting." - Tierless
That sums it up.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre