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Lead Game Designer on Everquest Next Debunks Non-Consent PVP

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  • tank017tank017 Member Posts: 2,192
    Originally posted by illorion

    people will buy it..

     

    look at Eve,that game is far from easy,but its one of the most healthy MMO's out right now.

     

    EDIT: before you say Eve is open world pvp,it is not.

    You... have never played eve have you? The PvE in that game is aweful... pick up random mission from random faction... warp to random point in space... kill enemies...

    The fact you said it wasnt open world PvP shows me you have never played... or if you have no longer than a day... cause you obviously have never been the victim of a high sec suicide squad that kills you and lets concord blow up their cheap ships on purpose because the potential pay off of what you are carring is better... i read a story once of a guy that lost like 137 time code worth $15US a piece to a suicide squad... lesson learned... dont travel with that much swag on you without and escort no matter where you are in space.

    All the more reason that the pve in EQN will be more successful.As Im sure its pve would be 100x's better than Eve's..

     

    Ive played Eve for about a month and a half,due to high security I was never killed once and was perfectly safe.As opposed to say,random doucher waiting for you outside of town with his weapon drawn.

     

    Regardless,EQN will probably have some form of pvp,which will satisfy a lot of pvpers.Just not the 'hardcore' ones that want it anywhere and everywhere.

     

     

  • RamanadjinnRamanadjinn Member UncommonPosts: 1,365
    Originally posted by Khayotix
    Originally posted by Ramanadjinn

    I was upset to log in and see that the PVP in this game was "debunked."

    Thankfully I read the OP and realized nothing at all has actually happened or been said!

    I Never said PVP was debunked, I said Non Consent PvP was debunked, and it was, regardless of what anyone wants to believe the question was only in one context and the answer was only in the context of the question.

     

    I'm aware of what was said and the inference you made from what you assumed to be true.  Your logic is not at fault, it is your assumptions that are baseless.

    Within the context of the conversation you posted the game designer could very well consider a single-server massive universe with fully open pvp and negative repercussions for those that attempt to kill other players "good game design."  You cannot definitively say this is not the case because the intention of the developer could have been any number of things, of which I will list two.

    ----

    1)  We of course agree that non-consensual pvp is bad game design.

    2)  We feel non-consensual pvp can be a part of good game design given proper systems to make it work.  i.e. "you think you won't like it but you haven't tried it OUR way yet."

    ----

    This of course is but 2 very different interpretations of that conversation, neither of which are removed from the spirit, or context, of that conversation.  There are many other possible interpretations as well.

    I hope this clears up your misunderstanding of the situation.  The best way to avoid such confusion is to not make definitive statements on subjects we have little to no evidence supporting.  We will of course eventually know all about the pvp in this game, but until then it is better to speculate and not make any sorts of pseudo-factual claims!

  • illorionillorion Member Posts: 467
    Originally posted by tank017
    Originally posted by illorion

    people will buy it..

     

    look at Eve,that game is far from easy,but its one of the most healthy MMO's out right now.

     

    EDIT: before you say Eve is open world pvp,it is not.

    You... have never played eve have you? The PvE in that game is aweful... pick up random mission from random faction... warp to random point in space... kill enemies...

    The fact you said it wasnt open world PvP shows me you have never played... or if you have no longer than a day... cause you obviously have never been the victim of a high sec suicide squad that kills you and lets concord blow up their cheap ships on purpose because the potential pay off of what you are carring is better... i read a story once of a guy that lost like 137 time code worth $15US a piece to a suicide squad... lesson learned... dont travel with that much swag on you without and escort no matter where you are in space.

    All the more reason that the pve in EQN will be more successful.As Im sure its pve would be 100x's better than Eve's..

     

    Ive played Eve for about a month and a half,due to high security I was never killed once and was perfectly safe.As opposed to say,random doucher waiting for you outside of town with his weapon drawn.

     

    Regardless,EQN will probably have some form of pvp,which will satisfy a lot of pvpers.Just not the 'hardcore' ones that want it anywhere and everywhere.

     

     

    So what your saying is you've never played eve.... thats like saying youve played wow when you never left the starter zone

    "Don't mistake a fun game for a good game... Checkers is fun to play but its not exactly the highest point of gaming design... and definatly not worth $60 plus $15 a month"

  • AeliousAelious Member RarePosts: 3,521
    If the Norrath in EQN is big enough to house both PvP and PvE areas that are meaningful that would be fantastic. I honestly think this is the best scenerio we can hope for since I don't think relegating PvP to thier own servers benefits anyone.

    Random thought:
    As an April fools joke, if their are seperate servers, SoE should name the PvE servers after various care bears and the PvP servers after the casts of Jersey Shore :)
  • tank017tank017 Member Posts: 2,192
    Originally posted by illorion
    Originally posted by tank017
    Originally posted by illorion

    people will buy it..

     

    look at Eve,that game is far from easy,but its one of the most healthy MMO's out right now.

     

    EDIT: before you say Eve is open world pvp,it is not.

    You... have never played eve have you? The PvE in that game is aweful... pick up random mission from random faction... warp to random point in space... kill enemies...

    The fact you said it wasnt open world PvP shows me you have never played... or if you have no longer than a day... cause you obviously have never been the victim of a high sec suicide squad that kills you and lets concord blow up their cheap ships on purpose because the potential pay off of what you are carring is better... i read a story once of a guy that lost like 137 time code worth $15US a piece to a suicide squad... lesson learned... dont travel with that much swag on you without and escort no matter where you are in space.

    All the more reason that the pve in EQN will be more successful.As Im sure its pve would be 100x's better than Eve's..

     

    Ive played Eve for about a month and a half,due to high security I was never killed once and was perfectly safe.As opposed to say,random doucher waiting for you outside of town with his weapon drawn.

     

    Regardless,EQN will probably have some form of pvp,which will satisfy a lot of pvpers.Just not the 'hardcore' ones that want it anywhere and everywhere.

     

     

    So what your saying is you've never played eve.... thats like saying youve played wow when you never left the starter zone

    My personal foray into Eve has nothing to do with my point

     

    My point is,Eve's pve isnt easy mode and yet people still do it,to help reach whatever goal their aiming for.

     

    Its safe to say that EQN's PVE will be a lot more entertaining than Eve's.Just because if it turns out to be 'hard mode' doesnt mean people arent going to play and invest in it.

     

     

  • evilizedevilized Member UncommonPosts: 576
    Originally posted by tank017
    Originally posted by illorion

    people will buy it..

     

    look at Eve,that game is far from easy,but its one of the most healthy MMO's out right now.

     

    EDIT: before you say Eve is open world pvp,it is not.

    You... have never played eve have you? The PvE in that game is aweful... pick up random mission from random faction... warp to random point in space... kill enemies...

    The fact you said it wasnt open world PvP shows me you have never played... or if you have no longer than a day... cause you obviously have never been the victim of a high sec suicide squad that kills you and lets concord blow up their cheap ships on purpose because the potential pay off of what you are carring is better... i read a story once of a guy that lost like 137 time code worth $15US a piece to a suicide squad... lesson learned... dont travel with that much swag on you without and escort no matter where you are in space.

    All the more reason that the pve in EQN will be more successful.As Im sure its pve would be 100x's better than Eve's..

     

    Ive played Eve for about a month and a half,due to high security I was never killed once and was perfectly safe.As opposed to say,random doucher waiting for you outside of town with his weapon drawn.

     

    Regardless,EQN will probably have some form of pvp,which will satisfy a lot of pvpers.Just not the 'hardcore' ones that want it anywhere and everywhere.

     

     

     

    buddy, 99.9% of everything eve has to offer is outside of low sec. i have played probably a grand total of 2 months of eve over the years since its release and i can tell you that. the main draw of eve is the fact it is a SANDBOX and it is OPEN; and lookie here, EQ:N is both a sandbox and open ended as well. imagine that.

  • tank017tank017 Member Posts: 2,192
    Originally posted by evilized
    Originally posted by tank017
    Originally posted by illorion

    people will buy it..

     

    look at Eve,that game is far from easy,but its one of the most healthy MMO's out right now.

     

    EDIT: before you say Eve is open world pvp,it is not.

    You... have never played eve have you? The PvE in that game is aweful... pick up random mission from random faction... warp to random point in space... kill enemies...

    The fact you said it wasnt open world PvP shows me you have never played... or if you have no longer than a day... cause you obviously have never been the victim of a high sec suicide squad that kills you and lets concord blow up their cheap ships on purpose because the potential pay off of what you are carring is better... i read a story once of a guy that lost like 137 time code worth $15US a piece to a suicide squad... lesson learned... dont travel with that much swag on you without and escort no matter where you are in space.

    All the more reason that the pve in EQN will be more successful.As Im sure its pve would be 100x's better than Eve's..

     

    Ive played Eve for about a month and a half,due to high security I was never killed once and was perfectly safe.As opposed to say,random doucher waiting for you outside of town with his weapon drawn.

     

    Regardless,EQN will probably have some form of pvp,which will satisfy a lot of pvpers.Just not the 'hardcore' ones that want it anywhere and everywhere.

     

     

     

    buddy, 99.9% of everything eve has to offer is outside of low sec. i have played probably a grand total of 2 months of eve over the years since its release and i can tell you that. the main draw of eve is the fact it is a SANDBOX and it is OPEN; and lookie here, EQ:N is both a sandbox and open ended as well. imagine that.

    OK, FINE I WAS WRONG ABOUT EVE....

     

    happy?

     

    I wasnt denying that EQN is supposedly going to be sandboxy..

  • superscott99superscott99 Member Posts: 13
    I stand by my prediction.. No non-consenual PvP, no ganking of newbs. Technology and programming have come far enough in our genre that even the possibility to grieve fellow players(outside of plain hacking) shouldn't even be a concern at this point.
  • Electro057Electro057 Member UncommonPosts: 683

    Twitter post means nothing, PR talk is PR talk.

    About as meaningful as the other corporate things like "We're going a new direction." And "We think synergy would improve...." 

    --Custom Rig: Pyraxis---
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  • redcappredcapp Member Posts: 722
    Believing that the new EVERQUEST will have open, non-consensual PVP is freakin' absurd.  No surprise here.
  • BidwoodBidwood Member Posts: 554
    Originally posted by illorion
    Originally posted by tank017
    Originally posted by illorion
    Originally posted by LacedOpium
    Originally posted by illorion
    Originally posted by Storm_Cloud
    Originally posted by illorion
     
     
    ,,, It will also take me longer to level as i have to fight off gankers and Pkers as i level... 

     

    Sounds like great fun.

     

    /shakes head

    I dont like getting to max level in a week... sue me. I like a challenge

    a challenge can be provided through pve,todays mmo's just dont provide it.

     

    that said,you can get that sort of challenge on a pvp server,which I bet they'll have.

    Im one of the proponents of Open world PvP. And no challenge will ever be gotten from PvE in an MMO because if its too hard people wont buy it... so PvE is and always will be stupid easy in MMOs. Which is why i depend on PvP...

    This.

  • KarbleKarble Member UncommonPosts: 750

    Sounds like the devs are just saying they will make a fun game. In this game there will be PvP, PvE, and maybe PvPvE....

    They could go the approach of another game that is well on it's way to the U.S. and have starter areas which a regular player can attack other players of their faction, but they become more and more disliked by the npc's of their starter faction until they are KOS to both npc and players of starting faction and so must go to an alternate place where they become part of a faction known for anarchy and such like Pirates.

    Or they could go with several faction safe areas where players are with buddies...then when you want to build homes, castles, etc you have to do it in the PvP area where your area can come under attack every so often by the enemy.

    Aug 2 hurry up and get here already.

  • Riposte.ThisRiposte.This Member Posts: 192
    Originally posted by Nanfoodle
    Originally posted by Riposte.This
    I don't know why there are so many threads on this topic. Go play EQ1 and EQ2 and you will see what the pvp will be like, or at least a general decision.

    I played them both and I dont agree. I think there will be some type of PvP added to EQN thats deeper then just a tomb of discord and PvP servers. With modern MMOs where they are PvP is really a great time killer and if you dont have it, people play games that do. To really be a next gen MMO I think EQN needs PvP with some depth. 

    I'm not saying it will be exactly the time, I'm saying you will see how the rulesets will be, you will see what it will be like If you are on a PVP server. The pvp in EQ is consented by the fact that you are going into an area that has pvp. PVP is something that will be included in this game, it will be level range dependent on the zone or area you are in.

    EQ2's pvp ruleset works out perfect. I don't get why people are thinking there will either BE pvp or NO pvp.

    Consented pvp is already in the PVe servers too, it's called "dueling".

    Killing dragons is my shit

  • redcappredcapp Member Posts: 722
    Originally posted by Karble

    Sounds like the devs are just saying they will make a fun game. In this game there will be PvP, PvE, and maybe PvPvE....

    They could go the approach of another game that is well on it's way to the U.S. and have starter areas which a regular player can attack other players of their faction, but they become more and more disliked by the npc's of their starter faction until they are KOS to both npc and players of starting faction and so must go to an alternate place where they become part of a faction known for anarchy and such like Pirates.

    Or they could go with several faction safe areas where players are with buddies...then when you want to build homes, castles, etc you have to do it in the PvP area where your area can come under attack every so often by the enemy.

    Aug 2 hurry up and get here already.

    Yeah. "Bad design" would also include zero PvP, most likely. 

     

    Still, there are people expecting some sort of AAA Darkfall or the like around here, which is ridiculous.  It's Everquest.

     

    Don't get me wrong, I love PvP.  But we have to keep it in context here.  If they were releasing a new UO with no Felucca, then yeah we could be outraged.  But why the hell would a new Everquest be *focused entirely* on PvP?

  • GeezerGamerGeezerGamer Member EpicPosts: 8,855

    Can someone please define  what SoE means by "bad design decisions" and what a plan to avoid them would look like?

    ......................................No?

    ......................................I didn't think so.

    Hey! But what a 180 in philosophy though right? I mean All those developers of games past deliberately set out to include "bad design decisions" Finally a developer who has said they will avoid them. Wow! that's never been attempted before.

  • rutaqrutaq Member UncommonPosts: 428
    Originally posted by LacedOpium

     

    Wow ... not much debate coming from the "forced non-consensual" PvP crowd after this tweet.  It is very nice to see we've arrived at a consensus.  I just hope the hard core non consensual folk are all ok. 

     

    Hey hardcore PvPer, there is no need to be disillusioned!  There will still be PvP.  It just wont be forced, and that is a good thing.

     

    /taps them on the head

     

      Laced..., nothing personal but it is a bit of a stretch to take an opened tweet as fact to prove that the game will NOT have the PvP style that you dislike.  You seem a bit emotional about things and your many posts are just a repeat of your observation / supposed fact.   

    Sadly SOE has been vague enough that any informed PvP players or so called "Hardcore PvPers" aren't going to waste time debating something that has so little evidence either way.

     

    Time will tell what EQN will be but for now at least it seems to be something different...

     

     

     

  • illorionillorion Member Posts: 467
    Originally posted by tank017
    Originally posted by illorion
    Originally posted by tank017
    Originally posted by illorion

    people will buy it..

     

    look at Eve,that game is far from easy,but its one of the most healthy MMO's out right now.

     

    EDIT: before you say Eve is open world pvp,it is not.

    You... have never played eve have you? The PvE in that game is aweful... pick up random mission from random faction... warp to random point in space... kill enemies...

    The fact you said it wasnt open world PvP shows me you have never played... or if you have no longer than a day... cause you obviously have never been the victim of a high sec suicide squad that kills you and lets concord blow up their cheap ships on purpose because the potential pay off of what you are carring is better... i read a story once of a guy that lost like 137 time code worth $15US a piece to a suicide squad... lesson learned... dont travel with that much swag on you without and escort no matter where you are in space.

    All the more reason that the pve in EQN will be more successful.As Im sure its pve would be 100x's better than Eve's..

     

    Ive played Eve for about a month and a half,due to high security I was never killed once and was perfectly safe.As opposed to say,random doucher waiting for you outside of town with his weapon drawn.

     

    Regardless,EQN will probably have some form of pvp,which will satisfy a lot of pvpers.Just not the 'hardcore' ones that want it anywhere and everywhere.

     

     

    So what your saying is you've never played eve.... thats like saying youve played wow when you never left the starter zone

    My personal foray into Eve has nothing to do with my point

     

    My point is,Eve's pve isnt easy mode and yet people still do it,to help reach whatever goal their aiming for.

     

    Its safe to say that EQN's PVE will be a lot more entertaining than Eve's.Just because if it turns out to be 'hard mode' doesnt mean people arent going to play and invest in it.

     

     

    Eve online while an awesomely successful game is the same as darkfall as far as subs... there are usually only around 34k online at a time. Thats not alot of people... its a niche game and its pve content while rather boring can be difficult. Its always had low sub numbers and always will... so if safe to say if eqnext will be the next blockbuster than its content will not be very hard.... therefore, just as in eve, if you want a true challenge you will have to venture into PvP land. In eve that means zero sec, I hope for this game it means rolling on a PvP server... where you must play with the added danger of death at any time

    "Don't mistake a fun game for a good game... Checkers is fun to play but its not exactly the highest point of gaming design... and definatly not worth $60 plus $15 a month"

  • redcappredcapp Member Posts: 722

    ^lol'd at "eve is the same as darkfall as far as subs"

     

    Where did you get that idea?

  • FaarmMercyFaarmMercy Member Posts: 32

    I'm going to copy/paste my post from the other thread, because I feel it is fitting in this one as well.

    Originally posted by FaarmMercy
    Originally posted by RoyalPhunk

    Lets take EvE, in my mind the most hard core PVP game, even there PVP is not forced on PVE'rs. Is there some danger in empire, sure you could be war decced or suicide killed but most of these things are avoidable with minimal effort, all in all if I want to avoid PVP in EvE I can do it without even working too hard. I do not think its impossible to develop a system that accomplishes the same goal in other games.

    Archeage for example has this designed in a similar way, part of the world is open PVP part of it is not. You can still commit crimes in the PVE areas but you can be attacked when doing so, branded as a pirate and put in jail or chased by every guard in every area. In EvE they made it suicide to kill someone in a non PVP zone and thats what they would have to do in EQN. You can still commit the act (Sandbox) but you will absolutely pay for it.

    Without this kind of thinking put into its design not a sandbox. Restrictions on what you can do are un-sandbox in the MMO space, and because of that you will never have a PVE sandbox as it is envisioned by mmo standards simple because what PVE players are will to accept only goes so far and certainly doesn't stretch into sandbox territory. Feel free to go play minecraft though that is the closest thing I can think of that meets your definition of a PVE sandbox.

    Lastly I will mention that PVE games are disposable 1 month dungeon crawlers and expect for one game, have zero longevity. I think longevity is what Sony is aiming for with this. They will have to do it right, respect that not everyone wants to PVP, but don't fully prevent it from being possible. Sandboxes have to have good economies, good economies come from things being destroyed, even PVEr's things.

    Exactly this!

    My friends, no one wants to force PVP upon those looking for exclusive PVE in their gameplay. Feast your eyes upon this map.

    http://go-dl.eve-files.com/media/corp/verite/influence.png

    That big black blob is the middle is known as high-sec. There, it's (relatively) safe for your casual spacefarer to go about his business without being ganked (this is also where a vast majority of the player base can be found). The outskirts of the map are where player empires are built, and where the richest resources are found.

    Personally, with Smed being such an EVE fan, I would not be surprised if EQN follows this model (and I also hope hope hope for a single server), but I'd also add that it would be cool if these pockets of civilization were actually built around the racial starter cities. We'd have our old Qeynos, Freeport, Kelethin, et. all, and most folks would generally stick to these bastions of civilization, venturing into the wilds in groups for short times, or building their crafting empire from within the (relative) safety of the city walls. It would make the main cities really feel like giant hubs of activity.

    Meanwhile, those adventurous spirits unafraid of the untamed wilderness could erect their own little oasis towns in the wastes of the Desert of Ro, or bandit hideouts nestled deep within the woods of Kithicor.

    Would it be possible to get ganked if you're not playing safe? Of course! But that's the point. You cannot expect this game to have a functioning economy if adventurers were not replacing their gear on a regular basis. It's simple economics. Supply and demand!

    Not only do you need a steady demand to keep the economy going, but this is very literally the LIFE BLOOD of the crafting profession. Without a need to supply would be adventurers with gear, how would a crafter ever sell his wares?

    Simple answer, he wouldn't.

    Most of EVE's player base lives in the security of high-sec, just as I hope most of Norrath's population lives in and around the major racial starting cities. This is a GOOD thing! It creates the sense of a living, breathing city (still open to the possibility of a back-alley shanking in the shadier sections of town... I'm looking at YOU, Freeport), while also creating the very real sense of adventure and excitement we all experienced in our first adventurers traveling the great expanses of Antonica and Faydwer (and Odus... I guess...).

    If Smed is taking his ques from EVE, then there will be something there for all of us, my friends, PVPer and PVE-er alike. Let us end these silly anti-social, neckbeardy, passive-aggressive jabs at one another, and bask in the possibilities of a Brave New Norrath!

     

  • AeliousAelious Member RarePosts: 3,521
    I hope they do find a way to keep PvPers and PvEers in the same space. I think the EvE method looks good except, as stated above, you would have the safe zones around each kingdom.

    Overall though I can't see the open PvP areas being more than 30-35% of the whole map. That seems small but imagine the three continents of PS2 together... I can see vast boundary areas between kingdoms being places to build and destroy via PvP.
  • EcocesEcoces Member UncommonPosts: 879
    Originally posted by illorion

    See, now I know you are in denial.

    So ok, have fun with your WoW battl... Errr, "open world" PvP.

    I'll see you when EQN releases with SWG style TEF system where we all are together on the same server, PvE and PvP. I'm pretty sure we'll clash if we end up on the same server, when I am in the mood for PvP. Not, vice verca. Also, with the TEF system, there will be no ganking, because you lose your TEF once you die. It's great system for casual PvE people like myself who once in a while like to do some PvP. While, PvP people can do it all the time. Remember the 50 ppl? They will also be there for your entertainment.

    It's a win for us both. :)

     

    No it's a win for you and an immersion breaker for me... the difference between us is that you want to play a "game" i want to experience a world. And when i click on you and click fireball and get a red message that says... "this player is not flagged for PvP" is an immersion breaker.

    and honestly i don't care if it breaks your immersion if it ruins another players fun. As i said in another post why does your fun and your immersion take precedent over another persons fun? who are you and why are  you so special? do you pay more for the service than i do so thus your fun is more important than mine?

     

     

  • KhayotixKhayotix Member UncommonPosts: 231
    Originally posted by Aelious
    I hope they do find a way to keep PvPers and PvEers in the same space. I think the EvE method looks good except, as stated above, you would have the safe zones around each kingdom.

    Overall though I can't see the open PvP areas being more than 30-35% of the whole map. That seems small but imagine the three continents of PS2 together... I can see vast boundary areas between kingdoms being places to build and destroy via PvP.

    The Original Method from Everquest on PvE Servers was great for that. Turn your Tome of Order and Discord in to the Priest of Discord to gain a permanent PVP flag on your character. All players with that flag could engage in PvP against each other at any time. If you did not want to PvP anymore you could ask for a tome from the Priest again and have the flag rescinded. It was a lifestyle choice for many. But most just went on PvP Servers.


  • tank017tank017 Member Posts: 2,192
    Originally posted by illorion
    Originally posted by tank017
    Originally posted by illorion
    Originally posted by tank017
    Originally posted by illorion

    people will buy it..

     

    look at Eve,that game is far from easy,but its one of the most healthy MMO's out right now.

     

    EDIT: before you say Eve is open world pvp,it is not.

    You... have never played eve have you? The PvE in that game is aweful... pick up random mission from random faction... warp to random point in space... kill enemies...

    The fact you said it wasnt open world PvP shows me you have never played... or if you have no longer than a day... cause you obviously have never been the victim of a high sec suicide squad that kills you and lets concord blow up their cheap ships on purpose because the potential pay off of what you are carring is better... i read a story once of a guy that lost like 137 time code worth $15US a piece to a suicide squad... lesson learned... dont travel with that much swag on you without and escort no matter where you are in space.

    All the more reason that the pve in EQN will be more successful.As Im sure its pve would be 100x's better than Eve's..

     

    Ive played Eve for about a month and a half,due to high security I was never killed once and was perfectly safe.As opposed to say,random doucher waiting for you outside of town with his weapon drawn.

     

    Regardless,EQN will probably have some form of pvp,which will satisfy a lot of pvpers.Just not the 'hardcore' ones that want it anywhere and everywhere.

     

     

    So what your saying is you've never played eve.... thats like saying youve played wow when you never left the starter zone

    My personal foray into Eve has nothing to do with my point

     

    My point is,Eve's pve isnt easy mode and yet people still do it,to help reach whatever goal their aiming for.

     

    Its safe to say that EQN's PVE will be a lot more entertaining than Eve's.Just because if it turns out to be 'hard mode' doesnt mean people arent going to play and invest in it.

     

     

    Eve online while an awesomely successful game is the same as darkfall as far as subs... there are usually only around 34k online at a time. Thats not alot of people... its a niche game and its pve content while rather boring can be difficult. Its always had low sub numbers and always will... so if safe to say if eqnext will be the next blockbuster than its content will not be very hard.... therefore, just as in eve, if you want a true challenge you will have to venture into PvP land. In eve that means zero sec, I hope for this game it means rolling on a PvP server... where you must play with the added danger of death at any time

    Every MMO company wants their MMO to be a blockbuster,but that doesnt mean an MMO isnt going to be successful without the 'blockbuster' status.How many 'blockbusters' have there been with easy,hand holding content? just 1,and really it was a fluke.That doesnt mean the ones after it were failures and it also doesnt mean that a hard version would fail more.If anything,it'd be a change and a lot of people like the idea of a change in an already long stagnated genre.

     

    I wouldnt be surprised if they implement PVP servers myself.The only way I'd enjoy pvp,if they integrate PVP into every server, is if it is relegated to massive frontier like zones.Like DAOC presented.

  • LacedOpiumLacedOpium Member EpicPosts: 2,327
    Originally posted by rutaq
    Originally posted by LacedOpium

     

    Wow ... not much debate coming from the "forced non-consensual" PvP crowd after this tweet.  It is very nice to see we've arrived at a consensus.  I just hope the hard core non consensual folk are all ok. 

     

    Hey hardcore PvPer, there is no need to be disillusioned!  There will still be PvP.  It just wont be forced, and that is a good thing.

     

    /taps them on the head

     

      Laced..., nothing personal but it is a bit of a stretch to take an opened tweet as fact to prove that the game will NOT have the PvP style that you dislike.  You seem a bit emotional about things and your many posts are just a repeat of your observation / supposed fact.   

    Sadly SOE has been vague enough that any informed PvP players or so called "Hardcore PvPers" aren't going to waste time debating something that has so little evidence either way.

     

    Time will tell what EQN will be but for now at least it seems to be something different...

     

     

     

     

    Rutaq ... nothing personal but it is obvious that the only emotional one here is you.  I am fully cognizant of the fact that the truth in my posts are biting and hit hard at the core of the pro "forced non consensual" PvP argument.  They are intentionally written that way for maximum effect.  As a result, I fully expect to be singled out and targeted for cheap shots just as you have done in your post.   

    Appealing for me to stop hurting your feelings by calling my "many" posts "emotional" and "repeats" of "supposed facts" is elementary child psychology.  It is basically a cry for me to stop posting such hurtful posts, even though by admission you have nothing to add to the debate.  Try debating the point and save the cheap shots.  You'll come across as being much more credible by doing so.   

  • Electro057Electro057 Member UncommonPosts: 683
    Originally posted by Ecoces

    and honestly i don't care if it breaks your immersion if it ruins another players fun. As i said in another post why does your fun and your immersion take precedent over another persons fun? who are you and why are  you so special? do you pay more for the service than i do so thus your fun is more important than mine?

    Well depending on how much both of you have invested in the cash shop he just might pay more for the service....Though really you ideally both pay nothing for this 'free' service.

    But that's really just a moot point and doesn't have any real value at all....I don't think this tweet means anything, and even if it does I'm sure that everyone will be able to play the game their own way. I doubt they're going to force a singular playstyle upon us an if they do and that playstyle isn't to your liking it's not like we can change the game. Rather we can just play something else and move on with our lives. In the end it really doesn't matter.

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