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Guild Wars 2 is a success no matter how you feel about it.

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  • VolkonVolkon Sterling, VAPosts: 3,788Member
    Originally posted by Ramonski7

    Personally I judge it on the merit of personal satisfaction. What it a success for me? As oppose to was it a success for all of you. This is the only type of success that can be verified without getting direct answers from ArenaNET themselves. So for me GW2 was a minor success when I compare my personal satisfaction of it against something like Neverwinter. The saving grace for GW2 is that it requires no commitment. Neither monetary or time wise. Neverwinter still manages to get me to log in every 24 hours though, even if it's only to pray and receive my daily coins. Cannot say the same for GW2. Hmmm now that I think about it, would you really consider that a success?

     

    If you wish, you can log in daily for your dailies for laurels to use for ascended items, so that's comparable I suppose. But I don't know of anyone that logs in only for that... at least with my guild it's to get into WvW, do guild events, have drunk naked PvP nights, things of that nature. We've about 200 active members in our guild so it's easy to see success in the game from our perspective.

    Oderint, dum metuant.
    image

  • RandaynRandayn Sellersville, PAPosts: 883Member Uncommon
    Originally posted by Jean-Luc_Picard
    Originally posted by Randayn
    I have to disagree.  I believe its a monumental failure for the MMORPG enthusiast.   It sets a tone that will eventually be the death of the real MMORPG.

    Everyone has his own definition of "real MMORPG".

    To me, GW2 is closer to the original pioneers not based on EQ cloning (UO and AC1) than any other game released since November 2, 1999.

    A true mmo >> RP << g is not about repeating dungeons to farm gear. It's about a living changing world, exploration, adventure. Are we players, or are we hamsters on a wheel?

    a key component in any MMORPG is progression...GW2 lacks this all around.   I also think that the story in GW2 could fly in a platformer game for pre-teens, but not in an MMORPG.  

     

    Changing world - Everytime I went to a new zone I felt like I was doing the same things I had just done in the zone prior

    Exploration - Everytime I went to a new zone I felt like I was in the same atmosphere but different setting....didnt really lead to me feeling as though i was "exploring"

    Adventure - Again, it felt like I was doing repeatable quests over and over.  Add to that Dungeons that appeared to be half-assed together without little care or attention and you have no reason to seek out GW2's "adventure".

     

    This game was purposely made to appeal to the "pop" culture of gamers...not necessarily MMORPG gamers.  

    BTW, this is coming from a person that started my time in MMO's playing Anarchy Online.  The MMO I consider to be the best I've ever played.

    image
  • botrytisbotrytis In Flux, MIPosts: 2,567Member
    Originally posted by Ramonski7
    Originally posted by Torgrim

    Lets face it GW2 is the rare gem that manage to break the WOW mold and made it B2P with monthly updates far more worthy than the traditional pay to use/sub model.

    Yes I know some people dont enjoy GW2 and thats perfectly fine thats just human nature, we all can't enjoy the same thing that would be absurb, but you cant say GW2 i not a success in MMORPG industry.

    Is GW2 success such a bad thing in grand scheme of it all?

    I dont think so, GW2 made a dent that WoW clones are not the absolute in MMO there are rooms for changes and improvements.

     

    Success compared to what? Everything that came before it? Or everything that came after it? In either case an example can be named where it had yet to surpass, yet alone equal that example. Are you measuring box sales or retention rate? Because again, in either of those cases, an example can be given where when compared to GW2's predecessor, the count for box sales is too early to call and retention is a poor measurement when it comes to subless mmorpgs.

     

    Personally I judge it on the merit of personal satisfaction. What it a success for me? As oppose to was it a success for all of you. This is the only type of success that can be verified without getting direct answers from ArenaNET themselves. So for me GW2 was a minor success when I compare my personal satisfaction of it against something like Neverwinter. The saving grace for GW2 is that it requires no commitment. Neither monetary or time wise. Neverwinter still manages to get me to log in every 24 hours though, even if it's only to pray and receive my daily coins. Cannot say the same for GW2. Hmmm now that I think about it, would you really consider that a success?

    For now - what will Neverwinter be when the game is 6 months old? You are comparing games of different ages. I played Neverwinter and found it so mediocre and the mechanics were terrible. To each his own.

     

    One person does not make a game a success, many do. You are only one person.

     

    *push tongue firmly into cheek* For that matter, any game that pisses the majority of people on this board off, I consider it a success. *remove tongue from cheek*

    image

    "In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
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  • Jean-Luc_PicardJean-Luc_Picard La BarrePosts: 3,540Member Uncommon
    Originally posted by Randayn
    Originally posted by Jean-Luc_Picard
    Originally posted by Randayn
    I have to disagree.  I believe its a monumental failure for the MMORPG enthusiast.   It sets a tone that will eventually be the death of the real MMORPG.

    Everyone has his own definition of "real MMORPG".

    To me, GW2 is closer to the original pioneers not based on EQ cloning (UO and AC1) than any other game released since November 2, 1999.

    A true mmo >> RP << g is not about repeating dungeons to farm gear. It's about a living changing world, exploration, adventure. Are we players, or are we hamsters on a wheel?

    a key component in any MMORPG is progression...GW2 lacks this all around.

    Wrong.

    Playing now: WoW, Landmark, GW2, The Crew, SotA

    Top 3 MMORPGs played: UO, AC1 and WoW

    Honorable mentions: AO, LotRO, SW:TOR and GW2.

    ----------------

    "The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.
    So if you notice that I'm no longer answering your nonsense, stop trying... because you just joined my block list.

  • RoguewizRoguewiz Lampasas, TXPosts: 614Member Uncommon

    Guild Wars is a success in that they are able to keep things running and make money.

    Guild Wars is not successful in the regard of keeping my attention for more than a month.

    Raquelis in various games
    Played: Everything
    Playing: League of Legends, EQ1 (Ragefire Lockjaw), Dark Souls II, Hearthstone
    Wants: The World
    Anticipating: Everquest Next Crowfall!!!

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  • kjempffkjempff AarhusPosts: 882Member Uncommon
    Nah I think I will pass on getting involved in that wordbattle. My points are invalid and uninformed because I don't share Your views and present a page of details we all know but don't agree on anyways. All Gw2 posts are like this anyways, I shoulda kept quit.
  • VolkonVolkon Sterling, VAPosts: 3,788Member
    Originally posted by kjempff
    Nah I think I will pass on getting involved in that wordbattle. My points are invalid and uninformed because I don't share Your views and present a page of details we all know but don't agree on anyways. All Gw2 posts are like this anyways, I shoulda kept quit.

     

    Well there in lies the rub. What you claim "we all know" appears to be something that resides purely in your mind. If you're going to make ridiculous claims then you have the burden of backing them up.

    Oderint, dum metuant.
    image

  • UngoHumungoUngoHumungo Middletown, OHPosts: 518Member
    Originally posted by Torgrim

    Lets face it GW2 is the rare gem that manage to break the WOW mold and made it B2P with monthly updates far more worthy than the traditional pay to use/sub model.

    Yes I know some people dont enjoy GW2 and thats perfectly fine thats just human nature, we all can't enjoy the same thing that would be absurb, but you cant say GW2 i not a success in MMORPG industry.

    Is GW2 success such a bad thing in grand scheme of it all?

    I dont think so, GW2 made a dent that WoW clones are not the absolute in MMO there are rooms for changes and improvements.

     

    I think GW2 made quite a few mistakes....however I think there successes outweighed their mistakes in a staggering way...That being said I think comparing GW2 to WoW is like comparing apples to oranges yes they are both fruit and most of the time quite delicious but have very different tastes and make ups as well as how you eat them.. GW2 is without the trinity, that in and of itself makes it more comparable to D3 in the sense that group make up mean little so you and your friend can play whatever they want and still experience content...in a game where the trinity is still functional there is an inherent difference composition and make-up matter much more to play as a successful group someone has to make the sacrifice and be the healer another must be the tank. Would I want to see the trinity implemented into GW2....absolutely not, it would be more a GW1 then...but I think to in order to compare it to WoW you must first recognize thats its a very different model and has features designed for the game that make it so that another company such as blizzard are unable to duplicate in their games simply because of the design they chose

    There are times when one must ask themselves is it my passion that truly frightens you? Or your own?

  • ScalplessScalpless SnowballvillePosts: 1,395Member Uncommon
    Originally posted by Amjoco
    Originally posted by Scalpless

    I remember how fighting two normal mobs at once was a real challenge during the first beta weekend and three mobs? Damn, you're dead. Too bad they nerfed the difficulty, but it seems to have made a comeback in some of the new content. Those Aetherblades are mean.

    Then again, I also remember all those "GW2 is too difficult" and "you can't solo most DEs" complaints, which are ridiculous, but still there. I still wonder how some people are unable to solo non-group DEs. They're so easy.

    In terms of difficulty, just move to a different zone. GW2 is not quest chain driven so you will not miss story content or items by going to a harder area. 

    The game was developed for casual players, those that are not as "epic" as other players, wouldn't play. Look at how dumb downed WoW has become, it's starter areas are very simple now. Hard content would lose business, so the developers let "you" decide where and how to play.

    This game and others are all perfect for RPG. Developers have laid out a platform for us, and yet we want to zoom to level cap and still be gratified. Slow down and make the game an experience and have fun.

    The problem is that when you move to a higher zone, mobs just take forever to kill. I can usually complete content around five levels above mine, but it's really slow and not challenging in a good way. Back in BWE1, mobs simply dealt tons of damage. If you were good, you could still kill them quickly.

  • SiugSiug TallinnPosts: 1,236Member Uncommon
    Originally posted by Volkon
    Originally posted by Piiritus
    Originally posted by Jean-Luc_Picard
    I'm always amused when people say GW2 doesn't have "meaningful crafting", since it's basically the only theme park MMORPG where you can craft the best gear of the game and also aren't required to raid with an army of other people to do so.

    Yup, it does not have meaningful crafting. Just make sure you have crap you need and press button to craft it. Even Lotro had better crafting. Seen worse than GW2 but GW2 crafting is still bloody brainless.

     

    You're going to have to share what definition of "meaningful" you're using then. I have 400 tailoring, 400 jewelry making, 400 cooking, 400 artificing... I can fully equip my clothies with new exotics whenever I choose. I didn't even have to make 500 pieces o' crap along the way to get there. To me, that's meaningful crafting. So please, tell us what you think "meaningful" is.

    Fallen Earth crafting on release (don't know what it's now like). That was fun and entertaining crafting. I picked Lotro as an example only because to tell that shitty crafting like Lotro had was still better than GW2's. EQ2 was much better.

    I already know that arguing with GW2 fanatics is pointless but I just shared my feelings. Game was fun for me for a month, I got my money's worth but for me it's lacking in so many areas that I cannot share your optimism. That's me and I don't hold monopoly of truth here. 

  • AmjocoAmjoco Layton, UTPosts: 4,776Member Uncommon
    Originally posted by Scalpless
    Originally posted by Amjoco
    Originally posted by Scalpless

    I remember how fighting two normal mobs at once was a real challenge during the first beta weekend and three mobs? Damn, you're dead. Too bad they nerfed the difficulty, but it seems to have made a comeback in some of the new content. Those Aetherblades are mean.

    Then again, I also remember all those "GW2 is too difficult" and "you can't solo most DEs" complaints, which are ridiculous, but still there. I still wonder how some people are unable to solo non-group DEs. They're so easy.

    In terms of difficulty, just move to a different zone. GW2 is not quest chain driven so you will not miss story content or items by going to a harder area. 

    The game was developed for casual players, those that are not as "epic" as other players, wouldn't play. Look at how dumb downed WoW has become, it's starter areas are very simple now. Hard content would lose business, so the developers let "you" decide where and how to play.

    This game and others are all perfect for RPG. Developers have laid out a platform for us, and yet we want to zoom to level cap and still be gratified. Slow down and make the game an experience and have fun.

    The problem is that when you move to a higher zone, mobs just take forever to kill. I can usually complete content around five levels above mine, but it's really slow and not challenging in a good way. Back in BWE1, mobs simply dealt tons of damage. If you were good, you could still kill them quickly.

    So, you want to kill the mobs quickly but in a challenging way? 

    What we need is a dial to set before we attack the mobs so we can adjust it to the level we like. 

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • stevebombsquadstevebombsquad Orlando, FLPosts: 842Member Uncommon
    Originally posted by Jean-Luc_Picard
    Originally posted by Randayn
    Originally posted by Jean-Luc_Picard
    Originally posted by Randayn
    I have to disagree.  I believe its a monumental failure for the MMORPG enthusiast.   It sets a tone that will eventually be the death of the real MMORPG.

    Everyone has his own definition of "real MMORPG".

    To me, GW2 is closer to the original pioneers not based on EQ cloning (UO and AC1) than any other game released since November 2, 1999.

    A true mmo >> RP << g is not about repeating dungeons to farm gear. It's about a living changing world, exploration, adventure. Are we players, or are we hamsters on a wheel?

    a key component in any MMORPG is progression...GW2 lacks this all around.

    Wrong.

    Since when isn't some form of "progression" a tenet in a "roleplaying" game? I would like to see you explain that one.....

    James T. Kirk: All she's got isn't good enough! What else ya got?

  • moosecatlolmoosecatlol Boring, TXPosts: 1,171Member Uncommon
    Originally posted by Torgrim
    Originally posted by Soki123
    Depends on what you measure as success.

    How do you measure it?

    Future iterations. As all things are measured on the internet.

  • MyriaMyria Lowell, MAPosts: 570Member Uncommon
    Originally posted by Torgrim
     

    I stopped reading right there no point in arguing with you with that kind of statement.

    When you title a thread "X is Y no matter how you feel about it" it's kind of laughable to say someone else is being intractable.

  • General-ZodGeneral-Zod Zod, CAPosts: 743Member Uncommon

    Originally posted by RizelStar

    POS can still be succesful, it's just a POS though. I swear, like  Lil Wayne now is a POS(rapping wise and direction not him as a person I don't dislike him that much lol), but he's still successful lol. Justin Bei....yea you get the point.

     

    I think everyone is taking successful as if it was a great game for them or not.

     

    WoW was a great game at it's time, it failed to even get me, but I'm not going to be a hater and say overall it's a failure.

     

    WoW's a success, bogus payment model I swear, but still an success.

    Originally posted by Doogiehowser

    Originally posted by General-Zod

     

    Hipster Ha! Thats too funny...

    When did anyone scream "your world is too mainstream" ?!?!

    Good games all depend on preference, a good game to me could be a POS to you and vice versa... popularity has nothing to do with it. Im also not one of those people that "justify" a bad game (bad to me) because alot of people play it. if the game is good (good to me) its good because I like playing it not because (alot of other people like playing it).

    Some examples

    LoL > Dota 2 > HoN

    GW > GW2 > Rift

    SWG > Daoc > EQ

    The quote 'GW2 is to MMOS is what Lady gaga is to music' and you giving it a like. i think it is self explanatory..no?

    That is what hipsters do. They scoff at anything popular and make analogies to bieber, mcdonald and lady gaga. Only because something is popular doesn't mean it is bad by default.

    Here let me help you out.

    The [like] in my reply was to agree that "successful" and "good game" arent synonymous. Success can be messured with numbers and charts while a "good mmo" cannot ... the reason being is due to varying factors depending on ones perference on what exactly makes a good game.

    There are millions of people that wouldnt dare touch a Lady Gaga album and find her music complete and udder trash not because shes "mainstream" its because of "type" of music she does... the same exact thing could be said about Lil Wayne and his music as RizelStar pointed out. With that being said, both these people are multi-plantinum selling recording artist with millions of fans and people that actually support thier music.

    You might think im a hipster because I dont like goat meat even though its the widly the most consumed meat on the planet and maybe its too "mainstream" for me... OR it could be that I actually dont like the taste.

    This thread is pointless...

     

    image
  • lordmonslordmons Rio de JaneiroPosts: 4Member

    This is about the definition of sucess.

    SWTOR got a lot of new players and is profitting. It is a sucess? NO.

    SWTOR was not made to be F2P in 1 years it was not made to be on par with DDO, AOC. It is created to be an alternative to WoW. And it is not. Not about the game but the sucess with public.

     

    GW2 was not made to be another MMO, not to be on par with Rift, LOTRO. It was made to be another alternative to WoW. And it is not. Play the game if you like, the game is profitable. But is not the sucess with players the market, the players thought before the release.

     

    This has nothing to do with the quality of the game. 

     

    Sorry about my english.

  • DoogiehowserDoogiehowser ParisPosts: 1,873Member
    Originally posted by General-Zod

    Originally posted by RizelStar

    POS can still be succesful, it's just a POS though. I swear, like  Lil Wayne now is a POS(rapping wise and direction not him as a person I don't dislike him that much lol), but he's still successful lol. Justin Bei....yea you get the point.

     

    I think everyone is taking successful as if it was a great game for them or not.

     

    WoW was a great game at it's time, it failed to even get me, but I'm not going to be a hater and say overall it's a failure.

     

    WoW's a success, bogus payment model I swear, but still an success.

    Originally posted by Doogiehowser

    Originally posted by General-Zod

     

    Hipster Ha! Thats too funny...

    When did anyone scream "your world is too mainstream" ?!?!

    Good games all depend on preference, a good game to me could be a POS to you and vice versa... popularity has nothing to do with it. Im also not one of those people that "justify" a bad game (bad to me) because alot of people play it. if the game is good (good to me) its good because I like playing it not because (alot of other people like playing it).

    Some examples

    LoL > Dota 2 > HoN

    GW > GW2 > Rift

    SWG > Daoc > EQ

    The quote 'GW2 is to MMOS is what Lady gaga is to music' and you giving it a like. i think it is self explanatory..no?

    That is what hipsters do. They scoff at anything popular and make analogies to bieber, mcdonald and lady gaga. Only because something is popular doesn't mean it is bad by default.

    Here let me help you out.

    The [like] in my reply was to agree that "successful" and "good game" arent synonymous. Success can be messured with numbers and charts while a "good mmo" cannot ... the reason being is due to varying factors depending on ones perference on what exactly makes a good game.

    There are millions of people that wouldnt dare touch a Lady Gaga album and find her music complete and udder trash not because shes "mainstream" its because of "type" of music she does... the same exact thing could be said about Lil Wayne and his music as RizelStar pointed out. With that being said, both these people are multi-plantinum selling recording artist with millions of fans and people that actually support thier music.

    You might think im a hipster because I dont like goat meat even though its the widly the most consumed meat on the planet and maybe its too "mainstream" for me... OR it could be that I actually dont like the taste.

    This thread is pointless...

     

    And i am telling you that successful and good game are many times synonymous. I found his post to be a cliche, something you often see used by people to put down anything that is popular.

    And i agree that this thread is pointless. The moment people starting throwing in lady gaga, mc donalds and justin beiber analogies you know it si downhill from there.

     

    "The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
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  • strangiato2112strangiato2112 Richmond, VAPosts: 1,538Member Common
    Originally posted by lordmons

     

    GW2 was not made to be another MMO, not to be on par with Rift, LOTRO. It was made to be another alternative to WoW. And it is not. Play the game if you like, the game is profitable. But is not the sucess with players the market, the players thought before the release.

     

    Its not on par with Rift and LOTRO (assuming you mean in terms of population).  Its somewhere between EvE and WoW.  Its a success, get over it.

    And *all* games are an alternative to WoW.   The fact that *lots* of people play GW2 means that for some it certainly is an alternative.  

    No game will ever reach the heights WoW reached, none will probably even come halfway.  i think we are still at least 5 or 6 years away from WoW coming down to the pack even.

  • stayBlindstayBlind Suwannee, GAPosts: 527Member
    I am glad that it is such a success that you find the need to post here about how successful it is.

    Little forum boys with their polished cyber toys: whine whine, boo-hoo, talk talk.

  • stayBlindstayBlind Suwannee, GAPosts: 527Member
    Originally posted by strangiato2112
    Originally posted by lordmons

     

    GW2 was not made to be another MMO, not to be on par with Rift, LOTRO. It was made to be another alternative to WoW. And it is not. Play the game if you like, the game is profitable. But is not the sucess with players the market, the players thought before the release.

     

    Its not on par with Rift and LOTRO (assuming you mean in terms of population).  Its somewhere between EvE and WoW.  Its a success, get over it.

    And *all* games are an alternative to WoW.   The fact that *lots* of people play GW2 means that for some it certainly is an alternative.  

    No game will ever reach the heights WoW reached, none will probably even come halfway.  i think we are still at least 5 or 6 years away from WoW coming down to the pack even.

    Justin Beiber is also a success. ;)

    Little forum boys with their polished cyber toys: whine whine, boo-hoo, talk talk.

  • PiechunksPiechunks ProvincePosts: 136Member
    Originally posted by Myria
     

    Pretty much this.

     

    Without defining 'success', for the purposes of this discussion, there really isn't any meaningful discussion beyond "Everyone agrees!" followed by the inevitable "No we don't!".

     

    Further, without quantifying the nature of the claimed 'success', what is there to debate?

     

    I realize that most discussions on these boards are pointless, that's part of the... Charm of this place. But claiming something is a success... Ummm... Because? That's going beyond pointless and into the realm of random grunts.

     

    There are strict definitions of success that are relevant to the industry and that is the rate of return, opportunity cost, etc..

     A lot of people have brought this up, yet it's conveniently ignored and eschewed in favor of bullshit.

    It would be much more interesting to find out what the net profit  and rate of return of GW2 was, because it is the best indicator of not only the lifespan of GW2, but what future games will be like.

     

  • STYNKFYSTSTYNKFYST Sacramento, CAPosts: 290Member
    Originally posted by Doogiehowser
    Originally posted by General-Zod

    Originally posted by RizelStar

    POS can still be succesful, it's just a POS though. I swear, like  Lil Wayne now is a POS(rapping wise and direction not him as a person I don't dislike him that much lol), but he's still successful lol. Justin Bei....yea you get the point.

     

    I think everyone is taking successful as if it was a great game for them or not.

     

    WoW was a great game at it's time, it failed to even get me, but I'm not going to be a hater and say overall it's a failure.

     

    WoW's a success, bogus payment model I swear, but still an success.

    Originally posted by Doogiehowser

    Originally posted by General-Zod

     

    Hipster Ha! Thats too funny...

    When did anyone scream "your world is too mainstream" ?!?!

    Good games all depend on preference, a good game to me could be a POS to you and vice versa... popularity has nothing to do with it. Im also not one of those people that "justify" a bad game (bad to me) because alot of people play it. if the game is good (good to me) its good because I like playing it not because (alot of other people like playing it).

    Some examples

    LoL > Dota 2 > HoN

    GW > GW2 > Rift

    SWG > Daoc > EQ

    The quote 'GW2 is to MMOS is what Lady gaga is to music' and you giving it a like. i think it is self explanatory..no?

    That is what hipsters do. They scoff at anything popular and make analogies to bieber, mcdonald and lady gaga. Only because something is popular doesn't mean it is bad by default.

    Here let me help you out.

    The [like] in my reply was to agree that "successful" and "good game" arent synonymous. Success can be messured with numbers and charts while a "good mmo" cannot ... the reason being is due to varying factors depending on ones perference on what exactly makes a good game.

    There are millions of people that wouldnt dare touch a Lady Gaga album and find her music complete and udder trash not because shes "mainstream" its because of "type" of music she does... the same exact thing could be said about Lil Wayne and his music as RizelStar pointed out. With that being said, both these people are multi-plantinum selling recording artist with millions of fans and people that actually support thier music.

    You might think im a hipster because I dont like goat meat even though its the widly the most consumed meat on the planet and maybe its too "mainstream" for me... OR it could be that I actually dont like the taste.

    This thread is pointless...

     

    And i am telling you that successful and good game are many times synonymous. I found his post to be a cliche, something you often see used by people to put down anything that is popular.

    And i agree that this thread is pointless. The moment people starting throwing in lady gaga, mc donalds and justin beiber analogies you know it si downhill from there.

     

    ^Doogie has it

     

    I cannot fathom how you people could even come up with arguments like you have here. Successful? Yes it is! Popular? Yes is is! Liked by tons? Yes it is!!

    What are you arguing about?!?!?!

    MMOGOD?!?!

    Nope....

    But a TON of us really like it....get over yourselves.

  • Electro057Electro057 Guelph, ONPosts: 658Member

    I unno, it's a nice game and I think it has great combat and graphics. Interesting mechanics that aren't like most other MMOs out there....Really neat races too. I like it, think it's a successful piece of art. I don't know why people gripe and moan and whinge but to each their own? 

    Floats my boat though! No alcohol required even! 

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  • PorkNailsPorkNails LisbonPosts: 65Member

    lets dumb this up so everyone understands

     

    GW2 is the whore of mmorpg's, everyone knows it, most have been in there, but after used it a couple times it gets boring.

    (i'm sorry if i can't say whore)

  • tank017tank017 Glendale, CAPosts: 2,192Member

    Guild Wars 2 is definitely a success,there's no doubt there..

     

    It just didnt live up to the hype it and its fans generated.

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