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My wish for EQ Next is a proper risk vs reward system. Most sandbox games cater far more to pirates/bandits or what have you.
After so many player kills, things need to become harder on the ganker.
There also needs to be better risk vs reward for PvE too. For instance more valuable resources should be in more dangerous areas.
If they can get risk vs reward down right then this could turn out to be a real nice game.